The List

PLST · 5588 cards · Released

Akroan Horse
Artifact Creature — Horse

Defender

When this creature enters, an opponent gains control of it.

At the beginning of your upkeep, each opponent creates a 1/1 white Soldier creature token.

0/4
Etched Oracle
Artifact Creature — Wizard

Sunburst (This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.)

, Remove four +1/+1 counters from this creature: Target player draws three cards.

0/0
Gruul Signet
Artifact

, : Add .

Gruul territorial markings need not be legible. The blood, snot, and muck used to smear them are unmistakably Gruul.

Orzhov Advokist
Creature — Human Advisor

At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or planeswalkers you control until your next turn.

The Orzhov care not for repentance, only repayment.

1/4
Kynaios and Tiro of Meletis
Legendary Creature — Human Soldier

At the beginning of your end step, draw a card. Each player may put a land card from their hand onto the battlefield, then each opponent who didn't draws a card.

"Look what we fought for. Look what we built together."

2/8
Treacherous Terrain
Sorcery

Treacherous Terrain deals damage to each opponent equal to the number of lands that player controls.

Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Yidris, Maelstrom Wielder
Legendary Creature — Ogre Wizard

Trample

Whenever Yidris deals combat damage to a player, as you cast spells from your hand this turn, they gain cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

5/4
Boompile
Artifact

: Flip a coin. If you win the flip, destroy all nonland permanents.

"Fuses? We have more than enough! Now . . . which one was it?"

—Flearan One-Eye, goblin engineer

Crystalline Crawler
Artifact Creature — Construct

Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.

Remove a +1/+1 counter from this creature: Add one mana of any color.

: Put a +1/+1 counter on this creature.

1/1
Prismatic Geoscope
Artifact

This artifact enters tapped.

Domain — : Add X mana in any combination of colors, where X is the number of basic land types among lands you control.

Sanctum Gargoyle
Artifact Creature — Gargoyle

Flying

When this creature enters, you may return target artifact card from your graveyard to your hand.

As their supplies of etherium dwindled, mechanists sent gargoyles farther and farther afield in search of salvage.

2/3
Swords to Plowshares
Instant

Exile target creature. Its controller gains life equal to its power.

The smallest seed of regret can bloom into redemption.

Faerie Artisans
Creature — Faerie Artificer

Flying

Whenever a nontoken creature an opponent controls enters, create a token that's a copy of that creature except it's an artifact in addition to its other types. Then exile all other tokens created with this creature.

2/2
Propaganda
Enchantment

Creatures can't attack you unless their controller pays for each creature they control that's attacking you.

"The cost of your opposition will be extracted from your wits."

—Nekusar, the Mindrazer

Alms Collector
Creature — Cat Cleric

Flash

If an opponent would draw two or more cards, instead you and that player each draw a card.

"There is no justice when some profit and others go without."

3/4
Kindred Discovery
Enchantment

As this enchantment enters, choose a creature type.

Whenever a creature you control of the chosen type enters or attacks, draw a card.

Few things are truly "lost" at sea.

Drana, Kalastria Bloodchief
Legendary Creature — Vampire Shaman

Flying

: Target creature gets -0/-X until end of turn and Drana gets +X/+0 until end of turn.

"If our former masters would have us kneel again, they shall feel our defiance slashed across their membranes."

4/4
Go for the Throat
Instant

Destroy target nonartifact creature.

Having flesh is increasingly a liability on Mirrodin.

Chaos Warp
Instant

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

Farseek
Sorcery

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

"How truly vast this city must be, that I have traveled so far and seen so much, yet never once found the place where the buildings fail."

Harmonize
Sorcery

Draw three cards.

"Words lie. People lie. The land tells the truth."

Rain of Thorns
Sorcery

Choose one or more —

• Destroy target artifact.

• Destroy target enchantment.

• Destroy target land.

When the forests became havens for evil, the archmages devised new ways to cleanse the wilds.

Cauldron Dance
Instant

Cast this spell only during combat.

Return target creature card from your graveyard to the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step.

You may put a creature card from your hand onto the battlefield. That creature gains haste. Its controller sacrifices it at the beginning of the next end step.

Crosis, the Purger
Legendary Creature — Dragon

Flying

Whenever Crosis deals combat damage to a player, you may pay . If you do, choose a color, then that player reveals their hand and discards all cards of that color.

6/6
Crosis's Charm
Instant

Choose one —

• Return target permanent to its owner's hand.

• Destroy target nonblack creature. It can't be regenerated.

• Destroy target artifact.

A pretty bauble of persecution.

Kindred Dominance
Sorcery

Choose a creature type. Destroy all creatures that aren't of the chosen type.

In the end, the lights fade, the land withers, and only the dead and vile remain.

Nin, the Pain Artist
Legendary Creature — Vedalken Wizard

, : Nin deals X damage to target creature. That creature's controller draws X cards.

"Your body is a delicate instrument that tells me truths. These devices help me 'tune' that instrument."

1/1
Qasali Pridemage
Creature — Cat Wizard

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

, Sacrifice this creature: Destroy target artifact or enchantment.

An elder in one pride, of the Sigiled caste in another.

2/2
Tithe Drinker
Creature — Vampire

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)

2/1
Armillary Sphere
Artifact

, , Sacrifice this artifact: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.

