Duskmourn: House of Horror Promos

PDSK · 160 cards · Released

Dazzling Theater
Enchantment — Room

Creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a creature spell pays for or one mana of that creature's color.)

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Prop Room
Enchantment — Room

Untap each creature you control during each other player's untap step.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Dazzling Theater
Enchantment — Room

Creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a creature spell pays for or one mana of that creature's color.)

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Prop Room
Enchantment — Room

Untap each creature you control during each other player's untap step.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Dollmaker's Shop
Enchantment — Room

Whenever one or more non-Toy creatures you control attack a player, create a 1/1 white Toy artifact creature token.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Porcelain Gallery
Enchantment — Room

Creatures you control have base power and toughness each equal to the number of creatures you control.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Dollmaker's Shop
Enchantment — Room

Whenever one or more non-Toy creatures you control attack a player, create a 1/1 white Toy artifact creature token.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Porcelain Gallery
Enchantment — Room

Creatures you control have base power and toughness each equal to the number of creatures you control.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Enduring Innocence
Enchantment Creature — Sheep Glimmer

Lifelink

Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.

When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

2/1
Enduring Innocence
Enchantment Creature — Sheep Glimmer

Lifelink

Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.

When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

2/1
Ghostly Dancers
Creature — Spirit

Flying

When this creature enters, return an enchantment card from your graveyard to your hand or unlock a locked door of a Room you control.

Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 3/1 white Spirit creature token with flying.

2/5
Ghostly Dancers
Creature — Spirit

Flying

When this creature enters, return an enchantment card from your graveyard to your hand or unlock a locked door of a Room you control.

Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 3/1 white Spirit creature token with flying.

2/5
Leyline of Hope
Enchantment

If this card is in your opening hand, you may begin the game with it on the battlefield.

If you would gain life, you gain that much life plus 1 instead.

As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.

Leyline of Hope
Enchantment

If this card is in your opening hand, you may begin the game with it on the battlefield.

If you would gain life, you gain that much life plus 1 instead.

As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.

Overlord of the Mistmoors
Enchantment Creature — Avatar Horror

Impending 4 (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)

Whenever this permanent enters or attacks, create two 2/1 white Insect creature tokens with flying.

6/6
Overlord of the Mistmoors
Enchantment Creature — Avatar Horror

Impending 4 (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)

Whenever this permanent enters or attacks, create two 2/1 white Insect creature tokens with flying.

6/6
Reluctant Role Model
Creature — Human Survivor

Survival — At the beginning of your second main phase, if this creature is tapped, put a flying, lifelink, or +1/+1 counter on it.

Whenever this creature or another creature you control dies, if it had counters on it, put those counters on up to one target creature.

2/2
Reluctant Role Model
Creature — Human Survivor

Survival — At the beginning of your second main phase, if this creature is tapped, put a flying, lifelink, or +1/+1 counter on it.

Whenever this creature or another creature you control dies, if it had counters on it, put those counters on up to one target creature.

2/2
Split Up
Sorcery

Choose one —

• Destroy all tapped creatures.

• Destroy all untapped creatures.

"Don't be a wimp. We'll cover more ground this way."

—Rian, former survivor

Split Up
Sorcery

Choose one —

• Destroy all tapped creatures.

• Destroy all untapped creatures.

"Don't be a wimp. We'll cover more ground this way."

—Rian, former survivor

Toby, Beastie Befriender
Legendary Creature — Human Wizard

When Toby enters, create a 4/4 white Beast creature token with "This token can't attack or block alone."

As long as you control four or more creature tokens, creature tokens you control have flying.

"Sure, I'm pretty small, but Gribble isn't, so I don't get scared."

1/1
Toby, Beastie Befriender
Legendary Creature — Human Wizard

When Toby enters, create a 4/4 white Beast creature token with "This token can't attack or block alone."

As long as you control four or more creature tokens, creature tokens you control have flying.

"Sure, I'm pretty small, but Gribble isn't, so I don't get scared."

1/1
Unidentified Hovership
Artifact — Vehicle

Flying

When this Vehicle enters, exile up to one target creature with toughness 5 or less.

When this Vehicle leaves the battlefield, the exiled card's owner manifests dread.

Crew 1

2/2
Unidentified Hovership
Artifact — Vehicle

Flying

When this Vehicle enters, exile up to one target creature with toughness 5 or less.

When this Vehicle leaves the battlefield, the exiled card's owner manifests dread.

Crew 1

2/2
The Wandering Rescuer
Legendary Creature — Human Samurai Noble

Flash

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Double strike

Other tapped creatures you control have hexproof.

