, : Discard all the cards in your hand, then draw that many cards. You may choose an artifact or creature card with mana value 1 you discarded this way, then do the same for artifact or creature cards with mana values 2 and 3. Return those cards to the battlefield. Activate only as a sorcery.
[+1]: Scry 1. You may tap an untapped artifact you control. If you do, draw a card.
[−2]: Create two 1/1 colorless Thopter artifact creature tokens with flying. They gain haste until end of turn.
[−4]: You get an emblem with "Artifact creatures you control get +1/+1" and "Artifact spells you cast cost less to cast."
[+1]: Scry 1. You may tap an untapped artifact you control. If you do, draw a card.
[−2]: Create two 1/1 colorless Thopter artifact creature tokens with flying. They gain haste until end of turn.
[−4]: You get an emblem with "Artifact creatures you control get +1/+1" and "Artifact spells you cast cost less to cast."
Trample
Whenever a land enters, create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
It felt the rumblings of war and uncoiled itself from the depths of the world.
Trample
Whenever a land enters, create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
It felt the rumblings of war and uncoiled itself from the depths of the world.
Whenever you cast a Beast or Bird creature spell, you may copy it, except the copy is an artifact in addition to its other types. (The copy becomes a token.)
"Don't thank me. Thank nature for its wondrous designs!"
Whenever you cast a Beast or Bird creature spell, you may copy it, except the copy is an artifact in addition to its other types. (The copy becomes a token.)
"Don't thank me. Thank nature for its wondrous designs!"
Creatures you control have vigilance and ": Surveil 1." (To surveil 1, look at the top card of your library. You may put that card into your graveyard.)
, Exile this card from your graveyard: Return any number of target artifact cards with total mana value 10 or less from your graveyard to the battlefield. Activate only as a sorcery.
Creatures you control have vigilance and ": Surveil 1." (To surveil 1, look at the top card of your library. You may put that card into your graveyard.)
, Exile this card from your graveyard: Return any number of target artifact cards with total mana value 10 or less from your graveyard to the battlefield. Activate only as a sorcery.
Artifact, instant, and sorcery spells you cast cost less to cast.
: If you both own and control Urza, Lord Protector and an artifact named The Mightstone and Weakstone, exile them, then meld them into Urza, Planeswalker. Activate only as a sorcery.
You may activate the loyalty abilities of Urza twice each turn rather than only once.
[+2]: Artifact, instant, and sorcery spells you cast this turn cost less to cast. You gain 2 life.
[+1]: Draw two cards, then discard a card.
[0]: Create two 1/1 colorless Soldier artifact creature tokens.
[−3]: Exile target nonland permanent.
[−10]: Artifacts and planeswalkers you control gain indestructible until end of turn. Destroy all nonland permanents.
Artifact creatures you control get +2/+2.
: Create a token that's a copy of target artifact you control, except it's a 1/1 Soldier creature in addition to its other types.
The prince consort was happy to let Yotia's coffers fund his extravagant research.
Artifact creatures you control get +2/+2.
: Create a token that's a copy of target artifact you control, except it's a 1/1 Soldier creature in addition to its other types.
The prince consort was happy to let Yotia's coffers fund his extravagant research.
When this creature enters, for each spent to cast it, draw a card.
When this creature enters, for each spent to cast it, each opponent discards a card.
When this creature enters, for each spent to cast it, it gets +1/+0 and gains trample and haste until end of turn.
When this creature enters, for each spent to cast it, draw a card.
When this creature enters, for each spent to cast it, each opponent discards a card.
When this creature enters, for each spent to cast it, it gets +1/+0 and gains trample and haste until end of turn.
This creature enters with three +1/+1 counters on it for each spent to cast it.
When this creature enters, choose up to two other target creatures you control. For each spent to cast this creature, put a +1/+1 counter on each of them.
This creature enters with three +1/+1 counters on it for each spent to cast it.
When this creature enters, choose up to two other target creatures you control. For each spent to cast this creature, put a +1/+1 counter on each of them.
Trample
When you cast this spell and whenever this creature attacks, destroy up to one target nonland permanent. Its controller creates a tapped Powerstone token.
Unearth
Trample
When you cast this spell and whenever this creature attacks, destroy up to one target nonland permanent. Its controller creates a tapped Powerstone token.
Unearth
Flash
Flying
You may cast colorless spells and artifact spells as though they had flash.
Whenever you cast a spell, if the amount of mana spent to cast that spell is greater than Liberator's power, put a +1/+1 counter on Liberator.
Flash
Flying
You may cast colorless spells and artifact spells as though they had flash.
Whenever you cast a spell, if the amount of mana spent to cast that spell is greater than Liberator's power, put a +1/+1 counter on Liberator.
