Whiplash enters tapped.
Whenever Whiplash attacks, if he's equipped, each opponent loses X life and you gain X life, where X is the number of Equipment attached to him.
"Wrap yourself in whatever armor you wish. I will shred you apart."
Teamwork 3 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 3 or more.)
Choose one. If this spell was cast using teamwork, choose both instead.
• Target creature gains deathtouch until end of turn.
• Target creature gets -2/-2 until end of turn.
Flying
Whenever another Villain you control enters, Yellowjacket gets +1/+0 and gains lifelink until end of turn.
"They won't see me, but they'll certainly feel my sting."
Choose one or both —
• Avengers Disassembled deals 3 damage to each creature.
• Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Target creature gets +3/+1 until end of turn.
Exile the top card of your library. Until the end of your next turn, you may play that card.
"So much for diplomacy."
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card.
"I think you will find the latest version of my armor particularly impressive."
—Crimson Dynamo, Dimitri Bukharin
Whenever you cast a noncreature spell, create a tapped Treasure token and put a plan counter on this enchantment.
When the fourth plan counter is put on this enchantment, sacrifice it. When you do, it deals 7 damage divided as you choose among one or two targets.
Gain control of target creature until end of turn. If you control a Villain with greater mana value than that creature, gain control of that creature until the end of your next turn instead. Untap that creature. It gains haste until end of turn.
"Stay your fists, Rand. You are not well!"
—T'Challa, the Black Panther
Flying
Whenever you cast an instant or sorcery spell that targets an artifact or land, copy that spell. You may choose new targets for the copy. Put two +1/+1 counters on Fin Fang Foom.
His limbs shatter mountains. His back scrapes the sun.
First strike, reach
Trick Arrows — Whenever Hawkeye becomes tapped, you may pay up to three times. When you do, choose up to that many.
• Net — Target creature can't block this turn.
• Explosive — Hawkeye deals 2 damage to target player.
• Boomerang — Discard a card, then draw a card.
Reach
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, instead it deals that much damage plus X, where X is Hawkeye's power.
"Not bad for a girl with no superpowers, huh?"
—Hawkeye, Kate Bishop
Equipped creature gets +1/+0 and has reach.
Whenever equipped creature becomes tapped, it deals 1 damage to each opponent.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Exile all the cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way.
At the Scarlet Witch's touch, probabilities shift and the impossible becomes real.
Create a 2/1 black Villain creature token with menace, then creatures you control get +1/+0 until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
"You want subtle, you call the other guys. We're the Wrecking Crew."
Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.)
Choose one. If this spell was cast using teamwork, choose both instead.
• Destroy target noncreature artifact.
• Target creature you control deals damage equal to its power to target creature an opponent controls.
Flying
Whenever you draw a card, if you control another Hero, Human Torch deals 1 damage to target opponent.
Power-up — : Put three +1/+1 counters on Human Torch. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Whenever another Villain and/or artifact you control enters, this creature deals 1 damage to target opponent.
"I have come for you, Nick Fury!"
Whenever you cast a spell that targets a creature you control, Iron Fist gains ": Iron Fist deals damage equal to his power to any other target" until end of turn.
Danny Rand plunged his fists into the molten heart of the dragon, again and again, until they glowed and smoldered like hot iron.
, Put a stun counter on Jessica Jones: Exile the top X cards of your library, where X is Jessica Jones's power. You may play those cards this turn. (If a permanent with a stun counter would become untapped, remove one from it instead.)
"I would trade all my powers for a fresh pot of hot coffee right now."
When this creature enters, you may sacrifice an artifact or discard a card. If you do, draw a card.
"The old men of K'un-Lun were afraid to train me. Now I am their last line of defense."
—Sparrow, Thunderer of K'un-Lun
Reach
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
"The Supreme Intelligence claims this planet."
Lightning Strike deals 3 damage to any target.
Invoking Thor's wrath is a mistake few villains are stupid enough—or sturdy enough—to make twice.
, : When you next cast an instant or sorcery spell with mana value less than or equal to Loki's power this turn, copy that spell. You may choose new targets for the copy.
Power-up — : Put two +1/+1 counters on Loki. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Trample
Whenever another artifact you control enters, put a +1/+1 counter on this creature.
"Every day, I find new ways to improve upon my designs. This is the inherent superiority of metal over flesh and blood."
—Machinesmith, Samuel Saxon
, , Discard a card: Draw a card for each card you've discarded this turn.
"Hello, hero. This is Control. Are you for hire tonight?"
When Mjölnir enters, it deals 4 damage to up to one target creature.
Double all damage equipped creature would deal.
Equip worthy (A creature is worthy if it's a legendary non-Villain that's red and/or white.)
, Discard this card: It deals 2 damage to each creature.
When you cast this spell, copy it X times. You may choose new targets for the copies.
Photon Blast Barrage deals 1 damage to target creature.
"Try to outrun light, suckers."
—Photon, Monica Rambeau
If Quicksilver, Brash Blur is in your opening hand, you may begin the game with him on the battlefield.
Haste
Power-up — : Put a +1/+1 counter and a double strike counter on Quicksilver. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Reach, trample
Enrage — Whenever Red Hulk is dealt damage, put a +1/+1 counter on him. When you do, he deals damage equal to the number of +1/+1 counters on him to any other target.
To finally defeat the Hulk, General "Thunderbolt" Ross became what he hated most.
Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.)
Repulsor Blast deals 5 damage to target creature. If this spell was cast using teamwork, it also deals 2 damage to that creature's controller.
"Mind if I cut in?"
Instant and sorcery spells you cast with mana value 4 or greater cost less to cast, where X is The Scarlet Witch's power.
