Whenever another nontoken creature you control enters, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
The Machine Legion coveted her strength, but a spirit of sand, sun, and memory could never be compleated.
Daxos's toughness is equal to your devotion to white. (Each in the mana costs of permanents you control counts toward your devotion to white.)
Whenever another creature you control enters or dies, you gain 1 life.
Vigilance
Other creatures you control get +2/+2.
Creatures your opponents control get -2/-2.
"Rejoice, blessed evangels! The glorious light of compleation is nigh. Soon, we shall awaken the Multiverse from its slumber."
: All creatures gain trample and haste until end of turn.
: Put a +1/+1 counter on target creature.
: Target player gains 5 life.
: Target player draws a card.
: Put target creature card from a graveyard onto the battlefield under its owner's control.
Double strike
Creatures you control with first strike have double strike.
"His blades were the ultimate agents of transformation. All Phyrexians who met them were transformed into pieces."
—Heroes of the Second Invasion
Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.
"Always have the right tool for the job, especially if the job is blasting Phyrexians in the face."
—Monument inscription
First strike
Noncreature spells cost more to cast.
No stranger to monstrous foes, Thalia marshaled surviving cathars, townspeople, and even ghoulcallers into an unbreakable fighting force.
Instant and sorcery spells you cast cost less to cast.
Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.
In light of his zealous defense of Kaladesh, the Consulate was willing to overlook any previous transgressions.
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
When Emry enters, mill four cards.
: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
When Inga Rune-Eyes enters, scry 3.
When Inga Rune-Eyes dies, draw three cards if three or more creatures died this turn.
Her fleet bore countless survivors to safety, slipping swiftly through strange currents no Phyrexian could track.
Flash
At the beginning of your end step, draw seven cards.
Each opponent's maximum hand size is reduced by seven.
His knowledge of the Multiverse enabled New Phyrexia to strike each plane with surgical precision.
Creatures you control with power or toughness 1 or less can't be blocked.
"Her talent for slipping unseen behind enemy lines provided information that would prove crucial to Dominaria's defense."
—Heroes of the Second Invasion
Whenever Ayara or another black creature you control enters, each opponent loses 1 life and you gain 1 life.
, Sacrifice another black creature: Draw a card.
Flying
Whenever a creature becomes the target of a spell or ability, destroy that creature.
"Wherever it went, death came to Phyrexians and Kamigawans alike."
—Records of the Living Historians
At the beginning of each player's upkeep, that player loses 2 life and draws two cards.
"In its hatred for the mortal realms, it fought on the side of the invaders, heedless of its own eventual fate."
—Records of the Living Historians
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice.
Flying
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
: Skithiryx gains haste until end of turn.
: Regenerate Skithiryx.
Tymaret's toughness is equal to your devotion to black. (Each in the mana costs of permanents you control counts toward your devotion to black.)
: Exile up to two target cards from graveyards. You gain 1 life for each creature card exiled this way.
Consuming even a single drop of the oil would spell doom for most living things. But Yargle was not most living things, and he ate enough to clean up most of Urborg.
Haste
Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.
Whenever Ragavan deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
You may cast this card from your graveyard or from exile.
Squee had never wanted to be a king or a symbol of defiance against Phyrexians. Naturally, he found himself as both.
—Heroes of the Second Invasion
Creatures you control have haste.
Creatures your opponents control enter tapped.
While the other praetors eagerly prepared for invasion, Urabrask retreated to the Furnace Layer, defying Elesh Norn's commands.
At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.
Whenever you cast an instant or sorcery spell that targets only Zada, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures.
To her delight, she was able to fully realize the explosive magical potential of hedrons.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
"I always said I had a score to settle with that serpent. I'm a man of my word."
Creature spells you cast with power 4 or greater cost less to cast.
Whenever Goreclaw attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.
Renata's power is equal to your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.)
Each other creature you control enters with an additional +1/+1 counter on it.
Trample
Whenever you tap a land for mana, add one mana of any type that land produced.
Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step.
Whenever another nontoken creature you control dies, you may return it to the battlefield face down under its owner's control. It's a Forest land. (It has no other types or abilities.)
She whispered ancient rites over the fallen, bidding their essences return to the land before they could be repurposed by the machines.
Whenever a creature or planeswalker an opponent controls is dealt excess damage, if a Giant, Wizard, or spell you controlled dealt damage to it this turn, draw a card.
Though Phyrexian machines could adapt to extremes of heat or cold, they never figured out how to adapt to both at once.
Arixmethes enters tapped with five slumber counters on it.
As long as Arixmethes has a slumber counter on it, it's a land. (It's not a creature.)
Whenever you cast a spell, you may remove a slumber counter from Arixmethes.
