Duskmourn: House of Horror Promos

PDSK · 160 cards · Released

Nashi, Searcher in the Dark
Legendary Creature — Rat Ninja Wizard

Menace

Whenever Nashi deals combat damage to a player, you mill that many cards. You may put any number of legendary and/or enchantment cards from among them into your hand. If you put no cards into your hand this way, put a +1/+1 counter on Nashi.

2/2
Nashi, Searcher in the Dark
Legendary Creature — Rat Ninja Wizard

Menace

Whenever Nashi deals combat damage to a player, you mill that many cards. You may put any number of legendary and/or enchantment cards from among them into your hand. If you put no cards into your hand this way, put a +1/+1 counter on Nashi.

2/2
Niko, Light of Hope
Legendary Creature — Human Wizard

When Niko enters, create two Shard tokens. (They're enchantments with ", Sacrifice this token: Scry 1, then draw a card.")

, : Exile target nonlegendary creature you control. Shards you control become copies of it until the next end step. Return it to the battlefield under its owner's control at the beginning of the next end step.

3/4
Niko, Light of Hope
Legendary Creature — Human Wizard

When Niko enters, create two Shard tokens. (They're enchantments with ", Sacrifice this token: Scry 1, then draw a card.")

, : Exile target nonlegendary creature you control. Shards you control become copies of it until the next end step. Return it to the battlefield under its owner's control at the beginning of the next end step.

3/4
Peer Past the Veil
Instant

Discard your hand. Then draw X cards, where X is the number of card types among cards in your graveyard.

Those who glimpse the House's true nature firsthand are cursed to never again look away.

Peer Past the Veil
Instant

Discard your hand. Then draw X cards, where X is the number of card types among cards in your graveyard.

Those who glimpse the House's true nature firsthand are cursed to never again look away.

Restricted Office
Enchantment — Room

When you unlock this door, destroy all creatures with power 3 or greater.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Lecture Hall
Enchantment — Room

Other permanents you control have hexproof.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Restricted Office
Enchantment — Room

When you unlock this door, destroy all creatures with power 3 or greater.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Lecture Hall
Enchantment — Room

Other permanents you control have hexproof.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Rip, Spawn Hunter
Legendary Creature — Human Survivor

Survival — At the beginning of your second main phase, if Rip is tapped, reveal the top X cards of your library, where X is its power. Put any number of creature and/or Vehicle cards with different powers from among them into your hand. Put the rest on the bottom of your library in a random order.

4/4
Rip, Spawn Hunter
Legendary Creature — Human Survivor

Survival — At the beginning of your second main phase, if Rip is tapped, reveal the top X cards of your library, where X is its power. Put any number of creature and/or Vehicle cards with different powers from among them into your hand. Put the rest on the bottom of your library in a random order.

4/4
Roaring Furnace
Enchantment — Room

When you unlock this door, this Room deals damage equal to the number of cards in your hand to target creature an opponent controls.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Steaming Sauna
Enchantment — Room

You have no maximum hand size.

At the beginning of your end step, draw a card.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Roaring Furnace
Enchantment — Room

When you unlock this door, this Room deals damage equal to the number of cards in your hand to target creature an opponent controls.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Steaming Sauna
Enchantment — Room

You have no maximum hand size.

At the beginning of your end step, draw a card.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

The Swarmweaver
Legendary Artifact Creature — Scarecrow

When The Swarmweaver enters, create two 1/1 black and green Insect creature tokens with flying.

Delirium — As long as there are four or more card types among cards in your graveyard, Insects and Spiders you control get +1/+1 and have deathtouch.

2/3
The Swarmweaver
Legendary Artifact Creature — Scarecrow

When The Swarmweaver enters, create two 1/1 black and green Insect creature tokens with flying.

Delirium — As long as there are four or more card types among cards in your graveyard, Insects and Spiders you control get +1/+1 and have deathtouch.

2/3
Undead Sprinter
Creature — Zombie

Trample, haste

You may cast this card from your graveyard if a non-Zombie creature died this turn. If you do, this creature enters with a +1/+1 counter on it.

Farley had always been the fastest on the track team. But no one was cheering anymore.

2/2
Undead Sprinter
Creature — Zombie

Trample, haste

You may cast this card from your graveyard if a non-Zombie creature died this turn. If you do, this creature enters with a +1/+1 counter on it.

Farley had always been the fastest on the track team. But no one was cheering anymore.

2/2
Victor, Valgavoth's Seneschal
Legendary Creature — Human Warlock

Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 2 if this is the first time this ability has resolved this turn. If it's the second time, each opponent discards a card. If it's the third time, put a creature card from a graveyard onto the battlefield under your control.

3/3
Victor, Valgavoth's Seneschal
Legendary Creature — Human Warlock

Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 2 if this is the first time this ability has resolved this turn. If it's the second time, each opponent discards a card. If it's the third time, put a creature card from a graveyard onto the battlefield under your control.

3/3
Winter, Misanthropic Guide
Legendary Creature — Human Warlock

Ward

At the beginning of your upkeep, each player draws two cards.

Delirium — As long as there are four or more card types among cards in your graveyard, each opponent's maximum hand size is equal to seven minus the number of those card types.

