Mercadian Masques

MMQ · 350 cards · Released

Brainstorm
Instant

Draw three cards, then put two cards from your hand on top of your library in any order.

"I see more than others do because I know where to look."

—Saprazzan vizier

Bribery
Sorcery

Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.

In Mercadia City, loyalties extend only as far as your purse can stretch.

Buoyancy
Enchantment — Aura

Flash

Enchant creature

Enchanted creature has flying.

Saprazzan merfolk become legged on land, but some find it quicker to bring the water with them.

Chambered Nautilus
Creature — Nautilus Beast

Whenever this creature becomes blocked, you may draw a card.

What's merely a home for the nautilus can become exquisite jewelry in the hands of Saprazzan artisans.

2/2
Chameleon Spirit
Creature — Illusion Spirit

As this creature enters, choose a color.

Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control.

*/*
Charisma
Enchantment — Aura

Enchant creature

Whenever enchanted creature deals damage to a creature, gain control of the other creature for as long as this Aura remains on the battlefield.

It was Gerrard's nature to lead and the Mercadians' to follow.

Cloud Sprite
Creature — Faerie

Flying (This creature can't be blocked except by creatures with flying or reach.)

This creature can block only creatures with flying.

The delicate sprites carry messages for Saprazzans, but they refuse to land in Mercadia City's filthy markets.

1/1
Coastal Piracy
Enchantment

Whenever a creature you control deals combat damage to an opponent, you may draw a card.

"I don't like to think of myself as a pirate. I'm more like a stimulator of the local economy."

Counterspell
Instant

Counter target spell.

"Your attack has been rendered harmless. It is, however, quite pretty."

—Saprazzan vizier

Cowardice
Enchantment

Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.)

Gerrard was the Mercadian soldiers' greatest hero; they followed him blindly. When he left, they stumbled around blindly.

Customs Depot
Enchantment

Whenever you cast a creature spell, you may pay . If you do, draw a card, then discard a card.

A bribe is always faster than filling out paperwork.

Darting Merfolk
Creature — Merfolk

: Return this creature to its owner's hand.

You might as well try to catch water with a net.

1/1
Dehydration
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

Enchanted creature doesn't untap during its controller's untap step.

"You say Saprazzo is a city built on water? I hope they have enough to wash the dust from my throat."

—Sisay

Diplomatic Escort
Creature — Human Spellshaper

, , Discard a card: Counter target spell or ability that targets a creature.

1/1
Diplomatic Immunity
Enchantment — Aura

Enchant creature

Shroud (A permanent with shroud can't be the target of spells or abilities.)

Enchanted creature has shroud.

Drake Hatchling
Creature — Drake

Flying

: This creature gets +1/+0 until end of turn. Activate only once each turn.

There is beauty in the space between learning to fly and taking it for granted.

1/3
Embargo
Enchantment

Nonland permanents don't untap during their controllers' untap steps.

At the beginning of your upkeep, you lose 2 life.

Energy Flux
Enchantment

All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay ."

Karn said nothing—he just grasped the powerstone and squeezed tightly. The wild flashing ceased.

Extravagant Spirit
Creature — Spirit

Flying

At the beginning of your upkeep, sacrifice this creature unless you pay for each card in your hand.

The fewer your possessions, the fewer your worries.

4/4
False Demise
Enchantment — Aura

Enchant creature

When enchanted creature dies, return that card to the battlefield under your control.

"Go down there and fish him out. Maybe his hide will fetch a price."

Glowing Anemone
Creature — Jellyfish Beast

When this creature enters, you may return target land to its owner's hand.

Beautiful to behold, terrible to be held.

1/3
Gush
Instant

You may return two Islands you control to their owner's hand rather than pay this spell's mana cost.

Draw two cards.

Don't trust your secrets to the sea.

High Seas
Enchantment

Red creature spells and green creature spells cost more to cast.

Bend as the wave breaks or it will break you as well.

—Saprazzan saying

Hoodwink
Instant

Return target artifact, enchantment, or land to its owner's hand.

The youths of Rishada's marketplace are always ready for a quick footrace.

Indentured Djinn
Creature — Djinn

Flying

When this creature enters, each other player may draw up to three cards.

It's not always clear who's the master and who's the servant.

4/4
Karn's Touch
Instant

Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn. (It retains its abilities.)

Misdirection
Instant

You may exile a blue card from your hand rather than pay this spell's mana cost.

Change the target of target spell with a single target.

Misstep
Sorcery

Creatures target player controls don't untap during that player's next untap step.

The feet have no eyes.

—Saprazzan saying

Overtaker
Creature — Merfolk Spellshaper

, , Discard a card: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.

"It's no challenge to master a Mercadian."

1/1
Port Inspector
Creature — Human

Whenever this creature becomes blocked, you may look at defending player's hand.

"There may be a few minor additional fees, levies, duties, surtaxes, tariffs, imposts, tolls . . . ."

1/2
Rishadan Airship
Creature — Human Pirate

Flying

This creature can block only creatures with flying.

The view is truly spectacular—as long as you don't look at Rishada itself.

