, Sacrifice a creature: Target creature gets -2/-2 until end of turn.
, Exile a creature card from your graveyard: Target creature gets -2/-2 until end of turn.
Whenever a player casts a spell, that player discards X cards, where X is the number of cards in all graveyards with the same name as that spell.
Enchant land
Enchanted land has ": Target player loses 3 life."
"Twisted magic, twisted fate, Force the land to ooze with hate."
—Cabal chant
Flying
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +2/+2 and can't block.
Exile target card from a graveyard.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sacrifice this creature: Exile target card from a graveyard.
To unearth its dinner, it inters itself.
Flying
Whenever this creature becomes the target of a spell or ability, sacrifice it unless you discard a land card.
"Run away! It's an . . . um . . . run away!"
—Nomad sentry
At the beginning of your upkeep, exile a card from your graveyard.
Threshold — As long as there are seven or more cards in your graveyard, this enchantment has "Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay . If you do, return that card to your hand."
Exile up to three target cards from a single graveyard.
"Sheesh! How am I supposed to make a decent living around here?"
—Cabal grave robber
Search your library for a card, put that card into your hand, then shuffle.
The best ideas often come from the worst minds.
, Discard a card: Regenerate this creature.
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +2/+2 and can't block.
Flying
It despises humans and squirrels and beasts and dwarves and cephalids . . . well, it despises just about everything.
Search your library for a card, put that card into your graveyard, then shuffle.
A grave is the safest place to store ill-gotten treasures.
Destroy target white creature. It can't be regenerated.
Draw a card.
"Any fool who would die for honor is better off dead."
—Cabal Patriarch
, Discard a card: This creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
"It's only frightened five people to death. Not my best work."
—Braids, dementia summoner
, Sacrifice this creature: Exile up to two target cards from a single graveyard.
Memories have distinct tastes. Its favorites are the sickly sweetness of lost love and the bitter smokiness of cruel murder.
Whenever this creature is dealt damage, you lose that much life.
Some things even fleas won't bite.
, Discard a card: This creature gains flying until end of turn.
Imps aren't born knowing how to fly—just how to annoy.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +2/+2 and can't block.
Destroy target nonblack creature if its toughness is less than or equal to the number of cards in your graveyard.
"Anyone can snap her fingers and yank a soul. I prefer to kill creatively."
—Braids, dementia summoner
When this creature enters, you may return target creature card from your graveyard to your hand.
Oddly, no one questioned the Cabal's wisdom in hiring a zombie to work at the cemetery.
At the beginning of your upkeep, target opponent may exile a card from their graveyard. If that player doesn't, you may draw a card.
Exile all cards from target player's graveyard other than basic land cards. For each card exiled this way, search that player's library for all cards with the same name as that card and exile them. Then that player shuffles.
Target player reveals their hand. That player discards all nonland cards with the same name as another card in their hand.
"Practice makes perfect, but obsession makes better."
: This creature deals 1 damage to each creature and each player.
Threshold — : This creature deals 3 damage to each creature and each player. Activate only if there are seven or more cards in your graveyard.
Each player sacrifices a creature of their choice.
Zombies mourn for the living and celebrate those who will soon be given the gift of death.
Discard any number of cards. Target player reveals their hand, then you choose a nonland card from it for each card discarded this way. That player discards those cards.
, Sacrifice a creature: Return target creature card from your graveyard to your hand.
The most popular pit fighters are brought back for encore performances.
Target player discards X cards, where X is one plus the number of cards named Mind Burst in all graveyards.
As haunting as a zombie's curse.
When this creature dies, each player discards their hand.
It is the thing that goes bump in the night.
Morbid Hunger deals 3 damage to any target. You gain 3 life.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Return target creature card from your graveyard to your hand.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Mortivore's power and toughness are each equal to the number of creature cards in all graveyards.
: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
If damage would be dealt to you, exile that many cards from your graveyard instead. If you can't, you lose the game.
If you would gain life, draw that many cards instead.
When this enchantment leaves the battlefield, you lose the game.
Discard a card, Sacrifice this creature: Add .
Slow and steady may not always win the race, but at least it doesn't end up splattered on the walls.
, Exile any number of cards from your graveyard: Target creature gets -X/-X until end of turn, where X is the number of cards exiled this way.
Enchant creature
Enchanted creature gets +2/-2.
Threshold — Enchanted creature gets an additional +2/-2 as long as there are seven or more cards in your graveyard.
Flying
Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
Threshold — As long as there are seven or more cards in your graveyard, this creature is white and has ": Destroy target black creature."
Whenever this creature attacks or blocks, sacrifice it unless you exile a card from your graveyard.
Wracked with rot, it wrecks and ruins.
Sacrifice a creature: Target player discards two cards. Activate only as a sorcery.
"Victory in the pits is almost as rewarding as the methods I use to achieve it."
, Exile a card from your graveyard: This enchantment deals 1 damage to each creature and each player.
It's important to face your inner demons . . . unless they're the kind of demons that can kill you.
As an additional cost to cast this spell, exile X cards from your graveyard.
You draw X cards and you lose X life.
Target player discards a card.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flying
, Discard a card: This creature gets +2/+2 until end of turn.
The pits feed both its thirst for combat and its thirst for blood.
Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first.
Target player exiles all cards with flashback from their graveyard.
The fondest memories burn brightest. As they're lost forever, the flames grow hotter still.
Enchant creature
At the beginning of each upkeep, put a plague counter on this Aura.
Enchanted creature gets -1/-1 for each plague counter on this Aura.
When enchanted creature leaves the battlefield, that creature's controller returns this Aura from its owner's graveyard to the battlefield.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
: This creature gets +1/+1 until end of turn.
It glides through the shadows until it reaches yours.
, Exile two cards from your graveyard and this creature: Destroy target nonblack creature. It can't be regenerated.
"Zombies don't kill. They recruit."
—Braids, dementia summoner
Whenever this creature deals combat damage to a player, you may exile target card from that player's graveyard.
Nothing is sacred to the undead—not even their own kind.
Discard two cards: Create a 2/2 black Zombie creature token.
The nomads' funeral pyres are more practical than ceremonial.
Return target creature card from your graveyard to the battlefield.
"The first birth celebrates life. The second birth mocks it."
—Mystic elder
Return target creature card from your graveyard to the battlefield.
As an additional cost to cast this spell, discard a card at random.
Acceptable Losses deals 5 damage to target creature.
When this creature enters, you may return target sorcery card from your graveyard to your hand.
Those who will not follow are doomed to lead.
: This creature deals 1 damage to each creature without flying.
"I'm not sure which impresses me most, its thoroughness or its intensity."
—Matoc, lavamancer
, Sacrifice this creature: It deals 2 damage to target creature.
"I once saw a single barbarian charge a band of twenty nomads. I've seen some crazy ones, too."
—Nomad sentry
Destroy target artifact.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Whenever a creature blocks, this enchantment deals 1 damage to that creature's controller.
The pits swallow the weak as predators swallow prey.
Blazing Salvo deals 3 damage to target creature unless that creature's controller has Blazing Salvo deal 5 damage to them.
Barbarians equate courage with the ability to endure pain.