All creatures able to block target creature this turn do so.
No earthly armor is protection against this sweetness.
In its lair lies a carpet of bones.
Every little cub has its mother's teeth to guard it.
—Elvish saying
Bee Sting deals 2 damage to any target.
Busy as a bumblebee, blistered as a goblin.
—Alaborn saying
You may have this creature assign its combat damage as though it weren't blocked.
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Prevent all damage that would be dealt to you this turn by attacking creatures.
The elvish scout was scrupulous about the truth. She told the traders that gold lay nearby.
Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.
Hurricane deals X damage to each creature with flying and each player.
This creature can't be blocked by more than one creature.
The good news is it's vegetarian. The bad news is it just doesn't like you.
You may have this creature assign its combat damage as though it weren't blocked.
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Rarely seen, hardly heard, never caught.
Target creature gets +4/+4 until end of turn.
The nightstalkers' little game of tease-the-squirrel suddenly took an unexpected turn.
Target player gains 8 life.
The dying ask for water because they know it contains life.
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
"Every seed planted is another lesson the forest can teach us."
—Arathel, elvish queen
Reach (This creature can block creatures with flying.)
"'Air superiority?' Not while our archers scan the skies."
—Elvish scout
: You may put a green creature card from your hand onto the battlefield. Activate only during your turn, before attackers are declared.
Some trees bear deadly fruit.
This creature can't be blocked by more than one creature.
"Trade my moose? Sure—when I find a horse that can spear ten goblins at a time!"
Whenever this creature becomes blocked, it gets +1/+1 until end of turn.
"The woods hold peace for those who desire it, but those who seek battle will find me."
"I'd hate to see the bird that could get this wurm!"
—Alaborn soldier
Whenever this creature becomes blocked, it gets +2/+2 until end of turn.
One razorclaw is three bears too many.
—Elvish saying
Shuffle any number of target creature cards from your graveyard into your library.
Death just encourages life the more.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
The bears had been isolated on an island for hundreds of years, until the island sank and the bears didn't.
Put target card from your graveyard on top of your library.
"What was taken shall be restored."
—Arathel, elvish queen
Whenever this creature becomes blocked by a creature, destroy that creature.
Sylvan Yeti's power is equal to the number of cards in your hand.
The deeper the wood, the greater its strength.
Reach (This creature can block creatures with flying.)
"They serve the world best on a platter with shallots and onions."
—Talas sailor
Search your library for a basic land card, put that card onto the battlefield, then shuffle.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
It has the run of the swamps, and it knows it.
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