: Add .
Flying, vigilance, deathtouch, lifelink
At the beginning of your end step, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
"Teach these people the price of their insolence."
—Elesh Norn
Menace
When Atris enters, target opponent looks at the top three cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard.
Flying, vigilance, haste
Whenever Aurelia attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.
Leading from behind had never been her style.
Creature tokens you control have haste.
At the beginning of combat on your turn, create a 2/1 blue Phyrexian Myr artifact creature token. Then you may choose a token you control. If you do, each other token you control becomes a copy of that token.
Whenever you gain life, each opponent loses 1 life.
, Sacrifice another creature: Dina gets +X/+0 until end of turn, where X is the sacrificed creature's power.
Her concoctions corroded metal and fortified organic tissue. They would be studied for generations.
Whenever a creature you control with power 2 or less enters, you get an experience counter.
At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have.
Red instant and sorcery spells you control have lifelink.
Whenever a white instant or sorcery spell causes you to gain life, Firesong and Sunspeaker deals 3 damage to target creature or player.
Flying, lifelink
Whenever you cast your second spell each turn, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Invader after invader fell before her, and to each she spoke a single word: "Unworthy."
Grimgrin enters tapped and doesn't untap during your untap step.
Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it.
Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin.
Companion — Your starting deck contains only cards with even mana values. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
When Gyruda enters, each player mills four cards. Put a creature card with an even mana value from among the milled cards onto the battlefield under your control.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Spells you cast with mana value 6 or greater have cascade.
Companion — No card in your starting deck has more than one of the same mana symbol in its mana cost. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
: Add . This mana can't be spent to pay generic mana costs.
Other creatures you control get +1/+0.
Whenever a nontoken creature you control dies, Judith deals 1 damage to any target.
She protected Ravnica with the same things that thrilled her fans: courage, charisma, and a grand assortment of spiked chains.
Whenever you sacrifice a permanent, put a +1/+1 counter on Juri.
When Juri dies, it deals damage equal to its power to any target.
"Sure, the invasion was violent, but where was the beauty? As an artist, I had to intervene."
Companion — Each creature card in your starting deck is a Cat, Elemental, Nightmare, Dinosaur, or Beast card. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
Vigilance
Each other creature you control that's a Cat, Elemental, Nightmare, Dinosaur, or Beast gets +1/+1 and has vigilance.
Companion — Your starting deck contains only cards with mana value 3 or greater and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
When Keruga enters, draw a card for each other permanent you control with mana value 3 or greater.
When Kroxa enters, sacrifice it unless it escaped.
Whenever Kroxa enters or attacks, each opponent discards a card, then each opponent who didn't discard a nonland card this way loses 3 life.
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Lifelink
At the beginning of each end step, if you gained life this turn, distribute up to that many +1/+1 counters among any number of other target creatures.
Companion — Each permanent card in your starting deck has mana value 2 or less. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
Lifelink
Once during each of your turns, you may cast a permanent spell with mana value 2 or less from your graveyard.
Companion — Each nonland card in your starting deck has a different name. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
Flash
When Lutri enters, if you cast it, copy target instant or sorcery spell you control. You may choose new targets for the copy.
Flying
When Niv-Mizzet enters, reveal the top ten cards of your library. For each color pair, choose a card that's exactly those colors from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.
Companion — Your starting deck contains only cards with odd mana values and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
If a source you control with an odd mana value would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Domain — Whenever Radha becomes tapped, another target creature you control gets +X/+X until end of turn, where X is the number of basic land types among lands you control.
"Those mindless drones could never have defeated us. We are Keldons."
—Grand Warlord Radha
Whenever you cast an instant or sorcery spell, you may tap two untapped creatures you control. If you do, draw a card.
: Creatures you control get +1/+1 and gain vigilance until end of turn.
Whenever a creature you control that's enchanted or equipped attacks, that creature gains double strike until end of turn.
His impromptu demonstration of the portable energy shield attachment both saved lives and increased demand for aether-powered multi-tool gauntlets tenfold.
Whenever you cast an instant or sorcery spell, each opponent loses 1 life.
You may cast this card from your graveyard by discarding two cards in addition to paying its other costs.
While many fought valiantly to preserve humanity, Rona wished only to strip hers away.
Shanna can't be the target of abilities your opponents control.
Shanna gets +1/+1 for each creature you control.
"The Weatherlight gave so much. It deserved justice as much as any of us."
—Shanna
Instant, sorcery, and Dragon spells you control can't be countered.
Whenever you cast an instant or sorcery spell from your hand, if Taigam attacked this turn, that spell gains rebound. (Exile the spell as it resolves. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)