Odyssey

ODY · 353 cards · Released

Aegis of Honor
Enchantment

: The next time an instant or sorcery spell would deal damage to you this turn, that spell deals that damage to its controller instead.

Ancestral Tribute
Sorcery

You gain 2 life for each card in your graveyard.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Angelic Wall
Creature — Wall

Defender (This creature can't attack.)

Flying

"The Ancestor protects us in ways we can't begin to comprehend."

—Mystic elder

0/4
Animal Boneyard
Enchantment — Aura

Enchant land

Enchanted land has ", Sacrifice a creature: You gain life equal to the sacrificed creature's toughness."

"The animal spirits are the Ancestor's grandchildren. Remember them."

—Mystic elder

Auramancer
Creature — Human Wizard

When this creature enters, you may return target enchantment card from your graveyard to your hand.

Beauty stirs the memory like a sweet perfume excites the air.

2/2
Aven Archer
Creature — Bird Soldier Archer

Flying

, : This creature deals 2 damage to target attacking or blocking creature.

Aimed by the eyes of eagles, their arrows never miss the mark.

2/2
Aven Cloudchaser
Creature — Bird Soldier

Flying (This creature can't be blocked except by creatures with flying or reach.)

When this creature enters, destroy target enchantment.

"At the Reapportionment, Eagle begged to be human. The Ancestor granted half that prayer."

—Nomad myth

2/2
Aven Flock
Creature — Bird Soldier

Flying (This creature can't be blocked except by creatures with flying or reach.)

: This creature gets +0/+1 until end of turn.

Just as each added feather steadies the wing, so does the flock grow stronger with each new member.

2/3
Aven Shrine
Enchantment

Whenever a player casts a spell, that player gains X life, where X is the number of cards in all graveyards with the same name as that spell.

Balancing Act
Sorcery

Each player chooses a number of permanents they control equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards the same way.

Beloved Chaplain
Creature — Human Cleric

Protection from creatures

Nomad and Nantuko, eagle and elephant; all the birds and beasts are charmed by his quiet dignity.

1/1
Blessed Orator
Creature — Human Cleric

Other creatures you control get +0/+1.

His quiet words fade into the night's chill, yet they burn into his listeners' minds with all the power of a thousand suns.

1/4
Cantivore
Creature — Lhurgoyf

Vigilance

Cantivore's power and toughness are each equal to the number of enchantment cards in all graveyards.

*/*
Cease-Fire
Instant

Target player can't cast creature spells this turn.

Draw a card.

When the crimson fades from the magical embers, a final wisp of smoke will rise. Soon after, hostilities will begin anew.

Confessor
Creature — Human Cleric

Whenever a player discards a card, you may gain 1 life.

"There will be gains for our losses. There will be rights for our wrongs."

1/1
Dedicated Martyr
Creature — Human Cleric

, Sacrifice this creature: You gain 3 life.

"If he's so willing to suffer for his cause, then by all means, let us oblige him."

—Cabal Patriarch

1/1
Delaying Shield
Enchantment

If damage would be dealt to you, put that many delay counters on this enchantment instead.

At the beginning of your upkeep, remove all delay counters from this enchantment. For each delay counter removed this way, you lose 1 life unless you pay .

Devoted Caretaker
Creature — Human Cleric

, : Target permanent you control gains protection from instant spells and from sorcery spells until end of turn.

Her eyes blaze with the strength of twenty shields. Every glance is a salvation.

1/2
Divine Sacrament
Enchantment

White creatures get +1/+1.

Threshold — White creatures get an additional +1/+1 as long as there are seven or more cards in your graveyard.

Their whispered prayers rally the nomads better than any war cry could.

Dogged Hunter
Creature — Human Nomad

: Destroy target creature token.

The relationship between hunter and hunted knows nothing of alliances.

1/1
Earnest Fellowship
Enchantment

Each creature has protection from its colors.

"The world has enough strife as it is. Where would we be if we turned against each other?"

—Pianna, nomad captain

Embolden
Instant

Prevent the next 4 damage that would be dealt this turn to any number of targets, divided as you choose.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Gallantry
Instant

Target blocking creature gets +4/+4 until end of turn.

Draw a card.

The courageous accomplish more in a single moment than the cowardly do in a lifetime.

Graceful Antelope
Creature — Antelope

Plainswalk (This creature can't be blocked as long as defending player controls a Plains.)

Whenever this creature deals combat damage to a player, you may have target land become a Plains until this creature leaves the battlefield.

1/4
Hallowed Healer
Creature — Human Cleric

: Prevent the next 2 damage that would be dealt to any target this turn.

Threshold : Prevent the next 4 damage that would be dealt to any target this turn. Activate only if there are seven or more cards in your graveyard.

1/1
Karmic Justice
Enchantment

Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.

Kirtar's Desire
Enchantment — Aura

Enchant creature

Enchanted creature can't attack.

Threshold — Enchanted creature can't block as long as there are seven or more cards in your graveyard.

Kirtar's Wrath
Sorcery

Destroy all creatures. They can't be regenerated.

Threshold — If there are seven or more cards in your graveyard, instead destroy all creatures, then create two 1/1 white Spirit creature tokens with flying. Creatures destroyed this way can't be regenerated.

Lieutenant Kirtar
Legendary Creature — Bird Soldier

Flying

, Sacrifice Lieutenant Kirtar: Exile target attacking creature.

"His strengths are pride, devotion, and ambition. His weaknesses are the same."

