If one or more counters would be put on an artifact or creature you control, that many plus one of each of those kinds of counters are put on that permanent instead.
If you would get one or more counters, you get that many plus one of each of those kinds of counters instead.
Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)
"It's like they planted another Bastion right in the middle of the harbor."
—Bes Tavani, Bomat merchant
Whenever you activate an ability of an artifact or creature that isn't a mana ability, this creature gets +1/+1 until end of turn.
"All buildings are subject to search. Resistance will be punished."
—Enforcer-Chief Ranaj
Flying
Sacrifice Hope of Ghirapur: Until your next turn, target player who was dealt combat damage by Hope of Ghirapur this turn can't cast noncreature spells.
The renegades mounted an aether disruptor aboard a lightweight thopter to destroy Tezzeret's Planar Bridge.
, Sacrifice this artifact: Target player discards a card. Activate only as a sorcery.
When this artifact is put into a graveyard from the battlefield, draw a card.
Destroy target artifact or enchantment.
Revolt — If a permanent left the battlefield under your control this turn, you gain 3 life.
"A key weakness in the design is its vulnerability to repeated, forceful blows."
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
"We've been through a lot together."
This artifact enters tapped.
, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
"We have safe houses in every zone, but you'll never find one without this."
, , Sacrifice this artifact: Destroy target permanent.
"A few drops of this, and the trickiest problems simply melt away."
—Thamaz, Weldfast inventor
When this creature enters, you may exile another target permanent you control, then return that card to the battlefield under its owner's control.
The loyalty of a felidar is hard won but worth the effort.
Destroy target creature. You may search your library and/or graveyard for a card named Tezzeret, Master of Metal, reveal it, and put it into your hand. If you search your library this way, shuffle.
"You can't hope to comprehend the plans that are in motion."
—Tezzeret
, Sacrifice this creature: Return up to one target artifact card and up to one target enchantment card from your graveyard to your hand.
Dwarves' tools are priceless heirlooms handed down through generations.
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
"This armor transcends the limitations of mere flesh and bone."
When this creature enters, you may return target artifact to its owner's hand.
As renegade forces closed in on the Aether Spire, Consulate blockades failed one by one.
Flying
This creature can't block artifact creatures.
"As a kid, I dreamed of flying on those wild drakes. They inspired me to build wings of my own."
—Nadja Cloudtoucher, aerowright
Enchant artifact you control
At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.
"Give me eight walkers, I'll give you the city."
—Dovin Baan
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
Counter target spell unless its controller pays .
"Too little, too late. The machine is in motion."
—Tezzeret
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
Flying
Small aeronaut societies like the Wind-Kin had little to lose by siding with the renegades, and much to gain.
Menace
"You never know what day might be your last."
Destroy target creature or Vehicle.
Living so close to death gives the aetherborn an unusual perspective on risk.
Destroy target creature if it has mana value 2 or less.
Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent left the battlefield under your control this turn.
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
This creature can't be blocked by artifact creatures.
"Success is found where others fear to look."
—Ara, renegade smuggler
Choose one —
• Target creature you control gets +1/+2 until end of turn.
• Return target creature you control to its owner's hand.
"Sure, you know the law. But I know the streets."
Deathtouch, lifelink
A few aetherborn have discovered a way to sustain their own existences at the cost of an insatiable hunger for the life essence of other beings.
Target permanent gains indestructible until end of turn. Create a 1/1 colorless Servo artifact creature token. (Effects that say "destroy" don't destroy a permanent with indestructible, and if it's a creature, it can't be destroyed by damage.)
You can't fight what you can't find.
Haste
Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni.
Sacrifice another creature: Yahenni gains indestructible until end of turn.
"The time for subtlety is over, darling."
Chandra's Revolution deals 4 damage to target creature. Tap target land. That land doesn't untap during its controller's next untap step.
Chandra was driven by her anger, directed particularly at the man who had taken her father from her.
Choose one —
• Destroy target artifact.
• Creatures without flying can't block this turn.
"I don't think they'll appreciate my . . . adjustments."
—Karavin, renegade saboteur
This creature attacks each combat if able.
"Will you be strong and stand with me?"
Choose one —
• Target creature gets +4/+0 and gains trample until end of turn.
• Two target creatures each get +2/+0 and gain trample until end of turn.
Gremlins can change from pest to problem to plague in the span of a moment.
First strike, menace
Whenever Kari Zev attacks, create Ragavan, a legendary 2/1 red Monkey creature token. Ragavan enters tapped and attacking. Exile that token at end of combat.
