Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Other creatures you control have prowess. (If a creature has multiple instances of prowess, each triggers separately.)
Whenever you cast a noncreature spell, target creature you control can't be blocked this turn.
Vigilance
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
: Draw a card, then discard a card.
, : Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if Kitsa's power is 3 or greater.
This creature can't be blocked.
Threshold — Whenever this creature deals combat damage to a player, draw a card. Then discard a card unless there are seven or more cards in your graveyard.
A water skimmer's ability to sense danger in the slightest ripple makes them a prized companion for Long River trawlers.
Destroy target creature.
When Glarb ordered the egg stolen, the Great Maha communicated its anger in a universal language.
Gift an extra turn (You may promise an opponent a gift as you cast this spell. If you do, they take an extra turn after this one.)
Create four 2/2 blue Bird creature tokens with flying. If the gift was promised, all permanents you control phase out, and until your next turn, your life total can't change and you gain protection from everything.
Exile Perch Protection.
When this creature enters, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Whenever another creature you control enters, you gain 1 life.
: Add .
Water surges in a mysterious crater created eons ago, revered by batfolk as a nexus for the cosmos.
Tempting Offer — Draw a card and create a 1/1 white Rabbit creature token. Then each opponent may draw a card and create a 1/1 white Rabbit creature token. For each opponent who does, you draw a card and you create a 1/1 white Rabbit creature token.
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Her resentment vanished as strange, unknown lands opened up before her.
Your maximum hand size is twenty.
Whenever you attack with two or more creatures, put a +1/+1 counter on this creature and draw a card.
Whenever this creature attacks, you win the game if there are twenty or more counters on it or you have twenty or more cards in hand.
Whenever a token you control leaves the battlefield, each opponent loses 1 life and you gain 1 life.
Checking around every corner doesn't help if you forget to look up.
Reach
Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.
Her webs, spun from her own hair, reach from Nyx to the mortal world and even into the Underworld.
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Whenever another creature you control enters, this creature deals 1 damage to each opponent.
You may play an additional land this turn.
Draw a card.
As he crested the final peak, Nidd gasped at the beauty laid out before him. Finally, he had found a place to rest his weary legs. A place to call home.
Draw a card for each creature you control.
Ferocious — You gain 4 life for each creature you control with power 4 or greater.
First, whispers of ancient days. Then, visions of things to come.
This spell can't be countered.
Indestructible
Toski attacks each combat if able.
Whenever a creature you control deals combat damage to a player, draw a card.
: Draw a card. Activate only if you created a token this turn.
, , Sacrifice this artifact: Create a 10/10 colorless Eldrazi creature token.
"Arise, great one, and cleanse the world of our enemies!"
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
"There is great wisdom in rushing headlong into combat . . . if you're prepared."
—Kenjek, captain of the Thousand Swords
Myriad, myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Then do it again. Exile the tokens at end of combat.)
Whenever this creature deals combat damage to a player, put a +1/+1 counter on target creature you control.
, : Add .
On Otaria, peace and harmony are rare. Places that provide both are cherished.
This land enters tapped unless you control a Forest or a Plains.
: Add or .
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .
Lifelink
Whenever Mr. Foxglove attacks, draw cards equal to the number of cards in defending player's hand minus the number of cards in your hand. If you didn't draw cards this way, you may put a creature card from your hand onto the battlefield.
Creatures you control have hexproof.
Creatures your opponents control lose hexproof and can't have or gain hexproof.
Despite its fearsome stature, it is as elusive as a shadow, circling round to stalk those who presume to hunt it.
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Flying, first strike, vigilance, trample, lifelink
Enchanted creature gets +4/+4 and has flying, first strike, vigilance, trample, and lifelink.
Indestructible
As long as your devotion to green and white is less than seven, Karametra isn't a creature.
Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle.
Indestructible
As long as your devotion to blue and black is less than seven, Phenax isn't a creature.
Creatures you control have ": Target player mills X cards, where X is this creature's toughness."
Vigilance
: Creatures you control get +1/+0 until end of turn.
Shields up, spears out, heels set, hearts firm.
Each player can't draw more than one card each turn.
Students at the Dekatia Academy learn that being sent to study with her is a lesson in itself.
Vigilance
Heroic — Whenever you cast a spell that targets this creature, create a 1/1 white Cat Soldier creature token with vigilance.
"The humans and their gods never blessed me. Only the pride deserves my allegiance."
Creatures you control have first strike.
Creatures your opponents control lose first strike and can't have or gain first strike.
"It has been my experience that soldiers most fervently follow generals who lead by example."
