Whenever a Samurai or Warrior you control attacks alone, you may pay . When you do, attach this Equipment to it.
Equipped creature gets +2/+1.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Flying, vigilance
When Ao dies, choose one —
• Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
• Put two +1/+1 counters on each permanent you control that's a creature or Vehicle.
Destroy up to one target artifact, enchantment, or tapped creature. Then if you control an artifact and an enchantment, create a 2/2 white Samurai creature token with vigilance.
"In the name of Kyodai, begone!"
(As this Saga enters and after your draw step, add a lore counter.)
I, II — Target creature you control gets +1/+1 and gains flying until end of turn.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Flying
"The moths of Eiganjo were once no different from any other great beast of Kamigawa's wilds. It took years of patience and dedication to convince them to bear riders."
—History of the Empire
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Double strike
In the time it takes most to master one blade, he mastered two.
Enchant artifact or creature
As long as enchanted permanent is a creature, it gets +1/+1 for each creature and/or Vehicle you control.
Channel — , Discard this card: Create two 1/1 colorless Pilot creature tokens with "This token crews Vehicles as though its power were 2 greater."
Return all artifact and enchantment cards from your graveyard to the battlefield.
"We have done our best to heal this land together, but now I must entrust the future to my sister. She will carry our dreams onward into the sunrise."
—Michiko Konda's journal
Flying
Equipped creature has flying and "You can't lose the game and your opponents can't win the game."
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Flying
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Cutting-edge Imperial sentinel mechs patrol the skies over Eiganjo.
Whenever a Samurai or Warrior you control attacks alone, it gets +1/+1 until end of turn.
Imperial samurai undergo strict training, honing their skills and purifying their spirits in the hope that they will prove worthy of a kami's blessing.
(As this Saga enters and after your draw step, add a lore counter.)
I — Scry 2.
II — You gain 2 life.
III — Exile this Saga, then return it to the battlefield transformed under your control.
First strike
"We have endured lifetimes of war and carved our way to peace by blade and conquest. Now, united at last under Kyodai's guidance, we lay down our weapons and open our minds."
—Aoha, general of the First Emperor
(As this Saga enters and after your draw step, add a lore counter.)
I — Exile target creature an opponent controls with mana value 4 or greater.
II — Each player gains control of all permanents they own.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Defender
When this creature dies, draw a card.
For his transgressions against the kami, Lord Konda's immortal body was turned to stone, then shattered into a thousand still-living pieces.
Choose one or more —
• Exile all artifacts.
• Exile all creatures.
• Exile all enchantments.
• Exile all graveyards.
Vigilance
At the beginning of your end step, you may pay . If you do, create a 1/1 colorless Spirit creature token for each Shrine you control.
It seeks those who act with kindness and offers friendship.
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Students of the kitsune-led Golden-Tail Academy in Eiganjo are unparalleled in both martial skill and dedication to the Imperial cause.
This creature crews Vehicles as though its power were 2 greater.
"If your mech is factory standard, you might as well be walking."
Create three 2/2 white Samurai creature tokens with vigilance. Scry 3.
Those chosen to guard the Imperial Palace are not only unrivaled warriors but also lionhearted champions of the Imperial cause.
Whenever this Vehicle attacks, return target creature or Vehicle card with mana value 2 or less from your graveyard to your hand.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Whenever a Samurai or Warrior you control attacks alone, tap target creature you don't control.
"Cease your pathetic struggling."
Enchant permanent
Enchanted permanent can't attack, block, or crew Vehicles. Its activated abilities can't be activated unless they're mana abilities.
Return target permanent card from your graveyard to the battlefield, then distribute four +1/+1 counters among any number of creatures and/or Vehicles target player controls.
Whenever a Vehicle you control attacks, choose one —
• That Vehicle gains first strike until end of turn.
• Untap this creature.
"Oh, sorry—were we racing?"
