Trample
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Walls built to withstand assaults even from Ikoria's apex monsters were quickly deemed tactically irrelevant by Vorinclex's forces.
Target creature you control deals damage equal to its power to another target creature, planeswalker, or battle.
The Copper Host sought only the strongest converts. In Koma, it found perfection.
Enchant creature
Enchanted creature gets +3/+3 and has ward .
Cycling (, Discard this card: Draw a card.)
"Why won't you die, wretched flesh-beast?"
—Lukka
Whenever this creature deals combat damage to a player or battle, surveil 1, then you may return a land card from your graveyard to the battlefield tapped. (To surveil 1, look at the top card of your library. You may put that card into your graveyard.)
Her warning raced through the roots and rivers of Ixalan: prepare for war.
Backup 1
Trample
Whenever this creature deals combat damage to a player or battle, look at that many cards from the top of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles. Put two +1/+1 counters on up to one target artifact or creature.
The denizens of Lorwyn were accustomed to resisting darkness.
Incubate X twice, where X is the number of lands you control. (To incubate X, create an Incubator token with X +1/+1 counters on it and ": Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
Unleashed on new worlds, the Phyrexians were driven by a simple imperative: spread and conquer.
: Transform this creature. Activate only as a sorcery. ( can be paid with either or 2 life.)
The Hagi trolls stood little chance against Phyrexia, having killed everyone who came to Gnottvold to warn them.
Whenever this creature attacks, up to one other target creature has base power and toughness 5/5 until end of turn.
Now they saw the truth. Divisions between Hagi and Torga were meaningless. There was only Phyrexia.
When this creature enters, you gain 3 life.
: Transform this creature. Activate only as a sorcery. ( can be paid with either or 2 life.)
"As you see, these flowers . . . can have either restorative or poisonous . . . what is that?"
When this creature transforms into Malady Invoker, target creature an opponent controls gets -0/-X until end of turn, where X is this creature's power.
"How dare you leave before my lesson is done!"
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, search your library and/or graveyard for a non-Human creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle.
Reach
For each non-Human creature you control, you may have that creature assign its combat damage as though it weren't blocked.
Phyrexia's largest goliaths stormed Ikoria, ready to challenge the world's great monsters. Zilortha was unimpressed.
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, look at the top five cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Trample
Whenever you cast a spell, this creature gains indestructible until end of turn.
"Careful. Its vision is based on fear, and it can smell movement . . . or something like that."
—Gregor, amateur zoologist
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control.
At the beginning of combat on your turn, another target creature gets +2/+2 and loses all abilities until end of turn.
Before the tree of life branched into predators and prey, there was only shapeless hunger.
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, return up to three target permanent cards from your graveyard to your hand.
At the beginning of your upkeep, you may put a permanent card from your hand onto the battlefield.
Shandalar's wild magic stripped away the unnatural Phyrexian carapaces, reclaiming the true forms hidden underneath.
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Vigilance, haste
As long as this creature is on the battlefield, it's a land in addition to its other types.
: Add one mana of any color.
Nahiri tried to bend Zendikar to Phyrexia's will. In response, the world rose against her.
: This creature gets +2/+2 until end of turn.
Her arm and spirit were weary, but as the Halo flowed across her blade, it became weightless, and new strength flooded through her. She would fight on.
If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on that permanent instead.
: Add X mana of any one color, where X is this creature's power.
Nashi knelt reverently before the kami and envisioned his family reunited.
When this creature enters, look at the top five cards of your library. You may reveal a land or double-faced card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.
If only the biofluctuations students could have seen what became of their prize specimen after its escape.
If one or more +1/+1 counters would be put on an artifact or creature you control, that many plus one +1/+1 counters are put on it instead.
, : Put a +1/+1 counter on target artifact or creature you control. Activate only as a sorcery.
Cycling (, Discard this card: Draw a card.)
Vigilance
, Exile this card from your graveyard: Put two +1/+1 counters on target creature. Activate only as a sorcery.
It had always loved munching on daisies and crystalweed, but lately its favorite snacks were the strange, round roots popping up everywhere.
Reach
: Transform Polukranos Reborn. Activate only as a sorcery. ( can be paid with either or 2 life.)
Freed from the Underworld, the World Eater resumed his endless feast with reckless enthusiasm.
Reach, lifelink
Whenever Polukranos or another nontoken Hydra you control dies, create a 3/3 green and white Phyrexian Hydra creature token with reach and a 3/3 green and white Phyrexian Hydra creature token with lifelink.
: Untap target land.
: Choose target battle. If an opponent protects it, remove a defense counter from it. Otherwise, put a defense counter on it. Activate only as a sorcery.
In the days before the invasion, the symbol of its perpetrator appeared in strange places all across the Multiverse.
