If a creature an opponent controls would die, exile it instead.
: This creature gets +1/+1 until end of turn.
In the ruins of Kroog, only anguish thrived.
If a creature an opponent controls would die, exile it instead.
: This creature gets +1/+1 until end of turn.
In the ruins of Kroog, only anguish thrived.
Whenever an opponent casts a spell, that player loses 5 life unless they discard a card.
In Mishra's desperation to destroy his brother, he allowed Gix to destroy him instead.
Whenever an opponent casts a spell, that player loses 5 life unless they discard a card.
In Mishra's desperation to destroy his brother, he allowed Gix to destroy him instead.
Prototype — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)
Menace, lifelink
Ward—Pay life equal to this creature's power.
Prototype — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)
Menace, lifelink
Ward—Pay life equal to this creature's power.
This creature can't block.
: Return this card from your graveyard to the battlefield with a +1/+1 counter on it. This ability costs less to activate if an opponent controls four or more nonbasic lands.
This creature can't block.
: Return this card from your graveyard to the battlefield with a +1/+1 counter on it. This ability costs less to activate if an opponent controls four or more nonbasic lands.
Equipped creature gets +2/+0.
Whenever equipped creature dies, draw a card.
Equip or
Fallaji soldiers hated seeing loved ones' faces among the transmogrants. Ashnod devised a solution.
Equipped creature gets +2/+0.
Whenever equipped creature dies, draw a card.
Equip or
Fallaji soldiers hated seeing loved ones' faces among the transmogrants. Ashnod devised a solution.
Choose one —
• Brotherhood's End deals 3 damage to each creature and each planeswalker.
• Destroy all artifacts with mana value 3 or less.
The brothers' rivalry escalated into all-out enmity, and Tocasia paid the price.
Choose one —
• Brotherhood's End deals 3 damage to each creature and each planeswalker.
• Destroy all artifacts with mana value 3 or less.
The brothers' rivalry escalated into all-out enmity, and Tocasia paid the price.
Enchant creature
Enchanted creature gets +1/+1 and has flying, haste, and ": This creature gets +1/+0 until end of turn." It's a Dragon in addition to its other types.
When enchanted creature dies, return this card to its owner's hand.
Enchant creature
Enchanted creature gets +1/+1 and has flying, haste, and ": This creature gets +1/+0 until end of turn." It's a Dragon in addition to its other types.
When enchanted creature dies, return this card to its owner's hand.
Haste
Feldon can't block.
Whenever Feldon is dealt damage, exile that many cards from the top of your library. Choose one of them. Until the end of your next turn, you may play that card.
Haste
Feldon can't block.
Whenever Feldon is dealt damage, exile that many cards from the top of your library. Choose one of them. Until the end of your next turn, you may play that card.
If a red or artifact source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
First the automatons reinforced depleted squads. Then they replaced them entirely.
If a red or artifact source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
First the automatons reinforced depleted squads. Then they replaced them entirely.
Choose two —
• Choose target player. They may discard up to X cards. Then they draw a card for each card discarded this way.
• This spell deals X damage to target creature.
• This spell deals X damage to target planeswalker.
• Target creature gets +X/+0 and gains haste until end of turn.
Choose two —
• Choose target player. They may discard up to X cards. Then they draw a card for each card discarded this way.
• This spell deals X damage to target creature.
• This spell deals X damage to target planeswalker.
• Target creature gets +X/+0 and gains haste until end of turn.
Each player reveals a number of cards from the top of their library equal to the number of nonland permanents they control, puts all permanent cards they revealed this way onto the battlefield, and puts the rest into their graveyard.
Each player reveals a number of cards from the top of their library equal to the number of nonland permanents they control, puts all permanent cards they revealed this way onto the battlefield, and puts the rest into their graveyard.
Flying
When this creature enters, it deals 4 damage to any target.
: This creature gets +1/+0 until end of turn.
In war, dragons don't see sides, just side dishes.
Flying
When this creature enters, it deals 4 damage to any target.
: This creature gets +1/+0 until end of turn.
In war, dragons don't see sides, just side dishes.
At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.
At the beginning of your end step, if you didn't play a card from exile this turn, create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.
At the beginning of your end step, if you didn't play a card from exile this turn, create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
Double strike
When this creature enters from your graveyard, you may discard your hand. If you do, draw three cards.
Unearth
(Melds with Mishra, Claimed by Gix.)
Whenever Mishra enters or attacks, choose three —
• Target opponent discards two cards.
• Mishra deals 3 damage to any target.
• Destroy target artifact or planeswalker.
• Creatures you control gain menace and trample until end of turn.
• Creatures you don't control get -1/-1 until end of turn.
• Create two tapped Powerstone tokens.
Prototype — 2/2 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)
Trample, haste
When this creature enters, if you cast it, create two tokens that are copies of it.
Prototype — 2/2 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)
Trample, haste
When this creature enters, if you cast it, create two tokens that are copies of it.
Create X 1/1 green Forest Dryad land creature tokens. (They're affected by summoning sickness.)
"We expected the Argothians to stand their ground. We didn't expect the ground itself to stand."
—Myrel, Shield of Argive
Create X 1/1 green Forest Dryad land creature tokens. (They're affected by summoning sickness.)
"We expected the Argothians to stand their ground. We didn't expect the ground itself to stand."
