March of the Machine Commander

MOC · 450 cards · Released

Nyx
Plane — Theros

Nontoken creatures are enchantments in addition to their other types.

Constellation — Whenever an enchantment you control enters, you gain 1 life.

Whenever chaos ensues, choose a color. Add an amount of mana of that color equal to your devotion to that color.

Paliano
Plane — Fiora

When one or more creatures you control deal combat damage to a player, if there is no monarch, you become the monarch.

Whenever chaos ensues, create a 1/1 black Assassin creature token with deathtouch and haste.

The Pit
Plane — The Abyss

When you planeswalk to The Pit, each player creates their choice of a 3/3 white Angel creature token with flying or a 6/6 black Demon creature token with flying, trample, and "At the beginning of your upkeep, sacrifice another creature. If you can't, this token deals 6 damage to you."

Whenever chaos ensues, each player sacrifices a nonartifact creature of their choice.

Riptide Island
Plane — Dominaria

When you planeswalk to Riptide Island and at the beginning of your upkeep, create two 1/1 colorless Sliver creature tokens.

Whenever chaos ensues, Slivers you control gain haste and get +X/+X until end of turn, where X is the number of Slivers you control.

Strixhaven
Plane — Arcavios

Instant and sorcery spells players cast have demonstrate. (Whenever a player casts an instant or sorcery spell, they may copy it. If they do, they choose an opponent to also copy it. Players may choose new targets for their copies.)

Whenever chaos ensues, return up to one target instant or sorcery card from a graveyard to its owner's hand.

Ten Wizards Mountain
Plane — Shenmeng

Whenever you roll the planar die, put a +1/+1 counter on up to one target creature.

Whenever chaos ensues, creatures you control gain flying until end of turn.

Towashi
Plane — Kamigawa

Modified creatures you control have trample and "Whenever this creature deals combat damage to a player or planeswalker, draw a card." (Equipment, Auras you control, and counters are modifications.)

Whenever chaos ensues, distribute three +1/+1 counters among one, two, or three target creatures you control.

Unyaro
Plane — Zhalfir

At the beginning of your end step, if you planeswalked to Unyaro this turn, untap all creatures. They phase out until a player planeswalks. (Treat them and anything attached to them as though they didn't exist.)

Whenever chaos ensues, create two 2/2 white and blue Knight creature tokens with vigilance.

Valor's Reach
Plane — Kylem

Whenever your team attacks with exactly two creatures, those creatures gain double strike until end of turn.

Whenever chaos ensues, untap up to two target creatures your team controls. If it's a main phase, there is an additional combat phase after this phase, followed by an additional main phase.

The Western Cloud
Plane — Gobakhan

Prevent all damage that would be dealt to creatures and planeswalkers you control.

Whenever chaos ensues, create three tapped Treasure tokens. They each deal 1 damage to each creature and each planeswalker.

The Wilds
Plane — Eldraine

When you planeswalk to The Wilds and at the beginning of your upkeep, create a Food token.

Whenever chaos ensues, target player sacrifices a creature of their choice. If they do, you create a Food token. You create two Food tokens instead if the sacrificed creature's toughness was 4 or greater.

Elspeth's Talent
Enchantment — Aura

Enchant planeswalker

Enchanted planeswalker has "[+1]: Create three 1/1 white Soldier creature tokens."

Whenever you activate a loyalty ability of enchanted planeswalker, creatures you control get +2/+2 and gain vigilance until end of turn.

Firemane Commando
Creature — Angel Soldier

Flying

Whenever you attack with two or more creatures, draw a card.

Whenever another player attacks with two or more creatures, they draw a card if none of those creatures attacked you.

4/3
Teferi's Talent
Enchantment — Aura

Enchant planeswalker

Enchanted planeswalker has "[−12]: You get an emblem with 'You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant.'"

Whenever you draw a card, put a loyalty counter on enchanted planeswalker.

Infernal Sovereign
Creature — Demon

Flying, trample

Skip your draw step.

Whenever you play a land or cast a spell, you draw a card and you lose 1 life.

Dominaria was his to conquer. The Phyrexians were merely the latest fools to stand in his way.

6/6
Liliana's Talent
Enchantment — Aura

Enchant planeswalker

Enchanted planeswalker has "[−8]: Put all creature cards from all graveyards onto the battlefield under your control."

Whenever a creature deals damage to enchanted planeswalker, destroy that creature.

Rowan's Talent
Enchantment — Aura

Enchant planeswalker

Enchanted planeswalker has "[+1]: Up to one target creature gets +2/+0 and gains first strike and trample until end of turn."

Whenever you activate a loyalty ability of enchanted planeswalker, copy that ability. You may choose new targets for the copy.

