The Brothers' War Promos

PBRO · 166 cards · Released

In the Trenches
Enchantment

Creatures you control get +1/+1.

: Exile target nonland permanent you don't control until this enchantment leaves the battlefield. Activate only as a sorcery and only once.

The battlefield became so pockmarked with craters and trenches that casualties were regularly attributed to "fell in a hole."

In the Trenches
Enchantment

Creatures you control get +1/+1.

: Exile target nonland permanent you don't control until this enchantment leaves the battlefield. Activate only as a sorcery and only once.

The battlefield became so pockmarked with craters and trenches that casualties were regularly attributed to "fell in a hole."

Kayla's Command
Sorcery

Choose two —

• Create a 2/2 colorless Construct artifact creature token.

• Put a +1/+1 counter on a creature you control. It gains double strike until end of turn.

• Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.

• You gain 2 life and scry 2.

Kayla's Command
Sorcery

Choose two —

• Create a 2/2 colorless Construct artifact creature token.

• Put a +1/+1 counter on a creature you control. It gains double strike until end of turn.

• Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.

• You gain 2 life and scry 2.

Kayla's Reconstruction
Sorcery

Look at the top seven cards of your library. Put up to X artifact and/or creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

Anyone can destroy a continent. Few have the vision to rebuild one.

Kayla's Reconstruction
Sorcery

Look at the top seven cards of your library. Put up to X artifact and/or creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

Anyone can destroy a continent. Few have the vision to rebuild one.

Loran of the Third Path
Legendary Creature — Human Artificer

Vigilance

When Loran enters, destroy up to one target artifact or enchantment.

: You and target opponent each draw a card.

As a scholar, she saw the sylex not as a weapon, but as a key to the past.

2/1
Loran of the Third Path
Legendary Creature — Human Artificer

Vigilance

When Loran enters, destroy up to one target artifact or enchantment.

: You and target opponent each draw a card.

As a scholar, she saw the sylex not as a weapon, but as a key to the past.

2/1
Myrel, Shield of Argive
Legendary Creature — Human Soldier

During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.

Whenever Myrel attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.

3/4
Myrel, Shield of Argive
Legendary Creature — Human Soldier

During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.

Whenever Myrel attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.

3/4
Siege Veteran
Creature — Human Soldier

At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.

Whenever another nontoken Soldier you control dies, create a 1/1 colorless Soldier artifact creature token.

"Steady, recruit. We fight in the light of justice. We cast no shadow."

2/2
Siege Veteran
Creature — Human Soldier

At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.

Whenever another nontoken Soldier you control dies, create a 1/1 colorless Soldier artifact creature token.

"Steady, recruit. We fight in the light of justice. We cast no shadow."

2/2
Soul Partition
Instant

Exile target nonland permanent. For as long as that card remains exiled, its owner may play it. A spell cast by an opponent this way costs more to cast.

Teferi's body couldn't travel through time far enough, but with Kaya's help, his spirit could.

Soul Partition
Instant

Exile target nonland permanent. For as long as that card remains exiled, its owner may play it. A spell cast by an opponent this way costs more to cast.

Teferi's body couldn't travel through time far enough, but with Kaya's help, his spirit could.

Tocasia's Welcome
Enchantment

Whenever one or more creatures you control with mana value 3 or less enter, draw a card. This ability triggers only once each turn.

"Your father was a dear friend to whom I owe much. He wanted me to look after you, to care for you should something happen to him."

Tocasia's Welcome
Enchantment

Whenever one or more creatures you control with mana value 3 or less enter, draw a card. This ability triggers only once each turn.

"Your father was a dear friend to whom I owe much. He wanted me to look after you, to care for you should something happen to him."

Autonomous Assembler
Artifact Creature — Assembly-Worker

Prototype — 2/2 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)

Vigilance

, : Put a +1/+1 counter on target Assembly-Worker you control.

4/5
Autonomous Assembler
Artifact Creature — Assembly-Worker

Prototype — 2/2 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)

Vigilance

, : Put a +1/+1 counter on target Assembly-Worker you control.

4/5
Platoon Dispenser
Artifact Creature — Construct

At the beginning of your end step, if you control two or more other creatures, draw a card.

: Create a 1/1 colorless Soldier artifact creature token.

Unearth

"Hear that thud-clank, thud-clank? We're saved."

—Ani, Urzan soldier

4/6
Platoon Dispenser
Artifact Creature — Construct

At the beginning of your end step, if you control two or more other creatures, draw a card.

: Create a 1/1 colorless Soldier artifact creature token.

Unearth

"Hear that thud-clank, thud-clank? We're saved."

—Ani, Urzan soldier

4/6
Steel Seraph
Artifact Creature — Angel

Prototype — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)

Flying

At the beginning of combat on your turn, target creature you control gains your choice of flying, vigilance, or lifelink until end of turn.

5/4
Steel Seraph
Artifact Creature — Angel

Prototype — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)

Flying

At the beginning of combat on your turn, target creature you control gains your choice of flying, vigilance, or lifelink until end of turn.