"Some are bound by the whims of chaos, but I found freedom in its endless possibility."
Haste
Whenever you cast a noncreature spell, you may pay . When you do, target creature with haste can't be blocked this turn except by creatures with haste.
"Wait? Sorry, not in my vocabulary."
, : Create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
"Tony's ideas are . . . expensive. Someone has to make sure we can put them into practice."
—Pepper Potts
Flash
Enchant creature
When this Aura enters, enchanted creature gains first strike until end of turn.
Enchanted creature gets +1/+0 and has haste.
Teamwork 1 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 1 or more.)
Target creature gains double strike until end of turn. If this spell was cast using teamwork, that creature also gains trample until end of turn.
"Most of my trick arrows don't talk this much."
Flying
When Thor enters, exile target Equipment, instant, or sorcery card from your graveyard. Until the end of your next turn, you may play that card.
Whenever you cast a noncreature spell, Thor deals damage equal to that spell's mana value to any target.
This spell costs less to cast if you control a Vehicle.
Truck Toss deals 4 damage to any target.
"NO! I LOVE TACOS!"
—Hulk
You may sacrifice an artifact or discard a card. If you do, draw two cards.
Love transcends all barriers.
Haste
Power-up — : Put two +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
"Get out of my way or get burned."
—Volcana, Marsha Rosenberg
Flying
Each power-up ability of permanents you control can be activated an additional time.
Power-up — : Put two +1/+1 counters on Wonder Man. (Activate each power-up ability only . . . once? Reduce the cost by his mana cost if he entered this turn.)
When this creature enters, create a Food token or a Treasure token. (A Food token is an artifact with ", , Sacrifice this token: You gain 3 life." A Treasure token is an artifact with ", Sacrifice this token: Add one mana of any color.")
"C'mon girls, we're not here for snacks. Okay, maybe just one."
Choose up to two. Return those cards from your graveyard to your hand.
• Target artifact card.
• Target creature card.
• Target enchantment card.
• Target land card.
When the heroes clock out, they clock in.
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control and a plan counter on this enchantment.
When the fourth plan counter is put on this enchantment, sacrifice it. When you do, put an indestructible counter on target creature you control.
If you would put one or more counters on a permanent you control, put that many plus one of each of those kinds of counters on that permanent instead.
: Add X mana of any one color, where X is Doc Samson's power.
"Go ahead, Bruce. Let out your feelings."
Teamwork 5 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 5 or more.)
Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. If this spell was cast using teamwork, put any number of creature cards from among them onto the battlefield instead. Put the rest into your graveyard.
Choose one or both —
• Double target creature's power and toughness until end of turn.
• Target creature you control fights target creature an opponent controls.
"You think being big is going to help you? Bub, all that does is make you easier to hit."
—Wolverine
Target creature gets +3/+3 until end of turn.
"Cap called for Giant-Man, not Ant-Man. Something big must be going down."
Teamwork 3 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 3 or more.)
Choose one. If this spell was cast using teamwork, choose both instead.
• Put a +1/+1 counter on target creature.
• Target creature you control fights target creature an opponent controls.
Reach
Sacrifice this creature: Destroy target noncreature artifact or noncreature enchantment. Activate only as a sorcery.
"I thought you all were globe-trotting Super Hero types. You act like you've never seen a talking gorilla before."
—Gorilla-Man, Ken Hale
Haste
When Hellcat dies, return her to the battlefield under her owner's control with a +1/+1 counter on her. She loses all abilities and gains haste.
"I've been to hell and back. You punks barely even register."
Power-up — : Put a +1/+1 counter on Hercules. He gains vigilance, indestructible, and haste until end of turn. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
"No need to avert your eyes, mortal admirers! Nay, I say feast them!"
When this enchantment enters, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
Whenever you gain life, choose up to that many target creatures you control. Put a +1/+1 counter on each of them.
The Thing belched. "I told youse guys. Yancy Street has the best sandwiches."
Vigilance
Whenever another creature you control enters, if it has greater power or toughness than Hulkling, put a +1/+1 counter on Hulkling.
"We all named ourselves after the original Avengers. I picked the Hulk. Be honest. Wouldn't you?"
You may look at the top card of your library any time.
You may play lands from the top of your library.
When Ka-Zar enters, create Zabu, a legendary 2/2 green Cat creature token with "Landfall — Whenever a land you control enters, put a +1/+1 counter on Zabu."
Trample
Whenever you put a +1/+1 counter on another creature, put a +1/+1 counter on this creature. This ability triggers only once each turn.
"Well struck, Lord Gator! Let our atomic steeds carry us to victory!"
—Lord Tyger
At the beginning of your upkeep, choose one —
• Put a +1/+1 counter on Mister Hyde.
• Remove a counter from a creature you control. If you do, draw a card.
"I read what I wanted to read and became what I wanted to become."
—Dr. Calvin Zabo
You may play lands from your graveyard.
Landfall — Whenever a land you control enters, create a 1/1 green Minion creature token named Moloid with "Whenever this token attacks, you may mill a card."
"Forward, my mindless minions! To the surface, to take what's ours!"
Reach
Power-up — : Put a +1/+1 counter on this creature and create a 3/2 white Hero creature token with vigilance. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
"Lockheed! Hairball! Lockjaw! Redwing! To me!"
—Throg
: For each kind of counter on target permanent or player, give that permanent or player another counter of that kind. Activate only as a sorcery.
"Our new product makes disobedience literally unthinkable!"
This spell costs less to cast if there are two or more creature cards in your graveyard.
Target creature you control deals damage equal to twice its power to target creature an opponent controls.
"I can't help it! Your face is just so punchable!"
—Titania, Mary MacPherran