: Add .
: Add or . This land deals 1 damage to you.
"Urza fortified every thirty miles on the path to Tomakul, creating a network of trenches the brothers would trade for decades."
—The Antiquities War
Whenever one or more creatures you control with mana value 3 or less enter, draw a card. This ability triggers only once each turn.
"Your father was a dear friend to whom I owe much. He wanted me to look after you, to care for you should something happen to him."
, Sacrifice a creature: This enchantment deals 2 damage to any target.
In war, the best leaders are open to all tactics.
Players can't gain life.
At the beginning of your upkeep, this enchantment deals 4 damage to you.
At the beginning of your end step, target opponent chosen at random gains control of this enchantment.
The accusations spread like hungry flames.
Enchant player
Whenever a creature attacks enchanted player, put a +1/+1 counter on it.
"Hunters feed on the fear of their prey."
—Garruk Wildspeaker
: Put target creature card from your graveyard on top of your library. Activate only during your turn, before attackers are declared.
When this creature enters, target opponent creates four 1/1 blue Faerie creature tokens with flying.
: Regenerate this creature.
, Exile two creature cards from a single graveyard: Create a 1/1 green Saproling creature token.
Some said killing the thallids only encouraged them.
If one or more tokens would be created, twice that many of those tokens are created instead.
If one or more +1/+1 counters would be put on a creature, twice that many +1/+1 counters are put on that creature instead.
At the beginning of your upkeep, you gain 2 life.
Whenever you gain life, you may pay . If you do, draw a card and each opponent loses 1 life.
At the beginning of your upkeep, if Oloro is in the command zone, you gain 2 life.
When this artifact enters, each player chooses a nonland permanent and puts a doom counter on it.
, , Sacrifice this artifact: Destroy each permanent with a doom counter on it.
Instant and sorcery spells cost less to cast.
Debates between wizards are never purely academic.
Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 2-3
2/4
, : Copy target instant or sorcery spell. You may choose new targets for the copy.
LEVEL 4+
2/5
, : Copy target instant or sorcery spell twice. You may choose new targets for the copies.
Flying, vigilance
The sky rang with the cries of armored seraphs, and the darkness made a tactical retreat.
Flying
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
As this creature enters, choose a player.
This creature has protection from the chosen player.
Enchant player
Whenever a player attacks enchanted player with one or more creatures, that attacking player may create a tapped 2/2 black Zombie creature token.
When this creature enters, return target creature card from your graveyard to the battlefield. You lose life equal to that card's mana value.
Because the dead have no will to resist.
At the beginning of your upkeep, you may put a verse counter on this enchantment.
, Sacrifice this enchantment: Destroy up to X target nonblack creatures, where X is the number of verse counters on this enchantment. They can't be regenerated.
Flash
Flying
When this creature enters, if you cast it from your hand, exile all attacking creatures.
She arrived like a meteorite, and the enemy fell in a shock wave of holy vengeance.
[+2]: Create a 1/1 white Kor Soldier creature token. You may attach an Equipment you control to it.
[−2]: You may put an Equipment card from your hand or graveyard onto the battlefield.
[−10]: Create a colorless Equipment artifact token named Stoneforged Blade. It has indestructible, "Equipped creature gets +5/+5 and has double strike," and equip .
Nahiri, the Lithomancer can be your commander.
Morph—Return two Islands you control to their owner's hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When this creature is turned face up, draw two cards.
Kicker (You may pay an additional as you cast this spell.)
Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When this creature is turned face up, target creature gets +2/-2 or -2/+2 until end of turn.
Deathtouch
Whenever this creature enters or attacks, create two 2/2 black Zombie creature tokens.
Death in form and function.
When this creature enters, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each in the mana costs of permanents you control counts toward your devotion to black.)
As an additional cost to cast this spell, exile X cards from your graveyard.
You draw X cards and you lose X life.
Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.
Darkness doesn't always send its minions to do its dirty work.
