Fallout

PIP · 1068 cards · Released

Tainted Wood
Land

: Add .

: Add or . Activate only if you control a Swamp.

Wasteland survival tip: deathclaws can't swim.

Temple of Abandon
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

: Add or .

You can't just travel through without stopping to see Dinky and the world's second-largest thermometer.

Temple of Deceit
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

: Add or .

Vault-Tec's vaults, rather than being the savior of humanity, were actually a series of unethical psychological experiments.

Temple of Enlightenment
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

: Add or .

Once, a symbol of national pride. Now, used only for target practice.

Temple of Epiphany
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

: Add or .

The Institute's FEV experiments failed. Only Shaun's DNA made organic synths possible.

Temple of Malady
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

: Add or .

The world ended, yet the ads kept rolling.

Temple of Malice
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

: Add or .

The Saugus Ironworks is controlled by the Forged, a raider gang who worship fire and metal.

Temple of Mystery
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

: Add or .

Fear the glow, not the dark.

Temple of Plenty
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

: Add or .

Pre-owned, pre-rusted, pre-irradiated.

Temple of Silence
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

: Add or .

"We are a family of dreamers, a band of astral explorers, and a church of the mind."

—Jackson

Temple of the False God
Land

: Add . Activate only if you control five or more lands.

"Pain clears the mind of evil thoughts and allows them to better comprehend the glory of the Master."

—Father Lasher

Temple of Triumph
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

: Add or .

All matches continue until one side is dead. No exceptions.

Terramorphic Expanse
Land

, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

A new civilization was built, bit by bit, from the scrap of the old one.

Treasure Vault
Artifact Land

: Add .

, , Sacrifice this land: Create X Treasure tokens.

The vault of the Sierra Madre Hotel & Casino contains a fortune in gold . . . and a tragic tale.

Windbrisk Heights
Land

Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

This land enters tapped.

: Add .

, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.

Woodland Cemetery
Land

This land enters tapped unless you control a Swamp or a Forest.

: Add or .

There are more dead here than the gravestones suggest.

Plains
Basic Land — Plains

(: Add .)

Plains
Basic Land — Plains

(: Add .)

Island
Basic Land — Island

(: Add .)

Island
Basic Land — Island

(: Add .)

Swamp
Basic Land — Swamp

(: Add .)

Swamp
Basic Land — Swamp

(: Add .)

Mountain
Basic Land — Mountain

(: Add .)

Mountain
Basic Land — Mountain

(: Add .)

Forest
Basic Land — Forest

(: Add .)

Forest
Basic Land — Forest

(: Add .)

Idolized
Enchantment — Aura

Enchant creature

Enchanted creature has "Whenever this creature attacks alone, it gets +X/+X until end of turn, where X is the number of nonland permanents you control."

Securitron Squadron
Artifact Creature — Robot

Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters, create that many tokens that are copies of it.)

Vigilance

Whenever a creature token you control enters, put a +1/+1 counter on it.

2/2
Radstorm
Instant

Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Synth Infiltrator
Artifact Creature — Synth

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)

You may have this creature enter as a copy of any creature on the battlefield, except it's a Synth artifact creature in addition to its other types.

0/0
Nuclear Fallout
Sorcery

Each creature gets twice -X/-X until end of turn. Each player gets X rad counters.

Screeching Scorchbeast
Creature — Bat Mutant

Flying, menace

Whenever this creature attacks, each player gets two rad counters.

Whenever one or more nonland cards are milled, you may create that many 2/2 black Zombie Mutant creature tokens. Do this only once each turn.

5/5
V.A.T.S.
Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Choose any number of target creatures with equal toughness. Destroy the chosen creatures.

Mysterious Stranger
Creature — Human Rogue

Flash

When this creature enters, for each graveyard with an instant or sorcery card in it, exile target instant or sorcery card from that graveyard. If two or more cards are exiled this way, choose one of them at random and copy it. You may cast the copy without paying its mana cost.

