Kamigawa: Neon Dynasty

NEO · 514 cards · Released

Return to Action
Instant

Until end of turn, target creature gets +1/+0 and gains lifelink and "When this creature dies, return it to the battlefield tapped under its owner's control."

"You're hurt? Too bad. You stop fighting when I say, and not a moment sooner."

—Satoru Umezawa

Soul Transfer
Sorcery

Choose one. If you control an artifact and an enchantment as you cast this spell, you may choose both instead.

• Exile target creature or planeswalker.

• Return target creature or planeswalker card from your graveyard to your hand.

Tatsunari, Toad Rider
Legendary Creature — Human Ninja

Whenever you cast an enchantment spell, if you don't control a creature named Keimi, create Keimi, a legendary 3/3 black and green Frog creature token with "Whenever you cast an enchantment spell, each opponent loses 1 life and you gain 1 life."

: Tatsunari and target Frog you control can't be blocked this turn except by creatures with flying or reach.

3/3
Tribute to Horobi
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I, II — Each opponent creates a 1/1 black Rat Rogue creature token.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Echo of Death's Wail
Enchantment Creature — Spirit

Flying, haste

When this creature enters, gain control of all Rat tokens.

Whenever this creature attacks, you may sacrifice another creature. If you do, draw a card.

3/3
Twisted Embrace
Enchantment — Aura

Enchant artifact or creature you control

When this Aura enters, destroy target creature or planeswalker an opponent controls.

As long as enchanted permanent is a creature, it gets +1/+1.

Evil kami are drawn to mortals who share their grim fascinations.

Undercity Scrounger
Artifact Creature — Human Rogue

: Create a Treasure token. Activate only if a creature died this turn. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

"That will pay for another arm extension all by itself! Well, as long as it doesn't explode."

1/4
Unforgiving One
Creature — Spirit

Menace (This creature can't be blocked except by two or more creatures.)

Whenever this creature attacks, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the number of modified creatures you control. (Equipment, Auras you control, and counters are modifications.)

2/3
Virus Beetle
Artifact Creature — Insect

When this creature enters, each opponent discards a card.

"They'll be debugging their code for days before they figure out what happened!"

—Eita, Futurist agent

1/1
You Are Already Dead
Instant

Destroy target creature that was dealt damage this turn.

Draw a card.

So swift and sharp was his blade that the ogre never even felt the cut.

Akki Ember-Keeper
Enchantment Creature — Goblin Warrior

Whenever a nontoken modified creature you control dies, create a 1/1 colorless Spirit creature token. (Equipment, Auras you control, and counters are modifications.)

"Follow my lantern, little ones."

2/1
Akki Ronin
Creature — Goblin Samurai

Whenever a Samurai or Warrior you control attacks alone, you may discard a card. If you do, draw a card.

"Carry the heat of the furnace in your steel, and never let it fade."

—Keni-Keni, akki smith

1/3
Akki War Paint
Enchantment — Aura

Enchant artifact or creature

As long as enchanted permanent is a creature, it gets +2/+1.

Akki paint bright, bold designs on their salvaged Imperial mechs, leaving no doubt as to who they belong to now.

Ambitious Assault
Instant

Creatures you control get +2/+0 until end of turn. If you control a modified creature, draw a card. (Equipment, Auras you control, and counters are modifications.)

In the clangor and chaos of the akki attack, few even noticed the frogs on their heads.

Atsushi, the Blazing Sky
Legendary Creature — Dragon Spirit

Flying, trample

When Atsushi dies, choose one —

• Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

• Create three Treasure tokens.

4/4
Bronzeplate Boar
Artifact Creature — Equipment Boar

Trample

Equipped creature gets +3/+2 and has trample.

Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

3/2
Crackling Emergence
Enchantment — Aura

Enchant land you control

Enchanted land is a 3/3 red Spirit creature with haste. It's still a land.

If enchanted land would be destroyed, instead sacrifice this Aura and that land gains indestructible until end of turn.

The transition from spiritual to material is sometimes as shocking as it is beautiful.

Dragonspark Reactor
Artifact

Whenever this artifact or another artifact you control enters, put a charge counter on this artifact.

, Sacrifice this artifact: It deals damage equal to the number of charge counters on it to target player and that much damage to up to one target creature.

Experimental Synthesizer
Artifact

When this artifact enters or leaves the battlefield, exile the top card of your library. Until end of turn, you may play that card.

, Sacrifice this artifact: Create a 2/2 white Samurai creature token with vigilance. Activate only as a sorcery.

Explosive Entry
Sorcery

Destroy up to one target artifact. Put a +1/+1 counter on up to one target creature.

Kaito and Tamiyo charged headlong into Jin-Gitaxias's secret lab, unaware that the praetor was eagerly awaiting their arrival.

Explosive Singularity
Sorcery

As an additional cost to cast this spell, you may tap any number of untapped creatures you control. This spell costs less to cast for each creature tapped this way.

Explosive Singularity deals 10 damage to any target.

