Marvel Super Heroes

MSH · 24 cards · Released

Captain America, Super-Soldier
Legendary Creature — Human Soldier Hero

First strike

Captain America enters with a shield counter on him. (If he would be dealt damage or destroyed, remove a shield counter from him instead.)

As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof.

3/2
The Mind Stone
Legendary Artifact — Infinity Stone

Indestructible

: Add .

, : Harness The Mind Stone. (Once harnessed, its ∞ ability is active.)

— At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control.

The Sentry, Golden Guardian
Legendary Creature — Human Hero

Flying, vigilance, indestructible

When The Sentry enters, target opponent creates The Void, a legendary 5/5 black Horror Villain creature token with flying, indestructible, and "The Void attacks each combat if able."

"For all the kindness I spread, the Void only sows terror."

5/5
Attuma, Atlantean Warlord
Legendary Creature — Merfolk Warrior Villain

Other Merfolk you control get +1/+1.

Whenever one or more Merfolk you control attack a player, draw a card.

"All who swim the tides shall bow to my command!"

3/4
Bruce Banner
Legendary Creature — Human Scientist Hero

, : Draw X cards. Activate only as a sorcery.

: Transform Bruce Banner. Activate only as a sorcery.

"You shouldn't make me angry . . ."

1/1
The Incredible Hulk
Legendary Creature — Gamma Berserker Hero

Reach, trample

Enrage — Whenever The Incredible Hulk is dealt damage, put a +1/+1 counter on him. If he's attacking, untap him and there is an additional combat phase after this phase.

". . . You wouldn't like me when I'M ANGRY!!!"

8/8
Namor the Sub-Mariner
Legendary Creature — Mutant Merfolk Villain

Flying

Namor's power is equal to the number of Merfolk you control.

Whenever you cast a noncreature spell with one or more blue mana symbols in its mana cost, create that many 1/1 blue Merfolk creature tokens.

*/4
Baron Helmut Zemo
Legendary Creature — Human Noble Villain

Whenever you cast a black spell from your hand, Baron Helmut Zemo connives.

Boast — Exile any number of black cards from your graveyard with fifteen or more black mana symbols among their mana costs: Copy those exiled cards. You may cast up to three of the copies without paying their mana costs. (Activate only if this creature attacked this turn and only once each turn.)

3/3
Doctor Doom
Legendary Creature — Human Scientist Villain

When Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot.

As long as you control an artifact creature or a Plan, Doctor Doom has indestructible.

At the beginning of your end step, you draw a card and lose 1 life.

3/3
Doom Reigns Supreme
Enchantment — Plan

Whenever a Villain you control enters, each opponent loses 1 life and you gain 1 life. Put a plan counter on this enchantment.

When the fifth plan counter is put on this enchantment, sacrifice it. When you do, target opponent exiles the top five cards of their library. You may cast up to two spells from among the exiled cards without paying their mana costs.

Super-Skrull
Legendary Creature — Skrull Shapeshifter Villain

Flying

: Create a 0/4 colorless Wall creature token with defender.

: Super-Skrull gets +4/+4 until end of turn.

: Super-Skrull deals 4 damage to target creature.

: Target player draws four cards.

4/5
Thunderbolts Conspiracy
Enchantment

Flash

Whenever a Villain you control dies, return it to the battlefield under its owner's control with a finality counter on it. That creature is a Hero in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.)

Justice, like lightning.

Quicksilver, Brash Blur
Legendary Creature — Mutant Hero

If Quicksilver, Brash Blur is in your opening hand, you may begin the game with him on the battlefield.

Haste

Power-up : Put a +1/+1 counter and a double strike counter on Quicksilver. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)

1/1
World War Hulk
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — The next red or green creature spell you cast this turn can be cast without paying its mana cost.

II — Put three +1/+1 counters on target creature you control.

III — Choose target creature you control. Until end of turn, double its power and toughness and it gains trample.

The Coming of Galactus
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I — Destroy up to one target nonland permanent.

II, III — Each opponent loses 2 life.

IV — Create Galactus, a legendary 16/16 black Elder Alien creature token with flying, trample, and "Whenever Galactus attacks, destroy target land."

Moon Girl and Devil Dinosaur
Legendary Creature — Human Dinosaur Hero

Whenever you draw your second card each turn, until end of turn, Moon Girl and Devil Dinosaur's base power and toughness become 6/6 and they gain trample.

Whenever an artifact you control enters, draw a card. This ability triggers only once each turn.

2/2
The Vision
Legendary Artifact Creature — Robot Hero

Flying, vigilance

Whenever you cast a noncreature spell, choose one that hasn't been chosen this turn —

• Solar Beam — The Vision gains double strike until end of turn.

• Density Control — The Vision gains indestructible until end of turn.

• Technopathy — Draw a card.

2/5
World War Hulk
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — The next red or green creature spell you cast this turn can be cast without paying its mana cost.

II — Put three +1/+1 counters on target creature you control.

III — Choose target creature you control. Until end of turn, double its power and toughness and it gains trample.

The Coming of Galactus
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I — Destroy up to one target nonland permanent.

II, III — Each opponent loses 2 life.

IV — Create Galactus, a legendary 16/16 black Elder Alien creature token with flying, trample, and "Whenever Galactus attacks, destroy target land."

The Mind Stone
Legendary Artifact — Infinity Stone

Indestructible

: Add .

, : Harness The Mind Stone. (Once harnessed, its ∞ ability is active.)

— At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control.

The Mind Stone
Legendary Artifact — Infinity Stone

Indestructible

: Add .

, : Harness The Mind Stone. (Once harnessed, its ∞ ability is active.)

— At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control.

Captain America, Super-Soldier
Legendary Creature — Human Soldier Hero

First strike

Captain America enters with a shield counter on him. (If he would be dealt damage or destroyed, remove a shield counter from him instead.)

As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof.

3/2
Bruce Banner
Legendary Creature — Human Scientist Hero

, : Draw X cards. Activate only as a sorcery.

: Transform Bruce Banner. Activate only as a sorcery.

1/1
The Incredible Hulk
Legendary Creature — Gamma Berserker Hero

Reach, trample

Enrage — Whenever The Incredible Hulk is dealt damage, put a +1/+1 counter on him. If he's attacking, untap him and there is an additional combat phase after this phase.

8/8
Namor the Sub-Mariner
Legendary Creature — Mutant Merfolk Villain

Flying

Namor's power is equal to the number of Merfolk you control.

Whenever you cast a noncreature spell with one or more blue mana symbols in its mana cost, create that many 1/1 blue Merfolk creature tokens.

*/4
Doctor Doom
Legendary Creature — Human Scientist Villain

When Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot.

As long as you control an artifact creature or a Plan, Doctor Doom has indestructible.

At the beginning of your end step, you draw a card and lose 1 life.

3/3