Fallout

PIP · 1068 cards · Released

Whirler Rogue
Creature — Human Rogue Artificer

When this creature enters, create two 1/1 colorless Thopter artifact creature tokens with flying.

Tap two untapped artifacts you control: Target creature can't be blocked this turn.

2/2
Bastion of Remembrance
Enchantment

When this enchantment enters, create a 1/1 white Human Soldier creature token.

Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.

In the year 2271, the Desert Rangers of Nevada and rangers of the New California Republic met at this spot to sign the Ranger Unification Treaty.

Black Market
Enchantment

Whenever a creature dies, put a charge counter on this enchantment.

At the beginning of your first main phase, add for each charge counter on this enchantment.

There's very little that merchants won't buy—and even less that wastelanders won't sell.

Deadly Dispute
Instant

As an additional cost to cast this spell, sacrifice an artifact or creature.

Draw two cards and create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

"You go break up that bar brawl yet? People are gonna get hurt unless you step in."

—Sheriff Marion

Lethal Scheme
Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)

Morbid Opportunist
Creature — Human Rogue

Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.

"It's hardly a crime to take gear that's lying around without an owner. The crime part is where I make sure it doesn't have an owner."

1/3
Pitiless Plunderer
Creature — Human Pirate

Whenever another creature you control dies, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

"You won't need this. I made sure of that."

1/4
Blasphemous Act
Sorcery

This spell costs less to cast for each creature on the battlefield.

Blasphemous Act deals 13 damage to each creature.

Everyone knew the bombs were coming. Everyone but the public.

Chaos Warp
Instant

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

No one knew what the Zetans wanted. But whatever it was, it involved cattle.

Loyal Apprentice
Creature — Human Artificer

Haste

Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.

"Does Ramos know you're walking around without a guard?"

2/1
Sticky Fingers
Enchantment — Aura

Enchant creature

Enchanted creature has menace and "Whenever this creature deals combat damage to a player, create a Treasure token." (It can't be blocked except by two or more creatures. The token is an artifact with ", Sacrifice this token: Add one mana of any color.")

When enchanted creature dies, draw a card.

Stolen Strategy
Enchantment

At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells.

"Hacking is just good science!"

Unexpected Windfall
Instant

As an additional cost to cast this spell, discard a card.

Draw two cards and create two Treasure tokens. (They're artifacts with ", Sacrifice this token: Add one mana of any color.")

"Nice. Coming back later for you. . . ."

Abundant Growth
Enchantment — Aura

Enchant land

When this Aura enters, draw a card.

Enchanted land has ": Add one mana of any color."

Branching Evolution
Enchantment

If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.

The Master discovered a new evolutionary path after tossing a human, a dog, and a cat into a vat of Forced Evolutionary Virus. He called his creations "centaurs" and unleashed them unto the wastes.

Cultivate
Sorcery

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Like him, his tiny flower friend continued to grow larger each day.

Farseek
Sorcery

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

"Me and Jacob went separate ways after the business with the rig. I went east into the Rockies, looking for other mutants like myself."

Fertile Ground
Enchantment — Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

Fertile does not always mean safe.

Guardian Project
Enchantment

Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.

"They will give me the army I need to bring peace to the entire wasteland."

—The Master

Hardened Scales
Enchantment

If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.

The wastes will toughen anybody up—even those who were already tough to begin with.

Harmonize
Sorcery

Draw three cards.

"I'm already a ghoul—what more can the sun do?"

Heroic Intervention
Instant

Permanents you control gain hexproof and indestructible until end of turn.

"Another beautiful day in the most dangerous place in the world."

—Nick Valentine

Inspiring Call
Instant

Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Loyal members of the Enlightened return to Point Pleasant during the seasonal equinox to honor the Wise Mothman, despite interference from the blasphemous "Dim Ones."

Rampant Growth
Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Freed from human industry and sheltered from nuclear destruction, Appalachia's plant life finally had a chance to flourish.

Rancor
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+0 and has trample.

When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.

Rancorous Ruth, Malefic Maud, and Irate Ida formed the core of Maud's Muggers, Freeside's most terrifying villains.

Squirrel Nest
Enchantment — Aura

Enchant land

Enchanted land has ": Create a 1/1 green Squirrel creature token."

In the wasteland, the radsquirrels have their eyes out for you.

Tireless Tracker
Creature — Human Scout

Landfall — Whenever a land you control enters, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

Whenever you sacrifice a Clue, put a +1/+1 counter on this creature.

3/2
Wild Growth
Enchantment — Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional .

"Our researchers noted a sense of euphoria and claimed to hear incomprehensible voices. Extreme measures will need to be taken to cull this organism."

—Strangler vine research notes

Anguished Unmaking
Instant

Exile target nonland permanent. You lose 3 life.

James flooded the room with radiation, ensuring Project Purity would not fall into Enclave hands. With his last breath, he told his child to run.

Assemble the Legion
Enchantment

At the beginning of your upkeep, put a muster counter on this enchantment. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on this enchantment.

Behemoth Sledge
Artifact — Equipment

Equipped creature gets +2/+2 and has trample and lifelink.

Equip

A popular weapon with the muscular crowd.

Biomass Mutation
Instant

Creatures you control have base power and toughness X/X until end of turn.

