Whenever a creature you control attacks alone, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
"Coulson, I'm in, but the intel was wrong. No, no extraction. This is bigger than we thought!"
Whenever Agent Maria Hill becomes tapped to pay a teamwork cost, put a +1/+1 counter on her and draw a card.
"You're going to have to trust me. You don't have the security clearance for the truth."
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
"I don't do 'conquest.' The Atlas Foundation is now a force for peace."
—Jimmy Woo
Vigilance
: Put a +1/+1 counter on each other Hero you control.
"The big guns are in flight. Agent 13, what's your status?"
Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.
Behind every S.H.I.E.L.D. solo mission are dozens of intelligence operatives, logistics coordinators, and backup agents.
Flash
Heroes you control get +2/+2.
At the beginning of each end step, if you attacked with a Hero this turn or a Hero entered the battlefield under your control this turn, draw a card.
Create two 3/2 white Hero creature tokens with vigilance.
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
"Ninjas? Again? Lose our number, man."
—Luke Cage, Power Man
Lifelink
Power-up — : Put two +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
"You guys want a taste, eh? Knuckle sandwiches for everyone!"
—D-Man, Dennis Dunphy
First strike
Captain America enters with a shield counter on him. (If he would be dealt damage or destroyed, remove a shield counter from him instead.)
As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof.
Flying, first strike, ward
Whenever Captain America attacks, each other Hero you control gets +X/+X until end of turn, where X is Captain America's toughness.
"Our worst day is only where we start from. Where we rise from."
—Captain America, Sam Wilson
Flash
Flying, lifelink
Power-up — : Put a +1/+1 counter and an indestructible counter on Captain Marvel. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
Flying, vigilance
Cosmic Awareness — As long as an opponent has cast a spell this turn, you may cast spells as though they had flash.
"I came here to study the people of Earth, not serve as their executioner!"
Whenever you cast a spell that targets a creature you control, put a +1/+1 counter on Colleen Wing. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
"This sword is my heritage. I respect it by having the skill to wield it."
: Target creature you control that's attacking alone gets +1/+0 until end of turn. You gain 1 life.
Being a hero is easy when you know who you're fighting for.
Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.)
Helicarrier Strike deals 2 damage to target attacking or blocking creature. If this spell was cast using teamwork, it deals 4 damage to that creature instead.
"Light 'em up, people!"
When this creature enters, draw a card. If you control another Hero, you gain 2 life.
"Here at Avengers Academy, we'll show you how to control your powers and become the heroes of tomorrow."
—Hank Pym, Avengers Academy founder
Lifelink
Whenever you put one or more +1/+1 counters on one or more other Heroes you control, you may create a 0/4 colorless Wall creature token with defender.
"I'll hold down the fort while you guys bicker."
Your opponents can't cast spells during your turn.
: Transform Jennifer Walters. Activate only as a sorcery.
"I will remind the witness that I have permission to treat her as hostile."
Reach, trample
Your opponents can't cast spells during your turn.
Whenever a creature you control is dealt damage, you may have The Sensational She-Hulk deal that much damage to any target. Do this only once each turn.
Flying, vigilance
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
The Kree Empire has existed for millennia. With each world it conquers, it finds new ways to fight.
Unbreakable Skin — Whenever Luke Cage attacks alone, he gets +2/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy him.)
"People call me with their problems. They feel the cops don't care, the Avengers got bigger issues, and Spidey's number isn't listed. But they have my number, so they call me."
Indestructible
: Add .
, : Harness The Mind Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control.
Double strike
Whenever you cast a spell that targets a creature you control, put a +1/+1 counter on Mockingbird.
"My first love was lab work, but these days my heart's in the field."
Flying, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
: Transform Monica Rambeau. Activate only as a sorcery.
Above the city, she glows . . .
Flying, hexproof, prowess
Whenever you cast a noncreature spell, put a +1/+1 counter on each other creature you control.
. . . her power beyond anyone's wildest dreams.
Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.)
Choose one. If this spell was cast using teamwork, choose both instead.
• Street Justice — Exile target creature with toughness 4 or greater.
• Legal Justice — Exile target enchantment with mana value 4 or greater.
Power-up — : Put two +1/+1 counters on Nick Fury, then look at the top seven cards of your library. You may put a Hero, Equipment, or Vehicle card from among them onto the battlefield. If it's a double-faced card, you may transform it. Put the rest on the bottom of your library in a random order. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Flash
Lifelink
When Night Nurse enters, choose target permanent card in your graveyard that was put there from anywhere this turn. Return it to your hand.
For some, making a better world means mending bodies while pretending to never see faces.
When Okoye enters, create two 1/1 white Soldier creature tokens.
Attacking creature tokens you control have first strike.
"No, my king, we did not kill them. There were, however, many injuries."
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Scry 2.
II — You may put a Hero creature card with mana value 3 or less from your hand onto the battlefield. If you don't, draw a card.
III — Put a +1/+1 counter on each creature you control.