When this creature enters, choose one —
• This creature gains haste until end of turn.
• Destroy target artifact or enchantment.
Converter beasts were sent to ensnare as many of Ixalan's dinosaurs as possible. Many of them were converted themselves—into snacks.
Flash
When this creature enters, if an opponent cast a blue and/or black spell this turn, look at the top four cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Mill two cards. You may put a permanent card from among the milled cards into your hand. You gain 2 life. (To mill two cards, put the top two cards of your library into your graveyard.)
Wrenn had given everything and asked for nothing. She deserved a monument, but rest in a quiet meadow is all she would've wanted.
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
Deathtouch
"Kaldheim's cosmos was never yours to corrupt."
Distribute four +1/+1 counters among up to four target creatures you control. Creatures you control gain vigilance and trample until end of turn.
In that moment, the fate of countless worlds rested with one dryad and a handful of the bravest Mirrodin had to offer.
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
This creature assigns combat damage equal to its toughness rather than its power.
Like the laws, the rules of engagement always seem to bend in the Brokers' favor.
Up to two target creatures you control each get +1/+0 until end of turn. They each deal damage equal to their power to another target creature, planeswalker, or battle.
"I take no pleasure in this, but Vadrok might."
—Vivien Reid, to Lukka
When this enchantment enters, you gain 5 life and incubate 5. (Create an Incubator token with five +1/+1 counters on it and ": Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
Phyrexians you control have reach.
Reach, trample
Forestcycling (, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
Only the trees were old enough to remember what happened when Moag ignored warnings of Phyrexia millennia ago. They were determined not to repeat the mistake.
Whenever a creature you control enters, draw a card if its power is 3 or greater. Otherwise, put two +1/+1 counters on it.
"The Tree was the heart of our world. It made me what I am and pulled me back from the brink of death. I won't allow it to be forgotten."
—Esika, god of the Tree
Target creature or land you control becomes a 4/4 Elemental creature with haste in addition to its other types until end of turn. It must be blocked this turn if able.
When Zendikar's defenders faltered, the Roil rose up to shake the invaders from its back.
Trample, reach
When Vorinclex enters, search your library for up to two Forest cards, reveal them, put them into your hand, then shuffle.
: Exile Vorinclex, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
(As this Saga enters and after your draw step, add a lore counter.)
I — Mill ten cards. Put up to two creature cards from among the milled cards onto the battlefield.
II — Distribute seven +1/+1 counters among any number of target creatures you control.
III — Until end of turn, creatures you control gain ": This creature fights target creature you don't control." Exile this Saga, then return it to the battlefield (front face up).
Reach
This creature has indestructible as long as it attacked a battle this turn.
All children on Kamigawa learn of the Kami War. Hostilities with beings from another reality were understood, and no time was wasted in disbelief.
When this creature enters or dies, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
The Cabaretti performance had veered off-script ... so how were the acrobats still moving in perfect unison?
When this creature enters, return target creature or battle card from your graveyard to your hand.
If this creature would die, exile it instead.
With Eldraine's human knights called away to defend the courts, lost travelers were surprised to find themselves whisked to safety by the secretive folk of the wilds.
Lands you control have ": Add one mana of any color."
[+1]: Up to one target land you control becomes a 3/3 Elemental creature with vigilance, hexproof, and haste until your next turn. It's still a land.
[−2]: Mill three cards. You may put a permanent card from among the milled cards into your hand.
[−7]: You get an emblem with "You may play lands and cast permanent spells from your graveyard."
First strike, menace
Whenever you cast your first instant or sorcery spell each turn, you may cast a spell with lesser mana value that shares a card type with it from your hand without paying its mana cost. If you don't, create First Mate Ragavan, a legendary 2/1 red Monkey Pirate creature token. It gains haste until end of turn.
Whenever Borborygmos and Fblthp enters or attacks, draw a card, then you may discard any number of land cards. When you discard one or more cards this way, Borborygmos and Fblthp deals twice that much damage to target creature.
: Put Borborygmos and Fblthp into its owner's library third from the top.
Trample
This creature enters with two +1/+1 counters on it.
Whenever one or more +1/+1 counters are put on another permanent you control, if it's the first time +1/+1 counters have been put on that permanent this turn, put a +1/+1 counter on this creature.
As long as you have one or fewer cards in hand, Djeru and Hazoret has vigilance and haste.
Whenever Djeru and Hazoret attacks, look at the top six cards of your library. You may exile a legendary creature card from among them. Put the rest on the bottom of your library in a random order. Until end of turn, you may cast the exiled card without paying its mana cost.
Flying, vigilance
Activated abilities of creatures your opponents control can't be activated.
Drana and Linvala has all activated abilities of all creatures your opponents control. You may spend mana as though it were mana of any color to activate those abilities.