5/4
Urza's Sylex
Legendary Artifact

, , Exile Urza's Sylex: Each player chooses six lands they control. Destroy all other permanents. Activate only as a sorcery.

When Urza's Sylex is put into exile from the battlefield, you may pay . If you do, search your library for a planeswalker card, reveal it, put it into your hand, then shuffle.

Urza's Sylex
Legendary Artifact

, , Exile Urza's Sylex: Each player chooses six lands they control. Destroy all other permanents. Activate only as a sorcery.

When Urza's Sylex is put into exile from the battlefield, you may pay . If you do, search your library for a planeswalker card, reveal it, put it into your hand, then shuffle.

Drafna, Founder of Lat-Nam
Legendary Creature — Human Artificer Advisor

: Return target artifact you control to its owner's hand.

, : Copy target artifact spell you control. (The copy becomes a token.)

Alongside his wife, Hurkyl, Drafna built a legacy of scholarship that endured for millennia.

2/1
Drafna, Founder of Lat-Nam
Legendary Creature — Human Artificer Advisor

: Return target artifact you control to its owner's hand.

, : Copy target artifact spell you control. (The copy becomes a token.)

Alongside his wife, Hurkyl, Drafna built a legacy of scholarship that endured for millennia.

2/1
Hurkyl, Master Wizard
Legendary Creature — Human Wizard Advisor

At the beginning of your end step, if you've cast a noncreature spell this turn, reveal the top five cards of your library. For each card type among noncreature spells you've cast this turn, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order.

2/4
Hurkyl, Master Wizard
Legendary Creature — Human Wizard Advisor

At the beginning of your end step, if you've cast a noncreature spell this turn, reveal the top five cards of your library. For each card type among noncreature spells you've cast this turn, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order.

2/4
Hurkyl's Final Meditation
Instant

During turns other than yours, this spell costs more to cast.

Return all nonland permanents to their owners' hands. End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

Hurkyl's Final Meditation
Instant

During turns other than yours, this spell costs more to cast.

Return all nonland permanents to their owners' hands. End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

One with the Multiverse
Enchantment

You may look at the top card of your library any time.

You may play lands and cast spells from the top of your library.

Once during each of your turns, you may cast a spell from your hand or the top of your library without paying its mana cost.

One with the Multiverse
Enchantment

You may look at the top card of your library any time.

You may play lands and cast spells from the top of your library.

Once during each of your turns, you may cast a spell from your hand or the top of your library without paying its mana cost.

Skystrike Officer
Creature — Human Soldier

Flying

Whenever this creature attacks, create a 1/1 colorless Soldier artifact creature token.

Tap three untapped Soldiers you control: Draw a card.

"Landing zone is clear. Activate and deploy!"

2/3
Skystrike Officer
Creature — Human Soldier

Flying

Whenever this creature attacks, create a 1/1 colorless Soldier artifact creature token.

Tap three untapped Soldiers you control: Draw a card.

"Landing zone is clear. Activate and deploy!"

2/3
Teferi, Temporal Pilgrim
Legendary Planeswalker — Teferi

Whenever you draw a card, put a loyalty counter on Teferi.

[0]: Draw a card.

[−2]: Create a 2/2 blue Spirit creature token with vigilance and "Whenever you draw a card, put a +1/+1 counter on this token."

[−12]: Target opponent chooses a permanent they control and returns it to its owner's hand. Then they shuffle each nonland permanent they control into its owner's library.

Loyalty: 4
Teferi, Temporal Pilgrim
Legendary Planeswalker — Teferi

Whenever you draw a card, put a loyalty counter on Teferi.

[0]: Draw a card.

[−2]: Create a 2/2 blue Spirit creature token with vigilance and "Whenever you draw a card, put a +1/+1 counter on this token."

[−12]: Target opponent chooses a permanent they control and returns it to its owner's hand. Then they shuffle each nonland permanent they control into its owner's library.

Loyalty: 4
Urza's Command
Instant

Choose two —

• Creatures you don't control get -2/-0 until end of turn.

• Create a tapped Powerstone token.

• Create a tapped 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."

• Scry 1, then draw a card.

Urza's Command
Instant

Choose two —

• Creatures you don't control get -2/-0 until end of turn.

• Create a tapped Powerstone token.

• Create a tapped 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."

• Scry 1, then draw a card.

Arcane Proxy
Artifact Creature — Wizard

Prototype — 2/1 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)

When this creature enters, if you cast it, exile target instant or sorcery card with mana value less than or equal to this creature's power from your graveyard. Copy that card. You may cast the copy without paying its mana cost.

4/3
Arcane Proxy
Artifact Creature — Wizard

Prototype — 2/1 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)

When this creature enters, if you cast it, exile target instant or sorcery card with mana value less than or equal to this creature's power from your graveyard. Copy that card. You may cast the copy without paying its mana cost.

4/3
Surge Engine
Artifact Creature — Construct

Defender

: This creature loses defender and gains "This creature can't be blocked."

: This creature becomes blue and has base power and toughness 5/4. Activate only if this creature doesn't have defender.

