Destroy target creature. It can't be regenerated. Its controller creates a 1/1 white Spirit creature token with flying.
Defender (This creature can't attack.)
: Prevent the next 1 damage that would be dealt to any target this turn.
Its mortar is mixed with waters straight from the Fountain of Cho.
: You draw a card and target opponent gains 3 life.
We all must profit for peace to last.
—Mercadian saying
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Orim had no memory of the previous night—the first thing she could remember was waking up with the dead guard's blood on her hands.
, : This creature deals X damage to target attacking or blocking creature.
The perfect antidote for a tightly packed formation.
, , Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage.
Flying
When this creature enters, each other player may put an artifact or enchantment card onto the battlefield from their hand.
Are you sure you can afford such a luxury?
, , Discard a card: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
Whenever this creature attacks, you may tap up to two target creatures.
He doesn't know why the Cho-Arrim fight the Mercadians, but he's happy to bash heads for them anyway.
If an opponent controls a Swamp and you control a Plains, you may cast this spell without paying its mana cost.
Protection from black
Prevent all damage that would be dealt to Cho-Manno.
"Mercadia's masks can no longer hide the truth. Our day has come at last."
—Cho-Manno
Flash
Enchant creature
As this Aura enters, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura.
Nonartifact creatures get +2/+2 as long as they all share a color.
Mercadia City's troops are at their best when they have no enemy to fight.
Players can't cast spells with the same name as a nontoken permanent.
Players can't play nonbasic lands with the same name as a nontoken permanent.
Don't step on the livelihood of other vendors, or they may step on you.
—Mercadian saying
Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps.
"There is no place for mercy in defense of our lives."
—Ta-Spon, Cho-Arrim executioner
: This creature deals 1 damage to target attacking or blocking creature.
The crossbow is the ideal weapon for the lazy Mercadians: just point and shoot.
, , Discard a card: Destroy target artifact or enchantment.
The Cho-Arrim fought Mercadia's decadence with more than just swords.
Destroy target artifact or enchantment.
The scepter of power is fragile in a calloused hand.
—Cho-Arrim saying
Artifacts and enchantments you control have shroud. (They can't be the targets of spells or abilities.)
The Cho-Arrim didn't rely only on a secret location to protect their Fountain.
Every Cho-Arrim villager is a potential warrior; when they are called, they abandon their peaceful way of life and take up arms to defend it.
Exile all creature cards from all graveyards. You gain 1 life for each card exiled this way.
"May the River claim Cho-Manno's body, wherever it lies."
—Ta-Karnst, Cho-Arrim healer
Whenever this creature becomes blocked, prevent all combat damage that would be dealt by it this turn.
Cowardice is a term invented by those with no cunning.
Enchant creature
Prevent all damage that would be dealt to enchanted creature.
A soldier's faith is magic strong enough to protect against any blade.
You have shroud. (You can't be the target of spells or abilities.)
"I did not choose my role, Orim," said Cho-Manno patiently, "and I suspect Gerrard did not choose his."
Vigilance
War-trained jhovalls eat twice their weight in war-trained soldiers daily.
Trample
Don't be fooled by the riders' fluid grace—it takes years of practice to ride these beasts.
Exile target creature with power 2 or less. Its controller gains 4 life.
"The River flows. My soul returns."
Target player skips their next combat phase this turn.
The silence commemorates not those who've died, but those about to.
Whenever a creature dies, you gain 1 life.
"As long as Rushwood glows, no life is ever truly lost."
—Ta-Karnst, Cho-Arrim healer
Enchant creature
Prevent all damage that would be dealt by enchanted creature.
Clenched teeth do not bite.
—Cho-Arrim saying
Flying, protection from black
Once you learn to float on the shadows, you'll never fear them again.
Whenever a creature you control deals combat damage, you gain that much life.
Fighting for the right reason is itself a source of strength.
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.
Prevent the next 4 damage that would be dealt to any target this turn.
Whenever this creature is dealt combat damage, you gain that much life.
The Cho-Arrim make no distinction between healers and soldiers.
First strike
, : Search your library for a Rebel permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.
The Cho-Arrim believe in leading by example.
, : Search your library for a Rebel permanent card with mana value 5 or less, put it onto the battlefield, then shuffle.
"Cho-Manno guides your spirit. I guide your sword."
, : Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
"Give me your hand and I will give you victory."
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.
Creatures you control get +1/+1 until end of turn.
, : Search your library for a Rebel permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.
Her commands are part rallying cry, part sermon, and wholly undeniable.
Flying
, : Search your library for a Rebel permanent card with mana value 6 or less, put it onto the battlefield, then shuffle.
The Cho-Arrim fell from the sky onto Mercadia City like a vengeful rain.
Flying
: This creature gains protection from the color of your choice until end of turn.
Sacrifice any number of permanents. You gain 2 life for each permanent sacrificed this way.
Gerrard offered no defense to Orim's condemnation; the mission was under his command, and he was responsible.
: Prevent the next 1 damage that would be dealt to this creature this turn.
The Cho-Arrim worship life and revere those who've experienced it longest.
You may exile a white card from your hand rather than pay this spell's mana cost.
Choose a color. All creatures gain protection from the chosen color until end of turn.
, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage.
"There is a great difference between pain and injury."
—Cho-Manno
Whenever a creature blocks a black or red creature, the blocking creature gets +1/+1 until end of turn.
"You are the disease that plagues Mercadia. I am the healer's knife that will cut you out."
: Create a 1/1 white Soldier creature token. Activate only if you control no creatures and only once each turn.
Target player gains 5 life.
Orim taught Ta-Karnst and the other Cho-Arrim healers a far less invasive method of healing.
Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card.
Vigilance (Attacking doesn't cause this creature to tap.)
The Mercadians were prepared for the guard, but the guard was even more prepared for the Mercadians.
As this enchantment enters, choose a color.
: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
Whenever this creature becomes the target of a spell or ability, it gets +0/+3 until end of turn.
They are the reflection of Rushwood's glow on the edge of a wooden sword.
Flying, protection from red
"The Mercadians are too busy looking down on us to see us coming."
—Cho-Arrim rebel
, , Discard a card: Target player gains 3 life.
"The price is written at the bottom of the cup."
: Target unblocked attacking creature becomes blocked. Activate only during combat after blockers are declared. (This ability works on creatures that can't be blocked.)
"How could I catch her when the trees conspired to stop me?"
Each creature deals damage to itself equal to its power.
Inner conflict can defeat a soldier more quickly than any army.
: Target creature gains protection from the color of its controller's choice until end of turn. Any player may activate this ability.
"It's not what you ask for, but how you ask for it."
Flying
: Exile the top card of your library. Until end of turn, you may play that card. (Reveal the card as you exile it.)
Successful delivery is not guaranteed.
, , Discard a card: Target creature gains flying until end of turn.
The market festival turned out to be the high point of Jaffy's visit.
: This creature can't be blocked this turn.
"I need to get back to Mercadia City," said Sisay. "We can get you there," the vizier answered. "Easily."