Equipped creature gets +1/+0 for each Equipment attached to it.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
, or , : This artifact deals 1 damage to any target.
It's a piece of a world the goblins have never seen but would dearly like to blow up.
You can't cast creature spells.
The vedalken protect the Knowledge Pool at any cost.
, or , : Target creature gains trample until end of turn.
Like all other relics, it was left on the Radix by the elves to be destroyed. Unlike all other relics, it persisted.
: This creature gets +2/+0 until end of turn.
Centuries before the first peaks of the Oxidda Chain rewrote the laws of magnetism, the golems patrolled Mirrodin's featureless surface unhindered.
, : Tap target artifact, creature, or land.
A model of Mirrodin in both shape and spirit.
: Add .
The goblins didn't think of the myr at all, which allowed the myr to observe everywhere unhindered.
Imprint — When this artifact enters, you may exile an instant card with mana value 2 or less from your hand.
, : You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
At the beginning of your end step, target opponent gains control of this artifact and puts a charge counter on it.
At the beginning of your upkeep, this artifact deals damage to you equal to the number of charge counters on it.
: Put a charge counter on this artifact or remove one from it.
If you would flip a coin, instead flip two coins and ignore one.
"I can think of one goblin it ain't so lucky for."
—Slobad, goblin tinkerer
: Add .
The Moriok saw the myr as fellow scavengers, never knowing just who the myr were scavenging for.
Flash (You may cast this spell any time you could cast an instant.)
, Sacrifice this artifact: It deals 2 damage to each attacking creature without flying.
Equipped creature gets +1/+1.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
: Creatures you control get +1/+1 until end of turn.
The commander tells the troops where to go, but the standard reminds them why they're there.
When this creature enters, exile all cards from your library.
Once a century, the levelers rip through every corner of Mirrodin, obeying the commands of an unseen master.
, : Choose a card name. Target opponent guesses whether a card with that name is in your hand. You may reveal your hand. If you do and your opponent guessed wrong, draw a card.
, Sacrifice this artifact: Until end of turn, target land becomes a 3/3 creature that's still a land.
, Sacrifice this artifact: Draw a card.
"Awaken that which was never asleep."
—Spellbomb inscription
Whenever a nontoken creature you control dies, put a charge counter on this artifact.
At the beginning of your upkeep, if this artifact has five or more charge counters on it, remove all of them from it and create that many 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Trample
Tap an untapped artifact you control: This creature gets +1/+1 until end of turn.
When necessary, myr can override and control any artificial object, as can their creator.
Equipped creature gets +3/+0 and has trample and lifelink.
Equip
: This creature gains trample until end of turn.
Centuries before the first branches of the Tangle gave shelter from the suns' cold light, the shadows of golems were Mirrodin's only shade.
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Whenever a permanent becomes untapped, that permanent's controller mills a card.
A step in one direction is two steps away from another.
Whenever an opponent draws a card, you may pay . If you do, draw a card.
"Ideas drift like petals on the wind. I have only to lift my face to the breeze."
, , Sacrifice Mindslaver: You control target player during that player's next turn. (You see all cards that player could see and make all decisions for them.)
At the beginning of your upkeep, draw a card if you had no cards in hand at the beginning of this turn. If you had a card in hand, this artifact deals 1 damage to you.
Imprint — When this creature enters, you may exile target card from a graveyard.
This creature has protection from each of the exiled card's card types. (Artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery are card types.)
Imprint — When this artifact enters, you may exile target card from a graveyard.
, : Prevent all damage that would be dealt this turn by a source of your choice that shares a color with the exiled card.
This creature gets +1/+1 for each Equipment attached to it.
"The simplest way to plan ahead is merely to be ready for everything."
—Pontifex, elder researcher
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
Most myr monitor other species. Some myr monitor other myr.
, , Sacrifice this artifact: Search your library for any number of artifact cards, exile them, then create that many 1/1 colorless Myr artifact creature tokens. Then shuffle.
, : Shuffle your library.
It knows what you are planning, and does not approve.
At the beginning of your upkeep, put a +1/+1 counter on this creature.
This creature can't attack or block unless you pay for each +1/+1 counter on it.
When this creature dies, return another target artifact card from your graveyard to your hand.
Mephidross gives up treasure easily . . . as long as you take its place.
, Sacrifice this artifact: Target player discards a card.
, Sacrifice this artifact: Draw a card.
"Forget that which was never known."
—Spellbomb inscription
Flash
Protection from artifacts
Near Tel-Jilad, the Tangle is almost silent, save for the trolls' chants and the skittering of needlebugs.
Equipped creature has flying.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+1 for each Swamp you control.
Equip—Pay 3 life. (Pay 3 life: Attach to target creature you control. Equip only as a sorcery.)
, Sacrifice this creature: Target creature gets -1/-1 until end of turn.
It kills with unfeeling malice.
, : Create a 0/1 colorless Pest artifact creature token.
All Auriok children know the tale, "Bolgri and the Long Day of Squashing."
, : Put a fate counter on target permanent.
, , Sacrifice this artifact: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.
Last to charge, last to fall.
Flying
Regardless of the century, plane, or species, developing artificers never fail to invent the ornithopter.
, or , : Prevent the next 2 damage that would be dealt to any target this turn.
Leonin folktales claim it was brought from beyond the sky by the first kha.
This creature enters with five +1/+1 counters on it.
, Remove a +1/+1 counter from this creature: Create a 1/1 colorless Pentavite artifact creature token with flying.
, Sacrifice a Pentavite: Put a +1/+1 counter on this creature.
: Regenerate this creature.
Centuries before the first chimneys of Mephidross belched clouds of toxic gas, only the golems' movements stirred the air of Mirrodin.
Flying
You can't lose the game and your opponents can't win the game.
In its heart lies the secret of immortality.
, Remove a counter from a permanent you control: Choose one —
• Put a charge counter on target artifact.
• Put a +1/+1 counter on target creature.
Never content, vedalken artificers continually tinker with their creations.
, : Put target creature on the bottom of its owner's library. That creature's controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield and the rest on the bottom of their library in any order. Activate only as a sorcery.
Whenever a spell or ability causes a player to shuffle their library, this artifact deals 2 damage to that player.
The same devices sold as surgeons' tools in Lumengrid are sold as implements of torture in Mephidross.
, Sacrifice this artifact: It deals 2 damage to any target.
, Sacrifice this artifact: Draw a card.
"Melt that which was never frozen."
—Spellbomb inscription
At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land they control of their choice. That land is an Island for as long as it has a flood counter on it.
At the beginning of each end step, if all lands on the battlefield are Islands, remove all flood counters from them.
Flying
At the beginning of your upkeep, sacrifice another artifact. If you can't, tap this creature and you lose 4 life.
When this creature enters, destroy target Equipment.
Where herds have passed, the dented ground is lined with piles of rust.
Flash
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
: Target creature gets +0/+1 until end of turn.
: Target player exiles a card from their graveyard.
, Sacrifice this artifact: Exile target card from a graveyard. Draw a card.
You may have this artifact enter as a copy of any artifact on the battlefield.
An artificer once dropped one in a vault full of coins. She has yet to find it.
Equipped creature gets +2/+2.
Whenever a creature dealt damage by equipped creature this turn dies, return that card to the battlefield under your control. Attach this Equipment to that creature.
Equip
Whenever this artifact or another artifact enters, put a charge counter on this artifact.
, , Remove a charge counter from this artifact: Draw a card.