—Pianna, nomad captain

2/2
Life Burst
Instant

Target player gains 4 life, then gains 4 life for each card named Life Burst in each graveyard.

As uplifting as a mystic's dreams.

Luminous Guardian
Creature — Human Nomad

: This creature gets +0/+1 until end of turn.

: This creature can block an additional creature this turn.

"There is no victory without virtue."

1/4
Master Apothecary
Creature — Human Cleric

Tap an untapped Cleric you control: Prevent the next 2 damage that would be dealt to any target this turn.

It takes a remarkable cleric to turn a group of healers into a hospital.

2/2
Mystic Crusader
Creature — Human Nomad Mystic

Protection from black and from red

Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+1 and has flying.

2/1
Mystic Penitent
Creature — Human Nomad Mystic

Vigilance

Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+1 and has flying.

1/1
Mystic Visionary
Creature — Human Nomad Mystic

Threshold — This creature has flying as long as there are seven or more cards in your graveyard.

"The aven are heralds of divinity. The greatest glory is to join them in the sky."

2/1
Mystic Zealot
Creature — Human Nomad Mystic

Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+1 and has flying.

Nomad youths aspire to one of two roles in the tribe: priest or warrior. Their secret dream is to become both.

2/4
Nomad Decoy
Creature — Human Nomad

, : Tap target creature.

Threshold , : Tap two target creatures. Activate only if there are seven or more cards in your graveyard.

If you can take something from a nomad, it's probably bait.

1/2
Patrol Hound
Creature — Dog

Discard a card: This creature gains first strike until end of turn.

To the camp, it was a fierce and loyal protector. To the sentry's youngest daughter, it would always be her "Wuv Muffin."

2/2
Pianna, Nomad Captain
Legendary Creature — Human Nomad

Whenever Pianna attacks, attacking creatures get +1/+1 until end of turn.

Some find inspiration in their swords. Others find it in their leaders.

2/2
Pilgrim of Justice
Creature — Human Cleric

Protection from red

, Sacrifice this creature: The next time a red source of your choice would deal damage this turn, prevent that damage.

"I would die a thousand deaths before I let you harm another."

1/3
Pilgrim of Virtue
Creature — Human Cleric

Protection from black

, Sacrifice this creature: The next time a black source of your choice would deal damage this turn, prevent that damage.

"A life is measured by the lives it saves."

1/3
Ray of Distortion
Instant

Destroy target artifact or enchantment.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Resilient Wanderer
Creature — Human Nomad

First strike

Discard a card: This creature gains protection from the color of your choice until end of turn.

Nomads understand many cultures and therefore travel without fear.

2/3
Sacred Rites
Instant

Discard any number of cards. Creatures you control get +0/+1 until end of turn for each card discarded this way.

Second Thoughts
Instant

Exile target attacking creature.

Draw a card.

It suddenly dawned on Jorin that farming was quite a noble profession.

Shelter
Instant

Target creature you control gains protection from the color of your choice until end of turn.

Draw a card.

Good strategists seize opportunities. Great strategists make their own.

Soulcatcher
Creature — Bird Soldier

Flying

Whenever a creature with flying dies, put a +1/+1 counter on this creature.

"Holy couriers guide aven spirits up to the home of the Ancestor."

—Mystic elder

1/1
Sphere of Duty
Enchantment

If a green source would deal damage to you, prevent 2 of that damage.

Duty subdues instinct.

Sphere of Grace
Enchantment

If a black source would deal damage to you, prevent 2 of that damage.

Grace repels darkness.

Sphere of Law
Enchantment

If a red source would deal damage to you, prevent 2 of that damage.

Law smothers anarchy.

Sphere of Reason
Enchantment

If a blue source would deal damage to you, prevent 2 of that damage.

Reason exposes deception.

Sphere of Truth
Enchantment

If a white source would deal damage to you, prevent 2 of that damage.

Truth tempers fanaticism.

Spiritualize
Instant

Until end of turn, whenever target creature deals damage, you gain that much life.

Draw a card.

"There is purity in all things. Even hatred."

—Lieutenant Kirtar

Tattoo Ward
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has protection from enchantments. This effect doesn't remove this Aura.

Sacrifice this Aura: Destroy target enchantment.

Testament of Faith
Enchantment

: This enchantment becomes an X/X Wall creature with defender in addition to its other types until end of turn.

"Belief in the Ancestor is admirable, but our enemies often demand something more . . . tangible."

—Pianna, nomad captain

Tireless Tribe
Creature — Human Nomad

Discard a card: This creature gets +0/+4 until end of turn.

"We've survived starvation, dwarf attacks, and heatstroke. Why should a little sandstorm bother us?"

1/1
Wayward Angel
Creature — Angel Horror

Flying, vigilance

Threshold — As long as there are seven or more cards in your graveyard, this creature gets +3/+3, is black, has trample, and has "At the beginning of your upkeep, sacrifice a creature."

4/4
Aboshan, Cephalid Emperor
Legendary Creature — Octopus Noble

Tap an untapped Octopus you control: Tap target permanent.

: Tap all creatures without flying.

"No one can fight the tide forever."

3/3
Aboshan's Desire
Enchantment — Aura

Enchant creature

Enchanted creature has flying.

Threshold — Enchanted creature has shroud as long as there are seven or more cards in your graveyard. (It can't be the target of spells or abilities.)

Aether Burst
Instant

Return up to X target creatures to their owners' hands, where X is one plus the number of cards named Aether Burst in all graveyards as you cast this spell.

As fleeting as a cephalid's promise.