Outlaws of Thunder Junction Commander

OTC · 342 cards · Released

Triton Shorestalker
Creature — Merfolk Rogue

This creature can't be blocked.

"Who will miss you, drywalker? A wife? A child? Perhaps they will blame the sea for your fate, and teach future generations to stay far away from it."

1/1
Whirler Rogue
Creature — Human Rogue Artificer

When this creature enters, create two 1/1 colorless Thopter artifact creature tokens with flying.

Tap two untapped artifacts you control: Target creature can't be blocked this turn.

2/2
Windfall
Sorcery

Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

"Rich" is a relative term.

Winged Boots
Artifact — Equipment

Equipped creature has flying and ward . (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

Equip

Get carried away.

Aetherborn Marauder
Creature — Aetherborn Rogue

Flying, lifelink

When this creature enters, move any number of +1/+1 counters from other permanents you control onto this creature.

"I don't know what that is or who it belongs to, but it's shiny and I want it."

2/2
Baleful Mastery
Instant

You may pay rather than pay this spell's mana cost.

If the cost was paid, an opponent draws a card.

Exile target creature or planeswalker.

Brainstealer Dragon
Creature — Dragon Horror

Flying

At the beginning of your end step, exile the top card of each opponent's library. You may play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.

Whenever a nonland permanent an opponent owns enters the battlefield under your control, they lose life equal to its mana value.

6/6
Changeling Outcast
Creature — Shapeshifter

Changeling (This card is every creature type.)

This creature can't block and can't be blocked.

A mercurial face sows distrust. Distrust reaps a lonely life.

1/1
Cunning Rhetoric
Enchantment

Whenever an opponent attacks you and/or one or more planeswalkers you control, exile the top card of that player's library. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast it.

Curtains' Call
Instant

Undaunted (This spell costs less to cast for each opponent.)

Destroy two target creatures.

"We give the audience what they want."

—Juri, proprietor of the Juri Revue

Deadly Dispute
Instant

As an additional cost to cast this spell, sacrifice an artifact or creature.

Draw two cards and create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

"That's a pretty ring! Trade you my knife for it."

Dire Fleet Ravager
Creature — Orc Pirate Wizard

Menace, deathtouch

When this creature enters, each player loses a third of their life, rounded up.

His fists fume with the decay of death, each strike a plague on the hearts of his enemies.

4/4
Fain, the Broker
Legendary Creature — Human Warlock

, Sacrifice a creature: Put two +1/+1 counters on target creature.

, Remove a counter from a creature you control: Create a Treasure token.

, Sacrifice an artifact: Create a 2/1 white and black Inkling creature token with flying.

: Untap Fain.

3/3
Feed the Swarm
Sorcery

Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.

"On vile wings and bloody wind, the swarm will rise."

—Skyclave inscription

Gonti, Lord of Luxury
Legendary Creature — Aetherborn Rogue

Deathtouch

When Gonti enters, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.

2/3
Hex
Sorcery

Destroy six target creatures.

When killing five just isn't enough.

Kamber, the Plunderer
Legendary Creature — Vampire Rogue

Partner with Laurine, the Diversion (When this creature enters, target player may put Laurine into their hand from their library, then shuffle.)

Lifelink

Whenever a creature an opponent controls dies, you gain 1 life and create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")

3/4
Mari, the Killing Quill
Legendary Creature — Vampire Assassin

Whenever a creature an opponent controls dies, exile it with a hit counter on it.

Assassins, Mercenaries, and Rogues you control have deathtouch and "Whenever this creature deals combat damage to a player, you may remove a hit counter from a card that player owns in exile. If you do, draw a card and create two Treasure tokens."

3/2
Marshland Bloodcaster
Creature — Vampire Warlock

Flying

, : Rather than pay the mana cost of the next spell you cast this turn, you may pay life equal to that spell's mana value.

Blood magic is more artery than science.

3/5
Massacre Girl
Legendary Creature — Human Assassin

Menace

When Massacre Girl enters, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.

4/4
Misfortune Teller
Creature — Human Warlock

Deathtouch

Whenever this creature enters or deals combat damage to a player, exile target card from a graveyard. If it was a creature card, create a 2/2 black Rogue creature token. If it was a land card, create a Treasure token. Otherwise, you gain 3 life.

3/1
Morbid Opportunist
Creature — Human Rogue

Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.

On Innistrad, one person's windfall usually starts with another person lying face down in the mud.

1/3
Nashi, Moon Sage's Scion
Legendary Creature — Rat Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Nashi deals combat damage to a player, exile the top card of each player's library. Until end of turn, you may play one of those cards. If you cast a spell this way, pay life equal to its mana value rather than paying its mana cost.

3/2
Nighthawk Scavenger
Creature — Vampire Rogue

Flying, deathtouch, lifelink

Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards.

Under Drana's leadership, vampires are finding new strength in unity.

1+*/3
Ogre Slumlord
Creature — Ogre Rogue

Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token.

Rats you control have deathtouch.

"His tenement is filled with the most vile, disgusting vermin. It's infested with rats, too."

—Branko One-Ear

3/3
Painful Truths
Sorcery

Converge — You draw X cards and lose X life, where X is the number of colors of mana spent to cast this spell.

As the Eldrazi spread, no secret that could give Zendikar's defenders an advantage was considered too dangerous to seek.

Predators' Hour
Sorcery

Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, exile the top card of that player's library face down. You may look at and play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell."

Rankle, Master of Pranks
Legendary Creature — Faerie Rogue

Flying, haste

Whenever Rankle deals combat damage to a player, choose any number —

• Each player discards a card.

• Each player loses 1 life and draws a card.

• Each player sacrifices a creature of their choice.

