Portal Second Age

P02 · 165 cards · Released

Alaborn Cavalier
Creature — Human Knight

Whenever this creature attacks, you may tap target creature.

"Course he ran! I wouldn't want to stare down that barrel, either!"

—Alaborn soldier

2/2
Alaborn Grenadier
Creature — Human Soldier

Vigilance

"Ever proud, ever vigilant."

—Grenadier motto

2/2
Alaborn Musketeer
Creature — Human Soldier

Reach (This creature can block creatures with flying.)

Muskets gave the Alaborn army an advantage it had long lacked—air defense.

2/1
Alaborn Trooper
Creature — Human Soldier

"I dedicate my body to my country And my life to my King."

—Alaborn Soldier's Oath

2/3
Alaborn Veteran
Creature — Human Knight

: Target creature gets +2/+2 until end of turn. Activate only during your turn, before attackers are declared.

2/2
Alaborn Zealot
Creature — Human Soldier

When this creature blocks a creature, destroy both creatures.

1/1
Angel of Fury
Creature — Angel

Flying

When this creature dies, you may shuffle it into its owner's library.

3/5
Angel of Mercy
Creature — Angel

Flying

When this creature enters, you gain 3 life.

3/3
Angelic Blessing
Sorcery

Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)

The man who rose up to fight was not the same man knocked down.

Angelic Wall
Creature — Wall

Defender (This creature can't attack.)

Flying

Be at peace, and observe its beauty. Be at war, and feel its justice.

0/4
Archangel
Creature — Angel

Flying, vigilance

5/5
Armageddon
Sorcery

Destroy all lands.

War destroys more than just the land. War destroys hope.

Armored Griffin
Creature — Griffin

Flying, vigilance

2/3
Bargain
Sorcery

Target opponent draws a card.

You gain 7 life.

Bargaining with a goblin is like trading with a child; both believe they already own everything.

Breath of Life
Sorcery

Return target creature card from your graveyard to the battlefield.

Festival of Trokin
Sorcery

You gain 2 life for each creature you control.

Everyone loves a good sale.

Just Fate
Instant

Cast this spell only during the declare attackers step and only if you've been attacked this step.

Destroy target attacking creature.

Path of Peace
Sorcery

Destroy target creature. Its owner gains 4 life.

"You could die famous or you could die old. I chose old."

—Former soldier

Rally the Troops
Instant

Cast this spell only during the declare attackers step and only if you've been attacked this step.

Untap all creatures you control.

Righteous Charge
Sorcery

Creatures you control get +2/+2 until end of turn.

"Bravery shines brightest in a pure soul."

—Restela, Alaborn marshal

Righteous Fury
Sorcery

Destroy all tapped creatures. You gain 2 life for each creature destroyed this way.

Steam Catapult
Creature — Human Soldier

: Destroy target tapped creature. Activate only during your turn, before attackers are declared.

"You idiots! Turn it around! Turn it around!"

2/3
Temple Acolyte
Creature — Human Cleric

When this creature enters, you gain 3 life.

Young, yes. Inexperienced, yes. Weak? Don't count on it.

1/3
Temple Elder
Creature — Human Cleric

: You gain 1 life. Activate only during your turn, before attackers are declared.

"Give us breath. Give us life. Prepare us for the day we make."

—The Alaborn "Rite of Battle"

1/2
Town Sentry
Creature — Human Soldier

Whenever this creature blocks, it gets +0/+2 until end of turn.

"So he gots a sword. Big deal."

"Yeah, it's a big deal—it's a big sword!"

—Two goblins outside the gates of Trokin

2/2
Trokin High Guard
Creature — Human Knight

Battle tempers soldiers as fire tempers steel.

3/3
Vengeance
Sorcery

Destroy target tapped creature.

A bullet renders all sizes equal.

Volunteer Militia
Creature — Human Soldier

People fight hardest on their own soil.

1/2
Warrior's Stand
Instant

Cast this spell only during the declare attackers step and only if you've been attacked this step.

