Mercadian Masques

MMQ · 350 cards · Released

Cateran Enforcer
Creature — Horror Mercenary

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

, : Search your library for a Mercenary permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.

4/3
Cateran Kidnappers
Creature — Human Mercenary

, : Search your library for a Mercenary permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.

Recruits aren't always volunteers.

4/2
Cateran Overlord
Creature — Horror Mercenary

Sacrifice a creature: Regenerate this creature.

, : Search your library for a Mercenary permanent card with mana value 6 or less, put it onto the battlefield, then shuffle.

7/5
Cateran Persuader
Creature — Human Mercenary

, : Search your library for a Mercenary permanent card with mana value 1 or less, put it onto the battlefield, then shuffle.

2/1
Cateran Slaver
Creature — Horror Mercenary

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

, : Search your library for a Mercenary permanent card with mana value 5 or less, put it onto the battlefield, then shuffle.

5/5
Cateran Summons
Sorcery

Search your library for a Mercenary card, reveal that card, put it into your hand, then shuffle.

Even when recruitment is slow, the guild can always cook something up.

Conspiracy
Enchantment

As this enchantment enters, choose a creature type.

Creatures you control are the chosen type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

Corrupt Official
Creature — Human Minion

: Regenerate this creature.

Whenever this creature becomes blocked, defending player discards a card at random.

His favor comes at a high price.

3/1
Dark Ritual
Instant

Add .

"Eye of twilight, give us sight.

Take our offer, give us might.

Make our power tears of night."

Deathgazer
Creature — Lizard

Whenever this creature blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.

2/2
Deepwood Ghoul
Creature — Zombie

Pay 2 life: Regenerate this creature.

They feed on the living to stay undead.

2/1
Deepwood Legate
Creature — Shade

If an opponent controls a Forest and you control a Swamp, you may cast this spell without paying its mana cost.

: This creature gets +1/+1 until end of turn.

1/1
Delraich
Creature — Horror

You may sacrifice three black creatures rather than pay this spell's mana cost.

Trample

It wears the souls of its victims like jewels on a chain.

6/6
Enslaved Horror
Creature — Horror

When this creature enters, each other player may return a creature card from their graveyard to the battlefield.

4/4
Extortion
Sorcery

Look at target player's hand and choose up to two cards from it. That player discards those cards.

The enforcers make no effort to distinguish gold from flesh.

Forced March
Sorcery

Destroy all creatures with mana value X or less.

The Caterans call it a screening process. The dead are in no condition to argue.

Ghoul's Feast
Instant

Target creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.

Mercadians not wealthy enough to buy a tomb are thrown into a bog called "the Ghoul's Larder."

Haunted Crossroads
Enchantment

: Put target creature card from your graveyard on top of your library.

It seemed as if no one wanted them to reach the Henge of Ramos—not even the dead.

Highway Robber
Creature — Human Mercenary

When this creature enters, target opponent loses 2 life and you gain 2 life.

"Tonight, madam, it's your money and your life."

2/2
Instigator
Creature — Human Spellshaper

, , Discard a card: Creatures target player controls attack this turn if able.

The desecration of their dead makes even the Saprazzans careless.

1/1
Insubordination
Enchantment — Aura

Enchant creature

At the beginning of the end step of enchanted creature's controller, this Aura deals 2 damage to that player unless that creature attacked this turn.

Intimidation
Enchantment

Creatures you control have fear. (They can't be blocked except by artifact creatures and/or black creatures.)

"If they move, kill them. In fact, kill one now to make sure the other understands."

Larceny
Enchantment

Whenever a creature you control deals combat damage to a player, that player discards a card.

Liability
Enchantment

Whenever a nontoken permanent is put into a player's graveyard from the battlefield, that player loses 1 life.

Gerrard realized that the helpless woman they'd rescued from Rath was nothing of the sort.

Maggot Therapy
Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets +2/-2.

"If this is the cure, I'd hate to see the disease."

—Orim

Midnight Ritual
Sorcery

Exile X target creature cards from your graveyard. For each creature card exiled this way, create a 2/2 black Zombie creature token.

Bury old friends deeply, lest they return bearing worms.

Misshapen Fiend
Creature — Horror Mercenary

Flying

You'd scarcely believe they could fly until they drop out of the sky onto you.

1/1
Molting Harpy
Creature — Harpy Mercenary

Flying

At the beginning of your upkeep, sacrifice this creature unless you pay .

Shed harpy feathers leave painful wounds—which explains the harpies' mood.

2/1
Nether Spirit
Creature — Spirit

At the beginning of your upkeep, if this card is the only creature card in your graveyard, you may return this card to the battlefield.

It roams in both the worlds of the living and the dead but belongs to neither.

2/2
Notorious Assassin
Creature — Human Spellshaper Assassin

, , Discard a card: Destroy target nonblack creature. It can't be regenerated.

He wears his infamy like a fine silk shirt.