3/4
The Wandering Rescuer
Legendary Creature — Human Samurai Noble

Flash

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Double strike

Other tapped creatures you control have hexproof.

3/4
Abhorrent Oculus
Creature — Eye

As an additional cost to cast this spell, exile six cards from your graveyard.

Flying

At the beginning of each opponent's upkeep, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

5/5
Abhorrent Oculus
Creature — Eye

As an additional cost to cast this spell, exile six cards from your graveyard.

Flying

At the beginning of each opponent's upkeep, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

5/5
Central Elevator
Enchantment — Room

When you unlock this door, search your library for a Room card that doesn't have the same name as a Room you control, reveal it, put it into your hand, then shuffle.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Promising Stairs
Enchantment — Room

At the beginning of your upkeep, surveil 1. You win the game if there are eight or more different names among unlocked doors of Rooms you control.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Central Elevator
Enchantment — Room

When you unlock this door, search your library for a Room card that doesn't have the same name as a Room you control, reveal it, put it into your hand, then shuffle.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Promising Stairs
Enchantment — Room

At the beginning of your upkeep, surveil 1. You win the game if there are eight or more different names among unlocked doors of Rooms you control.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Enduring Curiosity
Enchantment Creature — Cat Glimmer

Flash

Whenever a creature you control deals combat damage to a player, draw a card.

When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

4/3
Enduring Curiosity
Enchantment Creature — Cat Glimmer

Flash

Whenever a creature you control deals combat damage to a player, draw a card.

When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

4/3
Entity Tracker
Creature — Human Scout

Flash

Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card.

"The readings are off the charts! Whatever it is, it's close."

2/3
Entity Tracker
Creature — Human Scout

Flash

Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card.

"The readings are off the charts! Whatever it is, it's close."

2/3
Leyline of Transformation
Enchantment

If this card is in your opening hand, you may begin the game with it on the battlefield.

As this enchantment enters, choose a creature type.

Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

Leyline of Transformation
Enchantment

If this card is in your opening hand, you may begin the game with it on the battlefield.

As this enchantment enters, choose a creature type.

Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

Marina Vendrell's Grimoire
Legendary Artifact — Book

When Marina Vendrell's Grimoire enters, if you cast it, draw five cards.

You have no maximum hand size and don't lose the game for having 0 or less life.

Whenever you gain life, draw that many cards.

Whenever you lose life, discard that many cards. Then if you have no cards in hand, you lose the game.

Marina Vendrell's Grimoire
Legendary Artifact — Book

When Marina Vendrell's Grimoire enters, if you cast it, draw five cards.

You have no maximum hand size and don't lose the game for having 0 or less life.

Whenever you gain life, draw that many cards.

Whenever you lose life, discard that many cards. Then if you have no cards in hand, you lose the game.

The Mindskinner
Legendary Enchantment Creature — Nightmare

The Mindskinner can't be blocked.

If a source you control would deal damage to an opponent, prevent that damage and each opponent mills that many cards.

It slices away the most precious memories first, then the mundane, until all that remains is blank, formless fear.

10/1
The Mindskinner
Legendary Enchantment Creature — Nightmare

The Mindskinner can't be blocked.

If a source you control would deal damage to an opponent, prevent that damage and each opponent mills that many cards.

It slices away the most precious memories first, then the mundane, until all that remains is blank, formless fear.

10/1
Mirror Room
Enchantment — Room

When you unlock this door, create a token that's a copy of target creature you control, except it's a Reflection in addition to its other creature types.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Fractured Realm
Enchantment — Room

If a triggered ability of a permanent you control triggers, that ability triggers an additional time.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Mirror Room
Enchantment — Room

When you unlock this door, create a token that's a copy of target creature you control, except it's a Reflection in addition to its other creature types.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Fractured Realm
Enchantment — Room

If a triggered ability of a permanent you control triggers, that ability triggers an additional time.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Overlord of the Floodpits
Enchantment Creature — Avatar Horror

Impending 4 (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)

Flying

Whenever this permanent enters or attacks, draw two cards, then discard a card.

5/3
Overlord of the Floodpits
Enchantment Creature — Avatar Horror

Impending 4 (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)

Flying

Whenever this permanent enters or attacks, draw two cards, then discard a card.

5/3
Silent Hallcreeper
Enchantment Creature — Horror

This creature can't be blocked.

Whenever this creature deals combat damage to a player, choose one that hasn't been chosen —

• Put two +1/+1 counters on this creature.

• Draw a card.

• This creature becomes a copy of another target creature you control.

1/1
Silent Hallcreeper
Enchantment Creature — Horror

This creature can't be blocked.

