Odyssey

ODY · 353 cards · Released

Amugaba
Creature — Illusion

Flying

, Discard a card: Return this creature to its owner's hand.

The aven claim it feeds on thunder and rainbows.

6/6
Aura Graft
Instant

Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant.

"It's not really stealing. It's more like extended borrowing."

Aven Fisher
Creature — Bird Soldier

Flying (This creature can't be blocked except by creatures with flying or reach.)

When this creature dies, you may draw a card.

The same spears that catch their food today will defend their homes tomorrow.

2/2
Aven Smokeweaver
Creature — Bird Soldier

Flying, protection from red

In a world still pained from burns, some are born already scarred.

2/3
Aven Windreader
Creature — Bird Soldier Wizard

Flying (This creature can't be blocked except by creatures with flying or reach.)

: Target player reveals the top card of their library.

"The tiniest ripple tells a story ten fathoms deep."

3/3
Balshan Beguiler
Creature — Human Wizard

Whenever this creature deals combat damage to a player, that player reveals the top two cards of their library. You choose one of those cards and put it into their graveyard.

1/1
Balshan Griffin
Creature — Griffin

Flying

, Discard a card: Return this creature to its owner's hand.

It helps to have an extra direction in which to run.

3/2
Bamboozle
Sorcery

Target player reveals the top four cards of their library. You choose two of those cards and put them into that player's graveyard. Put the rest on top of their library in any order.

Battle of Wits
Enchantment

At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.

The wizard who reads a thousand books is powerful. The wizard who memorizes a thousand books is insane.

Careful Study
Sorcery

Draw two cards, then discard two cards.

Books are like crops—they must be thinned for best yield.

Cephalid Broker
Creature — Octopus

: Target player draws two cards, then discards two cards.

Cephalids value the free exchange of ideas—except for the "free" part.

2/2
Cephalid Looter
Creature — Octopus Rogue

: Target player draws a card, then discards a card.

"Amazing, isn't it, what humans will throw away when they're drowning?"

2/1
Cephalid Looter
Creature — Octopus Rogue

: Target player draws a card, then discards a card.

"Amazing, isn't it, what humans will throw away when they're drowning?"

2/1
Cephalid Retainer
Creature — Octopus

: Tap target creature without flying.

Cephalids whisper flattery in your ear, put jewels in your hand, spin dreams in your head, and stick knives in your back.

2/3
Cephalid Scout
Creature — Octopus Wizard Scout

Flying

, Sacrifice a land: Draw a card.

The more they survey the dreadful dry expanses, the more the cephalids thirst to tame them.

1/1
Cephalid Shrine
Enchantment

Whenever a player casts a spell, counter that spell unless that player pays , where X is the number of cards in all graveyards with the same name as the spell.

Chamber of Manipulation
Enchantment — Aura

Enchant land

Enchanted land has ", Discard a card: Gain control of target creature until end of turn."

Politics is just a subtle form of mind control—and cephalids are master politicians.

Cognivore
Creature — Lhurgoyf

Flying

Cognivore's power and toughness are each equal to the number of instant cards in all graveyards.

*/*
Concentrate
Sorcery

Draw three cards.

"The treasure in my mind is greater than any worldly glory."

Cultural Exchange
Sorcery

Choose any number of creatures target player controls. Choose the same number of creatures another target player controls. Those players exchange control of those creatures. (This effect lasts indefinitely.)

Deluge
Instant

Tap all creatures without flying.

"From the sea came all life, and to the sea it will return. The sooner the better."

—Emperor Aboshan

Dematerialize
Sorcery

Return target permanent to its owner's hand.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Divert
Instant

Change the target of target spell with a single target unless that spell's controller pays .

"What's the fun of being a wizard if you can't mess with people's heads?"

Dreamwinder
Creature — Serpent

This creature can't attack unless defending player controls an Island.

, Sacrifice an Island: Target land becomes an Island until end of turn.

4/3
Escape Artist
Creature — Human Wizard

This creature can't be blocked.

, Discard a card: Return this creature to its owner's hand.

"Not even my shadow knows where I am."

1/1
Extract
Sorcery

Search target player's library for a card and exile it. Then that player shuffles.

To say Nixar had a splitting headache would be a bit of an understatement.

Fervent Denial
Instant

Counter target spell.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"Your tenacity is admirable. And futile."

—Emperor Aboshan

Immobilizing Ink
Enchantment — Aura

Enchant creature

Enchanted creature doesn't untap during its controller's untap step.

Enchanted creature has ", Discard a card: Untap this creature."

Laquatus's Creativity
Sorcery

Target player draws cards equal to the number of cards in their hand, then discards that many cards.

One never knows when inspiration will bubble up.

Patron Wizard
Creature — Human Wizard

Tap an untapped Wizard you control: Counter target spell unless its controller pays .