Vault 87's Evolutionary Experimentation Program exposed subjects to an airborne version of FEV. Rapid physical enhancements accompanied sharp mental regression, and the oldest mutants would become almost feral.

Casualties of War
Sorcery

Choose one or more —

• Destroy target artifact.

• Destroy target creature.

• Destroy target enchantment.

• Destroy target land.

• Destroy target planeswalker.

War... war never changes.

Corpsejack Menace
Creature — Fungus

If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.

Vault 22's experiments were supposed to yield plentiful plant food for the survivors. Ironically, the survivors were plentiful food for the plants.

4/4
Fervent Charge
Enchantment

Whenever a creature you control attacks, it gets +2/+2 until end of turn.

NCR's rangers were feared far and wide. Even Caesar's Legion respected them in single combat.

Find
Sorcery

Return up to two target creature cards from your graveyard to your hand.

Finality
Sorcery

You may put two +1/+1 counters on a creature you control. Then all creatures get -4/-4 until end of turn.

General's Enforcer
Creature — Human Soldier

Legendary Humans you control have indestructible.

: Exile target card from a graveyard. If it was a creature card, create a 1/1 white Human Soldier creature token.

"A veteran ranger inspires awe. Stick around for when they get here, you'll see."

—NCR trooper

2/3
Heroic Reinforcements
Sorcery

Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and this turn.)

"Assaulting the Institute has been set irrevocably in motion. All able-bodied field agents are already en route here."

—Desdemona

Putrefy
Instant

Destroy target artifact or creature. It can't be regenerated.

Even in death, a glowing one can emit a lethal amount of radiation. The fungus doesn't seem to mind though.

Ruinous Ultimatum
Sorcery

Destroy all nonland permanents your opponents control.

"It was my responsibility to bring the torch of knowledge to the wastes."

—Caesar

Wake the Past
Sorcery

Return all artifact cards from your graveyard to the battlefield. They gain haste until end of turn.

Everyone thought RobCo's Assaultron reserves were decimated in the Great War. In reality, they were merely dormant.

Wear
Instant

Destroy target artifact.

Fuse (You may cast one or both halves of this card from your hand.)

Tear
Instant

Destroy target enchantment.

Fuse (You may cast one or both halves of this card from your hand.)

Winding Constrictor
Creature — Snake

If one or more counters would be put on an artifact or creature you control, that many plus one of each of those kinds of counters are put on that permanent instead.

If you would get one or more counters, you get that many plus one of each of those kinds of counters instead.

2/3
Arcane Signet
Artifact

: Add one mana of any color in your commander's color identity.

Something to love, honor, and cherish—and a reminder of someone who once did that for you.

Basilisk Collar
Artifact — Equipment

Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)

Equip (: Attach to target creature you control. Equip only as a sorcery.)

A mark of companionship, not subservience.

Bloodforged Battle-Axe
Artifact — Equipment

Equipped creature gets +2/+0.

Whenever equipped creature deals combat damage to a player, create a token that's a copy of this Equipment.

Equip

With just his trusty axe, Grognak became king.

Brass Knuckles
Artifact — Equipment

When you cast this spell, copy it. (The copy becomes a token.)

Equipped creature has double strike as long as two or more Equipment are attached to it.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Champion's Helm
Artifact — Equipment

Equipped creature gets +2/+2.

As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.)

Equip

Contagion Clasp
Artifact

When this artifact enters, put a -1/-1 counter on target creature.

, : Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Everflowing Chalice
Artifact

Multikicker (You may pay an additional any number of times as you cast this spell.)

This artifact enters with a charge counter on it for each time it was kicked.

: Add for each charge counter on this artifact.

Explorer's Scope
Artifact — Equipment

Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Fireshrieker
Artifact — Equipment

Equipped creature has double strike. (It deals both first-strike and regular combat damage.)

Equip (: Attach to target creature you control. Equip only as a sorcery.)

The flamer is a specially engineered flamethrower suited for extended combat engagements. It delivers sustained energy damage and can completely immolate a target.

Lightning Greaves
Artifact — Equipment

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip

No matter how big the fall is, you're safe as long as you land with both feet.

Masterwork of Ingenuity
Artifact — Equipment

You may have this Equipment enter as a copy of any Equipment on the battlefield.

"It's not a perfect replica, but your skull won't know the difference."

Mind Stone
Artifact

: Add .

, , Sacrifice this artifact: Draw a card.

"When facing a crisis, don't forget to squeeze your official Vault-Tec stress ball!"

Overseer's Manual

Mystic Forge
Artifact

You may look at the top card of your library any time.

You may cast artifact spells and colorless spells from the top of your library.

, Pay 1 life: Exile the top card of your library.

Panharmonicon
Artifact

If an artifact or creature entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

The difference between surviving and living is joy.

Skullclamp
Artifact — Equipment

Equipped creature gets +1/-1.

Whenever equipped creature dies, draw two cards.

Equip

"The flesh is weak! But steel! Steel is strong!"

—The Mechanist

Sol Ring
Artifact

: Add .

The Beverageers were pleased by Project Cobalt. Not only did they discover new weaponizable isotopes but a tasty beverage additive to boot.

Solemn Simulacrum
Artifact Creature — Golem

When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

When this creature dies, you may draw a card.

2/2