Duskmourn: House of Horror Promos

PDSK · 160 cards · Released

Overlord of the Balemurk
Enchantment Creature — Avatar Horror

Impending 5 (If you cast this spell for its impending cost, it enters with five time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)

Whenever this permanent enters or attacks, mill four cards, then you may return a non-Avatar creature card or a planeswalker card from your graveyard to your hand.

5/5
Overlord of the Balemurk
Enchantment Creature — Avatar Horror

Impending 5 (If you cast this spell for its impending cost, it enters with five time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)

Whenever this permanent enters or attacks, mill four cards, then you may return a non-Avatar creature card or a planeswalker card from your graveyard to your hand.

5/5
Unholy Annex
Enchantment — Room

At the beginning of your end step, draw a card. If you control a Demon, each opponent loses 2 life and you gain 2 life. Otherwise, you lose 2 life.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Ritual Chamber
Enchantment — Room

When you unlock this door, create a 6/6 black Demon creature token with flying.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Unholy Annex
Enchantment — Room

At the beginning of your end step, draw a card. If you control a Demon, each opponent loses 2 life and you gain 2 life. Otherwise, you lose 2 life.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Ritual Chamber
Enchantment — Room

When you unlock this door, create a 6/6 black Demon creature token with flying.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Unstoppable Slasher
Creature — Zombie Assassin

Deathtouch

Whenever this creature deals combat damage to a player, they lose half their life, rounded up.

When this creature dies, if it had no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it.

2/3
Unstoppable Slasher
Creature — Zombie Assassin

Deathtouch

Whenever this creature deals combat damage to a player, they lose half their life, rounded up.

When this creature dies, if it had no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it.

2/3
Valgavoth, Terror Eater
Legendary Creature — Elder Demon

Flying, lifelink

Ward—Sacrifice three nonland permanents.

If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead.

During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.

9/9
Valgavoth, Terror Eater
Legendary Creature — Elder Demon

Flying, lifelink

Ward—Sacrifice three nonland permanents.

If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead.

During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.

9/9
Chainsaw
Artifact — Equipment

When this Equipment enters, it deals 3 damage to up to one target creature.

Whenever one or more creatures die, put a rev counter on this Equipment.

Equipped creature gets +X/+0, where X is the number of rev counters on this Equipment.

Equip

Chainsaw
Artifact — Equipment

When this Equipment enters, it deals 3 damage to up to one target creature.

Whenever one or more creatures die, put a rev counter on this Equipment.

Equipped creature gets +X/+0, where X is the number of rev counters on this Equipment.

Equip

Charred Foyer
Enchantment — Room

At the beginning of your upkeep, exile the top card of your library. You may play it this turn.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Warped Space
Enchantment — Room

Once each turn, you may pay rather than pay the mana cost for a spell you cast from exile.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Charred Foyer
Enchantment — Room

At the beginning of your upkeep, exile the top card of your library. You may play it this turn.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Warped Space
Enchantment — Room

Once each turn, you may pay rather than pay the mana cost for a spell you cast from exile.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Cursed Recording
Artifact

Whenever you cast an instant or sorcery spell, put a time counter on this artifact. Then if there are seven or more time counters on it, remove those counters and it deals 20 damage to you.

: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

Cursed Recording
Artifact

Whenever you cast an instant or sorcery spell, put a time counter on this artifact. Then if there are seven or more time counters on it, remove those counters and it deals 20 damage to you.

: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

Enduring Courage
Enchantment Creature — Dog Glimmer

Whenever another creature you control enters, it gets +2/+0 and gains haste until end of turn.

When Enduring Courage dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

3/3
Enduring Courage
Enchantment Creature — Dog Glimmer

Whenever another creature you control enters, it gets +2/+0 and gains haste until end of turn.

When Enduring Courage dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

3/3
Fear of Missing Out
Enchantment Creature — Nightmare

When this creature enters, discard a card, then draw a card.

Delirium — Whenever this creature attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase.

2/3
Fear of Missing Out
Enchantment Creature — Nightmare

When this creature enters, discard a card, then draw a card.

Delirium — Whenever this creature attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase.

2/3
Leyline of Resonance
Enchantment

If this card is in your opening hand, you may begin the game with it on the battlefield.

Whenever you cast an instant or sorcery spell that targets only a single creature you control, copy that spell. You may choose new targets for the copy.

Leyline of Resonance
Enchantment

If this card is in your opening hand, you may begin the game with it on the battlefield.

Whenever you cast an instant or sorcery spell that targets only a single creature you control, copy that spell. You may choose new targets for the copy.

Overlord of the Boilerbilges
Enchantment Creature — Avatar Horror

Impending 4 (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)

Whenever this permanent enters or attacks, it deals 4 damage to any target.

