Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
"How truly vast this city must be, that I have traveled so far and seen so much, yet never once found the place where the buildings fail."
Draw three cards.
"Words lie. People lie. The land tells the truth."
Choose one or more —
• Destroy target artifact.
• Destroy target enchantment.
• Destroy target land.
When the forests became havens for evil, the archmages devised new ways to cleanse the wilds.
Cast this spell only during combat.
Return target creature card from your graveyard to the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step.
You may put a creature card from your hand onto the battlefield. That creature gains haste. Its controller sacrifices it at the beginning of the next end step.
Flying
Whenever Crosis deals combat damage to a player, you may pay . If you do, choose a color, then that player reveals their hand and discards all cards of that color.
Choose one —
• Return target permanent to its owner's hand.
• Destroy target nonblack creature. It can't be regenerated.
• Destroy target artifact.
A pretty bauble of persecution.
Choose a creature type. Destroy all creatures that aren't of the chosen type.
In the end, the lights fade, the land withers, and only the dead and vile remain.
, : Nin deals X damage to target creature. That creature's controller draws X cards.
"Your body is a delicate instrument that tells me truths. These devices help me 'tune' that instrument."
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
, Sacrifice this creature: Destroy target artifact or enchantment.
An elder in one pride, of the Sigiled caste in another.
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
, , Sacrifice this artifact: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
The mysterious purpose of two of the rings had eluded Esper mages—until now.
You may pay rather than pay the mana cost for spells you cast.
"It is all in my grasp. Every petty dream, every grand scheme, every soul, every fear. It all flows through me and from me."
—Memnarch
Equipped creature gets +3/+0 and has trample and lifelink.
Equip
"A crafter must imbue her weapon with part of her soul—something the Phyrexians are incapable of doing."
—Melira, sylvok outcast
Flying
Commander creatures you control get +2/+2 and have haste.
"My liege will lead and I will follow—to the battlefield, to the grave, and beyond."
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
The mind is a beautiful bounty encased in an annoying bone container.
Enchant player
Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this token: Add one mana of any color.")
Jingling coins beckon many an eager hand.
This land enters tapped.
: Add , , or .
"They say the ruins of Sedraxis were once a shining capital in Vithia. Now it is a blight, a place to be avoided by the living."
—Olcot, Rider of Joffik
This land enters tapped.
: Add , , or .
"The most powerful dreams visit those who shelter in a dragon's skull."
—Chianul, Who Whispers Twice
This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
This land enters tapped.
: Add , , or .
On Naya, ambition and treachery are scarce, hunted nearly to extinction by the awe owed to terrestrial gods.
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add .
: Add .
, : Target creature can't be blocked this turn.
Rumors quickly spread among thieves about a labyrinth without walls and a prize beyond all measures of worth.
Cats you control have protection from Rats. (They can't be blocked, targeted, or dealt damage by Rats.)
At the beginning of your end step, target opponent creates a 1/1 black Rat creature token with deathtouch.
Whenever a Rat dies, put a +1/+1 counter on each Cat you control.
Reach
Whenever this creature or another Cat you control enters, you may destroy target artifact or enchantment.
All things will crumble, whether by time or by force.
Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle.
With such great footsteps, everything is within walking distance.
Flying, trample
Whenever Wasitora deals combat damage to a player, that player sacrifices a creature of their choice. If the player can't, you create a 3/3 black, red, and green Cat Dragon creature token with flying.
Once a fierce foe, she would become one of Madara's greatest protectors.
As this enchantment enters, choose a creature type.
: Put a divinity counter on target creature you control of the chosen type.
Each creature you control with a divinity counter on it has indestructible.
Equipped creature gets +3/+1.
Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order.
Equip
As this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Players can't search libraries. Any player may pay for that player to ignore this effect until end of turn.
"Our people are torn by infighting. Until the two sides reconcile, our laws can carry no meaning."
When this creature enters, you may exile target artifact or enchantment.
When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
When this creature enters, secretly choose an opponent.
Reveal the player you chose: Exile target creature that's attacking you if it's controlled by the chosen player. Activate only once.
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
"Words of power never disappear. They sleep, awaiting those with the will to rouse them."
Target player draws four cards.
"Opportunity isn't something you wait for. It's something you create."
Enchant player
Whenever enchanted player is attacked, you draw a card. Each opponent attacking that player does the same.
Idle chatter beckons many an attentive ear.
When this creature enters, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
"The secret entrance should be near."
Whenever a creature dies, put a charge counter on this enchantment.
At the beginning of your first main phase, add for each charge counter on this enchantment.
Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
"Great art can never be created without great suffering."
Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.
"The longer the journey, the more one learns."
—Isanke, Halimar seastalker
Enchant creature
Enchanted creature has base power and toughness 8/8 and has "Whenever this creature attacks, you may tap target creature with power 8 or less."
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When this creature enters, destroy target artifact, enchantment, or land.
It fears no sword and leaves no bones behind.
Creatures with power less than this creature's power can't block it.
This creature gets +1/+1 for each Aura on the battlefield.
Kill a gnarlid with your first blow, or it'll cheerfully show you how it's done.
When this creature enters, each player may discard a card. Each player who discarded a card this way may search their library for a basic land card, reveal it, put it into their hand, then shuffle.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
All seeds share a common bond, calling to each other across infinity.
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors.
Only Sylvok magic could truly capture the perfection of a Mirrodin sunrise.
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Torching Krosa would be pointless. It grows faster than it burns.
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
The true strength of nature is not the raging storm or the charging rhino, but the inexorable vitality of life.
Mill three cards, then you may return a creature or land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)
Emrakul does not grant wishes. Desires simply align to her will.
Return X target creature cards from your graveyard to the battlefield.
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
No spot in nature is truly barren.
Landfall — Whenever a land you control enters, you may put a quest counter on this enchantment.
Remove three quest counters from this enchantment and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
There were no tombstones in orochi territory. Slain warriors were buried with a tree sapling, so they would become a part of the forest after death.
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card."
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchant land
Enchanted land has ": Create a 5/5 green Beast creature token with trample."
It's the only water source in miles of desert, but the local tribes avoid it at all costs.
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional .
If you stop to listen, you can hear it grow.
When this creature dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
, Sacrifice this creature: Draw a card.
Morbid — At the beginning of each end step, if a creature died this turn, you may draw a card.
"All who set foot in Paliano are pawns in someone's play for power."
—Marchesa, the Black Rose
Choose one —
• Destroy target enchantment.
• Draw two cards.
• Target player discards two cards.