Flash
Flying
When Kyodai enters, another target permanent gains indestructible for as long as you control Kyodai.
: Kyodai gets +5/+5 until end of turn.
Choose one —
• Put a +1/+1 counter on target creature or Vehicle. Untap it.
• Return target permanent you control to its owner's hand.
"That way lies death. This way, a chance."
Whenever an Aura you control enters, if you cast it, you may search your library for an Aura card with mana value less than or equal to that Aura and with a different name than each Aura you control, put that card onto the battlefield attached to Light-Paws, then shuffle.
: Exile target card from a graveyard. If it was a permanent card, put a +1/+1 counter on this permanent.
Equipped creature gets +1/+1 for each +1/+1 counter on this Equipment.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Destroy target artifact with mana value 3 or less. You gain 3 life.
The playful kami reserved its greatest blessings for those who brought not wealth or rare delicacies, but particularly amusing trinkets.
As an additional cost to cast this spell, you may exile any number of white cards from your hand. This spell costs less to cast for each card exiled this way.
Exile target artifact, creature, or enchantment with mana value X or less.
(As this Saga enters and after your draw step, add a lore counter.)
I, II — Target creature gets +1/+1 until end of turn for each artifact and/or enchantment you control.
III — Exile this Saga, then return it to the battlefield transformed under your control.
This creature gets +1/+1 for each artifact and/or enchantment you control.
Long ago, as the first mortal to bond with Kyodai, Michiko Konda brought an end to the Kami War and guided Kamigawa into an age of truth and harmony.
Flying
, : Tap target creature.
"Be proud, young pup! You've earned your wings. Rise and become the western wind."
—Swift-Arm, Golden-Tail headmaster
Vigilance
Whenever a Samurai or Warrior you control attacks alone, you may cast target enchantment card from your graveyard this turn.
"The blades will have their say, but peace is built with words."
Target creature gets +2/+2 until end of turn. If it's an enchantment creature or legendary creature, instead put a +1/+1 counter on it and it gets +1/+1 until end of turn.
Before her spark pulled her away again, the Emperor appointed the wise Light-Paws to guide Kamigawa in her absence.
Choose one —
• Exile target creature with power 4 or greater.
• Exile target enchantment.
"You are a guest in this realm, and you've overstayed your welcome."
—Yui, Imperial intercessor
(As this Saga enters and after your draw step, add a lore counter.)
I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
II — You may discard a card. When you do, return target permanent card with mana value 2 or less from your graveyard to the battlefield tapped.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Vigilance
Whenever this creature attacks or blocks, create a 1/1 colorless Spirit creature token.
"A visionary looks at rubble and sees not only what was, but also what could be."
—Onyx-Eye, architect of Eiganjo
Whenever a Samurai or Warrior you control attacks alone, it gains lifelink until end of turn.
Sacrifice this creature: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
When this creature enters or dies, put a +1/+1 counter on target creature or Vehicle you control.
"I have taught you all I can. Take this blade and rise as my equal."
Affinity for enchantments (This spell costs less to cast for each enchantment you control.)
Flying
Imperial samurai who show exceptional honor and dexterity are invited to train as mothriders, elite guards charged with protecting the skies of Eiganjo.
When this creature enters, draw a card.
She formed a friendship with several playful spirits, and soon "the pack" was known as the source of much mischief in Eiganjo.
Vigilance (Attacking doesn't cause this creature to tap.)
Channel — , Discard this card: Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life.
When this enchantment enters, exile up to one target artifact or creature until this enchantment leaves the battlefield.
Channel — , Discard this card: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Wanderer's Intervention deals 4 damage to target attacking or blocking creature.
Just as Jin-Gitaxias's victory seemed certain, the Wanderer appeared, her blade already in motion. One mighty slash was enough to take the praetor out of the fight.
Flash
As long as The Wandering Emperor entered this turn, you may activate her loyalty abilities any time you could cast an instant.