5/5
Overlord of the Boilerbilges
Enchantment Creature — Avatar Horror

Impending 4 (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)

Whenever this permanent enters or attacks, it deals 4 damage to any target.

5/5
Razorkin Needlehead
Creature — Human Assassin

This creature has first strike during your turn.

Whenever an opponent draws a card, this creature deals 1 damage to them.

"Stitch your eyes, stitch your skin, stitch your mouth into a grin."

2/2
Razorkin Needlehead
Creature — Human Assassin

This creature has first strike during your turn.

Whenever an opponent draws a card, this creature deals 1 damage to them.

"Stitch your eyes, stitch your skin, stitch your mouth into a grin."

2/2
The Rollercrusher Ride
Legendary Enchantment

Delirium — If a source you control would deal noncombat damage to a permanent or player while there are four or more card types among cards in your graveyard, it deals double that damage instead.

When The Rollercrusher Ride enters, it deals X damage to each of up to X target creatures.

The Rollercrusher Ride
Legendary Enchantment

Delirium — If a source you control would deal noncombat damage to a permanent or player while there are four or more card types among cards in your graveyard, it deals double that damage instead.

When The Rollercrusher Ride enters, it deals X damage to each of up to X target creatures.

Screaming Nemesis
Creature — Spirit

Haste

Whenever this creature is dealt damage, it deals that much damage to any other target. If a player is dealt damage this way, they can't gain life for the rest of the game.

She sees the faces of those who wronged her in everyone she encounters.

3/3
Screaming Nemesis
Creature — Spirit

Haste

Whenever this creature is dealt damage, it deals that much damage to any other target. If a player is dealt damage this way, they can't gain life for the rest of the game.

She sees the faces of those who wronged her in everyone she encounters.

3/3
Waltz of Rage
Sorcery

Target creature you control deals damage equal to its power to each other creature. Until end of turn, whenever a creature you control dies, exile the top card of your library. You may play it until the end of your next turn.

The melody was all in her head, but she'd always preferred to dance alone.

Waltz of Rage
Sorcery

Target creature you control deals damage equal to its power to each other creature. Until end of turn, whenever a creature you control dies, exile the top card of your library. You may play it until the end of your next turn.

The melody was all in her head, but she'd always preferred to dance alone.

Balustrade Wurm
Creature — Wurm

This spell can't be countered.

Trample, haste

Delirium : Return this card from your graveyard to the battlefield with a finality counter on it. Activate only if there are four or more card types among cards in your graveyard and only as a sorcery.

5/5
Balustrade Wurm
Creature — Wurm

This spell can't be countered.

Trample, haste

Delirium : Return this card from your graveyard to the battlefield with a finality counter on it. Activate only if there are four or more card types among cards in your graveyard and only as a sorcery.

5/5
Enduring Vitality
Enchantment Creature — Elk Glimmer

Vigilance

Creatures you control have ": Add one mana of any color."

When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

3/3
Enduring Vitality
Enchantment Creature — Elk Glimmer

Vigilance

Creatures you control have ": Add one mana of any color."

When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

3/3
Hauntwoods Shrieker
Creature — Beast Mutant

Whenever this creature attacks, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

: Reveal target face-down permanent. If it's a creature card, you may turn it face up.

3/3
Hauntwoods Shrieker
Creature — Beast Mutant

Whenever this creature attacks, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

: Reveal target face-down permanent. If it's a creature card, you may turn it face up.

3/3
Hedge Shredder
Artifact — Vehicle

Whenever this Vehicle attacks, you may mill two cards.

Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped.

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

5/5
Hedge Shredder
Artifact — Vehicle

Whenever this Vehicle attacks, you may mill two cards.

Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped.

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

5/5
Kona, Rescue Beastie
Legendary Creature — Beast Survivor

Survival — At the beginning of your second main phase, if Kona is tapped, you may put a permanent card from your hand onto the battlefield.

She's got a heart of gold, a nose for danger, and jaws that can pulverize a cellarspawn with a single snap.

4/3
Kona, Rescue Beastie
Legendary Creature — Beast Survivor

Survival — At the beginning of your second main phase, if Kona is tapped, you may put a permanent card from your hand onto the battlefield.

She's got a heart of gold, a nose for danger, and jaws that can pulverize a cellarspawn with a single snap.

4/3
Leyline of Mutation
Enchantment

If this card is in your opening hand, you may begin the game with it on the battlefield.

You may pay rather than pay the mana cost for spells you cast.

Life thrives in the Hauntwoods, but it follows its own laws, unbound from the natural order.

Leyline of Mutation
Enchantment

If this card is in your opening hand, you may begin the game with it on the battlefield.

You may pay rather than pay the mana cost for spells you cast.

Life thrives in the Hauntwoods, but it follows its own laws, unbound from the natural order.

