Outlaws of Thunder Junction Commander

OTC · 342 cards · Released

Gonti, Canny Acquisitor
Legendary Creature — Aetherborn Rogue

Spells you cast but don't own cost less to cast.

Whenever one or more creatures you control deal combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.

5/5
Olivia, Opulent Outlaw
Legendary Creature — Vampire Assassin

Flying, lifelink

Whenever one or more outlaws you control deal combat damage to a player, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)

, Sacrifice two Treasures: Put two +1/+1 counters on each creature you control. Activate only as a sorcery.

3/3
Stella Lee, Wild Card
Legendary Creature — Human Rogue

Whenever you cast your second spell each turn, exile the top card of your library. Until the end of your next turn, you may play that card.

: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if you've cast three or more spells this turn.

2/4
Yuma, Proud Protector
Legendary Creature — Human Ranger

This spell costs less to cast for each land card in your graveyard.

Whenever Yuma enters or attacks, you may sacrifice a land. If you do, draw a card.

Whenever a Desert card is put into your graveyard from anywhere, create a 4/2 green Plant Warrior creature token with reach.

6/6
Eris, Roar of the Storm
Legendary Creature — Elemental Warlock

This spell costs less to cast for each different mana value among instant and sorcery cards in your graveyard.

Flying, prowess

Whenever you cast your second spell each turn, create a 4/4 red Dragon Elemental creature token with flying and prowess.

4/4
Felix Five-Boots
Legendary Creature — Ooze Rogue

Menace, ward

If a creature you control dealing combat damage to a player causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Multiple pseudopods and no vital organs make dueling a whole lot easier.

5/4
Kirri, Talented Sprout
Legendary Creature — Plant Druid

Other Plants and Treefolk you control get +2/+0.

At the beginning of each of your postcombat main phases, return target Plant, Treefolk, or land card from your graveyard to your hand.

"He may be a little green, but trust me, he's far from spineless."

—Yuma, proud protector

0/3
Vihaan, Goldwaker
Legendary Creature — Dwarf Warlock

Other outlaws you control have vigilance and haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)

At the beginning of combat on your turn, you may have Treasures you control become 3/3 Construct Assassin artifact creatures in addition to their other types until end of turn.

3/3
Angel of Indemnity
Creature — Angel Warrior

Flying, lifelink

When this creature enters, return target permanent card with mana value 4 or less from your graveyard to the battlefield.

Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

5/5
Angelic Sell-Sword
Creature — Angel Mercenary

Flying, vigilance

Whenever this creature or another nontoken creature you control enters, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

Whenever this creature attacks, if its power is 6 or greater, draw a card.

4/4
Sand Scout
Creature — Human Scout

When this creature enters, if an opponent controls more lands than you, search your library for a Desert card, put it onto the battlefield tapped, then shuffle.

Whenever one or more land cards are put into your graveyard from anywhere, create a 1/1 red, green, and white Sand Warrior creature token. This ability triggers only once each turn.

2/2
We Ride at Dawn
Enchantment

Legendary creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a legendary creature spell pays for or one mana of that creature's color.)

Whenever your commander attacks, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

Arcane Heist
Sorcery

You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. If that spell would be put into their graveyard, exile it instead.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Forger's Foundry
Artifact

: Add . When you spend this mana to cast an instant or sorcery spell with mana value 3 or less, you may exile that spell instead of putting it into its owner's graveyard as it resolves.

, : You may cast any number of spells from among cards exiled with this artifact without paying their mana costs. Activate only as a sorcery.

Lock and Load
Sorcery

Draw a card, then draw a card for each other instant and sorcery spell you've cast this turn.

Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

"Always bring a little extra thunder."

Smirking Spelljacker
Creature — Djinn Wizard Rogue

Flash

Flying

When this creature enters, exile target spell an opponent controls.

Whenever this creature attacks, if a card is exiled with it, you may cast the exiled card without paying its mana cost.

3/3
Thunderclap Drake
Creature — Drake

Flying

Instant and sorcery spells you cast cost less to cast.

, Sacrifice this creature: When you next cast an instant or sorcery spell this turn, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.

2/1
Back in Town
Sorcery

Return X target outlaw creature cards from your graveyard to the battlefield. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)

"Well, there's a good day's work ruined."

—Erin Nath, Omenport gravedigger

Charred Graverobber
Creature — Skeleton Mercenary

When this creature enters, return target outlaw card from your graveyard to your hand.

Escape, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

This creature escapes with a +1/+1 counter on it.