"The best way to teach is by example."

2/2
Pedantic Learning
Enchantment

Whenever a land card is put into your graveyard from your library, you may pay . If you do, draw a card.

Even the trivial can inspire.

Peek
Instant

Look at target player's hand.

Draw a card.

Sometimes you have to read between the minds.

Persuasion
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

You control enchanted creature.

"Protocol demands that you bow down before me. I always stand on protocol."

Phantom Whelp
Creature — Illusion Dog

When this creature attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)

It lurks in the mist, waiting for stragglers to fall behind. When the fog clears, nothing remains but footprints.

2/2
Predict
Instant

Choose a card name, then target player mills a card. If a card with the chosen name was milled this way, you draw two cards. Otherwise, you draw a card.

Psionic Gift
Enchantment — Aura

Enchant creature

Enchanted creature has ": This creature deals 1 damage to any target."

For sale: Complete wizard's library. Rare scrolls, grimoires, and works of ancient spellcrafting! Slightly abridged.

Pulsating Illusion
Creature — Illusion

Flying

Discard a card: This creature gets +4/+4 until end of turn. Activate only once each turn.

0/1
Puppeteer
Creature — Human Wizard

, : You may tap or untap target creature.

"Getting people to do what you want is merely a matter of telling them what they want to hear."

1/2
Repel
Instant

Put target creature on top of its owner's library.

"I have a hunch we'll be seeing that one again soon."

—Ambassador Laquatus

Rites of Refusal
Instant

Discard any number of cards. Counter target spell unless its controller pays for each card discarded this way.

Scrivener
Creature — Human Wizard

When this creature enters, you may return target instant card from your graveyard to your hand.

A good memory is no match for a good scribe.

2/2
Shifty Doppelganger
Creature — Shapeshifter

, Exile this creature: You may put a creature card from your hand onto the battlefield. If you do, that creature gains haste until end of turn. At the beginning of the next end step, sacrifice that creature. If you do, return this card to the battlefield.

1/1
Standstill
Enchantment

When a player casts a spell, sacrifice this enchantment. If you do, each of that player's opponents draws three cards.

"Take your time."

Syncopate
Instant

Counter target spell unless its controller pays . If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

"Memories can't simply be washed away. The mind must be scrubbed clean."

—Ambassador Laquatus

Think Tank
Enchantment

At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

Cephalids seek knowledge not to better themselves, but to best others.

Thought Devourer
Creature — Beast

Flying

Your maximum hand size is reduced by four.

Thinking is hard.

4/4
Thought Eater
Creature — Beast

Flying

Your maximum hand size is reduced by three.

The first memory it sucks out of its host is how to get rid of it.

2/2
Thought Nibbler
Creature — Beast

Flying

Your maximum hand size is reduced by two.

Balshan wizards have long used them to gnaw away the memories they wish to forget.

1/1
Time Stretch
Sorcery

Target player takes two extra turns after this one.

There's lots of time like the present.

Touch of Invisibility
Sorcery

Target creature can't be blocked this turn.

Draw a card.

Cephalids specialize in things unseen, be they politics, betrayal, or themselves.

Traumatize
Sorcery

Target player mills half their library, rounded down.

Dreads had half a mind to leave.

Treetop Sentinel
Creature — Bird Soldier

Flying, protection from green

Crian's patrols afford him plenty of opportunity to take potshots at the "dirtwalkers" far below.

2/3
Unifying Theory
Enchantment

Whenever a player casts a spell, that player may pay . If the player does, they draw a card.

Scribbles of a lunatic and formulas of a genius are often indistinguishable.

Upheaval
Sorcery

Return all permanents to their owners' hands.

The calm comes after the storm.

Words of Wisdom
Instant

You draw two cards, then each other player draws a card.

Knowledge can't be kept in a bottle or sealed in a box. It yearns to be spread and shared.

Afflict
Instant

Target creature gets -1/-1 until end of turn.

Draw a card.

When one of the Patriarch's champions displeased him, he would only shake his finger. That was enough.

Bloodcurdler
Creature — Horror

Flying

At the beginning of your upkeep, mill a card.

Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+1 and has "At the beginning of your end step, exile two cards from your graveyard."

1/1
Braids, Cabal Minion
Legendary Creature — Human Minion

At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land of their choice.

"Home is where you can find a decent graveyard and strangers can disappear without awkward questions."

2/2
Buried Alive
Sorcery

Search your library for up to three creature cards, put them into your graveyard, then shuffle.

The scrape of shovels and the tumble of cold dirt soon muffled their pleas.

Cabal Inquisitor
Creature — Human Minion

Threshold , , Exile two cards from your graveyard: Target player discards a card. Activate only as a sorcery and only if there are seven or more cards in your graveyard.

1/1