Protection from white and from black
Whenever you cast a creature spell, put a +1/+1 counter on Animar.
Creature spells you cast cost less to cast for each +1/+1 counter on Animar.
When this creature enters, return up to two target creature cards from your graveyard to your hand.
"Humans use pigs to hunt for mushrooms, don't they? It's like that."
—Harak, Malakir bloodwitch
Blightning deals 3 damage to target player or planeswalker. That player or that planeswalker's controller discards two cards.
While the smell of burning flesh is common in Grixis, the odor of smoldering brain matter is a rare treat.
Grenzo enters with X +1/+1 counters on it.
: Put the bottom card of your library into your graveyard. If it's a creature card with power less than or equal to Grenzo's power, put it onto the battlefield.
Flying
At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay .
Whenever Nicol Bolas deals damage to an opponent, that player discards their hand.
Dominaria's most ancient evil.
Protection from red
Whenever a player casts a red spell, you may gain 1 life.
"A river of lava is just another river to cross."
, Sacrifice this enchantment: Destroy each artifact, creature, and enchantment with mana value X or less.
"Yawgmoth," Freyalise whispered as she set the bomb, "now you will pay for your treachery."
Enchant creature
Enchanted creature can't attack or block.
Enchanted creature has "At the beginning of your upkeep, you lose 1 life."
Which is worse—the sleep which never ends or that which never comes?
When you cast this spell, create X 0/1 red Kobold creature tokens named Kobolds of Kher Keep, where X is the amount of mana spent to cast it.
Flying
Sacrifice another creature: Prossh gets +1/+0 until end of turn.
When Stangg enters, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. Exile that token when Stangg leaves the battlefield. Sacrifice Stangg when that token leaves the battlefield.
Destroy target permanent.
When this creature blocks a creature, destroy that creature and this creature.
His watch ends only when he does.
: Add one mana of any color.
: Put a charge counter on this artifact.
At the beginning of your first main phase, remove all charge counters from this artifact. Add one mana of any color for each charge counter removed this way.
Equipped creature doesn't untap during its controller's untap step.
Equipped creature has ": This creature deals 2 damage to any target."
Equip
When this creature dies, it deals 2 damage to any target.
To Mirrodin, an explosive. To Phyrexia, a missionary.
When this artifact enters, draw a card.
, : Add one mana of any color.
"The explorer who found it got a bad deal when he sold it. He merely got rich."
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
"There is great wisdom in rushing headlong into combat . . . if you're prepared."
—Kenjek, captain of the Thousand Swords
Enchant creature
Enchanted creature gets +2/+2 and has ", Sacrifice a permanent: This creature gains flying until end of turn."
"A boon from the angels should never be cast aside."
—Manfried Ulmach, Chief Inquisitor
: Add .
: This land becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.
: Target Assembly-Worker creature gets +1/+1 until end of turn.
This land enters tapped.
: Add .
, , Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
: Add .
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Nothing lives within it, yet there is life.
At the beginning of your upkeep, you gain 1 life.
The gods are fascinated by innocence, perhaps because it's a quality they themselves lack.
Destroy target creature. Its owner gains 4 life.
As Hedrax stepped into oblivion, he welcomed the unwavering silence.
When a creature you control dies, sacrifice this enchantment. If you do, create four 1/1 colorless Spirit creature tokens.
"I am not afraid to die today nor afraid of what death will bring."
You gain 6 life.
Cycling (, Discard this card: Draw a card.)
When you cycle this card, you may gain 2 life.
Skepticism fades in the face of the miraculous.
"One alone is fearsome; one among many is unstoppable."
—Benalish proverb
Choose one —
• Counter target red spell.
• Destroy target red permanent.
Nothing escapes a sharp mind.
Draw a card for each tapped creature target opponent controls.
Kongming and Lu Su tricked Wei troops into shooting over 100,000 arrows at them to later use against the Wei at Red Cliffs.
Draw three cards, then put two cards from your hand on top of your library in any order.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When this creature is turned face up, each opponent skips their next untap step.
Water calls to water, and the world is left exhausted and withered in its wake.
Tap up to four target creatures.
Cycling (, Discard this card: Draw a card.)
When you cycle this card, you may tap target creature.
Counter target spell.
Vigilance
When this creature enters, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order.
When this creature enters, sacrifice it unless was spent to cast it.
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
All Mirri wanted to do was rest, but she couldn't ignore a nagging suspicion as she followed Crovax's skulking form.
Flying
: Regenerate this creature.
Going down with the ship is just the beginning.
: Untap this creature.
In the final days before the disaster, all the crabs on Tolaria migrated from inlets, streams, and ponds back to the sea. No one took note.
, , Sacrifice another creature: Reveal cards from the top of your library until you reveal a nonlegendary creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
"You can become anything if I just put my mind to it."
When this creature enters, return target creature to its owner's hand.
"Beauty to the eye does not always translate to the touch."
—Naimah, Femeref philosopher
Flying
Whenever another creature dies, you may draw a card. If you do, discard a card.
Even more than carrion, they crave the last words of the dying.
This creature can't be blocked.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
"There are no obstacles, only different paths."
Counter target spell.
At the beginning of your next upkeep, pay . If you don't, you lose the game.
Those who expect betrayal at every turn are seldom disappointed.
When this creature becomes the target of a spell or ability, sacrifice it.
"You know it to be false, but when its claws find you, what you know won't matter much at all."
—Pol Jamaar, illusionist
Exile target creature you control, then return that card to the battlefield under your control.
"Even storm clouds bow to worship Avacyn."
—Elder Rimheit
Until end of turn, target creature gains ": Return target nonland permanent to its owner's hand."
Where the geometries of the world collapse, a master of the aether can harvest power beyond comprehending.
Enchant land
Enchanted land has ": Target player loses 3 life."
The spite of the Cabal turns meadow into mire.
Add .
Target player sacrifices a creature of their choice.
All creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
Cycling (, Discard this card: Draw a card.)
When you cycle this card, you may have target creature gain fear until end of turn.
At the beginning of your end step, if this creature didn't attack this turn, it deals 2 damage to you unless it came under your control this turn.
Their skills are extensive, and their appetite for battle just as vast.
Flying
Sacrifice a creature: This creature gets +2/+1 until end of turn.
"Why do you weep for the dead? I rejoice, for they have died for me."
, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate only during your upkeep.
"The rules are clear. If you want to leave, you need only convince another to take your place."
Protection from white
No mortal could atone for Ihsan's betrayal. Redemption required him to become something else.
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
Enchant creature
Enchanted creature can't attack or block.
When a Vehicle you control attacks, exile enchanted creature.
While hunting aether, a gremlin may ignore other stimuli, including threats to its own life.
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
Menace
The residents of Embraal were never known for finesse, just for getting things done.
When this creature enters, pay (two energy counters). If you can't, return this creature to its owner's hand and you get .
Subtlety is not a necessary part of sabotage.
Enchant creature
Enchanted creature gets +1/+3.
: Return this Aura to its owner's hand.
"There is no greater coward than one who believes in nothing."
Reach (This creature can block creatures with flying.)
Revolt — When this creature enters, if a permanent left the battlefield under your control this turn, draw a card.
Elvish weavers use spidersilk to make everything from tapestries to rappelling ropes.
Revolt — At the beginning of your end step, if a permanent left the battlefield under your control this turn, create a 1/1 colorless Servo artifact creature token.
, Sacrifice a creature: Scry 1.
Revolt — When this creature enters, if a permanent left the battlefield under your control this turn, create a 1/1 colorless Servo artifact creature token.
"Go forth and cause trouble, my little one!"