When this creature enters, incubate 2. (Create an Incubator token with two +1/+1 counters on it and ": Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
: Transform target Incubator token you control. Double the number of +1/+1 counters on it.
Flash
Flying
You may look at the top card of your library any time.
You may cast spells with flash or flying from the top of your library.
Trample
Whenever you attack, choose one —
• Create a tapped and attacking X/X green Dinosaur creature token with trample, where X is the greatest power among other attacking creatures.
• Create X 1/1 white Vampire creature tokens with lifelink, where X is the number of other attacking creatures.
At the beginning of combat on your turn, choose one —
• Incubate 2 twice. (To incubate 2, create an Incubator token with two +1/+1 counters on it and ": Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
• Transform all Incubator tokens you control.
• Phyrexians you control gain first strike and deathtouch until end of turn.
Flying
When this creature enters, you may pay . When you do, you may cast target instant or sorcery card with mana value X from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
Flying
When Hidetsugu and Kairi enters, draw three cards, then put two cards from your hand on top of your library in any order.
When Hidetsugu and Kairi dies, exile the top card of your library. Target opponent loses life equal to its mana value. If it's an instant or sorcery card, you may cast it without paying its mana cost.
Creatures you control have vigilance and ": Add one mana of any color. Spend this mana only to cast a creature spell."
Whenever you cast a creature spell, if three or more mana from creatures was spent to cast it, draw a card.
When this Siege enters, exile cards from the top of your library until you exile two nonland cards with mana value 4 or less. You may cast one of those two cards without paying its mana cost. Put one of them into your hand. Then put the other cards exiled this way on the bottom of your library in a random order.
Awaken the Maelstrom is all colors.
Target player draws two cards. You may put an artifact card from your hand onto the battlefield. Create a token that's a copy of a permanent you control. Distribute three +1/+1 counters among one, two, or three creatures you control. Destroy target permanent an opponent controls.
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, each player mills three cards, then each opponent discards a card and you draw a card. (To mill three cards, a player puts the top three cards of their library into their graveyard.)
You may have this creature enter as a copy of any creature card in a graveyard, except it's a 4/4 black Zombie in addition to its other colors and types.
As the lazotep covered his body, he heard Norn's voice fade from a deafening clarion to a distant whisper.
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, target player sacrifices a creature or planeswalker of their choice and loses 1 life.
Menace
At the beginning of your end step, put a +1/+1 counter on this creature if a permanent was put into a graveyard from the battlefield this turn.
Eternal hatred fuels eternal fire.
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, create a Treasure token. Then you may discard a card. If you do, draw a card.
Trample
When this creature enters, you may discard a card. If you do, search your library for a land or battle card, reveal it, put it into your hand, then shuffle.
Throughout Ergamon's wild Truga Jungle, predator-prey relationships stopped until every last invader was crushed to dust.
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, create a 1/1 colorless Thopter artifact creature token with flying.
Flying
Aetherwing's power is equal to the number of artifacts you control.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Inspired by the grace of Ixalan's pterodons, Saheeli built one of her own.
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, up to two target creatures each get +2/+0 and gain vigilance and haste until end of turn.
Create two 3/2 red and white Warrior creature tokens with "Whenever this token and at least one other creature token attack, put a +1/+1 counter on this token."
"Let's give these creeps the old one-two!"
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, destroy target non-Elf creature an opponent controls with power X or less, where X is the number of lands you control.
Winnowing Forces's power and toughness are each equal to the number of lands you control.
The Phyrexian appearance was so offensive that perfects and eyeblights worked together in unprecedented kinship to destroy them.
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, put a +1/+1 counter on each creature you control.
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
At the beginning of your end step, put a +1/+1 counter on target creature you control.
Against the implacable will of Phyrexia, the dryads of Moag raised a shield of living summer.
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, you may sacrifice an artifact or creature. When you do, exile target artifact or creature an opponent controls.
Whenever equipped creature attacks, put a +1/+1 counter on that creature and each other creature you control that shares a creature type with it.
Equip
"They're using my Halo stockpile for what?"
—Jetmir
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, create X 2/2 white and blue Knight creature tokens with vigilance.
[+1]: Draw two cards. Then discard two cards unless you discard a creature card.
[−2]: You get an emblem with "Knights you control get +1/+0 and have ward ."
[−3]: Tap any number of untapped creatures you control. When you do, shuffle target nonland permanent an opponent controls with mana value X or less into its owner's library, where X is the number of creatures tapped this way.
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, scry 3, then reveal the top card of your library. If it's a land or double-faced card, draw a card.
Trample, ward
Other transformed permanents you control have trample and ward .
To the slabhorn, the branches of the Invasion Tree were as brittle as the stems of a Pyrulean fern.