March of the Machine Commander

MOC · 450 cards · Released

Path of the Pyromancer
Sorcery

Discard all the cards in your hand. Add for each card discarded this way, then draw that many cards plus one.

Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.

Uncivil Unrest
Enchantment

Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)

If a creature you control with a +1/+1 counter on it would deal damage to a permanent or player, it deals double that damage instead.

Conclave Sledge-Captain
Creature — Elephant Soldier

Backup 1, backup 1, backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn. Each backup ability triggers separately.)

Trample

Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it.

4/4
Emergent Woodwurm
Creature — Wurm

Backup 3 (When this creature enters, put three +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.)

Whenever this creature attacks, look at the top X cards of your library, where X is its power. You may put a permanent card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

4/4
Path of the Animist
Sorcery

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.

Sandsteppe War Riders
Creature — Human Warrior

Trample

At the beginning of combat on your turn, bolster X, where X is the number of differently named artifact tokens you control. (Choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)

4/4
Cutthroat Negotiator
Creature — Orc Pirate

Parley — Whenever this creature attacks, each player reveals the top card of their library. For each nonland card revealed this way, you create a tapped Treasure token. Then each player draws a card.

4/3
Flockchaser Phantom
Creature — Spirit

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Flying, vigilance

Whenever this creature attacks, the next spell you cast this turn has convoke.

5/5
Mistmeadow Vanisher
Creature — Kithkin Wizard

Whenever this creature becomes tapped, exile up to one target nonland, nontoken permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.

3/2
Vodalian Wave-Knight
Creature — Merfolk Knight

Whenever you draw a card, put a +1/+1 counter on each other Merfolk and/or Knight you control.

3/3
Wildfire Awakener
Creature — Human Wizard

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

When this creature enters, create X 1/1 red Elemental creature tokens with "Whenever this token becomes tapped, it deals 1 damage to target player."

3/2
Bitterthorn, Nissa's Animus
Legendary Artifact — Equipment

Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +1/+1.

Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Equip

Ichor Elixir
Artifact

If you would roll one or more planar dice, instead roll that many planar dice plus one and ignore one.

: Add .

Bright-Palm, Soul Awakener
Legendary Creature — Fox Shaman

Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)

Whenever this creature attacks, double the number of +1/+1 counters on target creature. That creature can't be blocked by creatures with power 2 or less this turn.

4/3
Brimaz, Blight of Oreskos
Legendary Creature — Phyrexian Cat

Whenever you cast a Phyrexian creature or artifact creature spell, incubate X, where X is that spell's mana value. (Create an Incubator token with X +1/+1 counters on it and ": Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)

At the beginning of each end step, if a Phyrexian died under your control this turn, proliferate.

3/4
Gimbal, Gremlin Prodigy
Legendary Creature — Gremlin Artificer

Artifact creatures you control have trample.

At the beginning of your end step, create a 0/0 red Gremlin artifact creature token. Put X +1/+1 counters on it, where X is the number of differently named artifact tokens you control.

You are what you eat, and everything he'd eaten was brilliant.

4/4
Kasla, the Broken Halo
Legendary Creature — Angel Ally

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Flying, vigilance, haste

Whenever you cast another spell that has convoke, scry 2, then draw a card.

5/4
Sidar Jabari of Zhalfir
Legendary Creature — Human Knight

Eminence — Whenever you attack with one or more Knights, if Sidar Jabari is in the command zone or on the battlefield, draw a card, then discard a card.

Flying, first strike

Whenever Sidar Jabari deals combat damage to a player, return target Knight creature card from your graveyard to the battlefield.

4/3
The Aether Flues
Plane — Iquatana

When you planeswalk to The Aether Flues and at the beginning of your upkeep, you may sacrifice a creature. If you do, reveal cards from the top of your library until you reveal a creature card, put that card onto the battlefield, then shuffle all other cards revealed this way into your library.

Whenever chaos ensues, you may put a creature card from your hand onto the battlefield.

Bloodhill Bastion
Plane — Equilor

Whenever a creature enters, it gains double strike and haste until end of turn.

Whenever chaos ensues, exile target nontoken creature you control, then return it to the battlefield under your control.

Chaotic Aether
Phenomenon

When you encounter Chaotic Aether, each blank roll of the planar die is a roll until a player planeswalks away from a plane. (Then planeswalk away from this phenomenon.)

Gavony
Plane — Innistrad

All creatures have vigilance.

Whenever chaos ensues, creatures you control gain indestructible until end of turn.

Glimmervoid Basin
Plane — Mirrodin

Whenever a player casts an instant or sorcery spell with a single target, that player copies that spell for each other spell, permanent, card not on the battlefield, and/or player the spell could target. Each copy targets a different one of them.

Whenever chaos ensues, choose target creature. Each player except that creature's controller creates a token that's a copy of that creature.

The Great Forest
Plane — Lorwyn

Each creature assigns combat damage equal to its toughness rather than its power.

Whenever chaos ensues, creatures you control get +0/+2 and gain trample until end of turn.

Grove of the Dreampods
Plane — Fabacin

When you planeswalk to Grove of the Dreampods and at the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.

Whenever chaos ensues, return target creature card from your graveyard to the battlefield.

Hedron Fields of Agadeem
Plane — Zendikar

Creatures with power 7 or greater can't attack or block.

Whenever chaos ensues, create a 7/7 colorless Eldrazi creature token with annihilator 1. (Whenever it attacks, defending player sacrifices a permanent of their choice.)

Isle of Vesuva
Plane — Dominaria

Whenever a nontoken creature enters, its controller creates a token that's a copy of that creature.

Whenever chaos ensues, destroy target creature and all other creatures with the same name as that creature.