Target creature gets -1/-1 until end of turn.
Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.
Linger on death's door and risk being invited in.
First strike
Sacrifice this creature: Remove all counters from target permanent.
When the blood hunt lost its thrill, she looked for less tangible means of domination.
[+1]: Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
[−1]: Untap up to four target permanents.
[−10]: You get an emblem with "You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant."
Teferi, Temporal Archmage can be your commander.
: Regenerate another target Elf.
: Elf creatures you control get +3/+3 and gain trample until end of turn.
The infamous Ezuri commands the highest bounty the vedalken have ever placed upon an outlaw.
Return all cards from your graveyard to your hand. Exile Praetor's Counsel. You have no maximum hand size for the rest of the game.
As the Phyrexian contagion corroded Karn's body, the praetors whispered psalms to corrupt his mind.
: Add for each Elf on the battlefield.
Titania rewards all who honor the forest by making them a living part of it.
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
This creature enters with five +1/+1 counters on it.
, Remove a +1/+1 counter from this creature: Create a 1/1 colorless Pentavite artifact creature token with flying.
, Sacrifice a Pentavite: Put a +1/+1 counter on this creature.
, Sacrifice this artifact: Exile target player's graveyard.
Dominaria's most extravagant crypt nevertheless holds an empty grave.
Indestructible
: Add .
Structures built from darksteel yield to neither assault nor age.
This land enters tapped.
When this land enters, sacrifice it unless you return an untapped Plains you control to its owner's hand.
: Add .
: Add .
, , Sacrifice this land: Destroy target nonbasic land. Activate only if an opponent controls four or more lands.
"We move because the earth does."
—Bruse Tarl, Goma Fada nomad
[+2]: Discard up to two cards, then draw that many cards.
[−2]: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield.
[−10]: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step."
Daretti, Scrap Savant can be your commander.
[+2]: Create a 1/1 green Elf Druid creature token with ": Add ."
[−2]: Destroy target artifact or enchantment.
[−6]: Draw a card for each green creature you control.
Freyalise, Llanowar's Fury can be your commander.
Enchant permanent
Enchanted permanent is a colorless Forest land.
Few who encounter the strange, human-like grove leave once the lilting chorus of the dryads reaches their ears.
At the beginning of your upkeep, create X 2/2 green Wolf creature tokens, where X is the number of your opponents with four or more cards in hand.
"Knowledge is a stain that only instinct and ferocity can cleanse."
—Drarg, wolfcaller
: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
It harmonizes with the essence of its master.
As this land enters, you may reveal an Elemental card from your hand. If you don't, this land enters tapped.
: Add .
, : Target creature gains haste until end of turn.
This land enters tapped.
: Add .
, , Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Flash
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Flying
Other white creatures get +1/+1.
If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, put them into your hand, then shuffle.
Flash
When this creature enters, return a creature you control to its owner's hand.
Saltfield nomads call a sudden storm a "whitemane."
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Whenever this creature deals combat damage to a player, you may draw a card.
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
"I give them dreams so wondrous that they hesitate to return to the world of the conscious."
—Garild, merfolk mage
You draw three cards and you lose 3 life.
The waters of wisdom are as dust in the mouth of one who thirsts for power.
Flash (You may cast this spell any time you could cast an instant.)
Whenever this creature is dealt damage, draw that many cards.
"Violence is the food it craves. Feed it if you dare."
—Doriel, mentor of Mistral Isle
Constellation — Whenever this creature or another enchantment you control enters, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Enchant creature
Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn."
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
This creature and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards.
, Pay 2 life: Return target creature card from your graveyard to your hand.
Death is no excuse to stop working.
Sacrifice this enchantment: Destroy target nonblack creature. It can't be regenerated.
"A basilisk's gaze is effective, but disposing of physical remains is a tiresome task. It's far more discreet to dissolve one's victim entirely."
—Szadek