3/1
Discreet Retreat
Enchantment — Aura

Enchant land

Enchanted land has ": Add two mana of any one color. Spend this mana only to cast outlaw spells or activate abilities of outlaw sources." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)

Whenever you cast your first outlaw spell each turn, you draw a card and you lose 1 life.

Heartless Conscription
Sorcery

Exile all creatures. For each card exiled this way, you may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. Exile Heartless Conscription.

"History remembers the conquerors, not the bones they stand on."

—Gonti

Orochi Soul-Reaver
Creature — Snake Ninja Rogue

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever one or more creatures you control deal combat damage to a player, create a Treasure token and manifest the top card of that player's library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

5/4
Thieving Varmint
Creature — Varmint

Deathtouch, lifelink

, Pay 1 life: Add two mana of any one color. Spend this mana only to cast spells you don't own.

After seeing what the varmint was doing with her pocket watch, Elsa wasn't sure she even wanted it back.

2/1
Cataclysmic Prospecting
Sorcery

Cataclysmic Prospecting deals X damage to each creature. For each mana from a Desert spent to cast this spell, create a tapped Treasure token.

"Now that's how you strike gold!"

—Jolene, plundering pugilist

Crackling Spellslinger
Creature — Human Wizard

Flash

When this creature enters, if you cast it, the next instant or sorcery spell you cast this turn has storm. (When you cast that spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

2/2
Dead Before Sunrise
Instant

Until end of turn, outlaw creatures you control get +1/+0 and gain ": This creature deals damage equal to its power to target creature." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)

Daniel's mistake wasn't just coming alone. It was believing his rival had done the same.

Elemental Eruption
Sorcery

Create a 4/4 red Dragon Elemental creature token with flying and prowess.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)

The crater screamed into the wind, and the wind carried its blazing voice across the sky.

Embrace the Unknown
Sorcery

Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

"Everyone's gotta die somehow. I'll be damned if I meet my end cowering in some cellar."

Pyretic Charge
Sorcery

Discard your hand, then draw four cards. For each card discarded this way, creatures you control get +1/+0 until end of turn.

Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Smoldering Stagecoach
Artifact — Vehicle

Smoldering Stagecoach's power is equal to the number of instant and sorcery cards in your graveyard.

Whenever this Vehicle attacks, the next instant spell and the next sorcery spell you cast this turn each have cascade.

Crew 2

*/5
Dune Chanter
Creature — Plant Druid

Reach

Lands you control and land cards you own that aren't on the battlefield are Deserts in addition to their other types.

Lands you control have ": Add one mana of any color."

: Mill two cards. You gain 1 life for each land card milled this way.

2/3
Rumbleweed
Creature — Plant Elemental

This spell costs less to cast for each land card in your graveyard.

Vigilance, reach, trample

When this creature enters, other creatures you control get +3/+3 and gain trample until end of turn.

It's a one-ecosystem army.

8/8
Savvy Trader
Creature — Human Citizen

When this creature enters, exile target permanent card from your graveyard. You may play that card for as long as it remains exiled.

Spells you cast from anywhere other than your hand cost less to cast.

"A little dirt doesn't indicate quality—with goods or with people."

3/3
Tower Winder
Creature — Snake

Reach, deathtouch

When this creature enters, search your library and/or graveyard for a card named Command Tower, reveal it, and put it into your hand. If you search your library this way, shuffle.

The tower guards eventually gave up, figuring it was better at the job anyway.

1/1
Vengeful Regrowth
Sorcery

Return up to three target land cards from your graveyard to the battlefield tapped. Create that many 4/2 green Plant Warrior creature tokens with reach.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Graywater's Fixer
Creature — Lizard Mercenary

Each outlaw creature card in your graveyard has encore , where X is its mana value. (Exile it and pay its encore cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

4/4
Bounty Board
Artifact

: Add one mana of any color.

, : Put a bounty counter on target creature. Activate only as a sorcery.

Whenever a creature with a bounty counter on it dies, each of its controller's opponents draws a card and gains 2 life.

Dream-Thief's Bandana
Artifact — Equipment

Whenever equipped creature deals combat damage to a player, look at the top card of their library, then exile it face down. For as long as it remains exiled, you may play it, and mana of any type can be spent to cast that spell.

Equip

Leyline Dowser
Artifact

, : Mill a card. You may put an instant or sorcery card milled this way into your hand.

Tap an untapped legendary creature you control: Untap this artifact.

"Of course it works. What does it find? That's a surprise for a lucky buyer like yourself."

—Honest Rutstein

Cactus Preserve
Land — Desert

This land enters tapped.

: Add one mana of any type that a land you control could produce.

: Until end of turn, this land becomes an X/X green Plant creature with reach, where X is the greatest mana value among your commanders. It's still a land.