Vivien's Talent
Enchantment — Aura

Enchant planeswalker

Enchanted planeswalker has "[+1]: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order."

Whenever a nontoken creature you control enters, put a loyalty counter on enchanted planeswalker.

Begin the Invasion
Sorcery

Search your library for up to X battle cards with different names, put them onto the battlefield, then shuffle.

Across many worlds, millions of eyes witnessed the same impossible horror.

Elspeth's Talent
Enchantment — Aura

Enchant planeswalker

Enchanted planeswalker has "[+1]: Create three 1/1 white Soldier creature tokens."

Whenever you activate a loyalty ability of enchanted planeswalker, creatures you control get +2/+2 and gain vigilance until end of turn.

Firemane Commando
Creature — Angel Soldier

Flying

Whenever you attack with two or more creatures, draw a card.

Whenever another player attacks with two or more creatures, they draw a card if none of those creatures attacked you.

4/3
Teferi's Talent
Enchantment — Aura

Enchant planeswalker

Enchanted planeswalker has "[−12]: You get an emblem with 'You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant.'"

Whenever you draw a card, put a loyalty counter on enchanted planeswalker.

Infernal Sovereign
Creature — Demon

Flying, trample

Skip your draw step.

Whenever you play a land or cast a spell, you draw a card and you lose 1 life.

6/6
Liliana's Talent
Enchantment — Aura

Enchant planeswalker

Enchanted planeswalker has "[−8]: Put all creature cards from all graveyards onto the battlefield under your control."

Whenever a creature deals damage to enchanted planeswalker, destroy that creature.

Rowan's Talent
Enchantment — Aura

Enchant planeswalker

Enchanted planeswalker has "[+1]: Up to one target creature gets +2/+0 and gains first strike and trample until end of turn."

Whenever you activate a loyalty ability of enchanted planeswalker, copy that ability. You may choose new targets for the copy.

Vivien's Talent
Enchantment — Aura

Enchant planeswalker

Enchanted planeswalker has "[+1]: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order."

Whenever a nontoken creature you control enters, put a loyalty counter on enchanted planeswalker.

Begin the Invasion
Sorcery

Search your library for up to X battle cards with different names, put them onto the battlefield, then shuffle.

Bright-Palm, Soul Awakener
Legendary Creature — Fox Shaman

Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)

Whenever this creature attacks, double the number of +1/+1 counters on target creature. That creature can't be blocked by creatures with power 2 or less this turn.

4/3
Brimaz, Blight of Oreskos
Legendary Creature — Phyrexian Cat

Whenever you cast a Phyrexian creature or artifact creature spell, incubate X, where X is that spell's mana value. (Create an Incubator token with X +1/+1 counters on it and ": Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)

At the beginning of each end step, if a Phyrexian died under your control this turn, proliferate.

3/4
Elenda and Azor
Legendary Creature — Vampire Knight Sphinx

Flying, ward

Whenever Elenda and Azor attacks, you may pay . If you do, draw X cards.

At the beginning of each end step, you may pay 4 life. If you do, create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the number of cards you've drawn this turn.

6/6
Gimbal, Gremlin Prodigy
Legendary Creature — Gremlin Artificer

Artifact creatures you control have trample.

At the beginning of your end step, create a 0/0 red Gremlin artifact creature token. Put X +1/+1 counters on it, where X is the number of differently named artifact tokens you control.

4/4
Kasla, the Broken Halo
Legendary Creature — Angel Ally

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Flying, vigilance, haste

Whenever you cast another spell that has convoke, scry 2, then draw a card.

5/4
Moira and Teshar
Legendary Creature — Phyrexian Spirit Bird

Flying

Whenever you cast a historic spell, return target nonland permanent card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. (Artifacts, legendaries, and Sagas are historic.)

4/5
Rashmi and Ragavan
Legendary Creature — Elf Monkey

Whenever you cast your first spell during each of your turns, exile the top card of target opponent's library and create a Treasure token. Then you may cast the exiled card without paying its mana cost if it's a spell with mana value less than the number of artifacts you control. If you don't cast it this way, you may cast it this turn.

2/4
Saint Traft and Rem Karolus
Legendary Creature — Spirit Human

Whenever Saint Traft and Rem Karolus becomes tapped, create a 1/1 red Human creature token if this is the first time this ability has resolved this turn. If it's the second time, create a 1/1 blue Spirit creature token with flying. If it's the third time, create a 4/4 white Angel creature token with flying.

Whenever you cast a spell that has convoke, untap Saint Traft and Rem Karolus.

3/4
Shalai and Hallar
Legendary Creature — Angel Elf

Flying, vigilance

Whenever one or more +1/+1 counters are put on a creature you control, Shalai and Hallar deals that much damage to target opponent.

