Until end of turn, target creature gets +1/+0 and gains lifelink and "When this creature dies, return it to the battlefield tapped under its owner's control."
"You're hurt? Too bad. You stop fighting when I say, and not a moment sooner."
—Satoru Umezawa
Choose one. If you control an artifact and an enchantment as you cast this spell, you may choose both instead.
• Exile target creature or planeswalker.
• Return target creature or planeswalker card from your graveyard to your hand.
Whenever you cast an enchantment spell, if you don't control a creature named Keimi, create Keimi, a legendary 3/3 black and green Frog creature token with "Whenever you cast an enchantment spell, each opponent loses 1 life and you gain 1 life."
: Tatsunari and target Frog you control can't be blocked this turn except by creatures with flying or reach.
(As this Saga enters and after your draw step, add a lore counter.)
I, II — Each opponent creates a 1/1 black Rat Rogue creature token.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Flying, haste
When this creature enters, gain control of all Rat tokens.
Whenever this creature attacks, you may sacrifice another creature. If you do, draw a card.
Enchant artifact or creature you control
When this Aura enters, destroy target creature or planeswalker an opponent controls.
As long as enchanted permanent is a creature, it gets +1/+1.
Evil kami are drawn to mortals who share their grim fascinations.
: Create a Treasure token. Activate only if a creature died this turn. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
"That will pay for another arm extension all by itself! Well, as long as it doesn't explode."
Menace (This creature can't be blocked except by two or more creatures.)
Whenever this creature attacks, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the number of modified creatures you control. (Equipment, Auras you control, and counters are modifications.)
When this creature enters, each opponent discards a card.
"They'll be debugging their code for days before they figure out what happened!"
—Eita, Futurist agent
Destroy target creature that was dealt damage this turn.
Draw a card.
So swift and sharp was his blade that the ogre never even felt the cut.
Whenever a nontoken modified creature you control dies, create a 1/1 colorless Spirit creature token. (Equipment, Auras you control, and counters are modifications.)
"Follow my lantern, little ones."
Whenever a Samurai or Warrior you control attacks alone, you may discard a card. If you do, draw a card.
"Carry the heat of the furnace in your steel, and never let it fade."
—Keni-Keni, akki smith
Enchant artifact or creature
As long as enchanted permanent is a creature, it gets +2/+1.
Akki paint bright, bold designs on their salvaged Imperial mechs, leaving no doubt as to who they belong to now.
Creatures you control get +2/+0 until end of turn. If you control a modified creature, draw a card. (Equipment, Auras you control, and counters are modifications.)
In the clangor and chaos of the akki attack, few even noticed the frogs on their heads.
Flying, trample
When Atsushi dies, choose one —
• Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
• Create three Treasure tokens.
Trample
Equipped creature gets +3/+2 and has trample.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Enchant land you control
Enchanted land is a 3/3 red Spirit creature with haste. It's still a land.
If enchanted land would be destroyed, instead sacrifice this Aura and that land gains indestructible until end of turn.
The transition from spiritual to material is sometimes as shocking as it is beautiful.
Whenever this artifact or another artifact you control enters, put a charge counter on this artifact.
, Sacrifice this artifact: It deals damage equal to the number of charge counters on it to target player and that much damage to up to one target creature.
When this artifact enters or leaves the battlefield, exile the top card of your library. Until end of turn, you may play that card.
, Sacrifice this artifact: Create a 2/2 white Samurai creature token with vigilance. Activate only as a sorcery.
Destroy up to one target artifact. Put a +1/+1 counter on up to one target creature.
Kaito and Tamiyo charged headlong into Jin-Gitaxias's secret lab, unaware that the praetor was eagerly awaiting their arrival.
As an additional cost to cast this spell, you may tap any number of untapped creatures you control. This spell costs less to cast for each creature tapped this way.
Explosive Singularity deals 10 damage to any target.
(As this Saga enters and after your draw step, add a lore counter.)
I — Create a 2/2 red Goblin Shaman creature token with "Whenever this token attacks, create a Treasure token."
II — You may discard up to two cards. If you do, draw that many cards.
III — Exile this Saga, then return it to the battlefield transformed under your control.
, : Create a token that's a copy of another target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step.
Blessed by Keiga, the Tide Star, Kiki-Jiki would one day master the art of duplication.
Flame Discharge deals X damage to target creature or planeswalker. If you controlled a modified creature as you cast this spell, it deals X plus 2 damage instead. (Equipment, Auras you control, and counters are modifications.)
"What? Why would it need a cooling unit?"
Enchant artifact or creature
As long as enchanted permanent is a creature, it gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.)
When this Aura leaves the battlefield, create a 2/2 red Spirit creature token with menace.
First strike
At the beginning of your end step, you may pay . When you do, Go-Shintai of Ancient Wars deals X damage to target player or planeswalker, where X is the number of Shrines you control.
It seeks those consumed with rage and offers burning blades.
: Creatures you control gain haste until end of turn.
: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature. (Equipment, Auras you control, and counters are modifications.)
Trample
Whenever a Samurai or Warrior you control attacks alone, you may cast target artifact card from your graveyard this turn.
"I prefer to let my sword do the talking."
You may cast up to two instant and/or sorcery spells with total mana value 6 or less from your graveyard and/or hand without paying their mana costs. If those spells would be put into your graveyard, exile them instead. Exile Invoke Calamity.
Trample, haste
Channel — , Discard this card: Target creature gets +3/+1 and gains trample until end of turn.
"I'm glad she can run again, but this might have been a bit much."
—Kenji, Sokenzan artisan
When this creature enters, return target artifact card with mana value 3 or less from your graveyard to the battlefield. It gains haste. Sacrifice it at the beginning of the next end step.
