Mercadian Masques

MMQ · 350 cards · Released

Afterlife
Instant

Destroy target creature. It can't be regenerated. Its controller creates a 1/1 white Spirit creature token with flying.

Alabaster Wall
Creature — Wall

Defender (This creature can't attack.)

: Prevent the next 1 damage that would be dealt to any target this turn.

Its mortar is mixed with waters straight from the Fountain of Cho.

0/4
Armistice
Enchantment

: You draw a card and target opponent gains 3 life.

We all must profit for peace to last.

—Mercadian saying

Arrest
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.

Orim had no memory of the previous night—the first thing she could remember was waking up with the dead guard's blood on her hands.

Ballista Squad
Creature — Human Rebel

, : This creature deals X damage to target attacking or blocking creature.

The perfect antidote for a tightly packed formation.

2/2
Charm Peddler
Creature — Human Spellshaper

, , Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage.

1/1
Charmed Griffin
Creature — Griffin

Flying

When this creature enters, each other player may put an artifact or enchantment card onto the battlefield from their hand.

Are you sure you can afford such a luxury?

3/3
Cho-Arrim Alchemist
Creature — Human Spellshaper

, , Discard a card: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.

1/1
Cho-Arrim Bruiser
Creature — Ogre Rebel

Whenever this creature attacks, you may tap up to two target creatures.

He doesn't know why the Cho-Arrim fight the Mercadians, but he's happy to bash heads for them anyway.

3/4
Cho-Arrim Legate
Creature — Human Soldier

If an opponent controls a Swamp and you control a Plains, you may cast this spell without paying its mana cost.

Protection from black

1/2
Cho-Manno, Revolutionary
Legendary Creature — Human Rebel

Prevent all damage that would be dealt to Cho-Manno.

"Mercadia's masks can no longer hide the truth. Our day has come at last."

—Cho-Manno

2/2
Cho-Manno's Blessing
Enchantment — Aura

Flash

Enchant creature

As this Aura enters, choose a color.

Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura.

Common Cause
Enchantment

Nonartifact creatures get +2/+2 as long as they all share a color.

Mercadia City's troops are at their best when they have no enemy to fight.

Cornered Market
Enchantment

Players can't cast spells with the same name as a nontoken permanent.

Players can't play nonbasic lands with the same name as a nontoken permanent.

Don't step on the livelihood of other vendors, or they may step on you.

—Mercadian saying

Crackdown
Enchantment

Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps.

"There is no place for mercy in defense of our lives."

—Ta-Spon, Cho-Arrim executioner

Crossbow Infantry
Creature — Human Soldier Archer

: This creature deals 1 damage to target attacking or blocking creature.

The crossbow is the ideal weapon for the lazy Mercadians: just point and shoot.

1/1
Devout Witness
Creature — Human Spellshaper

, , Discard a card: Destroy target artifact or enchantment.

The Cho-Arrim fought Mercadia's decadence with more than just swords.

2/2
Disenchant
Instant

Destroy target artifact or enchantment.

The scepter of power is fragile in a calloused hand.

—Cho-Arrim saying

Fountain Watch
Creature — Human Cleric

Artifacts and enchantments you control have shroud. (They can't be the targets of spells or abilities.)

The Cho-Arrim didn't rely only on a secret location to protect their Fountain.

2/4
Fresh Volunteers
Creature — Human Rebel

Every Cho-Arrim villager is a potential warrior; when they are called, they abandon their peaceful way of life and take up arms to defend it.

2/2
Honor the Fallen
Instant

Exile all creature cards from all graveyards. You gain 1 life for each card exiled this way.

"May the River claim Cho-Manno's body, wherever it lies."

—Ta-Karnst, Cho-Arrim healer

Ignoble Soldier
Creature — Human Soldier

Whenever this creature becomes blocked, prevent all combat damage that would be dealt by it this turn.

Cowardice is a term invented by those with no cunning.

3/1
Inviolability
Enchantment — Aura

Enchant creature

Prevent all damage that would be dealt to enchanted creature.

A soldier's faith is magic strong enough to protect against any blade.

Ivory Mask
Enchantment

You have shroud. (You can't be the target of spells or abilities.)

"I did not choose my role, Orim," said Cho-Manno patiently, "and I suspect Gerrard did not choose his."

Jhovall Queen
Creature — Cat Rebel

Vigilance

War-trained jhovalls eat twice their weight in war-trained soldiers daily.

4/7
Jhovall Rider
Creature — Human Rebel

Trample

Don't be fooled by the riders' fluid grace—it takes years of practice to ride these beasts.

3/3
Last Breath
Instant

Exile target creature with power 2 or less. Its controller gains 4 life.

"The River flows. My soul returns."

Moment of Silence
Instant

Target player skips their next combat phase this turn.

The silence commemorates not those who've died, but those about to.

Moonlit Wake
Enchantment

Whenever a creature dies, you gain 1 life.

"As long as Rushwood glows, no life is ever truly lost."

—Ta-Karnst, Cho-Arrim healer

Muzzle
Enchantment — Aura

Enchant creature

Prevent all damage that would be dealt by enchanted creature.