—Elspeth
Vigilance
Whenever Brimaz attacks, create a 1/1 white Cat Soldier creature token with vigilance that's attacking.
Whenever Brimaz blocks a creature, create a 1/1 white Cat Soldier creature token with vigilance that's blocking that creature.
Creatures you control have deathtouch.
Creatures your opponents control lose deathtouch and can't have or gain deathtouch.
She sees mortals not as they wish to be, but as what they will become.
Enchant creature
When this Aura enters, draw a card.
Enchanted creature has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Creatures you control have trample.
Creatures your opponents control lose trample and can't have or gain trample.
"Did Purphoros bless Maikal because of his rage? Or did Maikal's rage blossom after he'd been blessed? Only the gods know."
—Eocles, oracle of Purphoros
Sacrifice this creature: Prevent all combat damage that would be dealt this turn.
"Across the rift of battle, a bridge of gossamer. And for one moment, it holds."
—Snow-Fur, kitsune poet
Whenever a creature you control enters, it gets +2/+0 and gains haste until end of turn.
"In desperation, Konda sent warriors to parley with the ogre-magi. No one knows whether they were slaughtered at Shinka or if they even reached its bloodstained walls."
—Observations of the Kami War
: Switch each creature's power and toughness until end of turn.
"Early in his reign, Konda fell ill. His head burned with fever, and he saw visions of his future. In them, he saw a spirit-child, and, in that child's eyes, a way to make his empire last forever."
—The History of Kamigawa
Goblin offering (You may cast this spell any time you could cast an instant by sacrificing a Goblin and paying the difference in mana costs between this and the sacrificed Goblin. Mana cost includes color.)
Whenever Patron of the Akki attacks, creatures you control get +2/+0 until end of turn.
Create two 1/1 green Snake creature tokens.
Whenever a nontoken Snake you control enters, you may return this card from your graveyard to your hand.
The "legend rule" doesn't apply.
Only in mirrors do heroes find their equal.
Equipped creature gets +1/+0.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
"One scratch on a wall meant safe passage, two that the target had already been raided, and three warned of a trap."
—Weaponry of Kamigawa
Equipped creature has ", Unattach Shuriken: Shuriken deals 2 damage to target creature. That creature's controller gains control of Shuriken unless it was unattached from a Ninja."
Equip (: Attach to target creature you control. Equip only as a sorcery.)
, : Put a divinity counter on target permanent other than That Which Was Taken.
Each permanent with a divinity counter on it has indestructible.
"This god held prisoner in human hands has put all humanity in the hands of angry gods."
—Masako the Humorless
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.
Remove a charge counter from Umezawa's Jitte: Choose one —
• Equipped creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
Equip
This land enters with a charge counter on it.
: Add .
, Remove a charge counter from this land: Add one mana of any color.
This creature has protection from each color among permanents you control.
"Crease the folds, bend the paper, turn the spirits, shield the soul."
Exile all creatures.
"The clashing warriors turned to face O-Kagachi, the greatest kami, and their sigh of awe was their last breath."
—Great Battles of Kamigawa
Moonfolk offering (You may cast this spell any time you could cast an instant by sacrificing a Moonfolk and paying the difference in mana costs between this and the sacrificed Moonfolk. Mana cost includes color.)
Flying
: Put up to two land cards from your hand onto the battlefield tapped.
Enchant Plains
: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creature deals damage, its controller gains that much life." It's still a land.
When enchanted Plains is put into a graveyard, you may return this card from your graveyard to your hand.
Flying
Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability.
A child's whisper could crack its shell, but not even an oni's scream could penetrate it.
You may tap or untap target permanent, then you may tap or untap another target permanent.
"The war sent Kamigawa into turmoil. Here it was spring and there winter. For some, time stood still, while for others, moments flashed past like minnows in a pond."
—Observations of the Kami War
Flash
Enchant creature
At the beginning of your upkeep, you lose 1 life.
: Regenerate enchanted creature.
Lands don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player untaps a land they control.
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Ink-Eyes deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control.
: Regenerate Ink-Eyes.
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever this creature deals combat damage to a player, exile up to two target cards from that player's graveyard.
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever this creature deals combat damage to a player, destroy target nonblack creature that player controls.
Each enchantment deals 2 damage to its controller, then each Aura attached to a creature deals 2 damage to the creature it's attached to.
You may exile a red card with mana value X from your hand rather than pay this spell's mana cost.
Target creature gets +X/+0 until end of turn.
Whenever Armix attacks, you may discard a card. When you do, target creature defending player controls gets -X/-X until end of turn, where X is the number of artifacts you control plus the number of artifact cards in your graveyard.
Partner (You can have two commanders if both have partner.)