Fable of the Mirror-Breaker
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Create a 2/2 red Goblin Shaman creature token with "Whenever this token attacks, create a Treasure token."

II — You may discard up to two cards. If you do, draw that many cards.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Reflection of Kiki-Jiki
Enchantment Creature — Goblin Shaman

, : Create a token that's a copy of another target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step.

Blessed by Keiga, the Tide Star, Kiki-Jiki would one day master the art of duplication.

2/2
Flame Discharge
Instant

Flame Discharge deals X damage to target creature or planeswalker. If you controlled a modified creature as you cast this spell, it deals X plus 2 damage instead. (Equipment, Auras you control, and counters are modifications.)

"What? Why would it need a cooling unit?"

Gift of Wrath
Enchantment — Aura

Enchant artifact or creature

As long as enchanted permanent is a creature, it gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.)

When this Aura leaves the battlefield, create a 2/2 red Spirit creature token with menace.

Go-Shintai of Ancient Wars
Legendary Enchantment Creature — Shrine

First strike

At the beginning of your end step, you may pay . When you do, Go-Shintai of Ancient Wars deals X damage to target player or planeswalker, where X is the number of Shrines you control.

It seeks those consumed with rage and offers burning blades.

2/2
Goro-Goro, Disciple of Ryusei
Legendary Creature — Goblin Samurai

: Creatures you control gain haste until end of turn.

: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature. (Equipment, Auras you control, and counters are modifications.)

2/2
Heiko Yamazaki, the General
Legendary Creature — Human Samurai

Trample

Whenever a Samurai or Warrior you control attacks alone, you may cast target artifact card from your graveyard this turn.

"I prefer to let my sword do the talking."

3/3
Invoke Calamity
Instant

You may cast up to two instant and/or sorcery spells with total mana value 6 or less from your graveyard and/or hand without paying their mana costs. If those spells would be put into your graveyard, exile them instead. Exile Invoke Calamity.

Ironhoof Boar
Artifact Creature — Boar

Trample, haste

Channel , Discard this card: Target creature gets +3/+1 and gains trample until end of turn.

"I'm glad she can run again, but this might have been a bit much."

—Kenji, Sokenzan artisan

5/4
Kami of Industry
Creature — Spirit

When this creature enters, return target artifact card with mana value 3 or less from your graveyard to the battlefield. It gains haste. Sacrifice it at the beginning of the next end step.

It takes many arms to arm an army.

3/6
Kami's Flare
Instant

Kami's Flare deals 3 damage to target creature or planeswalker. Kami's Flare also deals 2 damage to that permanent's controller if you control a modified creature. (Equipment, Auras you control, and counters are modifications.)

"The flames are a gift from my companion. They won't hurt me. You, on the other hand..."

Kindled Fury
Instant

Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

The only thing better than hitting hard is hitting first.

Kumano Faces Kakkazan
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — This Saga deals 1 damage to each opponent and each planeswalker they control.

II — When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Etching of Kumano
Enchantment Creature — Human Shaman

Haste

If a creature dealt damage this turn by a source you controlled would die, exile it instead.

Many kami came to demand a secret he did not know, and every one of them fell.

2/2
Lizard Blades
Artifact Creature — Equipment Lizard

Double strike

Equipped creature has double strike.

Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

1/1
March of Reckless Joy
Instant

As an additional cost to cast this spell, you may exile any number of red cards from your hand. This spell costs less to cast for each card exiled this way.

Exile the top X cards of your library. You may play up to two of those cards until the end of your next turn.

Ogre-Head Helm
Artifact Creature — Equipment Ogre

Equipped creature gets +2/+2.

Whenever this creature or equipped creature deals combat damage to a player, you may sacrifice it. If you do, discard your hand, then draw three cards.

Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

2/2
Peerless Samurai
Creature — Human Samurai

Menace (This creature can't be blocked except by two or more creatures.)

Whenever a Samurai or Warrior you control attacks alone, the next spell you cast this turn costs less to cast.

"I fear I have run out of worthy opponents."

2/3
Rabbit Battery
Artifact Creature — Equipment Rabbit

Haste

Equipped creature gets +1/+1 and has haste.

Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

1/1
Reinforced Ronin
Artifact Creature — Human Samurai

Haste

At the beginning of your end step, return this creature to its owner's hand.

Channel , Discard this card: Draw a card.

2/2
Scrap Welder
Creature — Goblin Artificer

, Sacrifice an artifact with mana value X: Return target artifact card with mana value less than X from your graveyard to the battlefield. It gains haste until end of turn.

"This big metal guy will make some amazing wind chimes!"

3/3
Scrapyard Steelbreaker
Artifact Creature — Human Warrior

, Sacrifice another artifact: This creature gets +2/+1 until end of turn.

"You've got about three seconds to get out of here before you get a faceful of metal."

3/4
Seismic Wave
Instant

Seismic Wave deals 2 damage to any target and 1 damage to each nonartifact creature target opponent controls.

