As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs less to cast for each card exiled this way.
Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
Flying
Whenever this Vehicle becomes crewed for the first time each turn, until end of turn, this Vehicle becomes a copy of target nonlegendary creature that crewed it this turn, except it's 4/3, it's a Vehicle artifact in addition to its other types, and it has flying.
Crew 1
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Channel — , Discard this card: Counter target spell or ability unless its controller pays .
, Sacrifice this artifact: Draw two cards.
Channel — , Discard this card: Draw a card.
"Let the Imperials search our laboratories. Will they think to look for secrets in a pretty bauble?"
—Emire, director of the Saiba Futurists
Flying
Whenever this Vehicle becomes crewed, up to one other target Vehicle you control becomes an artifact creature until end of turn.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
(As this Saga enters and after your draw step, add a lore counter.)
I, II — Draw a card, then discard a card.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Flying
It drifted from the spirit realm into a neon world full of new possibilities . . . and decided to stay.
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card unless this creature entered this turn.
Flying
Whenever this creature becomes tapped, scry 1.
"Research is hardly the dry, serious pastime outsiders make it out to be."
, Tap an untapped artifact or creature you control: Add .
Channel — , Discard this card: The owner of target nonland permanent puts it on their choice of the top or bottom of their library.
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
When this creature enters, return up to one target creature to its owner's hand.
Flying
When this creature enters, tap target permanent.
"Just as I suspected. They thought they'd hidden the terminal, so they got lazy with the encryption."
Exile target artifact or creature, then return it to the battlefield under its owner's control with a +1/+1 counter on it.
Jin-Gitaxias had long coveted the secrets of planeswalking. Spirits that could pass between worlds made for perfect test subjects.
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever one or more Ninja or Rogue creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
You may look at the top card of your library any time.
As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
Look at the top seven cards of your library. You may reveal up to two artifact cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
Kaito grabbed the chip, hoping it held answers.
Flying
Whenever a nontoken artifact you control enters, you may pay . If you do, create a token that's a copy of that artifact.
"Step one is innovation. Step two is production. Sometimes step one is optional."
Channel — , Discard this card: Tap up to two target creatures you don't control. Those creatures don't untap during their controller's next untap step.
One to clear the way, another to erase their trail.
Flash
Enchant artifact or creature
As long as enchanted permanent is a creature, it gets -3/-0 and loses flying.
Flying
Whenever an artifact you control enters, you may draw a card. If you do, discard a card.
Once they swam alone among the clouds, but now the people of Kamigawa have built high enough to reach them.
Counter target noncreature spell unless its controller pays .
For all their planning, Tamiyo and Kaito were unprepared to face the full power of a Phyrexian praetor.
Until end of turn, target creature or Vehicle becomes an artifact creature with base power and toughness 4/5.
Draw a card.
With a reckless leap into the pilot's seat, Hirori went from smallest kid on the block to biggest hero in the city.
Whenever one or more noncreature permanents are returned to hand, draw a card. This ability triggers only once each turn.
, Return a land you control to its owner's hand: Return target artifact or enchantment card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery.
Flash
Enchant artifact, creature, or planeswalker
When this Aura enters, tap enchanted permanent. If it's an Equipment, unattach it.
Enchanted permanent loses all abilities and doesn't untap during its controller's untap step.
The first activated ability of an artifact you activate each turn costs less to activate.
[+1]: Draw two cards. Then discard two cards unless you discard an artifact card.
[−2]: Target artifact becomes an artifact creature. If it isn't a Vehicle, it has base power and toughness 4/4.
[−6]: You get an emblem with "Whenever an artifact you control becomes tapped, draw a card."
Draw three cards. Then discard two cards unless you discard an artifact card.
"Knowledge is the universal currency of the Multiverse. It is power. It is freedom. It is possibility itself."
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Flying
When this creature enters from your hand, if it's attacking, create a token that's a copy of another target attacking creature. The token enters tapped and attacking.
This spell costs less to cast if you control an artifact and less to cast if you control an enchantment.
Destroy target creature or planeswalker.
A Reckoner always has another trick up their sleeve—or as their sleeve.
Ninjutsu
This creature enters with a menace counter on it.
Whenever this creature deals combat damage to a player, you may remove a menace counter from it. When you do, that player reveals their hand and you choose a nonland card from it. Exile that card.
Menace
Equipped creature has base power and toughness 5/5, has menace, and is a black Demon in addition to its other colors and types.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Whenever this creature or equipped creature attacks, it gets +2/+0 until end of turn.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Enchant artifact or creature
As long as enchanted permanent is a creature, it gets -1/-1 and can't block.
Enchanted permanent has "At the beginning of your upkeep, you lose 1 life."
A kami's anger never fades, never sleeps, never loosens its grasp.
Choose one —
• Target opponent exiles a creature they control.
• Target opponent exiles an enchantment they control.
The masters weren't speaking figuratively when they said guilt could be all-consuming.
, Sacrifice an artifact or creature: Draw a card.