—Myrel, Shield of Argive
Each player who controls an artifact or enchantment creates a 2/2 green Bear creature token. Then destroy all artifacts and enchantments.
After a long hibernation, Argoth began slowly recovering from the ravages of war.
Each player who controls an artifact or enchantment creates a 2/2 green Bear creature token. Then destroy all artifacts and enchantments.
After a long hibernation, Argoth began slowly recovering from the ravages of war.
, , Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle.
"I call upon both predators and protectors, for now is a season of war."
, , Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle.
"I call upon both predators and protectors, for now is a season of war."
: Add two mana in any combination of colors. Spend this mana only to cast creature spells or activate abilities of creature sources.
Whenever you cast a creature spell with power 5 or greater, put a +1/+1 counter on Gwenna and untap it.
: Add two mana in any combination of colors. Spend this mana only to cast creature spells or activate abilities of creature sources.
Whenever you cast a creature spell with power 5 or greater, put a +1/+1 counter on Gwenna and untap it.
This creature has deathtouch as long as you control three or more artifacts.
Whenever an artifact you control enters, you gain 1 life. If this is the first time this ability has resolved this turn, put a +1/+1 counter on this creature.
This creature has deathtouch as long as you control three or more artifacts.
Whenever an artifact you control enters, you gain 1 life. If this is the first time this ability has resolved this turn, put a +1/+1 counter on this creature.
Reach
Whenever one or more land cards are put into your graveyard from anywhere, you gain 2 life.
At the beginning of your upkeep, if there are four or more land cards in your graveyard and you both own and control Titania, Voice of Gaea and a land named Argoth, Sanctum of Nature, exile them, then meld them into Titania, Gaea Incarnate.
Vigilance, reach, trample, haste
Titania's power and toughness are each equal to the number of lands you control.
When Titania enters, return all land cards from your graveyard to the battlefield tapped.
: Put four +1/+1 counters on target land you control. It becomes a 0/0 Elemental creature with haste. It's still a land.
Choose two —
• Exile target player's graveyard. You gain 1 life for each card exiled this way.
• Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.
• Create two 2/2 green Bear creature tokens.
• Put two +1/+1 counters on each creature you control.
Choose two —
• Exile target player's graveyard. You gain 1 life for each card exiled this way.
• Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.
• Create two 2/2 green Bear creature tokens.
• Put two +1/+1 counters on each creature you control.
You may play lands from your graveyard.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
You may play lands from your graveyard.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Prototype — 2/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)
, Sacrifice this creature: Create an X/X colorless Golem artifact creature token, where X is three times this creature's power. It gains haste until end of turn. Activate only as a sorcery.
Prototype — 2/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)
, Sacrifice this creature: Create an X/X colorless Golem artifact creature token, where X is three times this creature's power. It gains haste until end of turn. Activate only as a sorcery.
When this creature enters, put two +1/+1 counters on target creature you control.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
When this creature enters, put two +1/+1 counters on target creature you control.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
: Add X mana of any one color, where X is the number of creature cards in your graveyard.
Each fallen friend was a seed of regret, eager to blossom again in Gaea's name.
: Add X mana of any one color, where X is the number of creature cards in your graveyard.
Each fallen friend was a seed of regret, eager to blossom again in Gaea's name.
Sacrifice Hajar: Legendary creatures you control get +1/+0 and gain indestructible until end of turn.
"I've stood by Mishra's side from the beginning. I will not abandon him now."
Sacrifice Hajar: Legendary creatures you control get +1/+0 and gain indestructible until end of turn.
"I've stood by Mishra's side from the beginning. I will not abandon him now."
Flying
Whenever you attack with five or more Soldiers, creatures you control get +1/+1 and gain flying until end of turn.
"Yotia is my birthright, father. Let me fight for it."
Flying
Whenever you attack with five or more Soldiers, creatures you control get +1/+1 and gain flying until end of turn.
"Yotia is my birthright, father. Let me fight for it."
Exile target nonland permanent an opponent controls and all tokens that player controls with the same name as that permanent.
"For the love of the seven brass gods, it's a city of academics! How are they doing this?"
—Sharaman, Urzan lieutenant
Exile target nonland permanent an opponent controls and all tokens that player controls with the same name as that permanent.
"For the love of the seven brass gods, it's a city of academics! How are they doing this?"
—Sharaman, Urzan lieutenant
Whenever you attack, each opponent loses X life and you gain X life, where X is the number of attacking creatures. If Mishra, Claimed by Gix and a creature named Phyrexian Dragon Engine are attacking, and you both own and control them, exile them, then meld them into Mishra, Lost to Phyrexia. It enters tapped and attacking.
Whenever Mishra enters or attacks, choose three —
• Target opponent discards two cards.
• Mishra deals 3 damage to any target.
• Destroy target artifact or planeswalker.
• Creatures you control gain menace and trample until end of turn.
• Creatures you don't control get -1/-1 until end of turn.
• Create two tapped Powerstone tokens.
Permanents you control have "Ward—Sacrifice a permanent."
Each artifact card in your graveyard has unearth . (: Return the card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Permanents you control have "Ward—Sacrifice a permanent."
Each artifact card in your graveyard has unearth . (: Return the card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
, : Discard all the cards in your hand, then draw that many cards. You may choose an artifact or creature card with mana value 1 you discarded this way, then do the same for artifact or creature cards with mana values 2 and 3. Return those cards to the battlefield. Activate only as a sorcery.