Creatures you control get +2/+2 until end of turn.

Wild Griffin
Creature — Griffin

Flying

Two little goblins, out in the sun. Down came a griffin, and then there was one.

2/2
Air Elemental
Creature — Elemental

Flying

As insubstantial, and as powerful, as the wind that carries it.

4/4
Apprentice Sorcerer
Creature — Human Wizard Sorcerer

: This creature deals 1 damage to any target. Activate only during your turn, before attackers are declared.

1/1
Armored Galleon
Creature — Human Pirate

This creature can't attack unless defending player controls an Island.

"Information equals profits. Our merchants sell it, or our pirates use it."

—Jefan, Talas ship captain

5/4
Coastal Wizard
Creature — Human Wizard

: Return this creature and another target creature to their owners' hands. Activate only during your turn, before attackers are declared.

1/1
Denizen of the Deep
Creature — Serpent

When this creature enters, return each other creature you control to its owner's hand.

11/11
Déjà Vu
Sorcery

Return target sorcery card from your graveyard to your hand.

History is the study of repetition.

Exhaustion
Sorcery

Creatures and lands target opponent controls don't untap during their next untap step.

Extinguish
Instant

Counter target sorcery spell.

Eye Spy
Sorcery

Look at the top card of target player's library. You may put that card into their graveyard.

False Summoning
Instant

Counter target creature spell.

Mystic Denial
Instant

Counter target creature or sorcery spell.

Piracy
Sorcery

Until end of turn, you may tap lands you don't control for mana. Spend this mana only to cast spells.

The sea gives, and the sea takes. Some just help with the taking.

Remove
Instant

Cast this spell only during the declare attackers step and only if you've been attacked this step.

Return target attacking creature to its owner's hand.

Screeching Drake
Creature — Drake

Flying

When this creature enters, draw a card, then discard a card.

2/2
Sea Drake
Creature — Drake

Flying

When this creature enters, return two target lands you control to their owner's hand.

4/3
Sleight of Hand
Sorcery

Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

Steam Frigate
Creature — Human Pirate

This creature can't attack unless defending player controls an Island.

"Is it merchants or is it pirates?"

"It's Talas—there's no difference."

3/3
Talas Air Ship
Creature — Human Pirate

Flying

"Their ships pollute our air as they themselves pollute our forest."

—Arathel, elvish queen

3/2
Talas Explorer
Creature — Human Pirate Scout

Flying

When this creature enters, look at target opponent's hand.

1/1
Talas Merchant
Creature — Human Pirate

The trader let loose a laugh that made all around him check their purses.

1/3
Talas Researcher
Creature — Human Pirate Wizard

: Draw a card. Activate only during your turn, before attackers are declared.

From time, knowledge.

From knowledge, power.

1/1
Talas Scout
Creature — Human Pirate Scout

Flying

"Scouting a battle before you fight it is just good business."

—Jefan, Talas ship captain

1/2
Talas Warrior
Creature — Human Pirate Warrior

This creature can't be blocked.

The sea is in their blood. Literally.

2/2
Temporal Manipulation
Sorcery

Take an extra turn after this one.

Doing something at the last minute isn't so bad when you can make that minute last.

Theft of Dreams
Sorcery

Draw a card for each tapped creature target opponent controls.

"First they fight, then they sleep, then they dream. And finally I receive my reward."

Tidal Surge
Sorcery

Tap up to three target creatures without flying.

Four little goblins, trapped by the sea. One teased a serpent, and then there were three.

Time Ebb
Sorcery

Put target creature on top of its owner's library.

"The ogre had come from out of the blue, so that's where I sent it back."

—Talas wizard

Touch of Brilliance
Sorcery

Draw two cards.

"I don't want what I don't have. I want more of what I do have."

Undo
Sorcery

Return two target creatures to their owners' hands.

Wind Sail
Sorcery

One or two target creatures gain flying until end of turn.

It pays to be at home both on the sea and in the sky.