3/3
Sidar Jabari of Zhalfir
Legendary Creature — Human Knight

Eminence — Whenever you attack with one or more Knights, if Sidar Jabari is in the command zone or on the battlefield, draw a card, then discard a card.

Flying, first strike

Whenever Sidar Jabari deals combat damage to a player, return target Knight creature card from your graveyard to the battlefield.

4/3
Chivalric Alliance
Enchantment

Whenever you attack with two or more creatures, draw a card.

, Discard a card: Create a 2/2 white and blue Knight creature token with vigilance.

Conjurer's Mantle
Artifact — Equipment

Equipped creature gets +1/+1 and has vigilance.

Whenever equipped creature attacks, look at the top six cards of your library. You may reveal a card that shares a creature type with that creature from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Equip

Darksteel Splicer
Creature — Phyrexian Artificer

Whenever this creature or another nontoken Phyrexian you control enters, create X 3/3 colorless Phyrexian Golem artifact creature tokens, where X is the number of opponents you have.

Golems you control have indestructible.

1/1
Excise the Imperfect
Instant

Exile target nonland permanent. Its controller incubates X, where X is its mana value. (They create an Incubator token with X +1/+1 counters on it and ": Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)

Filigree Vector
Artifact Creature — Phyrexian Construct

When this creature enters, put a +1/+1 counter on each of any number of target creatures and a charge counter on each of any number of target artifacts.

, , Sacrifice another artifact: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

1/1
Guardian Scalelord
Creature — Dragon

Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.)

Flying

Whenever this creature attacks, return target nonland permanent card with mana value X or less from your graveyard to the battlefield, where X is this creature's power.

3/4
Nesting Dovehawk
Creature — Bird

Flying

At the beginning of combat on your turn, populate. (Create a token that's a copy of a creature token you control.)

Whenever a creature token you control enters, put a +1/+1 counter on this creature.

2/2
Path of the Ghosthunter
Sorcery

Create X 1/1 white Spirit creature tokens with flying.

Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.

Vulpine Harvester
Creature — Phyrexian Fox

Whenever one or more Phyrexians you control attack, return target artifact card from your graveyard to the battlefield if its mana value is less than or equal to their total power.

3/3
Wand of the Worldsoul
Artifact

This artifact enters tapped.

: Add .

: The next spell you cast this turn has convoke.

Deluxe Dragster
Artifact — Vehicle

This Vehicle can't be blocked except by Vehicles.

Whenever this Vehicle deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.

Crew 2

4/3
Herald of Hoofbeats
Creature — Human Knight

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Other Knights you control have horsemanship.

3/3
Path of the Enigma
Sorcery

Target player draws four cards.

Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.

Schema Thief
Creature — Vedalken Rogue Artificer

Flying

Whenever this creature deals combat damage to a player, create a token that's a copy of target artifact that player controls.

3/3
Blight Titan
Creature — Phyrexian Giant

Deathtouch

Whenever this creature enters or attacks, mill two cards, then incubate X, where X is the number of creature cards in your graveyard. (Create an Incubator token with X +1/+1 counters on it and ": Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)

6/6
Exsanguinator Cavalry
Creature — Vampire Knight

Menace, lifelink

Whenever a Knight you control deals combat damage to a player, put a +1/+1 counter on that creature and create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")

2/3
Locthwain Lancer
Creature — Human Knight

Menace

Whenever a nontoken Knight you control dies, each opponent loses 1 life and you draw a card.

5/5
Path of the Schemer
Sorcery

Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control. It's an artifact in addition to its other types.

Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.

Dance with Calamity
Sorcery

Shuffle your library. As many times as you choose, you may exile the top card of your library. If the total mana value of the cards exiled this way is 13 or less, you may cast any number of spells from among those cards without paying their mana costs.

Death-Greeter's Champion
Creature — Human Warrior

Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)

Double strike

2/1
Hedron Detonator
Creature — Goblin Artificer

Whenever an artifact you control enters, this creature deals 1 damage to target opponent.

, Sacrifice two artifacts: Exile the top card of your library. You may play that card this turn.

2/3
Mirror-Style Master
Creature — Human Warrior

Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)

Whenever this creature attacks, for each attacking modified creature you control, create a tapped and attacking token that's a copy of that creature. Exile those tokens at end of combat. (Equipment, Auras you control, and counters are modifications.)

3/3
Pain Distributor
Creature — Devil Citizen

Menace

Whenever a player casts their first spell each turn, they create a Treasure token.

Whenever an artifact an opponent controls is put into a graveyard from the battlefield, this creature deals 1 damage to that player.

2/3