Whenever this creature attacks, you may tap target creature.
"Course he ran! I wouldn't want to stare down that barrel, either!"
—Alaborn soldier
Vigilance
"Ever proud, ever vigilant."
—Grenadier motto
Reach (This creature can block creatures with flying.)
Muskets gave the Alaborn army an advantage it had long lacked—air defense.
"I dedicate my body to my country And my life to my King."
—Alaborn Soldier's Oath
: Target creature gets +2/+2 until end of turn. Activate only during your turn, before attackers are declared.
When this creature blocks a creature, destroy both creatures.
Flying
When this creature dies, you may shuffle it into its owner's library.
Flying
When this creature enters, you gain 3 life.
Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
The man who rose up to fight was not the same man knocked down.
Defender (This creature can't attack.)
Flying
Be at peace, and observe its beauty. Be at war, and feel its justice.
Flying, vigilance
Destroy all lands.
War destroys more than just the land. War destroys hope.
Flying, vigilance
Target opponent draws a card.
You gain 7 life.
Bargaining with a goblin is like trading with a child; both believe they already own everything.
Return target creature card from your graveyard to the battlefield.
You gain 2 life for each creature you control.
Everyone loves a good sale.
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Destroy target attacking creature.
Destroy target creature. Its owner gains 4 life.
"You could die famous or you could die old. I chose old."
—Former soldier
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Untap all creatures you control.
Creatures you control get +2/+2 until end of turn.
"Bravery shines brightest in a pure soul."
—Restela, Alaborn marshal
Destroy all tapped creatures. You gain 2 life for each creature destroyed this way.
: Destroy target tapped creature. Activate only during your turn, before attackers are declared.
"You idiots! Turn it around! Turn it around!"
When this creature enters, you gain 3 life.
Young, yes. Inexperienced, yes. Weak? Don't count on it.
: You gain 1 life. Activate only during your turn, before attackers are declared.
"Give us breath. Give us life. Prepare us for the day we make."
—The Alaborn "Rite of Battle"
Whenever this creature blocks, it gets +0/+2 until end of turn.
"So he gots a sword. Big deal."
"Yeah, it's a big deal—it's a big sword!"
—Two goblins outside the gates of Trokin
Battle tempers soldiers as fire tempers steel.
Destroy target tapped creature.
A bullet renders all sizes equal.
People fight hardest on their own soil.
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Creatures you control get +2/+2 until end of turn.
Flying
Two little goblins, out in the sun. Down came a griffin, and then there was one.
Flying
As insubstantial, and as powerful, as the wind that carries it.
: This creature deals 1 damage to any target. Activate only during your turn, before attackers are declared.
This creature can't attack unless defending player controls an Island.
"Information equals profits. Our merchants sell it, or our pirates use it."
—Jefan, Talas ship captain
: Return this creature and another target creature to their owners' hands. Activate only during your turn, before attackers are declared.
When this creature enters, return each other creature you control to its owner's hand.
Return target sorcery card from your graveyard to your hand.
History is the study of repetition.
Creatures and lands target opponent controls don't untap during their next untap step.
Counter target sorcery spell.
Look at the top card of target player's library. You may put that card into their graveyard.
Counter target creature spell.
Counter target creature or sorcery spell.
Until end of turn, you may tap lands you don't control for mana. Spend this mana only to cast spells.
The sea gives, and the sea takes. Some just help with the taking.
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Return target attacking creature to its owner's hand.
Flying
When this creature enters, draw a card, then discard a card.
Flying
When this creature enters, return two target lands you control to their owner's hand.
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
This creature can't attack unless defending player controls an Island.
"Is it merchants or is it pirates?"
"It's Talas—there's no difference."
Flying
"Their ships pollute our air as they themselves pollute our forest."
—Arathel, elvish queen
Flying
When this creature enters, look at target opponent's hand.
The trader let loose a laugh that made all around him check their purses.
: Draw a card. Activate only during your turn, before attackers are declared.
From time, knowledge.
From knowledge, power.
Flying
"Scouting a battle before you fight it is just good business."
—Jefan, Talas ship captain
This creature can't be blocked.
The sea is in their blood. Literally.
Take an extra turn after this one.
Doing something at the last minute isn't so bad when you can make that minute last.
Draw a card for each tapped creature target opponent controls.
"First they fight, then they sleep, then they dream. And finally I receive my reward."
Tap up to three target creatures without flying.
Four little goblins, trapped by the sea. One teased a serpent, and then there were three.
Put target creature on top of its owner's library.
"The ogre had come from out of the blue, so that's where I sent it back."
—Talas wizard
Draw two cards.
"I don't want what I don't have. I want more of what I do have."
Return two target creatures to their owners' hands.
One or two target creatures gain flying until end of turn.
It pays to be at home both on the sea and in the sky.