2/2
Pretender's Claim
Enchantment — Aura

Enchant creature

Whenever enchanted creature becomes blocked, tap all lands defending player controls.

The surest way to lose your holdings is to plead for them in Mercadia City's courts.

Primeval Shambler
Creature — Horror Mercenary

: This creature gets +1/+1 until end of turn.

His mind, like his body, is made up of the swamp's flotsam.

3/3
Putrefaction
Enchantment

Whenever a player casts a green or white spell, that player discards a card.

"Do you want to be alive or whole?"

—Ta-Karnst, Cho-Arrim healer

Quagmire Lamprey
Creature — Fish

Whenever this creature becomes blocked by a creature, put a -1/-1 counter on that creature.

1/1
Rain of Tears
Sorcery

Destroy target land.

Mercadian elitism is reinforced daily by physical position: their neighbors are literally beneath them and are treated accordingly.

Rampart Crawler
Creature — Lizard Mercenary

This creature can't be blocked by Walls.

"Not even the magistrate in his lofty tower is out of our reach."

—Cateran overlord

1/1
Rouse
Instant

If you control a Swamp, you may pay 2 life rather than pay this spell's mana cost.

Target creature gets +2/+0 until end of turn.

Scandalmonger
Creature — Boar Monger

: Target player discards a card. Any player may activate this ability but only as a sorcery.

Silence costs extra. Breaking it costs extra still.

3/3
Sever Soul
Sorcery

Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness.

"With the proper tools, even the Great River can be dammed."

—Ta-Spon, Cho-Arrim executioner

Silent Assassin
Creature — Human Mercenary Assassin

: Destroy target blocking creature at end of combat.

She feels no need to disturb her victim's slumber.

2/1
Skulking Fugitive
Creature — Horror Mercenary

When this creature becomes the target of a spell or ability, sacrifice it.

In the Cateran guild, being caught is a capital offense.

3/4
Snuff Out
Instant

If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost.

Destroy target nonblack creature. It can't be regenerated.

Squee watched his Kyren cousins fall with a mixture of sympathy and relief.

Soul Channeling
Enchantment — Aura

Enchant creature

Pay 2 life: Regenerate enchanted creature.

Driven by masters more terrible than the Mercadians could imagine, the dark overseers would pay any price to keep their shipwrights working.

Specter's Wail
Sorcery

Target player discards a card at random.

As he gritted his teeth to focus through the pain, Tahngarth glanced at Takara. She seemed completely unaffected.

Strongarm Thug
Creature — Human Mercenary

When this creature enters, you may return target Mercenary card from your graveyard to your hand.

"No, I insist—let me carry all that heavy jewelry."

1/1
Thrashing Wumpus
Creature — Beast

: This creature deals 1 damage to each creature and each player.

Young wumpuses are malevolent and vicious—but they grow out of it.

3/3
Undertaker
Creature — Human Spellshaper

, , Discard a card: Return target creature card from your graveyard to your hand.

The weight of death is heavy but not immovable.

1/1
Unmask
Sorcery

You may exile a black card from your hand rather than pay this spell's mana cost.

Target player reveals their hand. You choose a nonland card from it. That player discards that card.

Unnatural Hunger
Enchantment — Aura

Enchant creature

At the beginning of the upkeep of enchanted creature's controller, this Aura deals damage equal to that creature's power to that player unless they sacrifice another creature of their choice.

Vendetta
Instant

Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness.

Starke knew the voice was Takara's, but the venom was Volrath's.

Wall of Distortion
Creature — Wall

Defender (This creature can't attack.)

, : Target player discards a card. Activate only as a sorcery.

It reflects only nightmares.

1/3
Arms Dealer
Creature — Goblin Rogue

, Sacrifice a Goblin: This creature deals 4 damage to target creature.

He has the weapons, he has the connections, and he knows the hangar's dark secret.

1/1
Battle Rampart
Creature — Wall

Defender

: Target creature gains haste until end of turn.

1/3
Battle Squadron
Creature — Goblin

Flying

Battle Squadron's power and toughness are each equal to the number of creatures you control.

The goblins made an unruly pile with military precision.

*/*
Blaster Mage
Creature — Human Spellshaper

, , Discard a card: Destroy target Wall.

"Don't get up. I'll show myself out."

2/2
Blood Hound
Creature — Dog

Whenever you're dealt damage, you may put that many +1/+1 counters on this creature.

At the beginning of your end step, remove all +1/+1 counters from this creature.

1/1
Blood Oath
Instant

Choose a card type. Target opponent reveals their hand. Blood Oath deals 3 damage to that player for each card of the chosen type revealed this way. (Artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery are card types.)

Brawl
Instant

Until end of turn, all creatures gain ": This creature deals damage equal to its power to target creature."

Anything can happen when patience is scarce and wine is abundant.

Cave Sense
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)

Cave-In
Sorcery

You may exile a red card from your hand rather than pay this spell's mana cost.

Cave-In deals 2 damage to each creature and each player.

One fleet was gone; others were poised.