Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
, : Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Activate only as a sorcery.
At the beginning of your upkeep, draw a card for each Shrine you control.
To the sorrow of all, its winds found sin in the hearts of those who once learned from its wisdom.
, : Draw a card. If you have nine or more cards in hand, flip this creature.
, : Target player draws X cards, where X is the number of cards in your hand.
Flying
, Return a land you control to its owner's hand: Counter target spell unless its controller pays .
"To prevent, one must first predict."
Exile target creature, then roll a d20.
1—9 | Its controller creates a 4/4 green Ox creature token.
10—19 | Its controller creates a 2/2 green Boar creature token.
20 | Its controller creates a 0/1 white Goat creature token.
You may mill three cards. Then return a creature card from your graveyard to the battlefield. (To mill a card, put the top card of your library into your graveyard.)
The air itself shuddered at the wizard's words, and from the dark beyond, her call was answered.
Commander creatures you own have "At the beginning of your end step, exile up to one target tapped creature you control, then return it to the battlefield under its owner's control."
You have traveled to many places, over mountains and across seas, but a new journey always calls.
Exile the top three cards of your library. Until the end of your next turn, you may play those cards.
Create three Treasure tokens. (They're artifacts with ", Sacrifice this token: Add one mana of any color.")
"What do you mean 'Does it work?' What an insulting question."
Sacrifice this creature: Add .
The best defense is not even knowing what the word "defense" means.
Roll a d20.
1—9 | Thunderwave deals 3 damage to each creature.
10—19 | You may choose a creature. Thunderwave deals 3 damage to each creature not chosen this way.
20 | Thunderwave deals 6 damage to each creature your opponents control.
Whenever equipped creature attacks, double its power until end of turn.
Equip
Target creature you control gains double strike until end of turn. (Then exile this card. You may cast the artifact later from exile.)
Flying
This creature can't block.
For most, deadly. For a dragon, decadent.
Create a Treasure token. (Then exile this card. You may cast the creature later from exile.)
For most, deadly. For a dragon, decadent.
This creature can't be blocked by creatures with power 3 or less.
A serpent's cruelty, a dragon's appetite.
Put two +1/+1 counters on target creature and untap it. It gains hexproof until end of turn. (Then exile this card. You may cast the creature later from exile.)
A serpent's cruelty, a dragon's appetite.
Creatures you control gain vigilance and trample until end of turn. Roll a d20.
1—9 | Creatures you control get +2/+2 until end of turn.
10—19 | Put two +1/+1 counters on each creature you control.
20 | Put four +1/+1 counters on each creature you control.
When Minsc & Boo enters and at the beginning of your upkeep, you may create Boo, a legendary 1/1 red Hamster creature token with trample and haste.
[+1]: Put three +1/+1 counters on up to one target creature with trample or haste.
[−2]: Sacrifice a creature. When you do, Minsc & Boo deals X damage to any target, where X is that creature's power. If the sacrificed creature was a Hamster, draw X cards.
Minsc & Boo, Timeless Heroes can be your commander.
You have no maximum hand size.
: Add one mana of any color.
"Now, remember: Under no circumstances should you utter the word 'geyser' in the same room as—oh, blast it!"
—Bindlehaim, Upper City merchant
: Add one mana of any color.
, : Untap target legendary creature you control.
Only a fool ignores a letter bearing the official mark of a patriar family.
: Add .
, : Add X mana of any one color, where X is the number of other Gates you control.
"Of course I know what 'eponymous' means! It's a little horse."
—Krizz, gate guard
This land enters tapped.
As this land enters, choose a color other than black.
: Add or one mana of the chosen color.
An imposing visage that looms over all who would rise above their station.
This land enters tapped.
As this land enters, choose a color other than white.
: Add or one mana of the chosen color.
A beacon of order and safety, for those who can afford it.
This land enters tapped.
As this land enters, choose a color other than red.
: Add or one mana of the chosen color.
A partition between the hopeless living and the restless dead.
Gates you control enter untapped.
: Add .
: Add one mana of any color that a Gate you control could produce.
: Add .
, : Add one mana of any color.
, , Tap an untapped Gate you control: Create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
This land enters tapped.
As this land enters, choose a color other than green.
: Add or one mana of the chosen color.
A barrier that shields privileged eyes from the city's woes.
: Add one mana of any type that a land you control could produce.
Gale stared into the pool and saw a stranger. The similarities were uncanny, but it was not him.
This land enters tapped.