"Step carefully, Imperial. Even the earth rises against you."

The Shattered States Era
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Gain control of target creature until end of turn. Untap it. It gains haste until end of turn.

II — Creatures you control get +1/+0 until end of turn.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Nameless Conqueror
Enchantment Creature — Human Samurai

Trample, haste

"In the wake of the Kami War, Kamigawa descended into a state of constant warfare. Even with Kyodai's wisdom guiding them, it took the first Imperials decades of work and bloodshed to subdue the clans and bring peace to the land."

History of the Empire

3/3
Simian Sling
Artifact Creature — Equipment Monkey

Equipped creature gets +1/+1.

Whenever this creature or equipped creature becomes blocked, it deals 1 damage to defending player.

Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

1/1
Sokenzan Smelter
Creature — Goblin Artificer

At the beginning of combat on your turn, you may pay and sacrifice an artifact. If you do, create a 3/1 red Construct artifact creature token with haste.

Among the artisans of Sokenzan City, reusing every scrap of metal is a point of pride.

2/2
Tempered in Solitude
Enchantment

Whenever a creature you control attacks alone, exile the top card of your library. You may play that card this turn.

Many master samurai make pilgrimages deep into the Sokenzan Mountains, where they train and meditate in silence, hoping to commune with a lava kami.

Thundering Raiju
Creature — Spirit

Haste

Whenever this creature attacks, put a +1/+1 counter on target creature you control. Then this creature deals X damage to each opponent, where X is the number of modified creatures you control other than this creature. (Equipment, Auras you control, and counters are modifications.)

3/3
Towashi Songshaper
Artifact Creature — Human Artificer

Whenever another artifact you control enters, this creature gets +1/+0 until end of turn.

Most Uprisers augment their bodies for speed, strength, or protection, but a few just want to be one with the music.

2/2
Twinshot Sniper
Artifact Creature — Goblin Archer

Reach

When this creature enters, it deals 2 damage to any target.

Channel , Discard this card: It deals 2 damage to any target.

"Pierce the heart and pierce the head, even the mightiest fall down dead."

2/3
Unstoppable Ogre
Artifact Creature — Ogre Warrior

When this creature enters, target creature can't block this turn.

Touma never met a door he didn't hate.

4/1
Upriser Renegade
Creature — Human Samurai

This creature gets +2/+0 for each other modified creature you control. (Equipment, Auras you control, and counters are modifications.)

"My streets, my rules. You picked the wrong neighborhood for a fight."

1/3
Voltage Surge
Instant

As an additional cost to cast this spell, you may sacrifice an artifact.

Voltage Surge deals 2 damage to target creature or planeswalker. If this spell's additional cost was paid, Voltage Surge deals 4 damage instead.

Azusa's Many Journeys
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — You may play an additional land this turn.

II — You gain 3 life.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Likeness of the Seeker
Enchantment Creature — Human Monk

Whenever this creature becomes blocked, untap up to three lands you control.

"I ask for nothing more than a new journey and a fresh path to greet my feet when I wake each morning."

—Azusa

3/3
Bamboo Grove Archer
Enchantment Creature — Snake Archer

Defender, reach

Channel , Discard this card: Destroy target creature with flying.

"Do not mistake tranquility for domestication. This land is wild, and will always remain so."

3/3
Bearer of Memory
Enchantment Creature — Human Monk

: Put a +1/+1 counter on target enchantment creature. It gains trample until end of turn.

Members of the Living Historians don't simply chronicle the past; they embody it.

3/2
Blossom Prancer
Creature — Spirit

Reach

When this creature enters, look at the top five cards of your library. You may reveal a creature or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, you gain 4 life.

4/4
Boon of Boseiju
Instant

Target creature gets +X/+X until end of turn, where X is the greatest mana value among permanents you control. Untap it.

She closed her eyes and remembered the smell of the leaves of Jukai Forest. When she opened them, the buildings of Towashi had grown small.

Boseiju Reaches Skyward
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Search your library for up to two basic Forest cards, reveal them, put them into your hand, then shuffle.

II — Put up to one target land card from your graveyard on top of your library.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Branch of Boseiju
Enchantment Creature — Plant

Reach

This creature gets +1/+1 for each land you control.

Though they razed the surrounding forest, the builders of Towashi left Boseiju unscathed, shaping the city around the ancient tree.

0/0
Careful Cultivation
Enchantment — Aura

Enchant artifact or creature

As long as enchanted permanent is a creature, it gets +1/+3 and has reach and ": Add ."

Channel , Discard this card: Create a 1/1 green Human Monk creature token with ": Add ."

Coiling Stalker
Creature — Snake Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever this creature deals combat damage to a player, put a +1/+1 counter on target creature you control that doesn't have a +1/+1 counter on it.

2/1
Commune with Spirits
Sorcery

Look at the top four cards of your library. You may reveal an enchantment or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

The kami of Jukai Forest accept only the most respectful petitioners.