The List

PLST · 4985 cards · Released

Lunar Avenger
Artifact Creature — Golem

Sunburst (This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.)

Remove a +1/+1 counter from this creature: This creature gains your choice of flying, first strike, or haste until end of turn.

2/2
Mycosynth Golem
Artifact Creature — Golem

Affinity for artifacts (This spell costs less to cast for each artifact you control.)

Artifact creature spells you cast have affinity for artifacts. (They cost less to cast for each artifact you control.)

4/5
Staff of Domination
Artifact

: Untap this artifact.

, : You gain 1 life.

, : Untap target creature.

, : Tap target creature.

, : Draw a card.

Vedalken Orrery
Artifact

You may cast spells as though they had flash.

The model incorporated the fifth sun effortlessly, as if it had always known.

Wayfarer's Bauble
Artifact

, , Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

It is the forest beyond the horizon, the mountain waiting to be climbed, the new land across the endless sea.

Thought Courier
Creature — Human Wizard

: Draw a card, then discard a card.

It is telling of the vedalkens' culture that they trust human couriers more than their own comrades.

1/1
Bringer of the Black Dawn
Creature — Bringer

You may pay rather than pay this spell's mana cost.

Trample

At the beginning of your upkeep, you may pay 2 life. If you do, search your library for a card, then shuffle and put that card on top.

5/5
Lose Hope
Instant

Target creature gets -1/-1 until end of turn. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Mana Geyser
Sorcery

Add for each tapped land your opponents control.

The Quicksilver Sea hissed and bubbled at the indignity. The Vulshok shaman just smiled.

Vulshok Sorcerer
Creature — Human Shaman Sorcerer

Haste

: This creature deals 1 damage to any target.

Vulshok sorcerers train by leaping into electrified storm clouds. Dead or alive, they come back down with smiles on their faces.

1/1
All Suns' Dawn
Sorcery

For each color, return up to one target card of that color from your graveyard to your hand. Exile All Suns' Dawn.

Eternal Witness
Creature — Human Shaman

When this creature enters, you may return target card from your graveyard to your hand.

She remembers every word spoken, from the hero's oath to the baby's cry.

2/1
Tornado Elemental
Creature — Elemental

When this creature enters, it deals 6 damage to each creature with flying.

You may have this creature assign its combat damage as though it weren't blocked.

6/6
Necrologia
Instant

Cast this spell only during your end step.

As an additional cost to cast this spell, pay X life.

Draw X cards.

Arcane Laboratory
Enchantment

Each player can't cast more than one spell each turn.

Too many wizards spoil the spell, but too many spells spoil the wizard.

—Sign on entry to arcane lab

Zur's Weirding
Enchantment

Players play with their hands revealed.

If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.

Volcanic Hammer
Sorcery

Volcanic Hammer deals 3 damage to any target.

Fire finds its form in the heat of the forge.

Fungusaur
Creature — Fungus Dinosaur

Whenever this creature is dealt damage, put a +1/+1 counter on it.

Rather than sheltering her young, the female fungusaur often injures her own offspring, thereby ensuring their rapid growth.

2/2
Fyndhorn Elder
Creature — Elf Druid

: Add .

"It is useful to be able to speak to the trees. But it is truly wondrous to be able to listen to them."

1/1
Maro
Creature — Elemental

Maro's power and toughness are each equal to the number of cards in your hand.

No two see the same Maro.

*/*
Teferi's Puzzle Box
Artifact

At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.

Elfhame Palace
Land

This land enters tapped.

: Add or .

The elfhames are the closest thing to "civilization" the elves allow themselves.

Curiosity
Enchantment — Aura

Enchant creature

Whenever enchanted creature deals damage to an opponent, you may draw a card.

"You know that secret? The one that wakes you up at night in a cold sweat? The one you think no one else in the world knows? Well, guess what."

Intruder Alarm
Enchantment

Creatures don't untap during their controllers' untap steps.

Whenever a creature enters, untap all creatures.

One footstep among many is silent. One footstep alone is deafening.

Storm Crow
Creature — Bird

Flying (This creature can't be blocked except by creatures with flying or reach.)

Storm crow descending, winter unending. Storm crow departing, summer is starting.

1/2
Form of the Dragon
Enchantment

At the beginning of your upkeep, this enchantment deals 5 damage to any target.

At the beginning of each end step, your life total becomes 5.

Creatures without flying can't attack you.

Overgrowth
Enchantment — Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional .

Phyrexian Obliterator
Creature — Phyrexian Horror

Trample

Whenever a source deals damage to this creature, that source's controller sacrifices that many permanents of their choice.

"Behold blessed perfection."

—Sheoldred, Whispering One

5/5
Street Wraith
Creature — Wraith

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)

The lamps on Wyndmoor Street snuff themselves at midnight and refuse to relight, afraid to illuminate what lies in the darkness.

3/4
Vampire Lacerator
Creature — Vampire Warrior

At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.

The lacerators cut themselves before each hunt. They must feed before the sun rises or bleed to death.

2/2
Will-o'-the-Wisp
Creature — Spirit

Flying (This creature can't be blocked except by creatures with flying or reach.)

