Portal Second Age

P02 · 165 cards · Released

Abyssal Nightstalker
Creature — Nightstalker

Whenever this creature attacks and isn't blocked, defending player discards a card.

2/2
Ancient Craving
Sorcery

You draw three cards and you lose 3 life.

"Knowledge demands sacrifice."

—Tojira, swamp queen

Bloodcurdling Scream
Sorcery

Target creature gets +X/+0 until end of turn.

"I have all the weapons my enemies have—and far deeper rage."

—Tojira, swamp queen

Brutal Nightstalker
Creature — Nightstalker

When this creature enters, you may have target opponent discard a card.

3/2
Chorus of Woe
Sorcery

Creatures you control get +1/+0 until end of turn.

When nightstalkers sing, nothing in creation sleeps.

Coercion
Sorcery

Target opponent reveals their hand. You choose a card from it. That player discards that card.

"Human tenderness is simply weakness in a pretty package."

—Tojira, swamp queen

Cruel Edict
Sorcery

Target opponent sacrifices a creature of their choice.

"Such a fragile organ, the brain."

—Tojira, swamp queen

Dakmor Bat
Creature — Bat

Flying

The bat thrives on what underestimates it.

1/1
Dakmor Plague
Sorcery

Dakmor Plague deals 3 damage to each creature and each player.

The tiniest cough can be deadlier than the fiercest dragon.

Dakmor Scorpion
Creature — Scorpion

A scorpion this big you won't find curled up in your boot. Maybe around your boot, but not *in* it.

2/1
Dakmor Sorceress
Creature — Human Wizard Sorcerer

Dakmor Sorceress's power is equal to the number of Swamps you control.

*/4
Dark Offering
Sorcery

Destroy target nonblack creature. You gain 3 life.

"Our greatest hope has become our enemy's greatest triumph."

—Restela, Alaborn marshal

Foul Spirit
Creature — Spirit

Flying

When this creature enters, sacrifice a land.

3/2
Hand of Death
Sorcery

Destroy target nonblack creature.

The touch of death is never gentle.

Hidden Horror
Creature — Horror

When this creature enters, sacrifice it unless you discard a creature card.

4/4
Kiss of Death
Sorcery

Kiss of Death deals 4 damage to target opponent or planeswalker. You gain 4 life.

"I'd sooner lock lips with a viper. At least I might walk away from that."

—Elvish scout

Lurking Nightstalker
Creature — Nightstalker

Whenever this creature attacks, it gets +2/+0 until end of turn.

The shadows know.

1/1
Mind Rot
Sorcery

Target player discards two cards.

Moaning Spirit
Creature — Spirit

Flying

The dead sing their own lullabies.

2/1
Muck Rats
Creature — Rat

"Just as some fool said it couldn't get worse, the rats began to show up."

—Alaborn soldier

1/1
Nightstalker Engine
Creature — Nightstalker

Nightstalker Engine's power is equal to the number of creature cards in your graveyard.

Part metal, part bone, and all death.

*/3
Predatory Nightstalker
Creature — Nightstalker

When this creature enters, you may have target opponent sacrifice a creature of their choice.

3/2
Prowling Nightstalker
Creature — Nightstalker

This creature can't be blocked except by black creatures.

Silent as a serpent, twisted as a lone bog tree, evil as Tojira's heart.

2/2
Raiding Nightstalker
Creature — Nightstalker

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

"Our steeds need food, water, stabling. Theirs just need prey."

—Restela, Alaborn marshal

2/2
Rain of Daggers
Sorcery

Destroy all creatures target opponent controls. You lose 2 life for each creature destroyed this way.

Knives in the sky, cries in the air, and blood on the ground.

Raise Dead
Sorcery

Return target creature card from your graveyard to your hand.

"Life from death is part of the natural cycle. This is merely a shortcut."

—Tojira, swamp queen

Ravenous Rats
Creature — Rat

When this creature enters, target opponent discards a card.

1/1
Return of the Nightstalkers
Sorcery

Return all Nightstalker permanent cards from your graveyard to the battlefield. Then destroy all Swamps you control.

