Portal Second Age

P02 · 165 cards · Released

Alluring Scent
Sorcery

All creatures able to block target creature this turn do so.

No earthly armor is protection against this sweetness.

Barbtooth Wurm
Creature — Wurm

In its lair lies a carpet of bones.

6/4
Bear Cub
Creature — Bear

Every little cub has its mother's teeth to guard it.

—Elvish saying

2/2
Bee Sting
Sorcery

Bee Sting deals 2 damage to any target.

Busy as a bumblebee, blistered as a goblin.

—Alaborn saying

Deathcoil Wurm
Creature — Wurm

You may have this creature assign its combat damage as though it weren't blocked.

7/6
Deep Wood
Instant

Cast this spell only during the declare attackers step and only if you've been attacked this step.

Prevent all damage that would be dealt to you this turn by attacking creatures.

Golden Bear
Creature — Bear

The elvish scout was scrupulous about the truth. She told the traders that gold lay nearby.

4/3
Harmony of Nature
Sorcery

Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.

Hurricane
Sorcery

Hurricane deals X damage to each creature with flying and each player.

Ironhoof Ox
Creature — Ox

This creature can't be blocked by more than one creature.

The good news is it's vegetarian. The bad news is it just doesn't like you.

4/4
Lone Wolf
Creature — Wolf

You may have this creature assign its combat damage as though it weren't blocked.

2/2
Lynx
Creature — Cat

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Rarely seen, hardly heard, never caught.

2/1
Monstrous Growth
Sorcery

Target creature gets +4/+4 until end of turn.

The nightstalkers' little game of tease-the-squirrel suddenly took an unexpected turn.

Natural Spring
Sorcery

Target player gains 8 life.

The dying ask for water because they know it contains life.

Nature's Lore
Sorcery

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

"Every seed planted is another lesson the forest can teach us."

—Arathel, elvish queen

Norwood Archers
Creature — Elf Archer

Reach (This creature can block creatures with flying.)

"'Air superiority?' Not while our archers scan the skies."

—Elvish scout

3/3
Norwood Priestess
Creature — Elf Druid

: You may put a green creature card from your hand onto the battlefield. Activate only during your turn, before attackers are declared.

1/1
Norwood Ranger
Creature — Elf Scout Ranger

Some trees bear deadly fruit.

1/2
Norwood Riders
Creature — Elf

This creature can't be blocked by more than one creature.

"Trade my moose? Sure—when I find a horse that can spear ten goblins at a time!"

3/3
Norwood Warrior
Creature — Elf Warrior

Whenever this creature becomes blocked, it gets +1/+1 until end of turn.

"The woods hold peace for those who desire it, but those who seek battle will find me."

2/2
Plated Wurm
Creature — Wurm

"I'd hate to see the bird that could get this wurm!"

—Alaborn soldier

4/5
Razorclaw Bear
Creature — Bear

Whenever this creature becomes blocked, it gets +2/+2 until end of turn.

One razorclaw is three bears too many.

—Elvish saying

3/3
Renewing Touch
Sorcery

Shuffle any number of target creature cards from your graveyard into your library.

Death just encourages life the more.

River Bear
Creature — Bear

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

The bears had been isolated on an island for hundreds of years, until the island sank and the bears didn't.

3/3
Salvage
Sorcery

Put target card from your graveyard on top of your library.

"What was taken shall be restored."

—Arathel, elvish queen

Sylvan Basilisk
Creature — Basilisk

Whenever this creature becomes blocked by a creature, destroy that creature.

2/4
Sylvan Yeti
Creature — Yeti

Sylvan Yeti's power is equal to the number of cards in your hand.

The deeper the wood, the greater its strength.

*/4
Tree Monkey
Creature — Monkey

Reach (This creature can block creatures with flying.)

"They serve the world best on a platter with shallots and onions."

—Talas sailor

1/1
Untamed Wilds
Sorcery

Search your library for a basic land card, put that card onto the battlefield, then shuffle.

Wild Ox
Creature — Ox

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

It has the run of the swamps, and it knows it.

3/3
Plains
Basic Land — Plains

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Plains
Basic Land — Plains

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Plains
Basic Land — Plains

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Island
Basic Land — Island

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Island
Basic Land — Island

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Island
Basic Land — Island

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Swamp
Basic Land — Swamp

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Swamp
Basic Land — Swamp

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Swamp
Basic Land — Swamp

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Mountain
Basic Land — Mountain

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Mountain
Basic Land — Mountain

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Mountain
Basic Land — Mountain

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Forest
Basic Land — Forest

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Forest
Basic Land — Forest

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Forest
Basic Land — Forest

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