Clenched teeth do not bite.

—Cho-Arrim saying

Nightwind Glider
Creature — Human Rebel

Flying, protection from black

Once you learn to float on the shadows, you'll never fear them again.

2/1
Noble Purpose
Enchantment

Whenever a creature you control deals combat damage, you gain that much life.

Fighting for the right reason is itself a source of strength.

Orim's Cure
Instant

If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.

Prevent the next 4 damage that would be dealt to any target this turn.

Pious Warrior
Creature — Human Rebel Warrior

Whenever this creature is dealt combat damage, you gain that much life.

The Cho-Arrim make no distinction between healers and soldiers.

2/3
Ramosian Captain
Creature — Human Rebel

First strike

, : Search your library for a Rebel permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.

The Cho-Arrim believe in leading by example.

2/2
Ramosian Commander
Creature — Human Rebel

, : Search your library for a Rebel permanent card with mana value 5 or less, put it onto the battlefield, then shuffle.

"Cho-Manno guides your spirit. I guide your sword."

2/4
Ramosian Lieutenant
Creature — Human Rebel

, : Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.

"Give me your hand and I will give you victory."

1/2
Ramosian Rally
Instant

If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.

Creatures you control get +1/+1 until end of turn.

Ramosian Sergeant
Creature — Human Rebel

, : Search your library for a Rebel permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.

Her commands are part rallying cry, part sermon, and wholly undeniable.

1/1
Ramosian Sky Marshal
Creature — Human Rebel

Flying

, : Search your library for a Rebel permanent card with mana value 6 or less, put it onto the battlefield, then shuffle.

The Cho-Arrim fell from the sky onto Mercadia City like a vengeful rain.

3/3
Rappelling Scouts
Creature — Human Rebel Scout

Flying

: This creature gains protection from the color of your choice until end of turn.

1/4
Renounce
Instant

Sacrifice any number of permanents. You gain 2 life for each permanent sacrificed this way.

Gerrard offered no defense to Orim's condemnation; the mission was under his command, and he was responsible.

Revered Elder
Creature — Human Cleric

: Prevent the next 1 damage that would be dealt to this creature this turn.

The Cho-Arrim worship life and revere those who've experienced it longest.

1/2
Reverent Mantra
Instant

You may exile a white card from your hand rather than pay this spell's mana cost.

Choose a color. All creatures gain protection from the chosen color until end of turn.

Righteous Aura
Enchantment

, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage.

"There is a great difference between pain and injury."

—Cho-Manno

Righteous Indignation
Enchantment

Whenever a creature blocks a black or red creature, the blocking creature gets +1/+1 until end of turn.

"You are the disease that plagues Mercadia. I am the healer's knife that will cut you out."

Security Detail
Enchantment

: Create a 1/1 white Soldier creature token. Activate only if you control no creatures and only once each turn.

Soothing Balm
Instant

Target player gains 5 life.

Orim taught Ta-Karnst and the other Cho-Arrim healers a far less invasive method of healing.

Spiritual Focus
Enchantment

Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card.

Steadfast Guard
Creature — Human Rebel

Vigilance (Attacking doesn't cause this creature to tap.)

The Mercadians were prepared for the guard, but the guard was even more prepared for the Mercadians.

2/2
Story Circle
Enchantment

As this enchantment enters, choose a color.

: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.

Task Force
Creature — Human Rebel

Whenever this creature becomes the target of a spell or ability, it gets +0/+3 until end of turn.

They are the reflection of Rushwood's glow on the edge of a wooden sword.

1/3
Thermal Glider
Creature — Human Rebel

Flying, protection from red

"The Mercadians are too busy looking down on us to see us coming."

—Cho-Arrim rebel

2/1
Tonic Peddler
Creature — Human Spellshaper

, , Discard a card: Target player gains 3 life.

"The price is written at the bottom of the cup."

1/1
Trap Runner
Creature — Human Soldier

: Target unblocked attacking creature becomes blocked. Activate only during combat after blockers are declared. (This ability works on creatures that can't be blocked.)

"How could I catch her when the trees conspired to stop me?"

2/3
Wave of Reckoning
Sorcery

Each creature deals damage to itself equal to its power.

Inner conflict can defeat a soldier more quickly than any army.

Wishmonger
Creature — Unicorn Monger

: Target creature gains protection from the color of its controller's choice until end of turn. Any player may activate this ability.

"It's not what you ask for, but how you ask for it."

3/3
Aerial Caravan
Creature — Human Soldier

Flying

: Exile the top card of your library. Until end of turn, you may play that card. (Reveal the card as you exile it.)

Successful delivery is not guaranteed.

4/3
Balloon Peddler
Creature — Human Spellshaper

, , Discard a card: Target creature gains flying until end of turn.

The market festival turned out to be the high point of Jaffy's visit.

2/2
Blockade Runner
Creature — Merfolk

: This creature can't be blocked this turn.

"I need to get back to Mercadia City," said Sisay. "We can get you there," the vizier answered. "Easily."

2/2