[+1]: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn.
[−1]: Create a 2/2 white Samurai creature token with vigilance.
[−2]: Exile target tapped creature. You gain 2 life.
Up to two target creatures each get +2/+2 until end of turn. If you control an artifact and an enchantment, those creatures also gain lifelink until end of turn.
Since Imperial custom strictly forbade the Emperor to reveal her name—even to Kaito, her closest childhood friend—she had to suffer him calling her "your emperorness" for much of their shared youth.
Whenever this creature or equipped creature deals combat damage to a player, draw a card.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
You can never have too many arms.
As an additional cost to cast this spell, sacrifice an artifact or creature.
Search your library for an Equipment or Vehicle card, put that card onto the battlefield, then shuffle. If it has mana value less than the sacrificed permanent's mana value, scry 2.
The Wanderer sighed in relief as the Reality Chip tethered her wayward spark to Kamigawa.
Ward (Whenever this permanent becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Equipped creature gets +2/+1 and has ward .
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Enchant artifact or creature
When this Aura enters, put X +1/+1 counters on enchanted permanent.
As long as enchanted permanent is a creature, it has base power and toughness 1/1.
(As this Saga enters and after your draw step, add a lore counter.)
I — Creatures you don't control get -2/-0 until your next turn.
II — If you have one or fewer cards in hand, draw four cards. Otherwise, scry 2, then draw two cards.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Flying, trample
This creature gets +1/+1 for each card in your hand.
Even as her students' minds succumbed to madness, Azami's obsession with the kami of forbidden knowledge only grew.
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever this creature deals combat damage to a player, you may put an artifact card with mana value less than or equal to that damage from your hand onto the battlefield.
Look at the top five cards of your library. Exile one of them face down and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost if it's an instant spell with mana value 2 or less. If you don't, put that card into your hand.
As an additional cost to cast this spell, tap an untapped artifact you control or pay .
Counter target spell.
"Let's just turn that off, shall we?"
Counter target creature spell. Put a +1/+1 counter on up to one target creature you control.
The Futurists regard the tradition of kami-bonding as anachronistic and inefficient, striving constantly to surpass spiritual power with technology.
As long as this creature is tapped, it's a Human Citizen with base power and toughness 1/1 and can't be blocked.
: Untap this creature.
"The Imperials can't arrest you for illegal tech if you never even existed."
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
"I folded a model in paper first to test the relative tensile strength of the plates."
—Katsumasa, the Animator
Flying
At the beginning of your end step, you may pay . When you do, target player mills X cards, where X is the number of Shrines you control. (To mill a card, a player puts the top card of their library into their graveyard.)
It seeks those driven by curiosity and offers enlightenment.
Defender
Modified creatures you control can attack as though they didn't have defender. (Equipment, Auras you control, and counters are modifications.)
"The palace is closed to outsiders."
(As this Saga enters and after your draw step, add a lore counter.)
I — Return up to one target creature or planeswalker to its owner's hand.
II — Return an artifact card from your graveyard to your hand. If you can't, draw a card.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Flying
Whenever you cast a spell, your opponents can't cast spells with the same mana value as that spell until your next turn.
"While they squabble below, let us rise above."
—Emire, director of the Saiba Futurists
Gain control of target artifact or creature. Untap it.
"Are you seriously telling me your heavy combat mech . . . blew away?"
—Risona, leader of the Asari Uprisers
Whenever you cast an artifact, instant, or sorcery spell, copy that spell. You may choose new targets for the copy. This ability triggers only once each turn. (A copy of a permanent spell becomes a token.)
Whenever an opponent casts an artifact, instant, or sorcery spell, counter that spell. This ability triggers only once each turn.
Flying, ward
When Kairi dies, choose one —
• Return any number of target nonland permanents with total mana value 6 or less to their owners' hands.
• Mill six cards, then return up to two instant and/or sorcery cards from your graveyard to your hand.