Eris, Roar of the Storm
Legendary Creature — Elemental Warlock

This spell costs less to cast for each different mana value among instant and sorcery cards in your graveyard.

Flying, prowess

Whenever you cast your second spell each turn, create a 4/4 red Dragon Elemental creature token with flying and prowess.

4/4
Felix Five-Boots
Legendary Creature — Ooze Rogue

Menace, ward

If a creature you control dealing combat damage to a player causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Multiple pseudopods and no vital organs make dueling a whole lot easier.

5/4
Kirri, Talented Sprout
Legendary Creature — Plant Druid

Other Plants and Treefolk you control get +2/+0.

At the beginning of each of your postcombat main phases, return target Plant, Treefolk, or land card from your graveyard to your hand.

"He may be a little green, but trust me, he's far from spineless."

—Yuma, proud protector

0/3
Vihaan, Goldwaker
Legendary Creature — Dwarf Warlock

Other outlaws you control have vigilance and haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)

At the beginning of combat on your turn, you may have Treasures you control become 3/3 Construct Assassin artifact creatures in addition to their other types until end of turn.

3/3
Angel of Indemnity
Creature — Angel Warrior

Flying, lifelink

When this creature enters, return target permanent card with mana value 4 or less from your graveyard to the battlefield.

Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

5/5
Angelic Sell-Sword
Creature — Angel Mercenary

Flying, vigilance

Whenever this creature or another nontoken creature you control enters, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

Whenever this creature attacks, if its power is 6 or greater, draw a card.

4/4
Sand Scout
Creature — Human Scout

When this creature enters, if an opponent controls more lands than you, search your library for a Desert card, put it onto the battlefield tapped, then shuffle.

Whenever one or more land cards are put into your graveyard from anywhere, create a 1/1 red, green, and white Sand Warrior creature token. This ability triggers only once each turn.

2/2
We Ride at Dawn
Enchantment

Legendary creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a legendary creature spell pays for or one mana of that creature's color.)

Whenever your commander attacks, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

Arcane Heist
Sorcery

You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. If that spell would be put into their graveyard, exile it instead.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Forger's Foundry
Artifact

: Add . When you spend this mana to cast an instant or sorcery spell with mana value 3 or less, you may exile that spell instead of putting it into its owner's graveyard as it resolves.

, : You may cast any number of spells from among cards exiled with this artifact without paying their mana costs. Activate only as a sorcery.

Lock and Load
Sorcery

Draw a card, then draw a card for each other instant and sorcery spell you've cast this turn.

Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

"Always bring a little extra thunder."

Smirking Spelljacker
Creature — Djinn Wizard Rogue

Flash

Flying

When this creature enters, exile target spell an opponent controls.

Whenever this creature attacks, if a card is exiled with it, you may cast the exiled card without paying its mana cost.

3/3
Thunderclap Drake
Creature — Drake

Flying

Instant and sorcery spells you cast cost less to cast.

, Sacrifice this creature: When you next cast an instant or sorcery spell this turn, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.

2/1
Back in Town
Sorcery

Return X target outlaw creature cards from your graveyard to the battlefield. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)

"Well, there's a good day's work ruined."

—Erin Nath, Omenport gravedigger

Charred Graverobber
Creature — Skeleton Mercenary

When this creature enters, return target outlaw card from your graveyard to your hand.

Escape, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

This creature escapes with a +1/+1 counter on it.

3/1
Discreet Retreat
Enchantment — Aura

Enchant land

Enchanted land has ": Add two mana of any one color. Spend this mana only to cast outlaw spells or activate abilities of outlaw sources." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)

Whenever you cast your first outlaw spell each turn, you draw a card and you lose 1 life.

Heartless Conscription
Sorcery

Exile all creatures. For each card exiled this way, you may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. Exile Heartless Conscription.

"History remembers the conquerors, not the bones they stand on."

—Gonti

Orochi Soul-Reaver
Creature — Snake Ninja Rogue

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever one or more creatures you control deal combat damage to a player, create a Treasure token and manifest the top card of that player's library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

5/4
Thieving Varmint
Creature — Varmint

Deathtouch, lifelink

, Pay 1 life: Add two mana of any one color. Spend this mana only to cast spells you don't own.

After seeing what the varmint was doing with her pocket watch, Elsa wasn't sure she even wanted it back.

2/1
Cataclysmic Prospecting
Sorcery

Cataclysmic Prospecting deals X damage to each creature. For each mana from a Desert spent to cast this spell, create a tapped Treasure token.

"Now that's how you strike gold!"

—Jolene, plundering pugilist