3/1
Rishadan Brigand
Creature — Human Pirate

Flying

When this creature enters, each opponent sacrifices a permanent of their choice unless they pay .

This creature can block only creatures with flying.

3/2
Rishadan Cutpurse
Creature — Human Pirate

When this creature enters, each opponent sacrifices a permanent of their choice unless they pay .

The bigger the purse, the greater the fool.

—Rishadan saying

1/1
Rishadan Footpad
Creature — Human Pirate

When this creature enters, each opponent sacrifices a permanent of their choice unless they pay .

"The best things in life are free. Money, for instance."

2/2
Sailmonger
Creature — Human Monger

: Target creature gains flying until end of turn. Any player may activate this ability.

Clients who cheat the sailmonger make an impact on the rest.

3/3
Sand Squid
Creature — Squid Beast

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

You may choose not to untap this creature during your untap step.

: Tap target creature. That creature doesn't untap during its controller's untap step for as long as this creature remains tapped.

2/2
Saprazzan Bailiff
Creature — Merfolk

When this creature enters, exile all artifact and enchantment cards from all graveyards.

When this creature leaves the battlefield, return all artifact and enchantment cards from all graveyards to their owners' hands.

2/2
Saprazzan Breaker
Creature — Beast

: Mill a card. If a land card was milled this way, this creature can't be blocked this turn.

3/3
Saprazzan Heir
Creature — Merfolk

Whenever this creature becomes blocked, you may draw three cards.

Within the walls of the floating city, Saprazzan wealth is like Saprazzan water: abundant, free-flowing, and accessible to all.

1/1
Saprazzan Legate
Creature — Merfolk Soldier

If an opponent controls a Mountain and you control an Island, you may cast this spell without paying its mana cost.

Flying

1/3
Saprazzan Outrigger
Creature — Merfolk

When this creature attacks or blocks, put it on top of its owner's library at end of combat.

The Saprazzans excel at both tactics: hit and run.

5/5
Saprazzan Raider
Creature — Merfolk

When this creature becomes blocked, return it to its owner's hand.

Some quick dagger work and then back to the sea—that's the Saprazzan way.

1/2
Shoving Match
Instant

Until end of turn, all creatures gain ": Tap target creature."

Rishadan barkeeps know something the Mercadians have yet to learn: if you keep pushing, someone will eventually push back.

Soothsaying
Enchantment

: Shuffle your library.

: Look at the top X cards of your library, then put them back in any order.

The vizier's wisdom proved invaluable in untangling the Mercadian knot of lies.

Squeeze
Enchantment

Sorcery spells cost more to cast.

Any pirate would prefer Rishada's swift and cruel justice to Saprazzo's patient punishments.

Statecraft
Enchantment

Prevent all combat damage that would be dealt to and dealt by creatures you control.

"Inside these walls, peace; outside, sharks. You choose."

—Saprazzan vizier

Stinging Barrier
Creature — Wall

Defender (This creature can't attack.)

, : This creature deals 1 damage to any target.

0/4
Thwart
Instant

You may return three Islands you control to their owner's hand rather than pay this spell's mana cost.

Counter target spell.

Tidal Bore
Instant

You may return an Island you control to its owner's hand rather than pay this spell's mana cost.

You may tap or untap target creature.

The dry riverbed became a raging torrent, and the Cho-Arrim claimed their prize.

Tidal Kraken
Creature — Kraken

This creature can't be blocked.

To merfolk, pirates are a nuisance. To pirates, merfolk are a threat. To the kraken, they're both appetizers.

6/6
Timid Drake
Creature — Drake

Flying

When another creature enters, return this creature to its owner's hand.

It flees from anything that isn't shaped like a cloud.

3/3
Trade Routes
Enchantment

: Return target land you control to its owner's hand.

, Discard a land card: Draw a card.

Like the price of goods, the value of the routes was renegotiated daily.

War Tax
Enchantment

: This turn, creatures can't attack unless their controller pays for each attacking creature they control.

The worst thing about being a depraved pirate is having to work with a bunch of depraved pirates.

Waterfront Bouncer
Creature — Merfolk Spellshaper

, , Discard a card: Return target creature to its owner's hand.

Closing time comes earlier to some than to others.

1/1
Alley Grifters
Creature — Human Mercenary

Whenever this creature becomes blocked, defending player discards a card.

One distracts the victim, the other extracts the valuables.

2/2
Black Market
Enchantment

Whenever a creature dies, put a charge counter on this enchantment.

At the beginning of your first main phase, add for each charge counter on this enchantment.

Bog Smugglers
Creature — Human Mercenary

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

They slide over the bog like oil across glass.

2/2
Bog Witch
Creature — Human Spellshaper

, , Discard a card: Add .

The world is the body. The mana is the blood. The witch is the surgeon.

1/1
Cackling Witch
Creature — Human Spellshaper

, , Discard a card: Target creature gets +X/+0 until end of turn.

The touch of his madness can drive anyone into a killing frenzy.

1/1
Cateran Brute
Creature — Horror Mercenary

, : Search your library for a Mercenary permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.

The Cateran guild prefers to call them "public relations."

2/2