The mysterious purpose of two of the rings had eluded Esper mages—until now.

Blade of the Bloodchief
Artifact — Equipment

Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.

Equip

Fist of Suns
Artifact

You may pay rather than pay the mana cost for spells you cast.

"It is all in my grasp. Every petty dream, every grand scheme, every soul, every fear. It all flows through me and from me."

—Memnarch

Hero's Blade
Artifact — Equipment

Equipped creature gets +3/+2.

Whenever a legendary creature you control enters, you may attach this Equipment to it.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

The best swords are forged with dragonfire.

Loxodon Warhammer
Artifact — Equipment

Equipped creature gets +3/+0 and has trample and lifelink.

Equip

"A crafter must imbue her weapon with part of her soul—something the Phyrexians are incapable of doing."

—Melira, sylvok outcast

Bloodsworn Steward
Creature — Vampire Knight

Flying

Commander creatures you control get +2/+2 and have haste.

"My liege will lead and I will follow—to the battlefield, to the grave, and beyond."

4/4
Skullclamp
Artifact — Equipment

Equipped creature gets +1/-1.

Whenever equipped creature dies, draw two cards.

Equip

The mind is a beautiful bounty encased in an annoying bone container.

Curse of Opulence
Enchantment — Aura Curse

Enchant player

Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this token: Add one mana of any color.")

Jingling coins beckon many an eager hand.

Crumbling Necropolis
Land

This land enters tapped.

: Add , , or .

"They say the ruins of Sedraxis were once a shining capital in Vithia. Now it is a blight, a place to be avoided by the living."

—Olcot, Rider of Joffik

Frontier Bivouac
Land

This land enters tapped.

: Add , , or .

"The most powerful dreams visit those who shelter in a dragon's skull."

—Chianul, Who Whispers Twice

Graypelt Refuge
Land

This land enters tapped.

When this land enters, you gain 1 life.

: Add or .

Jungle Shrine
Land

This land enters tapped.

: Add , , or .

On Naya, ambition and treachery are scarce, hunted nearly to extinction by the awe owed to terrestrial gods.

Orzhov Basilica
Land

This land enters tapped.

When this land enters, return a land you control to its owner's hand.

: Add .

Rogue's Passage
Land

: Add .

, : Target creature can't be blocked this turn.

Rumors quickly spread among thieves about a labyrinth without walls and a prize beyond all measures of worth.

Hungry Lynx
Creature — Cat

Cats you control have protection from Rats. (They can't be blocked, targeted, or dealt damage by Rats.)

At the beginning of your end step, target opponent creates a 1/1 black Rat creature token with deathtouch.

Whenever a Rat dies, put a +1/+1 counter on each Cat you control.

2/2
Qasali Slingers
Creature — Cat Warrior

Reach

Whenever this creature or another Cat you control enters, you may destroy target artifact or enchantment.

All things will crumble, whether by time or by force.

3/5
Traverse the Outlands
Sorcery

Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle.

With such great footsteps, everything is within walking distance.

Wasitora, Nekoru Queen
Legendary Creature — Cat Dragon

Flying, trample

Whenever Wasitora deals combat damage to a player, that player sacrifices a creature of their choice. If the player can't, you create a 3/3 black, red, and green Cat Dragon creature token with flying.

Once a fierce foe, she would become one of Madara's greatest protectors.

5/4
Kindred Boon
Enchantment

As this enchantment enters, choose a creature type.

: Put a divinity counter on target creature you control of the chosen type.

Each creature you control with a divinity counter on it has indestructible.

Heirloom Blade
Artifact — Equipment

Equipped creature gets +3/+1.

Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order.

Equip

Herald's Horn
Artifact

As this artifact enters, choose a creature type.

Creature spells you cast of the chosen type cost less to cast.

At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.

Ramos, Dragon Engine
Legendary Artifact Creature — Dragon

Flying

Whenever you cast a spell, put a +1/+1 counter on Ramos for each of that spell's colors.

Remove five +1/+1 counters from Ramos: Add . Activate only once each turn.

4/4
Path of Ancestry
Land

This land enters tapped.

: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Leonin Arbiter
Creature — Cat Cleric

Players can't search libraries. Any player may pay for that player to ignore this effect until end of turn.

"Our people are torn by infighting. Until the two sides reconcile, our laws can carry no meaning."

2/2
Leonin Relic-Warder
Creature — Cat Cleric

When this creature enters, you may exile target artifact or enchantment.

When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.

2/2
Stalking Leonin
Creature — Cat Archer

When this creature enters, secretly choose an opponent.

Reveal the player you chose: Exile target creature that's attacking you if it's controlled by the chosen player. Activate only once.

3/3
Teferi's Protection
Instant

Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)

Exile Teferi's Protection.

Archaeomancer
Creature — Human Wizard

When this creature enters, return target instant or sorcery card from your graveyard to your hand.

"Words of power never disappear. They sleep, awaiting those with the will to rouse them."

1/2
Opportunity
Instant

Target player draws four cards.

"Opportunity isn't something you wait for. It's something you create."

Curse of Verbosity
Enchantment — Aura Curse

Enchant player

Whenever enchanted player is attacked, you draw a card. Each opponent attacking that player does the same.

Idle chatter beckons many an attentive ear.

Sea Gate Oracle
Creature — Human Wizard

When this creature enters, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

"The secret entrance should be near."

1/3