Sunburst (This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.)
Remove a +1/+1 counter from this creature: This creature gains your choice of flying, first strike, or haste until end of turn.
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
Artifact creature spells you cast have affinity for artifacts. (They cost less to cast for each artifact you control.)
: Untap this artifact.
, : You gain 1 life.
, : Untap target creature.
, : Tap target creature.
, : Draw a card.
You may cast spells as though they had flash.
The model incorporated the fifth sun effortlessly, as if it had always known.
, , Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
It is the forest beyond the horizon, the mountain waiting to be climbed, the new land across the endless sea.
: Draw a card, then discard a card.
It is telling of the vedalkens' culture that they trust human couriers more than their own comrades.
You may pay rather than pay this spell's mana cost.
Trample
At the beginning of your upkeep, you may pay 2 life. If you do, search your library for a card, then shuffle and put that card on top.
Target creature gets -1/-1 until end of turn. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Add for each tapped land your opponents control.
The Quicksilver Sea hissed and bubbled at the indignity. The Vulshok shaman just smiled.
Haste
: This creature deals 1 damage to any target.
Vulshok sorcerers train by leaping into electrified storm clouds. Dead or alive, they come back down with smiles on their faces.
For each color, return up to one target card of that color from your graveyard to your hand. Exile All Suns' Dawn.
When this creature enters, you may return target card from your graveyard to your hand.
She remembers every word spoken, from the hero's oath to the baby's cry.
When this creature enters, it deals 6 damage to each creature with flying.
You may have this creature assign its combat damage as though it weren't blocked.
Cast this spell only during your end step.
As an additional cost to cast this spell, pay X life.
Draw X cards.
Each player can't cast more than one spell each turn.
Too many wizards spoil the spell, but too many spells spoil the wizard.
—Sign on entry to arcane lab
Players play with their hands revealed.
If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.
Volcanic Hammer deals 3 damage to any target.
Fire finds its form in the heat of the forge.
Whenever this creature is dealt damage, put a +1/+1 counter on it.
Rather than sheltering her young, the female fungusaur often injures her own offspring, thereby ensuring their rapid growth.
: Add .
"It is useful to be able to speak to the trees. But it is truly wondrous to be able to listen to them."
Maro's power and toughness are each equal to the number of cards in your hand.
No two see the same Maro.
At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.
This land enters tapped.
: Add or .
The elfhames are the closest thing to "civilization" the elves allow themselves.
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
"You know that secret? The one that wakes you up at night in a cold sweat? The one you think no one else in the world knows? Well, guess what."
Creatures don't untap during their controllers' untap steps.
Whenever a creature enters, untap all creatures.
One footstep among many is silent. One footstep alone is deafening.
Flying (This creature can't be blocked except by creatures with flying or reach.)
Storm crow descending, winter unending. Storm crow departing, summer is starting.
At the beginning of your upkeep, this enchantment deals 5 damage to any target.
At the beginning of each end step, your life total becomes 5.
Creatures without flying can't attack you.
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional .
Trample
Whenever a source deals damage to this creature, that source's controller sacrifices that many permanents of their choice.
"Behold blessed perfection."
—Sheoldred, Whispering One
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)
The lamps on Wyndmoor Street snuff themselves at midnight and refuse to relight, afraid to illuminate what lies in the darkness.
At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.
The lacerators cut themselves before each hunt. They must feed before the sun rises or bleed to death.
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
"On dark nights you can still see the light of the Vess girl's lantern out in the Caligo, seeking her lost brother. Those who follow are doomed to join her endless search."
—"The Fall of the House of Vess"
When this creature enters, sacrifice it unless you discard a card at random.
"We earn no medals and fight for no titles. Blood is proof of our victory."
—Lovisa Coldeyes
Nonbasic lands are Mountains.
Any player may have Browbeat deal 5 damage to them. If no one does, target player draws three cards.
"Even the threat of power has power."
—Jeska, warrior adept
: This creature gets +1/+0 until end of turn.
Mountaincycling (, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
Double strike (This creature deals both first-strike and regular combat damage.)
His prowess gives the guildless hope that they can hold out against tyranny.
Enchant Mountain
: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land.
When enchanted Mountain is put into a graveyard, you may return this card from your graveyard to your hand.
Create three 1/1 red Goblin creature tokens.
"Leave no scraps, lest you attract pests."
—Mardu threat
Menace (This creature can't be blocked except by two or more creatures.)
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When this creature is turned face up, exile the top card of your library. Until end of turn, you may play that card.
Whenever this creature is dealt damage, it deals that much damage to you.
The first morning after acquiring her familiar, the wizard awoke with fleabites and mange.
Lightning Bolt deals 3 damage to any target.
The sparkmage shrieked, calling on the rage of the storms of his youth. To his surprise, the sky responded with a fierce energy he'd never thought to see again.
Destroy target artifact or land. It can't be regenerated.
"The embers of our homes still smolder, and already the villages of Kjeldor burn in retaliation. What they have started, we will finish."
—Lovisa Coldeyes
Flying
"The battle is won. There's work to be done. / The Blessed Sleep must wait. / A fiend is about. It stalks the devout. / I'll save them from my fate."
—"The Good Geist's Vow"
Whenever this creature deals combat damage to a player, you may have it deal 2 damage to target creature that player controls.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
, : This creature deals damage equal to its power to any target.
"Proximity discouraged. Do not approach."
—Vulshok field guide
Target creature gets +1/+1 and gains double strike until end of turn.
"It's right to fear those that you keep locked away."
—Rahilda, Vildin-Pack alpha
Whenever you cast an instant or sorcery spell that targets only Zada, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures.
"A hedron holds magic for a thousand years—or less, if need be."
When this creature enters, create a 1/1 green Elf Warrior creature token.
Treefolk and elves share a common interest in the forests, but really the elves just feel at home with the view from above.
Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.
: Untap target Forest.
Play with the top card of your library revealed.
You may play lands from the top of your library.
Landfall — Whenever a land you control enters, you gain 1 life.
Reach (This creature can block creatures with flying.)
As long as you control a red permanent, this creature gets +1/+0 and has first strike.
"Each night, the sun unravels and blows away. Each day, the spiders set a new one in the sky."
—Sunseeder myth
If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life.
Target creature gets +4/+4 until end of turn.
Trample
When Iwamori enters, each opponent may put a legendary creature card from their hand onto the battlefield.
When this creature enters, draw a card.
The kavu might be above you
—Llanowar expression meaning "keep an open mind"
At the beginning of your upkeep, create a 2/2 green Wolf creature token.
: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.
This creature doesn't untap during your untap step.
Whenever you cast a green spell, you may untap this creature.
Though Shadowmoor's monster-haunted wilds beckon, she never leaves her post.
Enchant creature
Enchanted creature gets +2/+0 and has trample.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Hatred outlives the hateful.
Return target card from your graveyard to your hand.
: This creature gets +3/+3 until end of turn. Activate only once each turn.
The Order of the Skyward Eye does the bidding of an evil force, unwittingly stirring fear and mistrust across Bant in accordance with his plans.