It takes many arms to arm an army.
Kami's Flare deals 3 damage to target creature or planeswalker. Kami's Flare also deals 2 damage to that permanent's controller if you control a modified creature. (Equipment, Auras you control, and counters are modifications.)
"The flames are a gift from my companion. They won't hurt me. You, on the other hand..."
Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
The only thing better than hitting hard is hitting first.
(As this Saga enters and after your draw step, add a lore counter.)
I — This Saga deals 1 damage to each opponent and each planeswalker they control.
II — When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Haste
If a creature dealt damage this turn by a source you controlled would die, exile it instead.
Many kami came to demand a secret he did not know, and every one of them fell.
Double strike
Equipped creature has double strike.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
As an additional cost to cast this spell, you may exile any number of red cards from your hand. This spell costs less to cast for each card exiled this way.
Exile the top X cards of your library. You may play up to two of those cards until the end of your next turn.
Equipped creature gets +2/+2.
Whenever this creature or equipped creature deals combat damage to a player, you may sacrifice it. If you do, discard your hand, then draw three cards.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Menace (This creature can't be blocked except by two or more creatures.)
Whenever a Samurai or Warrior you control attacks alone, the next spell you cast this turn costs less to cast.
"I fear I have run out of worthy opponents."
Haste
Equipped creature gets +1/+1 and has haste.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Haste
At the beginning of your end step, return this creature to its owner's hand.
Channel — , Discard this card: Draw a card.
, Sacrifice an artifact with mana value X: Return target artifact card with mana value less than X from your graveyard to the battlefield. It gains haste until end of turn.
"This big metal guy will make some amazing wind chimes!"
, Sacrifice another artifact: This creature gets +2/+1 until end of turn.
"You've got about three seconds to get out of here before you get a faceful of metal."
Seismic Wave deals 2 damage to any target and 1 damage to each nonartifact creature target opponent controls.
"Step carefully, Imperial. Even the earth rises against you."
(As this Saga enters and after your draw step, add a lore counter.)
I — Gain control of target creature until end of turn. Untap it. It gains haste until end of turn.
II — Creatures you control get +1/+0 until end of turn.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Trample, haste
"In the wake of the Kami War, Kamigawa descended into a state of constant warfare. Even with Kyodai's wisdom guiding them, it took the first Imperials decades of work and bloodshed to subdue the clans and bring peace to the land."
—History of the Empire
Equipped creature gets +1/+1.
Whenever this creature or equipped creature becomes blocked, it deals 1 damage to defending player.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
At the beginning of combat on your turn, you may pay and sacrifice an artifact. If you do, create a 3/1 red Construct artifact creature token with haste.
Among the artisans of Sokenzan City, reusing every scrap of metal is a point of pride.
Whenever a creature you control attacks alone, exile the top card of your library. You may play that card this turn.
Many master samurai make pilgrimages deep into the Sokenzan Mountains, where they train and meditate in silence, hoping to commune with a lava kami.
Haste
Whenever this creature attacks, put a +1/+1 counter on target creature you control. Then this creature deals X damage to each opponent, where X is the number of modified creatures you control other than this creature. (Equipment, Auras you control, and counters are modifications.)
Whenever another artifact you control enters, this creature gets +1/+0 until end of turn.
Most Uprisers augment their bodies for speed, strength, or protection, but a few just want to be one with the music.
Reach
When this creature enters, it deals 2 damage to any target.
Channel — , Discard this card: It deals 2 damage to any target.
"Pierce the heart and pierce the head, even the mightiest fall down dead."
When this creature enters, target creature can't block this turn.
Touma never met a door he didn't hate.
This creature gets +2/+0 for each other modified creature you control. (Equipment, Auras you control, and counters are modifications.)
"My streets, my rules. You picked the wrong neighborhood for a fight."
As an additional cost to cast this spell, you may sacrifice an artifact.
Voltage Surge deals 2 damage to target creature or planeswalker. If this spell's additional cost was paid, Voltage Surge deals 4 damage instead.
(As this Saga enters and after your draw step, add a lore counter.)
I — You may play an additional land this turn.
II — You gain 3 life.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Whenever this creature becomes blocked, untap up to three lands you control.
"I ask for nothing more than a new journey and a fresh path to greet my feet when I wake each morning."
—Azusa
Defender, reach
Channel — , Discard this card: Destroy target creature with flying.
"Do not mistake tranquility for domestication. This land is wild, and will always remain so."
: Put a +1/+1 counter on target enchantment creature. It gains trample until end of turn.
Members of the Living Historians don't simply chronicle the past; they embody it.
Reach
When this creature enters, look at the top five cards of your library. You may reveal a creature or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, you gain 4 life.
Target creature gets +X/+X until end of turn, where X is the greatest mana value among permanents you control. Untap it.
She closed her eyes and remembered the smell of the leaves of Jukai Forest. When she opened them, the buildings of Towashi had grown small.
(As this Saga enters and after your draw step, add a lore counter.)
I — Search your library for up to two basic Forest cards, reveal them, put them into your hand, then shuffle.
II — Put up to one target land card from your graveyard on top of your library.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Reach
This creature gets +1/+1 for each land you control.
Though they razed the surrounding forest, the builders of Towashi left Boseiju unscathed, shaping the city around the ancient tree.
Enchant artifact or creature
As long as enchanted permanent is a creature, it gets +1/+3 and has reach and ": Add ."
Channel — , Discard this card: Create a 1/1 green Human Monk creature token with ": Add ."
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever this creature deals combat damage to a player, put a +1/+1 counter on target creature you control that doesn't have a +1/+1 counter on it.
Look at the top four cards of your library. You may reveal an enchantment or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
The kami of Jukai Forest accept only the most respectful petitioners.