Target player investigates. Target creature gets +1/+0 and gains flying until end of turn. Untap it. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
"Did you truly think you could run from me?"
—T'Challa, the Black Panther
, : Another target creature you control gets +2/+0 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
"They say true heroes always put their teammates before themselves. I often find it's the other way around."
Whenever a creature you control enters, scry 1 and put a plan counter on this enchantment.
When the fourth plan counter is put on this enchantment, sacrifice it, draw a card, and put a +1/+1 counter on each creature you control.
Seismic Takedown — Whenever you cast a noncreature spell, tap target creature or land.
"Let's see you drive away without a road."
, : Tap target creature. This ability costs less to activate if it targets a creature with power 3 or less.
"We've upgraded the power dampeners since your last escape. No more breakouts on my watch."
—[Name withheld on S.H.I.E.L.D. orders], last words
Flash
When Red Guardian enters, destroy target creature an opponent controls that dealt damage this turn.
"You fight for your nation, Captain America. I fight for mine."
Flying, vigilance, indestructible
When The Sentry enters, target opponent creates The Void, a legendary 5/5 black Horror Villain creature token with flying, indestructible, and "The Void attacks each combat if able."
"For all the kindness I spread, the Void only sows terror."
Equipped creature gets +1/+1.
Whenever equipped creature attacks alone, untap it and scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Flash
When this enchantment enters, exile target tapped creature an opponent controls until this enchantment leaves the battlefield.
"Welcome to the Raft, pal."
Enchant creature
Enchanted creature gets +2/+2, has first strike and vigilance, and is a legendary Soldier in addition to its other types.
Whenever enchanted creature attacks or blocks, attach any number of target Equipment you control to it.
Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
"I got this, Cap."
—Falcon, Sam Wilson
Flying
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Wakandan engineers look to nature for inspiration as they develop new technologies.
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
"You just hang tight and reflect on the choices that brought you here, Tasky."
—Spider-Man, Peter Parker
When White Widow enters, choose one —
• Put a +1/+1 counter on each of up to two target creatures.
• Return target artifact or enchantment card from your graveyard to your hand.
"For years I wanted to be you, Natasha, but I make my own way now."
Flying
Power-up — : Put three +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
"I have seen your rightful place. Beneath me."
—Doctor Doom
When this creature enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Science demands sacrifice.
Vigilance
Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
"These surface dwellers feel safe with their feet on dry land. Let us remind them why they fear the deep water."
—Namor the Sub-Mariner
Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.)
Choose one. If this spell was cast using teamwork, choose both instead.
• Target player creates a 6/5 blue Leviathan creature token with hexproof.
• Return one or two target nonland permanents to their owners' hands.
Other Merfolk you control get +1/+1.
Whenever one or more Merfolk you control attack a player, draw a card.
"All who swim the tides shall bow to my command!"
Power-up — : Put a +1/+1 counter on this creature and draw two cards. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
"Dr. Pym always told me I was meant for big things. Turns out, he was right."
—Dr. Bill Foster
, : Draw X cards. Activate only as a sorcery.
: Transform Bruce Banner. Activate only as a sorcery.
"You shouldn't make me angry . . ."
Reach, trample
Enrage — Whenever The Incredible Hulk is dealt damage, put a +1/+1 counter on him. If he's attacking, untap him and there is an additional combat phase after this phase.
". . . You wouldn't like me when I'M ANGRY!!!"
This spell costs less to cast if it targets an attacking creature.
Target creature gets -4/-0 until end of turn.
Draw a card.
"WAIT . . . I feel funny . . . something's not right."
Vigilance
, : Copy target activated or triggered ability you control from a creature source. You may choose new targets for the copy. (Mana abilities can't be targeted.)
"I've seen the fighting techniques of some of the best. Now their strengths are mine."
Flying
Avian Telepathy — When Falcon enters, create Redwing, a legendary 1/1 blue Bird Scout creature token with flying and "Whenever Redwing attacks, surveil 1." (Look at the top card of your library. You may put it into your graveyard.)
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +1/+1 and has flying and ward . (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature loses all abilities and can't become untapped.
When this artifact enters, draw a card.
, Sacrifice this artifact: Draw two cards.
"You saw what I built in a cave. Imagine what I can do here."
—Tony Stark
Flash
Flying
When this creature enters, choose one —
• Tap target nonland permanent.
• Untap target nonland permanent.
Ultron laughed at the swarm, so Pym upped the ante.
Defender
: Add . This mana can't be spent to cast a nonartifact spell.
"Put it here. No, not there. I said not there. Great. You've ruined six million dollars' worth of research, and I still don't have my coffee."
—Tony Stark
Until end of turn, target artifact or creature becomes an artifact creature with base power and toughness 4/4 and gains flying.
Draw a card.
"Any questions?"
—Tony Stark
Flying, vigilance
You may look at the top card of your library any time.
: Reveal the top card of your library. If it's an artifact card, draw a card.
"If you had a chance to change your fate, would you take it?"
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
Flying
Noncreature spells you cast have improvise.