3/4
Winter, Misanthropic Guide
Legendary Creature — Human Warlock

Ward

At the beginning of your upkeep, each player draws two cards.

Delirium — As long as there are four or more card types among cards in your graveyard, each opponent's maximum hand size is equal to seven minus the number of those card types.

3/4
Zimone, All-Questioning
Legendary Creature — Human Wizard

At the beginning of your end step, if a land entered the battlefield under your control this turn and you control a prime number of lands, create Primo, the Indivisible, a legendary 0/0 green and blue Fractal creature token, then put that many +1/+1 counters on it. (2, 3, 5, 7, 11, 13, 17, 19, 23, 29, and 31 are prime numbers.)

1/1
Zimone, All-Questioning
Legendary Creature — Human Wizard

At the beginning of your end step, if a land entered the battlefield under your control this turn and you control a prime number of lands, create Primo, the Indivisible, a legendary 0/0 green and blue Fractal creature token, then put that many +1/+1 counters on it. (2, 3, 5, 7, 11, 13, 17, 19, 23, 29, and 31 are prime numbers.)

1/1
Dissection Tools
Artifact — Equipment

When this Equipment enters, manifest dread, then attach this Equipment to that creature.

Equipped creature gets +2/+2 and has deathtouch and lifelink.

Equip—Sacrifice a creature.

Dissection Tools
Artifact — Equipment

When this Equipment enters, manifest dread, then attach this Equipment to that creature.

Equipped creature gets +2/+2 and has deathtouch and lifelink.

Equip—Sacrifice a creature.

Ghost Vacuum
Artifact

: Exile target card from a graveyard.

, , Sacrifice this artifact: Put each creature card exiled with this artifact onto the battlefield under your control with a flying counter on it. Each of them is a 1/1 Spirit in addition to its other types. Activate only as a sorcery.

Ghost Vacuum
Artifact

: Exile target card from a graveyard.

, , Sacrifice this artifact: Put each creature card exiled with this artifact onto the battlefield under your control with a flying counter on it. Each of them is a 1/1 Spirit in addition to its other types. Activate only as a sorcery.

Marvin, Murderous Mimic
Legendary Artifact Creature — Toy

Marvin has all activated abilities of creatures you control that don't have the same name as this creature.

In a moment of bloodthirsty whimsy, a razorkin once picked up a ventriloquist's puppet and used it to terrorize a survivor. Now it hunts on its own, with no one pulling its strings.

2/2
Marvin, Murderous Mimic
Legendary Artifact Creature — Toy

Marvin has all activated abilities of creatures you control that don't have the same name as this creature.

In a moment of bloodthirsty whimsy, a razorkin once picked up a ventriloquist's puppet and used it to terrorize a survivor. Now it hunts on its own, with no one pulling its strings.

2/2
Blazemire Verge
Land

: Add .

: Add . Activate only if you control a Swamp or a Mountain.

Here, the Balemurk spits and boils, the oppressive darkness pierced by scorching spears of fire.

Blazemire Verge
Land

: Add .

: Add . Activate only if you control a Swamp or a Mountain.

Here, the Balemurk spits and boils, the oppressive darkness pierced by scorching spears of fire.

Floodfarm Verge
Land

: Add .

: Add . Activate only if you control a Plains or an Island.

Here, the Mistmoors slump like a grieving parent, the once-thriving fields drowned by the relentless deluge.

Floodfarm Verge
Land

: Add .

: Add . Activate only if you control a Plains or an Island.

Here, the Mistmoors slump like a grieving parent, the once-thriving fields drowned by the relentless deluge.

Gloomlake Verge
Land

: Add .

: Add . Activate only if you control an Island or a Swamp.

Here, the Floodpits languish like a corpse, the clear waters choked by the filthy hands of the bog.

Gloomlake Verge
Land

: Add .

: Add . Activate only if you control an Island or a Swamp.

Here, the Floodpits languish like a corpse, the clear waters choked by the filthy hands of the bog.

Hushwood Verge
Land

: Add .

: Add . Activate only if you control a Forest or a Plains.

Here, the Hauntwoods churn like a viper's nest, as monstrous creatures prowl hungrily toward the ghostly light.

Hushwood Verge
Land

: Add .

: Add . Activate only if you control a Forest or a Plains.

Here, the Hauntwoods churn like a viper's nest, as monstrous creatures prowl hungrily toward the ghostly light.

Thornspire Verge
Land

: Add .

: Add . Activate only if you control a Mountain or a Forest.

Here, the Boilerbilges twitch like a trapped animal, peaks straining against the grasping roots and vines.

Thornspire Verge
Land

: Add .

: Add . Activate only if you control a Mountain or a Forest.

Here, the Boilerbilges twitch like a trapped animal, peaks straining against the grasping roots and vines.

Valgavoth's Lair
Enchantment Land

Hexproof

This land enters tapped. As it enters, choose a color.

: Add one mana of the chosen color.

It is the one chamber whose location never changes, the rotten, rancorous heart of Duskmourn itself.

Valgavoth's Lair
Enchantment Land

Hexproof

This land enters tapped. As it enters, choose a color.

: Add one mana of the chosen color.

It is the one chamber whose location never changes, the rotten, rancorous heart of Duskmourn itself.