Omnivorous Flytrap
Creature — Plant

Delirium — Whenever this creature enters or attacks, if there are four or more card types among cards in your graveyard, distribute two +1/+1 counters among one or two target creatures. Then if there are six or more card types among cards in your graveyard, double the number of +1/+1 counters on those creatures.

2/4
Omnivorous Flytrap
Creature — Plant

Delirium — Whenever this creature enters or attacks, if there are four or more card types among cards in your graveyard, distribute two +1/+1 counters among one or two target creatures. Then if there are six or more card types among cards in your graveyard, double the number of +1/+1 counters on those creatures.

2/4
Overlord of the Hauntwoods
Enchantment Creature — Avatar Horror

Impending 4 (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)

Whenever this permanent enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.

6/5
Overlord of the Hauntwoods
Enchantment Creature — Avatar Horror

Impending 4 (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)

Whenever this permanent enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.

6/5
Twitching Doll
Artifact Creature — Spider Toy

: Add one mana of any color. Put a nest counter on this creature.

, Sacrifice this creature: Create a 2/2 green Spider creature token with reach for each counter on this creature. Activate only as a sorcery.

2/2
Twitching Doll
Artifact Creature — Spider Toy

: Add one mana of any color. Put a nest counter on this creature.

, Sacrifice this creature: Create a 2/2 green Spider creature token with reach for each counter on this creature. Activate only as a sorcery.

2/2
Tyvar, the Pummeler
Legendary Creature — Elf Warrior

Tap another untapped creature you control: Tyvar gains indestructible until end of turn. Tap it.

: Creatures you control get +X/+X until end of turn, where X is the greatest power among creatures you control.

"They just keep coming and coming—perfect for my morning workout!"

3/3
Tyvar, the Pummeler
Legendary Creature — Elf Warrior

Tap another untapped creature you control: Tyvar gains indestructible until end of turn. Tap it.

: Creatures you control get +X/+X until end of turn, where X is the greatest power among creatures you control.

"They just keep coming and coming—perfect for my morning workout!"

3/3
Valgavoth's Onslaught
Sorcery

Manifest dread X times, then put X +1/+1 counters on each of those creatures. (To manifest dread, look at the top two cards of your library, then put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

Tyvar and the Wanderer were done running.

Valgavoth's Onslaught
Sorcery

Manifest dread X times, then put X +1/+1 counters on each of those creatures. (To manifest dread, look at the top two cards of your library, then put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

Tyvar and the Wanderer were done running.

Walk-In Closet
Enchantment — Room

You may play lands from your graveyard.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Forgotten Cellar
Enchantment — Room

When you unlock this door, you may cast spells from your graveyard this turn, and if a card would be put into your graveyard from anywhere this turn, exile it instead.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Walk-In Closet
Enchantment — Room

You may play lands from your graveyard.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Forgotten Cellar
Enchantment — Room

When you unlock this door, you may cast spells from your graveyard this turn, and if a card would be put into your graveyard from anywhere this turn, exile it instead.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

The Jolly Balloon Man
Legendary Creature — Human Clown

Haste

, : Create a token that's a copy of another target creature you control, except it's a 1/1 red Balloon creature in addition to its other colors and types and it has flying and haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.

1/4
The Jolly Balloon Man
Legendary Creature — Human Clown

Haste

, : Create a token that's a copy of another target creature you control, except it's a 1/1 red Balloon creature in addition to its other colors and types and it has flying and haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.

1/4
Kaito, Bane of Nightmares
Legendary Planeswalker — Kaito

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

During your turn, as long as Kaito has one or more loyalty counters on him, he's a 3/4 Ninja creature and has hexproof.

[+1]: You get an emblem with "Ninjas you control get +1/+1."

[0]: Surveil 2. Then draw a card for each opponent who lost life this turn.

[−2]: Tap target creature. Put two stun counters on it.

Loyalty: 4
Kaito, Bane of Nightmares
Legendary Planeswalker — Kaito

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

During your turn, as long as Kaito has one or more loyalty counters on him, he's a 3/4 Ninja creature and has hexproof.

[+1]: You get an emblem with "Ninjas you control get +1/+1."

[0]: Surveil 2. Then draw a card for each opponent who lost life this turn.

[−2]: Tap target creature. Put two stun counters on it.

Loyalty: 4
Marina Vendrell
Legendary Creature — Human Warlock

When Marina Vendrell enters, reveal the top seven cards of your library. Put all enchantment cards from among them into your hand and the rest on the bottom of your library in a random order.

: Lock or unlock a door of target Room you control. Activate only as a sorcery.

3/5
Marina Vendrell
Legendary Creature — Human Warlock

When Marina Vendrell enters, reveal the top seven cards of your library. Put all enchantment cards from among them into your hand and the rest on the bottom of your library in a random order.

: Lock or unlock a door of target Room you control. Activate only as a sorcery.

3/5