Outlaws of Thunder Junction Commander

OTC · 342 cards · Released

Isolated Chapel
Land

This land enters tapped unless you control a Plains or a Swamp.

: Add or .

Not every church is a place of faith.

Izzet Boilerworks
Land

This land enters tapped.

When this land enters, return a land you control to its owner's hand.

: Add .

Jungle Shrine
Land

This land enters tapped.

: Add , , or .

On Naya, ambition and treachery are scarce, hunted nearly to extinction by the awe owed to terrestrial gods.

Krosan Verge
Land

This land enters tapped.

: Add .

, , Sacrifice this land: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.

Llanowar Wastes
Land

: Add .

: Add or . This land deals 1 damage to you.

"The sylex blast marked not only the end of the war, but the end of Dominaria as most knew it."

The Antiquities War

Nomad Outpost
Land

This land enters tapped.

: Add , , or .

"Only the weak imprison themselves behind walls. We live free under the wind, and our freedom makes us strong."

—Zurgo, khan of the Mardu

Opulent Palace
Land

This land enters tapped.

: Add , , or .

The dense jungle surrenders to a lush and lavish expanse. At its center uncoil the spires of Qarsi Palace.

Overflowing Basin
Land

, : Add .

Still to the ignorant eye, yet bursting with life. A million actions and reactions, unstoppable as the dawn.

Painted Bluffs
Land — Desert

: Add .

, : Add one mana of any color.

Centuries of scouring sands have carved and polished the rocky terrain of the Shefet.

Path of Ancestry
Land

This land enters tapped.

: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Ramunap Ruins
Land — Desert

: Add .

, Pay 1 life: Add .

, , Sacrifice a Desert: This land deals 2 damage to each opponent.

Reliquary Tower
Land

You have no maximum hand size.

: Add .

Once guarded by the Knights of the Reliquary, the tower stands now protected only by its own remoteness, its dusty treasures open to plunder by anyone.

Rogue's Passage
Land

: Add .

, : Target creature can't be blocked this turn.

Rumors quickly spread among thieves about a labyrinth without walls and a prize beyond all measures of worth.

Rugged Prairie
Land

: Add .

, : Add , , or .

Hobs bury their kin far from home. They believe the dry, open ground keeps hags from stealing the bones and gwyllions from stealing the spirits.

Scattered Groves
Land — Forest Plains

(: Add or .)

This land enters tapped.

Cycling (, Discard this card: Draw a card.)

Scavenger Grounds
Land — Desert

: Add .

, , Sacrifice a Desert: Exile all graveyards.

When the last scrap of flesh is scoured away, the Curse of Wandering ends. Then the dead may sleep.

Shadowblood Ridge
Land

, : Add .

Gnolls make offerings to sinister forces in the shadow-drenched chasms.

Shefet Dunes
Land — Desert

: Add .

, Pay 1 life: Add .

, , Sacrifice a Desert: Creatures you control get +1/+1 until end of turn. Activate only as a sorcery.

Sheltered Thicket
Land — Mountain Forest

(: Add or .)

This land enters tapped.

Cycling (, Discard this card: Draw a card.)

Shivan Reef
Land

: Add .

: Add or . This land deals 1 damage to you.

The boiling seas around Shiv provided a welcome layer of protection for the reclaimed Mana Rig.

Smoldering Marsh
Land — Swamp Mountain

(: Add or .)

This land enters tapped unless you control two or more basic lands.

The continent of Guul Draz is a geothermal swampland reeking of heat and decay.

Sulfur Falls
Land

This land enters tapped unless you control an Island or a Mountain.

: Add or .

"We have inherited the mysteries of the Thran, but few of the answers."

—Jhoira

Sulfurous Springs
Land

: Add .

: Add or . This land deals 1 damage to you.

Everything is flammable in the Burning Isles, even the mana itself.

Sunhome, Fortress of the Legion
Land

: Add .

, : Target creature gains double strike until end of turn.

Sunhome—the stalwart shield, the towering sentinel, the seat of justice.

Sunken Hollow
Land — Island Swamp

(: Add or .)

This land enters tapped unless you control two or more basic lands.

On the continent of Tazeem, rushing waters plunge through narrow canyons into mist-cloaked lakes.

Sunscorched Divide
Land

, : Add .

Majesty rising above the arid sweep of land, a bulwark horizon against the mundane, a divide cleaving inspiration from stagnation.

Tainted Peak
Land

: Add .

: Add or . Activate only if you control a Swamp.

Temple of Deceit
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

: Add or .

Temple of Epiphany
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

: Add or .

Temple of Malady
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

: Add or .

Temple of Malice
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

: Add or .

Temple of Mystery
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

: Add or .

Temple of Silence
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

: Add or .

Temple of the False God
Land

: Add . Activate only if you control five or more lands.

"When gods become apathetic, the people will worship anyone who answers their pleas."

—Kiora

Temple of Triumph
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

: Add or .

Terramorphic Expanse
Land

, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Take two steps north into the unsettled future, south into the unquiet past, east into the present day, or west into the great unknown.

Twilight Mire
Land

: Add .

, : Add , , or .

As their roots soaked in a weak tea of bogwater and decay, the trees absorbed the essence of death into their living tissue.

Underground River
Land

: Add .

: Add or . This land deals 1 damage to you.

"The war polluted the land, turning what had once been fruitful fields into fetid morasses of mud and rusted corpses."

The Antiquities War

Vault of the Archangel
Land

: Add .

, : Creatures you control gain deathtouch and lifelink until end of turn.

"For centuries my creation kept this world in balance. Now only her shadow remains."

—Sorin Markov

Viridescent Bog
Land

, : Add .

Life and death mixing together, both ends of the same cycle giving rise to something else.

Woodland Cemetery
Land

This land enters tapped unless you control a Swamp or a Forest.

: Add or .

Farmers cut the trees and buried their dead. The dead rose up and killed the farmers. The trees grew back and strangled the dead.

Yavimaya Coast
Land

: Add .

: Add or . This land deals 1 damage to you.

As magnigoth trees expanded across the sea into Almaaz and New Argive, it became clear Yavimaya's borders were never confined by its coastline.