Whenever this creature deals combat damage to a player, choose one that hasn't been chosen —

• Put two +1/+1 counters on this creature.

• Draw a card.

• This creature becomes a copy of another target creature you control.

1/1
The Tale of Tamiyo
Legendary Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I, II, III — Mill two cards. If two cards that share a card type were milled this way, draw a card and repeat this process.

IV — Exile any number of target instant, sorcery, and/or Tamiyo planeswalker cards from your graveyard. Copy them. You may cast any number of the copies.

The Tale of Tamiyo
Legendary Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I, II, III — Mill two cards. If two cards that share a card type were milled this way, draw a card and repeat this process.

IV — Exile any number of target instant, sorcery, and/or Tamiyo planeswalker cards from your graveyard. Copy them. You may cast any number of the copies.

Come Back Wrong
Sorcery

Destroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under your control. Sacrifice it at the beginning of your next end step.

"See?! That's why you always burn the bodies."

—Rip, spawn hunter

Come Back Wrong
Sorcery

Destroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under your control. Sacrifice it at the beginning of your next end step.

"See?! That's why you always burn the bodies."

—Rip, spawn hunter

Demonic Counsel
Sorcery

Search your library for a Demon card, reveal it, put it into your hand, then shuffle.

Delirium — If there are four or more card types among cards in your graveyard, instead search your library for any card, put it into your hand, then shuffle.

Valgavoth whispered into Marina's ear until he was all she could hear.

Demonic Counsel
Sorcery

Search your library for a Demon card, reveal it, put it into your hand, then shuffle.

Delirium — If there are four or more card types among cards in your graveyard, instead search your library for any card, put it into your hand, then shuffle.

Valgavoth whispered into Marina's ear until he was all she could hear.

Doomsday Excruciator
Creature — Demon

Flying

When this creature enters, if it was cast, each player exiles all but the bottom six cards of their library face down.

At the beginning of your upkeep, draw a card.

"All stars grow dark. All worlds come to an end."

6/6
Doomsday Excruciator
Creature — Demon

Flying

When this creature enters, if it was cast, each player exiles all but the bottom six cards of their library face down.

At the beginning of your upkeep, draw a card.

"All stars grow dark. All worlds come to an end."

6/6
Enduring Tenacity
Enchantment Creature — Snake Glimmer

Whenever you gain life, target opponent loses that much life.

When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

4/3
Enduring Tenacity
Enchantment Creature — Snake Glimmer

Whenever you gain life, target opponent loses that much life.

When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

4/3
Funeral Room
Enchantment — Room

Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Awakening Hall
Enchantment — Room

When you unlock this door, return all creature cards from your graveyard to the battlefield.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Funeral Room
Enchantment — Room

Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Awakening Hall
Enchantment — Room

When you unlock this door, return all creature cards from your graveyard to the battlefield.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Grievous Wound
Enchantment — Aura

Enchant player

Enchanted player can't gain life.

Whenever enchanted player is dealt damage, they lose half their life, rounded up.

Vicky was so tired. The pain began to fade. "You were so brave," said her grandmother's voice from somewhere far away. "But it's time to rest now."

Grievous Wound
Enchantment — Aura

Enchant player

Enchanted player can't gain life.

Whenever enchanted player is dealt damage, they lose half their life, rounded up.

Vicky was so tired. The pain began to fade. "You were so brave," said her grandmother's voice from somewhere far away. "But it's time to rest now."

Leyline of the Void
Enchantment

If this card is in your opening hand, you may begin the game with it on the battlefield.

If a card would be put into an opponent's graveyard from anywhere, exile it instead.

Cracks in the facade of the House lead not to escape but to oblivion.

Leyline of the Void
Enchantment

If this card is in your opening hand, you may begin the game with it on the battlefield.

If a card would be put into an opponent's graveyard from anywhere, exile it instead.

Cracks in the facade of the House lead not to escape but to oblivion.

Meathook Massacre II
Legendary Enchantment

When Meathook Massacre II enters, each player sacrifices X creatures of their choice.

Whenever a creature you control dies, you may pay 3 life. If you do, return that card under your control with a finality counter on it.

Whenever a creature an opponent controls dies, they may pay 3 life. If they don't, return that card under your control with a finality counter on it.

Meathook Massacre II
Legendary Enchantment

When Meathook Massacre II enters, each player sacrifices X creatures of their choice.

Whenever a creature you control dies, you may pay 3 life. If you do, return that card under your control with a finality counter on it.

Whenever a creature an opponent controls dies, they may pay 3 life. If they don't, return that card under your control with a finality counter on it.