: Draw three cards. Activate only if this creature is blue and only once.

3/2
Surge Engine
Artifact Creature — Construct

Defender

: This creature loses defender and gains "This creature can't be blocked."

: This creature becomes blue and has base power and toughness 5/4. Activate only if this creature doesn't have defender.

: Draw three cards. Activate only if this creature is blue and only once.

3/2
The Temporal Anchor
Legendary Artifact

At the beginning of your upkeep, scry 2.

Whenever you choose to put one or more cards on the bottom of your library while scrying, exile that many cards from the bottom of your library.

During your turn, you may play cards exiled with The Temporal Anchor.

The Temporal Anchor
Legendary Artifact

At the beginning of your upkeep, scry 2.

Whenever you choose to put one or more cards on the bottom of your library while scrying, exile that many cards from the bottom of your library.

During your turn, you may play cards exiled with The Temporal Anchor.

Terisian Mindbreaker
Artifact Creature — Juggernaut

Whenever this creature attacks, defending player mills half their library, rounded up.

Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

6/4
Terisian Mindbreaker
Artifact Creature — Juggernaut

Whenever this creature attacks, defending player mills half their library, rounded up.

Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

6/4
Ashnod, Flesh Mechanist
Legendary Creature — Human Artificer

Deathtouch

Whenever Ashnod attacks, you may sacrifice another creature. If you do, create a tapped Powerstone token.

, Exile a creature card from your graveyard: Create a tapped 3/3 colorless Zombie artifact creature token.

1/1
Ashnod, Flesh Mechanist
Legendary Creature — Human Artificer

Deathtouch

Whenever Ashnod attacks, you may sacrifice another creature. If you do, create a tapped Powerstone token.

, Exile a creature card from your graveyard: Create a tapped 3/3 colorless Zombie artifact creature token.

1/1
Diabolic Intent
Sorcery

As an additional cost to cast this spell, sacrifice a creature.

Search your library for a card, put that card into your hand, then shuffle.

Gix pierced his disciples' minds and savored their experiences as he took in their knowledge.

Diabolic Intent
Sorcery

As an additional cost to cast this spell, sacrifice a creature.

Search your library for a card, put that card into your hand, then shuffle.

Gix pierced his disciples' minds and savored their experiences as he took in their knowledge.

Fateful Handoff
Sorcery

Draw cards equal to the mana value of target artifact or creature you control. An opponent gains control of that permanent.

"Get the sylex to Urza at any cost. Tell him to fill it with memories of the land."

—Ashnod, to Tawnos

Fateful Handoff
Sorcery

Draw cards equal to the mana value of target artifact or creature you control. An opponent gains control of that permanent.

"Get the sylex to Urza at any cost. Tell him to fill it with memories of the land."

—Ashnod, to Tawnos

Gix, Yawgmoth Praetor
Legendary Creature — Phyrexian Praetor

Whenever a creature deals combat damage to one of your opponents, its controller may pay 1 life. If they do, they draw a card.

, Discard X cards: Exile the top X cards of target opponent's library. You may play lands and cast spells from among cards exiled this way without paying their mana costs.

3/3
Gix, Yawgmoth Praetor
Legendary Creature — Phyrexian Praetor

Whenever a creature deals combat damage to one of your opponents, its controller may pay 1 life. If they do, they draw a card.

, Discard X cards: Exile the top X cards of target opponent's library. You may play lands and cast spells from among cards exiled this way without paying their mana costs.

3/3
Gix's Command
Sorcery

Choose two —

• Put two +1/+1 counters on up to one creature. It gains lifelink until end of turn.

• Destroy each creature with power 2 or less.

• Return up to two creature cards from your graveyard to your hand.

• Each opponent sacrifices a creature with the greatest power among creatures they control.

Gix's Command
Sorcery

Choose two —

• Put two +1/+1 counters on up to one creature. It gains lifelink until end of turn.

• Destroy each creature with power 2 or less.

• Return up to two creature cards from your graveyard to your hand.

• Each opponent sacrifices a creature with the greatest power among creatures they control.

Gixian Puppeteer
Creature — Phyrexian Warlock

Whenever you draw your second card each turn, each opponent loses 2 life and you gain 2 life.

When this creature dies, return another target creature card with mana value 3 or less from your graveyard to the battlefield.

To some, desecration. To Gix, decoration.

4/3
Gixian Puppeteer
Creature — Phyrexian Warlock

Whenever you draw your second card each turn, each opponent loses 2 life and you gain 2 life.

When this creature dies, return another target creature card with mana value 3 or less from your graveyard to the battlefield.

To some, desecration. To Gix, decoration.

4/3
Hostile Negotiations
Instant

Exile the top three cards of your library in a face-down pile, then exile the top three cards of your library in another face-down pile. Look at the cards in each pile, then turn a pile of your choice face up. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. You lose 3 life.

Hostile Negotiations
Instant

Exile the top three cards of your library in a face-down pile, then exile the top three cards of your library in another face-down pile. Look at the cards in each pile, then turn a pile of your choice face up. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. You lose 3 life.