When The Mightstone and Weakstone enters, choose one —
• Draw two cards.
• Target creature gets -5/-5 until end of turn.
: Add . This mana can't be spent to cast nonartifact spells.
(Melds with Urza, Lord Protector.)
You may activate the loyalty abilities of Urza twice each turn rather than only once.
[+2]: Artifact, instant, and sorcery spells you cast this turn cost less to cast. You gain 2 life.
[+1]: Draw two cards, then discard a card.
[0]: Create two 1/1 colorless Soldier artifact creature tokens.
[−3]: Exile target nonland permanent.
[−10]: Artifacts and planeswalkers you control gain indestructible until end of turn. Destroy all nonland permanents.
When this artifact enters, each opponent sacrifices three creatures of their choice.
At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control. It's a Phyrexian in addition to its other types.
After five thousand years, the nightmare returned.
When this artifact enters, each opponent sacrifices three creatures of their choice.
At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control. It's a Phyrexian in addition to its other types.
After five thousand years, the nightmare returned.
, , Exile The Stasis Coffin: You gain protection from everything until your next turn.
Tawnos built it to be absolutely impermeable to any force inside. Luckily it worked for any force outside as well.
, , Exile The Stasis Coffin: You gain protection from everything until your next turn.
Tawnos built it to be absolutely impermeable to any force inside. Luckily it worked for any force outside as well.
, , Exile The Stone Brain: Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way. Activate only as a sorcery.
, , Exile The Stone Brain: Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way. Activate only as a sorcery.
Reach
When this creature enters, you and target opponent each create a tapped Powerstone token.
: Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Reach
When this creature enters, you and target opponent each create a tapped Powerstone token.
: Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
This land enters tapped unless you control a legendary green creature.
: Add .
, : Create a 2/2 green Bear creature token, then mill three cards. Activate only as a sorcery.
(Melds with Titania, Voice of Gaea.)
Vigilance, reach, trample, haste
Titania's power and toughness are each equal to the number of lands you control.
When Titania enters, return all land cards from your graveyard to the battlefield tapped.
: Put four +1/+1 counters on target land you control. It becomes a 0/0 Elemental creature with haste. It's still a land.
: Add .
: Add or . This land deals 1 damage to you.
"As Terisiare's mines ran dry, scrap metal became increasingly plentiful."
—The Antiquities War
: Add .
: Add or . This land deals 1 damage to you.
"As Terisiare's mines ran dry, scrap metal became increasingly plentiful."
—The Antiquities War
This land enters with a charge counter on it.
: Add .
, : Put X charge counters on this land.
, , Sacrifice this land: Destroy each nonland permanent with mana value equal to the number of charge counters on this land.
This land enters with a charge counter on it.
: Add .
, : Put X charge counters on this land.
, , Sacrifice this land: Destroy each nonland permanent with mana value equal to the number of charge counters on this land.
: Add .
: Add or . This land deals 1 damage to you.
"Urza fortified every thirty miles on the path to Tomakul, creating a network of trenches the brothers would trade for decades."
—The Antiquities War
: Add .
: Add or . This land deals 1 damage to you.
"Urza fortified every thirty miles on the path to Tomakul, creating a network of trenches the brothers would trade for decades."
—The Antiquities War
As this land enters, you may reveal a Soldier card from your hand. This land enters tapped unless you revealed a Soldier card this way or you control a Soldier.
: Add or .
, : Soldiers you control get +1/+1 until end of turn.
As this land enters, you may reveal a Soldier card from your hand. This land enters tapped unless you revealed a Soldier card this way or you control a Soldier.
: Add or .
, : Soldiers you control get +1/+1 until end of turn.
: Add .
, : Add one mana of any color.
, : Create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
The Thran's machines were not dead after all, merely dormant . . . and waiting.
: Add .
, : Add one mana of any color.
, : Create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
The Thran's machines were not dead after all, merely dormant . . . and waiting.
: Add .
: Add or . This land deals 1 damage to you.
"The sylex blast marked not only the end of the war, but the end of Dominaria as most knew it."
—The Antiquities War
: Add .
: Add or . This land deals 1 damage to you.
"The sylex blast marked not only the end of the war, but the end of Dominaria as most knew it."
—The Antiquities War
: Add .
: This land becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.
, : Target attacking Assembly-Worker gets +2/+2 until end of turn.
: Add .
: This land becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.
, : Target attacking Assembly-Worker gets +2/+2 until end of turn.
: Add .
: Add or . This land deals 1 damage to you.
"The war polluted the land, turning what had once been fruitful fields into fetid morasses of mud and rusted corpses."
—The Antiquities War
: Add .
: Add or . This land deals 1 damage to you.
"The war polluted the land, turning what had once been fruitful fields into fetid morasses of mud and rusted corpses."
—The Antiquities War