The squirming is how you know it's fresh.
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Don't fear the blade, fear the shadows.
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever this creature deals combat damage to a player, you may discard a creature card. When you do, destroy target creature or planeswalker that player controls.
Equipped creature gets +4/+0.
Whenever this Equipment becomes attached to a creature, tap that creature.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
"Heavy? Maybe for you."
Deathtouch
At the beginning of your end step, you may pay . When you do, destroy target creature with toughness X or less, where X is the number of Shrines you control.
It seeks those with hate in their hearts and offers vengeance.
Flying
When this creature enters, draw a card if a creature died this turn. Otherwise, each player sacrifices a creature of their choice.
It appears only to those whose lives are ending, welcoming them to their fate.
, Sacrifice a creature: Scry 2.
, : Exile the top card of your library. You may play that card this turn. When you exile a nonland card this way, Hidetsugu deals damage equal to the exiled card's mana value to any target.
Flying
: This creature gets +2/+2 until end of turn.
"They can't follow your footprints if you never touch the ground."
Target opponent sacrifices a creature of their choice. If they can't, they lose 2 life and you draw a card. Then repeat this process for an enchantment and a planeswalker.
Although officials said it was a sewer failure, the people whispered that it was a warning of night's reach.
Flying, menace
When Junji dies, choose one —
• Each opponent discards two cards and loses 2 life.
• Put target non-Dragon creature card from a graveyard onto the battlefield under your control. You lose 2 life.
Target player discards two cards. Ninjas and Rogues you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)
Kaito knew every rooftop in the city, and closed in quickly on his quarry—but he knew nothing of the Planar Bridge until it was already too late.
When this creature enters, choose one —
• Return up to one target Ninja or Rogue creature card from your graveyard to your hand.
• Put target creature card from your graveyard on top of your library.
When this creature enters, if you control an artifact and an enchantment, you draw a card and you gain 1 life.
It feeds on things better left unknown, savoring the bitterness of lies and regrets.
Lifelink
Equipped creature has lifelink.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Target creature gets -2/-2 until end of turn. It gets an additional -1/-1 until end of turn for each modified creature you controlled as you cast this spell. (Equipment, Auras you control, and counters are modifications.)
(As this Saga enters and after your draw step, add a lore counter.)
I, II — Choose one —
• Target creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
III — Exile this Saga, then return it to the battlefield transformed under your control.
, Pay 1 life: Add . Spend this mana only to cast an instant or sorcery spell.
"Some called him the hero of the Kami War, others a selfish thief. As ever, the truth is hidden somewhere in between."
—Reki, founder of the Living Historians
(As this Saga enters and after your draw step, add a lore counter.)
I, II — Each opponent sacrifices a creature of their choice unless they discard a card.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Menace (This creature can't be blocked except by two or more creatures.)
Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the number of creature cards in defending player's graveyard.
The dark myojin's gifts were instrumental in ending the Kami War.
All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead.
"That? A minor test, nothing more. Incompleat flesh is weak."
—Jin-Gitaxias
As an additional cost to cast this spell, you may exile any number of black cards from your hand. This spell costs less to cast for each card exiled this way.
March of Wretched Sorrow deals X damage to target creature or planeswalker and you gain X life.
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Lifelink
The Mukotai Reckoners specialize in stealth and subterfuge.
Whenever this Vehicle attacks, you may sacrifice another artifact or creature. If you do, put a +1/+1 counter on this Vehicle and it gains menace until end of turn.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Nashi deals combat damage to a player, exile the top card of each player's library. Until end of turn, you may play one of those cards. If you cast a spell this way, pay life equal to its mana value rather than paying its mana cost.
This creature has deathtouch as long as you control an artifact.
This creature has menace as long as you control an enchantment. (It can't be blocked except by two or more creatures.)
"It's not one or the other, kami or technology. Both offer power. I will not limit myself."
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
When this creature enters, target creature you control gains deathtouch and lifelink until end of turn.
(As this Saga enters and after your draw step, add a lore counter.)
I, II — Each opponent loses 1 life and you gain 1 life.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Menace
Vehicles you control have menace. (They can't be blocked except by two or more creatures.)
United by defiant pride in their outsider status, the nezumi of the Okiba Reckoners boast the most advanced cyberbikes and the best riders of all the Reckoner gangs.
Return target creature or Vehicle card from your graveyard to the battlefield. Then put two +1/+1 counters on that permanent if you control an artifact and an enchantment.
"Some fool would rather throw a whole mech away than repair one hydraulic actuator? It must be my lucky day."
Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card. If you don't, put two +1/+1 counters on a creature or Vehicle you control.
"That's a start. What else do you have for us?"
—Takumi, Reckoner enforcer
As an additional cost to cast this spell, sacrifice an artifact or creature.
You gain life equal to the sacrificed permanent's mana value. Draw two cards.
Restricted auctions are held once a year at the Dragon's Lair—the sacred, neutral meeting ground of all Reckoner gangs.