3/2
Watchful Radstag
Creature — Elk Mutant

Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Whenever this creature evolves, create a token that's a copy of it.

2/2
Alpha Deathclaw
Creature — Lizard Mutant

Menace, trample

When this creature enters or becomes monstrous, destroy target permanent.

: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)

6/6
Armory Paladin
Creature — Human Knight

Trample

Whenever you cast an Aura or Equipment spell, exile the top card of your library. You may play that card until the end of your next turn.

3/3
Atomize
Instant

Destroy target nonland permanent. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Caesar, Legion's Emperor
Legendary Creature — Human Soldier

Whenever you attack, you may sacrifice another creature. When you do, choose two —

• Create two 1/1 red and white Soldier creature tokens with haste that are tapped and attacking.

• You draw a card and you lose 1 life.

• Caesar deals damage equal to the number of creature tokens you control to target opponent.

4/4
Dogmeat, Ever Loyal
Legendary Creature — Dog

When Dogmeat enters, mill five cards, then return an Aura or Equipment card from your graveyard to your hand.

Whenever a creature you control that's enchanted or equipped attacks, create a Junk token. (It's an artifact with ", Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

3/3
Dr. Madison Li
Legendary Creature — Human Scientist

Whenever you cast an artifact spell, you get (an energy counter).

, Pay : Target creature gets +1/+0 and gains trample and haste until end of turn.

, Pay : Draw a card.

, Pay : Return target artifact card from your graveyard to the battlefield tapped.

2/3
Inventory Management
Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

For each Aura and Equipment you control, you may attach it to a creature you control.

The Wise Mothman
Legendary Creature — Insect Mutant

Flying

Whenever The Wise Mothman enters or attacks, each player gets a rad counter.

Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way.

3/3
Hullbreaker Horror
Creature — Kraken Horror

Flash

This spell can't be countered.

Whenever you cast a spell, choose up to one —

• Return target spell you don't control to its owner's hand.

• Return target nonland permanent to its owner's hand.

7/8
Lord of the Undead
Creature — Zombie

Other Zombie creatures get +1/+1.

, : Return target Zombie card from your graveyard to your hand.

2/2
Grave Titan
Creature — Giant

Deathtouch

Whenever this creature enters or attacks, create two 2/2 black Zombie creature tokens.

6/6
Vigor
Creature — Elemental Incarnation

Trample

If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.

When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.

6/6
Ayula, Queen Among Bears
Legendary Creature — Bear

Whenever another Bear you control enters, choose one —

• Put two +1/+1 counters on target Bear.

• Target Bear you control fights target creature you don't control.

2/2
Tarmogoyf
Creature — Lhurgoyf

Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.

*/1+*
Hornet Queen
Creature — Insect

Flying, deathtouch

When this creature enters, create four 1/1 green Insect creature tokens with flying and deathtouch.

2/2
Gemrazer
Creature — Beast

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Reach, trample

Whenever this creature mutates, destroy target artifact or enchantment an opponent controls.

4/4
Walking Ballista
Artifact Creature — Construct

This creature enters with X +1/+1 counters on it.

: Put a +1/+1 counter on this creature.

Remove a +1/+1 counter from this creature: It deals 1 damage to any target.

0/0
Farewell
Sorcery

Choose one or more —

• Exile all artifacts.

• Exile all creatures.

• Exile all enchantments.

• Exile all graveyards.

Ravages of War
Sorcery

Destroy all lands.

Vandalblast
Sorcery

Destroy target artifact you don't control.

Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Arcane Signet
Artifact

: Add one mana of any color in your commander's color identity.

Crucible of Worlds
Artifact

You may play lands from your graveyard.

Nuka-Cola Vending Machine
Artifact

, : Create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")

Whenever you sacrifice a Food, create a tapped Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

Sol Ring
Artifact

: Add .

Command Tower
Land

: Add one mana of any color in your commander's color identity.