Aboard her ship, the Dragon's Smile, Kari follows no one's rules but her own.
Destroy X target artifacts. Create X 2/2 red Gremlin creature tokens.
"Being an inventor means knowing how to use the tools at hand to make something great—or to bring it down."
—Pia Nalaar
Enchant creature or Vehicle
As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types.
Enchanted creature gets +3/+0 and has first strike.
Perfect for getting through to the consuls.
Flying
When this creature enters, it deals 5 damage to target opponent unless that player sacrifices a creature of their choice.
A knight's devotion to their steed goes only so far.
Enchant creature
When this Aura enters, draw a card.
Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)
Equipped creature gets +6/+6.
Whenever equipped creature attacks, destroy target permanent.
Equip
Mirrodin's creator still lives, still shapes metal, and still commands world-shaking power.
Deathtouch
Mystic Arcanum — At the beginning of your end step, exile the top card of your library. Until the end of your next turn, you may play that card.
Pact Boon — Whenever you play a card from exile, create a Treasure token.
Equipped creature has ": This creature deals 1 damage to any target."
Equip (: Attach to target creature you control. Equip only as a sorcery.)
: Add .
: This land deals 1 damage to target attacking creature. Activate only during the end of combat step.
Whenever one or more creatures you control deal combat damage to a player, create two Treasure tokens.
, Sacrifice X Treasures: Target creature gets -X/-X until end of turn. Activate only as a sorcery.
Flying, haste
Whenever Klauth attacks, add X mana in any combination of colors, where X is the total power of attacking creatures. Spend this mana only to cast spells. Until end of turn, you don't lose this mana as steps and phases end.
, : Roll a d4 and create a number of Treasure tokens equal to the result. The player to your right gains control of this artifact.
As long as it's never left empty, this magic pouch produces coins every dawn.
, Remove a component counter from this artifact: Add two mana of different colors.
: Roll a d20.
1—9 | Put a component counter on this artifact.
10—20 | Put two component counters on this artifact.
: Add .
, , Exile this land: Roll a d10. Put target artifact, creature, or planeswalker into its owner's library just beneath the top X cards of that library, where X is the result. Activate only as a sorcery.
Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it."
A drastic measure for dangerous times.
Destroy target creature or planeswalker. Create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Freed from the need to pay tribute to the dragon, the villages gladly paid the dragon-slayers instead.
Whenever a creature you control dies, put a loyalty counter on Lolth.
[0]: You draw a card and you lose 1 life.
[−3]: Create two 2/1 black Spider creature tokens with menace and reach.
[−8]: You get an emblem with "Whenever an opponent is dealt combat damage by one or more creatures you control, if that player lost less than 8 life this turn, they lose life equal to the difference."
Destroy target non-Angel, non-Demon, non-Devil, non-Dragon creature.
Aramil issued a long, heroic challenge, then the lich felled him with a single word.
Whenever equipped creature attacks, it gains deathtouch until end of turn.
Whenever equipped creature attacks alone, defending player loses 2 life and you gain 2 life.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
When this creature dies, choose one —
• Target creature an opponent controls gets -1/-1 until end of turn.
• Create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
When this creature enters, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
, Sacrifice another creature or a Treasure: Draw a card.
"Buy something or get out."
: Goblins you control get +1/+0 and gain haste until end of turn.
Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, create a 1/1 red Goblin creature token that's tapped and attacking.
Equipped creature gets +1/+0 and has haste.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Click your heels and become the wind.
Wild Magic Surge — Whenever this creature attacks, roll a d20.
1—9 | Exile the top card of your library. You may play it this turn.
10—19 | Exile the top two cards of your library. You may play them this turn.
20 | Exile the top three cards of your library. You may play them this turn.
Whenever this creature attacks, roll a d20.
1—9 | Create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
10—19 | Create two Treasure tokens.
20 | Create three Treasure tokens.
This spell can't be countered.
Magic Missile deals 3 damage divided as you choose among one, two, or three targets.
A tried-and-true favorite of many wizards, whatever their school.
When this creature enters, choose one —
• Smash the Chest — Destroy target artifact.
• Pry It Open — Create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
First strike
Sacrifice an artifact: This creature gets +2/+0 until end of turn.
"They don't seem scary, but then you're suddenly standing there in your underclothes without a weapon. Then everything looks like a threat."
—Jarro, battle master
When this creature enters, roll a d20.
1—9 | Create a 1/1 red Goblin creature token.
10—19 | Create two of those tokens.
20 | Create three of those tokens.