Swarm of Rats
Creature — Rat

Swarm of Rats's power is equal to the number of Rats you control.

*/1
Vampiric Spirit
Creature — Spirit

Flying

When this creature enters, you lose 4 life.

4/3
Blaze
Sorcery

Blaze deals X damage to any target.

"This isn't what I meant by 'facing the heat of battle!'"

—Jefan, Talas ship captain

Brimstone Dragon
Creature — Dragon

Flying, haste

6/6
Cunning Giant
Creature — Giant

If this creature is unblocked, you may have it assign its combat damage to a creature defending player controls.

4/4
Earthquake
Sorcery

Earthquake deals X damage to each creature without flying and each player.

Goblin Cavaliers
Creature — Goblin

They get along so well with their goats because they're practically goats themselves.

3/2
Goblin Firestarter
Creature — Goblin

Sacrifice this creature: It deals 1 damage to any target. Activate only during your turn, before attackers are declared.

1/1
Goblin General
Creature — Goblin Warrior

Whenever this creature attacks, Goblin creatures you control get +1/+1 until end of turn.

Lead, follow, or run around like crazy.

1/1
Goblin Glider
Creature — Goblin

Flying

This creature can't block.

The goblins call the gliders "death from above." Everyone else calls them "clods in the clouds."

1/1
Goblin Lore
Sorcery

Draw four cards, then discard three cards at random.

"I done forgot more than you'll ever know, pipsqueak."

"Yeah—that's your problem."

Goblin Matron
Creature — Goblin

When this creature enters, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.

1/1
Goblin Mountaineer
Creature — Goblin Scout

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

Goblin mountaineer, barely keeps his family fed.

1/1
Goblin Piker
Creature — Goblin Warrior

Once he'd worked out which end of the thing was sharp, he was promoted to guard duty.

2/1
Goblin Raider
Creature — Goblin Warrior

This creature can't block.

"I seen lots o' fights. To win ya gotta bash hard and not get bashed back."

—Goblin grunt

2/2
Goblin War Cry
Sorcery

Target opponent chooses a creature they control. Other creatures they control can't block this turn.

"Goblins cry, soldiers fly.

Stones fly, soldiers die!"

Goblin War Strike
Sorcery

Goblin War Strike deals damage to target player or planeswalker equal to the number of Goblins you control.

Jagged Lightning
Sorcery

Jagged Lightning deals 3 damage to each of two target creatures.

Lava Axe
Sorcery

Lava Axe deals 5 damage to target player or planeswalker.

Meant to cut through the body and burn straight to the soul.

Magma Giant
Creature — Giant

When this creature enters, it deals 2 damage to each creature and each player.

5/5
Obsidian Giant
Creature — Giant

After a while, ships stopped sailing within his reach.

4/4
Ogre Arsonist
Creature — Ogre

When this creature enters, destroy target land.

3/3
Ogre Berserker
Creature — Ogre Berserker

Haste

The machine does the growling, so the ogre's free to smile.

4/2
Ogre Taskmaster
Creature — Ogre

This creature can't block.

Three little goblins, enjoying their brew. One bumped an ogre, and then there were two.

4/3
Ogre Warrior
Creature — Ogre Warrior

Assault and battery included.

3/3
Raging Goblin
Creature — Goblin Berserker

Haste (This creature can attack and as soon as it comes under your control.)

He raged at the world, at his family, at his life. But mostly he just raged.

1/1
Relentless Assault
Sorcery

Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

Spitting Earth
Sorcery

Spitting Earth deals damage to target creature equal to the number of Mountains you control.

Stone Rain
Sorcery

Destroy target land.

There goes the neighborhood!

Tremor
Sorcery

Tremor deals 1 damage to each creature without flying.

One little goblin shook up the ground. When the dust cleared, no one was found.

Volcanic Hammer
Sorcery

Volcanic Hammer deals 3 damage to any target.

Fire finds its form in the heat of the forge.

Wildfire
Sorcery

Each player sacrifices four lands of their choice. Wildfire deals 4 damage to each creature.