As this land enters, choose a color other than blue.
: Add or one mana of the chosen color.
An efficient route from a smuggler's ship to a patriar's manor.
Flying
At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 white Pegasus creature token with flying.
Exile target creature you control, then return that card to the battlefield under its owner's control. (Then exile this card. You may cast the creature later from exile.)
Flash
Whenever an opponent searches their library, you gain 1 life and draw a card.
"Knowledge is the greatest tool of the mortal mind, outweighing anything made by mortal hands. Before anything else can exist, the idea must exist."
: Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn. (Attacking doesn't cause them to tap.)
Only the good-hearted may set foot in a unicorn's domain.
Choose one —
• Stall for Time — Tap up to three target creatures.
• Call for Aid — Create three 1/1 white Soldier creature tokens.
Their only mistake was giving the bard time to speak.
Flash
Mold Earth — Whenever one or more lands enter under an opponent's control without being played, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Do this only once each turn.
Flying
Whenever this creature attacks, look at the top four cards of your library. You may reveal a Cleric card, a Rogue card, a Warrior card, and/or a Wizard card from among them and put those cards into your hand. Put the rest on the bottom of your library in a random order.
Each player chooses a party from among creatures they control, then sacrifices the rest. (To choose a party, choose up to one each of Cleric, Rogue, Warrior, and Wizard.)
Destroy all creatures with power 3 or greater.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Return all creature cards with power 2 or less from your graveyard to your hand.
Create a token that's a copy of target creature you control, except the token has flying and it isn't legendary.
"You will serve me better in this form."
—Jon Irenicus
When equipped creature deals combat damage to a player, sacrifice this Equipment. If you do, draw three cards.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
: Add .
: This land becomes a 2/2 creature with all creature types until end of turn. It's still a land.
Some worlds possess a hidden core where life's essence constantly surges.
Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
True love means always knowing what's on the other's mind.
Menace
Whenever a creature you control deals combat damage to a player, you gain life equal to that creature's toughness.
Partner (You can have two commanders if both have partner.)
"Now the scaled ones rule Tarkir."
When this creature enters, destroy target artifact.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Elementals are ideas given form. This one is the idea of "smashitude."
Changeling (This card is every creature type.)
Whenever an opponent casts a spell, you may put a +1/+1 counter on this creature.
The power of a waterfall. The fury of an avalanche. The intellect of a gale-force wind.
Haste
When Tuktuk the Explorer dies, create Tuktuk the Returned, a legendary 5/5 colorless Goblin Golem artifact creature token.
Remade by Eldrazi magic, Tuktuk inspired an entire clan of misguided goblins.
When you cast this spell, you may return target creature card from your graveyard to the battlefield.
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.)
Destroy target artifact or enchantment and up to one other target artifact or enchantment.
There are many ruins, but there used to be many more.
Create four 1/1 white Bird creature tokens with flying.
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Sacrifice this creature: You gain 3 life.
Reinforcements . . . or refreshments?
As this artifact enters, choose a color.
Creatures you control of the chosen color get +1/+1.
Whenever a land's ability causes you to add one or more mana of the chosen color, add an additional one mana of that color.
When this creature dies, add .
Instead of creating a tool that would be damaged by heat, the Thran built one that was charged by it.
: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
This artifact enters tapped.
As this artifact enters, choose a color.
: Add one mana of the chosen color.
The Phyrexian death machine awoke, its coldsteel heart imbuing it with sinister new power.
Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.
Remove a +1/+1 counter from this creature: Add one mana of any color.
: Put a +1/+1 counter on this creature.
When this creature dies, return another target artifact card from your graveyard to your hand.
Mephidross gives up treasure easily . . . as long as you take its place.
When this creature dies, create a 1/1 colorless Phyrexian Myr artifact creature token.
For the Phyrexians, death is not an end, nor a one-time occurrence.
: Add .
The myr are like the Glimmervoid: blank canvases on which to build grand creations.
Flying
When this creature enters, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
You have no maximum hand size.
: Add .
Infinite possibilities contained in a finite space.
, , Discard a card: You gain 4 life.
, , Pay 1 life: Create a 0/1 white Goat creature token.
, , Sacrifice a creature: Return target artifact card from your graveyard to your hand.
, , Sacrifice an artifact: Draw a card.
: Add .
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
: Add .
Cycling (, Discard this card: Draw a card.)
: Add .
, : Put a storage counter on this land.
, Remove X storage counters from this land: Add X mana in any combination of and/or .