Jund
Plane — Alara

Whenever a player casts a creature spell that's black, red, or green, it gains devour 5. (As that creature enters, you may sacrifice any number of creatures. It enters with five times that many +1/+1 counters on it.)

Whenever chaos ensues, create two 1/1 red Goblin creature tokens.

Kharasha Foothills
Plane — Mongseng

Whenever a creature you control attacks a player, for each other opponent, you may create a token that's a copy of that creature, tapped and attacking that opponent. Exile those tokens at the beginning of the next end step.

Whenever chaos ensues, you may sacrifice any number of creatures. If you do, Kharasha Foothills deals that much damage to target creature.

Krosa
Plane — Dominaria

All creatures get +2/+2.

Whenever chaos ensues, you may add .

Mutual Epiphany
Phenomenon

When you encounter Mutual Epiphany, each player draws four cards. (Then planeswalk away from this phenomenon.)

Orochi Colony
Plane — Kamigawa

Whenever a creature you control deals combat damage to a player, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Whenever chaos ensues, target creature can't be blocked this turn.

Panopticon
Plane — Mirrodin

When you planeswalk to Panopticon, draw a card.

At the beginning of your draw step, draw an additional card.

Whenever chaos ensues, draw a card.

Planewide Disaster
Phenomenon

When you encounter Planewide Disaster, destroy all creatures. (Then planeswalk away from this phenomenon.)

Reality Shaping
Phenomenon

When you encounter Reality Shaping, starting with you, each player may put a permanent card from their hand onto the battlefield. (Then planeswalk away from this phenomenon.)

Selesnya Loft Gardens
Plane — Ravnica

If an effect would create one or more tokens, it creates twice that many of those tokens instead.

If an effect would put one or more counters on a permanent, it puts twice that many of those counters on that permanent instead.

Whenever chaos ensues, until end of turn, whenever you tap a land for mana, add one mana of any type that land produced.

Sokenzan
Plane — Kamigawa

All creatures get +1/+1 and have haste.

Whenever chaos ensues, untap all creatures that attacked this turn. If it's a main phase, there is an additional combat phase after this phase, followed by an additional main phase.

Spatial Merging
Phenomenon

When you encounter Spatial Merging, reveal cards from the top of your planar deck until you reveal two plane cards. Simultaneously planeswalk to both of them. Put all other cards revealed this way on the bottom of your planar deck in any order.

Stensia
Plane — Innistrad

Whenever a creature deals damage to one or more players for the first time each turn, put a +1/+1 counter on it.

Whenever chaos ensues, each creature you control gains ": This creature deals 1 damage to target player or planeswalker" until end of turn.

Stronghold Furnace
Plane — Rath

If a source would deal damage to a permanent or player, it deals double that damage instead.

Whenever chaos ensues, Stronghold Furnace deals 1 damage to any target.

Truga Jungle
Plane — Ergamon

All lands have ": Add one mana of any color."

Whenever chaos ensues, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order.

Turri Island
Plane — Ir

Creature spells cost less to cast.

Whenever chaos ensues, reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.

Undercity Reaches
Plane — Ravnica

Whenever a creature deals combat damage to a player, its controller may draw a card.

Whenever chaos ensues, you have no maximum hand size for the rest of the game.

Abzan Battle Priest
Creature — Human Cleric

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has lifelink.

"Wherever I walk, the ancestors walk too."

3/2
Abzan Falconer
Creature — Human Soldier

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has flying.

The fastest way across the dunes is above.

2/3
Acclaimed Contender
Creature — Human Knight

When this creature enters, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

3/3
Adeline, Resplendent Cathar
Legendary Creature — Human Knight

Vigilance

Adeline's power is equal to the number of creatures you control.

Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.

*/4
Alharu, Solemn Ritualist
Legendary Creature — Human Monk

When Alharu enters, put a +1/+1 counter on each of up to two other target creatures.

Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Spirit creature token with flying.

Partner (You can have two commanders if both have partner.)

3/3
Angel of Finality
Creature — Angel

Flying

When this creature enters, exile target player's graveyard.

"Better the dead depart utterly than be enslaved."

3/4
Angel of Salvation
Creature — Angel

Flash; convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Flying

When this creature enters, prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.

5/5
Angel of the Ruins
Artifact Creature — Angel

Flying

When this creature enters, exile up to two target artifacts and/or enchantments.

Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

5/7
Austere Command
Sorcery

Choose two —

• Destroy all artifacts.

• Destroy all enchantments.

• Destroy all creatures with mana value 3 or less.

• Destroy all creatures with mana value 4 or greater.

Banisher Priest
Creature — Human Cleric

When this creature enters, exile target creature an opponent controls until this creature leaves the battlefield.

"Oathbreaker, I cast you out!"

2/2
Battle Screech
Sorcery

Create two 1/1 white Bird creature tokens with flying.

Flashback—Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

All sounds harmonize with the Worldsoul.

Blade Splicer
Creature — Phyrexian Human Artificer

When this creature enters, create a 3/3 colorless Phyrexian Golem artifact creature token.

Golems you control have first strike.

"Flesh is a betrayal of the self."

1/1
Cataclysmic Gearhulk
Artifact Creature — Construct

Vigilance

When this creature enters, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest.

4/5
Chant of Vitu-Ghazi
Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Prevent all damage that would be dealt by creatures this turn. You gain life equal to the damage prevented this way.

Conclave Tribunal
Enchantment

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.

Constable of the Realm
Creature — Giant Soldier

Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)

Whenever one or more +1/+1 counters are put on this creature, exile up to one other target nonland permanent until this creature leaves the battlefield.

3/3
Devouring Light
Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Exile target attacking or blocking creature.

"Even your shadow is too foul to tolerate."