3/3
Tenured Inkcaster
Creature — Vampire Warlock

When this creature enters, put a +1/+1 counter on target creature.

Whenever a creature you control with a +1/+1 counter on it attacks, each opponent loses 1 life and you gain 1 life.

"Ah, another future archmage for my collection."

2/2
Thieving Amalgam
Creature — Ape Snake

At the beginning of each opponent's upkeep, you manifest the top card of that player's library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Whenever a creature you control but don't own dies, its owner loses 2 life and you gain 2 life.

6/7
Veinwitch Coven
Creature — Vampire Warlock

Menace

Whenever you gain life, you may pay . If you do, return target creature card from your graveyard to your hand.

Some Strixhaven study groups are more welcoming than others.

3/3
Witch of the Moors
Creature — Human Warlock

Deathtouch

At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature of their choice and you return up to one target creature card from your graveyard to your hand.

Many hands for many evils.

4/4
Angrath's Marauders
Creature — Human Pirate

If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

Captain Angrath cares less about treasure than mayhem. If he can't leave Ixalan, he'll burn the plane down.

4/4
Arcane Bombardment
Enchantment

Whenever you cast your first instant or sorcery spell each turn, exile an instant or sorcery card at random from your graveyard. Then copy each card exiled with this enchantment. You may cast any number of the copies without paying their mana costs.

Big Score
Instant

As an additional cost to cast this spell, discard a card.

Draw two cards and create two Treasure tokens. (They're artifacts with ", Sacrifice this token: Add one mana of any color.")

"Unimaginable riches? I assure you, I have a vivid imagination."

Bitter Reunion
Enchantment

When this enchantment enters, you may discard a card. If you do, draw two cards.

, Sacrifice this enchantment: Creatures you control gain haste until end of turn.

The peace summit proved the grudge between Urza and Mishra could end only in blood.

Bloodthirsty Adversary
Creature — Vampire

Haste

When this creature enters, you may pay any number of times. When you pay this cost one or more times, put that many +1/+1 counters on this creature, then exile up to that many target instant and/or sorcery cards with mana value 3 or less from your graveyard and copy them. You may cast any number of the copies without paying their mana costs.

2/2
Captain Lannery Storm
Legendary Creature — Human Pirate

Haste

Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.

2/2
Captivating Crew
Creature — Human Pirate

: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.

"We sail. We plunder. Then we dance."

4/3
Chaos Warp
Instant

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

Cursed Mirror
Artifact

: Add .

As this artifact enters, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste.

Dire Fleet Daredevil
Creature — Human Pirate

First strike

When this creature enters, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead.

2/1
Electric Revelation
Instant

As an additional cost to cast this spell, discard a card.

Draw two cards.

Flashback (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)

Electrostatic Field
Creature — Wall

Defender

Whenever you cast an instant or sorcery spell, this creature deals 1 damage to each opponent.

"It's both an ingress-denial mechanism and an attractive hallway light!"

—Daxiver, Izzet electromancer

0/4
Faithless Looting
Sorcery

Draw two cards, then discard two cards.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Finale of Promise
Sorcery

You may cast up to one target instant card and/or up to one target sorcery card from your graveyard each with mana value X or less without paying their mana costs. If a spell cast this way would be put into your graveyard, exile it instead. If X is 10 or more, copy each of those spells twice. You may choose new targets for the copies.

Glittering Stockpile
Artifact — Treasure

: Add . Put a stash counter on this artifact.

, Sacrifice this artifact: Add X mana of any one color, where X is the number of stash counters on this artifact.

The only thing Ziatora desires is "more."

Grenzo, Havoc Raiser
Legendary Creature — Goblin Rogue

Whenever a creature you control deals combat damage to a player, choose one —

• Goad target creature that player controls.

• Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.

"You burn. I'll pillage."

2/2
Guttersnipe
Creature — Goblin Shaman

Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent.

"Fire! Fire! Fire! What joy! What fire! Burn it all!"

2/2
Humble Defector
Creature — Human Rogue

: Draw two cards. Target opponent gains control of this creature. Activate only during your turn.

"You were once Mardu, so your body and will are strong. Now we must train your mind."

—Houn, Jeskai elder

2/1
Impulsive Pilferer
Creature — Goblin Pirate

When this creature dies, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

1/1
Laurine, the Diversion
Legendary Creature — Human Rogue

Partner with Kamber, the Plunderer (When this creature enters, target player may put Kamber into their hand from their library, then shuffle.)

First strike

, Sacrifice an artifact or creature: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

3/3
Magmatic Insight
Sorcery

As an additional cost to cast this spell, discard a land card.

Draw two cards.

Chief among the tenets of Purphoros is that one must destroy in order to create.

Mass Mutiny
Sorcery

For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.

"What say you, my most trusted advisors? . . . Advisors?"

—Edra, merfolk sovereign

Mizzix's Mastery
Sorcery

Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery.

Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Nesting Dragon
Creature — Dragon

Flying

Landfall — Whenever a land you control enters, create a 0/2 red Dragon Egg creature token with defender and "When this token dies, create a 2/2 red Dragon creature token with flying and ': This token gets +1/+0 until end of turn.'"

5/4
Rain of Riches
Enchantment

When this enchantment enters, create two Treasure tokens.

The first spell you cast each turn that mana from a Treasure was spent to cast has cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Rousing Refrain
Sorcery

Add for each card in target opponent's hand. Until end of turn, you don't lose this mana as steps and phases end. Exile Rousing Refrain with three time counters on it.

Suspend 3 (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Seize the Spotlight
Sorcery

Each opponent chooses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player who chose fortune, you draw a card and create a Treasure token.

Shiny Impetus
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)

Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")