Whenever this creature attacks and isn't blocked, defending player discards a card.
You draw three cards and you lose 3 life.
"Knowledge demands sacrifice."
—Tojira, swamp queen
Target creature gets +X/+0 until end of turn.
"I have all the weapons my enemies have—and far deeper rage."
—Tojira, swamp queen
When this creature enters, you may have target opponent discard a card.
Creatures you control get +1/+0 until end of turn.
When nightstalkers sing, nothing in creation sleeps.
Target opponent reveals their hand. You choose a card from it. That player discards that card.
"Human tenderness is simply weakness in a pretty package."
—Tojira, swamp queen
Target opponent sacrifices a creature of their choice.
"Such a fragile organ, the brain."
—Tojira, swamp queen
Flying
The bat thrives on what underestimates it.
Dakmor Plague deals 3 damage to each creature and each player.
The tiniest cough can be deadlier than the fiercest dragon.
A scorpion this big you won't find curled up in your boot. Maybe around your boot, but not *in* it.
Dakmor Sorceress's power is equal to the number of Swamps you control.
Destroy target nonblack creature. You gain 3 life.
"Our greatest hope has become our enemy's greatest triumph."
—Restela, Alaborn marshal
Flying
When this creature enters, sacrifice a land.
Destroy target nonblack creature.
The touch of death is never gentle.
When this creature enters, sacrifice it unless you discard a creature card.
Kiss of Death deals 4 damage to target opponent or planeswalker. You gain 4 life.
"I'd sooner lock lips with a viper. At least I might walk away from that."
—Elvish scout
Whenever this creature attacks, it gets +2/+0 until end of turn.
The shadows know.
Target player discards two cards.
Flying
The dead sing their own lullabies.
"Just as some fool said it couldn't get worse, the rats began to show up."
—Alaborn soldier
Nightstalker Engine's power is equal to the number of creature cards in your graveyard.
Part metal, part bone, and all death.
When this creature enters, you may have target opponent sacrifice a creature of their choice.
This creature can't be blocked except by black creatures.
Silent as a serpent, twisted as a lone bog tree, evil as Tojira's heart.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
"Our steeds need food, water, stabling. Theirs just need prey."
—Restela, Alaborn marshal
Destroy all creatures target opponent controls. You lose 2 life for each creature destroyed this way.
Knives in the sky, cries in the air, and blood on the ground.
Return target creature card from your graveyard to your hand.
"Life from death is part of the natural cycle. This is merely a shortcut."
—Tojira, swamp queen
When this creature enters, target opponent discards a card.
Return all Nightstalker permanent cards from your graveyard to the battlefield. Then destroy all Swamps you control.
Swarm of Rats's power is equal to the number of Rats you control.
Flying
When this creature enters, you lose 4 life.
Blaze deals X damage to any target.
"This isn't what I meant by 'facing the heat of battle!'"
—Jefan, Talas ship captain
Flying, haste
If this creature is unblocked, you may have it assign its combat damage to a creature defending player controls.
Earthquake deals X damage to each creature without flying and each player.
They get along so well with their goats because they're practically goats themselves.
Sacrifice this creature: It deals 1 damage to any target. Activate only during your turn, before attackers are declared.
Whenever this creature attacks, Goblin creatures you control get +1/+1 until end of turn.
Lead, follow, or run around like crazy.
Flying
This creature can't block.
The goblins call the gliders "death from above." Everyone else calls them "clods in the clouds."
Draw four cards, then discard three cards at random.
"I done forgot more than you'll ever know, pipsqueak."
"Yeah—that's your problem."
When this creature enters, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
Goblin mountaineer, barely keeps his family fed.
Once he'd worked out which end of the thing was sharp, he was promoted to guard duty.
This creature can't block.
"I seen lots o' fights. To win ya gotta bash hard and not get bashed back."
—Goblin grunt
Target opponent chooses a creature they control. Other creatures they control can't block this turn.
"Goblins cry, soldiers fly.
Stones fly, soldiers die!"
Goblin War Strike deals damage to target player or planeswalker equal to the number of Goblins you control.
Jagged Lightning deals 3 damage to each of two target creatures.
Lava Axe deals 5 damage to target player or planeswalker.
Meant to cut through the body and burn straight to the soul.
When this creature enters, it deals 2 damage to each creature and each player.
After a while, ships stopped sailing within his reach.
When this creature enters, destroy target land.
Haste
The machine does the growling, so the ogre's free to smile.
This creature can't block.
Three little goblins, enjoying their brew. One bumped an ogre, and then there were two.
Assault and battery included.
Haste (This creature can attack and as soon as it comes under your control.)
He raged at the world, at his family, at his life. But mostly he just raged.
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Spitting Earth deals damage to target creature equal to the number of Mountains you control.
Destroy target land.
There goes the neighborhood!
Tremor deals 1 damage to each creature without flying.
One little goblin shook up the ground. When the dust cleared, no one was found.
Volcanic Hammer deals 3 damage to any target.
Fire finds its form in the heat of the forge.
Each player sacrifices four lands of their choice. Wildfire deals 4 damage to each creature.