: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

"On dark nights you can still see the light of the Vess girl's lantern out in the Caligo, seeking her lost brother. Those who follow are doomed to join her endless search."

—"The Fall of the House of Vess"

0/1
Balduvian Horde
Creature — Human Barbarian

When this creature enters, sacrifice it unless you discard a card at random.

"We earn no medals and fight for no titles. Blood is proof of our victory."

—Lovisa Coldeyes

5/5
Blood Moon
Enchantment

Nonbasic lands are Mountains.

Browbeat
Sorcery

Any player may have Browbeat deal 5 damage to them. If no one does, target player draws three cards.

"Even the threat of power has power."

—Jeska, warrior adept

Chartooth Cougar
Creature — Cat Beast

: This creature gets +1/+0 until end of turn.

Mountaincycling (, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)

4/4
Fencing Ace
Creature — Human Soldier

Double strike (This creature deals both first-strike and regular combat damage.)

His prowess gives the guildless hope that they can hold out against tyranny.

1/1
Genju of the Spires
Enchantment — Aura

Enchant Mountain

: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land.

When enchanted Mountain is put into a graveyard, you may return this card from your graveyard to your hand.

Hordeling Outburst
Sorcery

Create three 1/1 red Goblin creature tokens.

"Leave no scraps, lest you attract pests."

—Mardu threat

Ire Shaman
Creature — Orc Shaman

Menace (This creature can't be blocked except by two or more creatures.)

Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

When this creature is turned face up, exile the top card of your library. Until end of turn, you may play that card.

2/1
Jackal Pup
Creature — Jackal

Whenever this creature is dealt damage, it deals that much damage to you.

The first morning after acquiring her familiar, the wizard awoke with fleabites and mange.

2/1
Lightning Bolt
Instant

Lightning Bolt deals 3 damage to any target.

The sparkmage shrieked, calling on the rage of the storms of his youth. To his surprise, the sky responded with a fierce energy he'd never thought to see again.

Pillage
Sorcery

Destroy target artifact or land. It can't be regenerated.

"The embers of our homes still smolder, and already the villages of Kjeldor burn in retaliation. What they have started, we will finish."

—Lovisa Coldeyes

Geist of the Moors
Creature — Spirit

Flying

"The battle is won. There's work to be done. / The Blessed Sleep must wait. / A fiend is about. It stalks the devout. / I'll save them from my fate."

—"The Good Geist's Vow"

3/1
Skirk Commando
Creature — Goblin

Whenever this creature deals combat damage to a player, you may have it deal 2 damage to target creature that player controls.

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

2/1
Spikeshot Goblin
Creature — Goblin Shaman

, : This creature deals damage equal to its power to any target.

"Proximity discouraged. Do not approach."

—Vulshok field guide

1/2
Uncaged Fury
Instant

Target creature gets +1/+1 and gains double strike until end of turn.

"It's right to fear those that you keep locked away."

—Rahilda, Vildin-Pack alpha

Zada, Hedron Grinder
Legendary Creature — Goblin Ally

Whenever you cast an instant or sorcery spell that targets only Zada, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures.

"A hedron holds magic for a thousand years—or less, if need be."

3/3
Ambassador Oak
Creature — Treefolk Warrior

When this creature enters, create a 1/1 green Elf Warrior creature token.

Treefolk and elves share a common interest in the forests, but really the elves just feel at home with the view from above.

3/3
Ancient Stirrings
Sorcery

Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.

Arbor Elf
Creature — Elf Druid

: Untap target Forest.

1/1
Courser of Kruphix
Enchantment Creature — Centaur

Play with the top card of your library revealed.

You may play lands from the top of your library.

Landfall — Whenever a land you control enters, you gain 1 life.

2/4
Ember Weaver
Creature — Spider

Reach (This creature can block creatures with flying.)

As long as you control a red permanent, this creature gets +1/+0 and has first strike.

"Each night, the sun unravels and blows away. Each day, the spiders set a new one in the sky."

—Sunseeder myth

2/3
Invigorate
Instant

If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life.

Target creature gets +4/+4 until end of turn.

Iwamori of the Open Fist
Legendary Creature — Human Monk

Trample

When Iwamori enters, each opponent may put a legendary creature card from their hand onto the battlefield.

5/5
Kavu Climber
Creature — Kavu

When this creature enters, draw a card.

The kavu might be above you

—Llanowar expression meaning "keep an open mind"

3/3
Master of the Wild Hunt
Creature — Human Shaman

At the beginning of your upkeep, create a 2/2 green Wolf creature token.

: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.

3/3
Nettle Sentinel
Creature — Elf Warrior

This creature doesn't untap during your untap step.

Whenever you cast a green spell, you may untap this creature.

Though Shadowmoor's monster-haunted wilds beckon, she never leaves her post.

2/2
Rancor
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+0 and has trample.

When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.

Hatred outlives the hateful.

Regrowth
Sorcery

Return target card from your graveyard to your hand.

Knight of the Skyward Eye
Creature — Human Knight

: This creature gets +3/+3 until end of turn. Activate only once each turn.

The Order of the Skyward Eye does the bidding of an evil force, unwittingly stirring fear and mistrust across Bant in accordance with his plans.

2/2