The List

PLST · 4985 cards · Released

Winding Constrictor
Creature — Snake

If one or more counters would be put on an artifact or creature you control, that many plus one of each of those kinds of counters are put on that permanent instead.

If you would get one or more counters, you get that many plus one of each of those kinds of counters instead.

2/3
Consulate Dreadnought
Artifact — Vehicle

Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)

"It's like they planted another Bastion right in the middle of the harbor."

—Bes Tavani, Bomat merchant

7/11
Crackdown Construct
Artifact Creature — Construct

Whenever you activate an ability of an artifact or creature that isn't a mana ability, this creature gets +1/+1 until end of turn.

"All buildings are subject to search. Resistance will be punished."

—Enforcer-Chief Ranaj

2/2
Hope of Ghirapur
Legendary Artifact Creature — Thopter

Flying

Sacrifice Hope of Ghirapur: Until your next turn, target player who was dealt combat damage by Hope of Ghirapur this turn can't cast noncreature spells.

The renegades mounted an aether disruptor aboard a lightweight thopter to destroy Tezzeret's Planar Bridge.

1/1
Implement of Malice
Artifact

, Sacrifice this artifact: Target player discards a card. Activate only as a sorcery.

When this artifact is put into a graveyard from the battlefield, draw a card.

Decommission
Instant

Destroy target artifact or enchantment.

Revolt — If a permanent left the battlefield under your control this turn, you gain 3 life.

"A key weakness in the design is its vulnerability to repeated, forceful blows."

Irontread Crusher
Artifact — Vehicle

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

"We've been through a lot together."

6/6
Renegade Map
Artifact

This artifact enters tapped.

, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

"We have safe houses in every zone, but you'll never find one without this."

Universal Solvent
Artifact

, , Sacrifice this artifact: Destroy target permanent.

"A few drops of this, and the trickiest problems simply melt away."

—Thamaz, Weldfast inventor

Felidar Guardian
Creature — Cat Beast

When this creature enters, you may exile another target permanent you control, then return that card to the battlefield under its owner's control.

The loyalty of a felidar is hard won but worth the effort.

1/4
Tezzeret's Betrayal
Sorcery

Destroy target creature. You may search your library and/or graveyard for a card named Tezzeret, Master of Metal, reveal it, and put it into your hand. If you search your library this way, shuffle.

"You can't hope to comprehend the plans that are in motion."

—Tezzeret

Restoration Specialist
Creature — Dwarf Artificer

, Sacrifice this creature: Return up to one target artifact card and up to one target enchantment card from your graveyard to your hand.

Dwarves' tools are priceless heirlooms handed down through generations.

2/1
Bastion Inventor
Creature — Vedalken Artificer

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

"This armor transcends the limitations of mere flesh and bone."

4/4
Dispersal Technician
Creature — Vedalken Artificer

When this creature enters, you may return target artifact to its owner's hand.

As renegade forces closed in on the Aether Spire, Consulate blockades failed one by one.

3/2
Hinterland Drake
Creature — Drake

Flying

This creature can't block artifact creatures.

"As a kid, I dreamed of flying on those wild drakes. They inspired me to build wings of my own."

—Nadja Cloudtoucher, aerowright

2/3
Mechanized Production
Enchantment — Aura

Enchant artifact you control

At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.

"Give me eight walkers, I'll give you the city."

—Dovin Baan

Metallic Rebuke
Instant

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)

Counter target spell unless its controller pays .

"Too little, too late. The machine is in motion."

—Tezzeret

Whir of Invention
Instant

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)

Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.

Wind-Kin Raiders
Creature — Human Artificer

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)

Flying

Small aeronaut societies like the Wind-Kin had little to lose by siding with the renegades, and much to gain.

4/3
Alley Strangler
Creature — Aetherborn Rogue

Menace

"You never know what day might be your last."

2/3
Daring Demolition
Sorcery

Destroy target creature or Vehicle.

Living so close to death gives the aetherborn an unusual perspective on risk.

Fatal Push
Instant

Destroy target creature if it has mana value 2 or less.

Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent left the battlefield under your control this turn.

Fen Hauler
Creature — Insect

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)

This creature can't be blocked by artifact creatures.

"Success is found where others fear to look."

—Ara, renegade smuggler

5/5
Alley Evasion
Instant

Choose one —

• Target creature you control gets +1/+2 until end of turn.

• Return target creature you control to its owner's hand.

"Sure, you know the law. But I know the streets."

Gifted Aetherborn
Creature — Aetherborn Vampire

Deathtouch, lifelink

A few aetherborn have discovered a way to sustain their own existences at the cost of an insatiable hunger for the life essence of other beings.

2/3
Renegade's Getaway
Instant

Target permanent gains indestructible until end of turn. Create a 1/1 colorless Servo artifact creature token. (Effects that say "destroy" don't destroy a permanent with indestructible, and if it's a creature, it can't be destroyed by damage.)

You can't fight what you can't find.

Yahenni, Undying Partisan
Legendary Creature — Aetherborn Vampire

Haste

Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni.

Sacrifice another creature: Yahenni gains indestructible until end of turn.

"The time for subtlety is over, darling."

2/2
Chandra's Revolution
Sorcery

Chandra's Revolution deals 4 damage to target creature. Tap target land. That land doesn't untap during its controller's next untap step.

Chandra was driven by her anger, directed particularly at the man who had taken her father from her.

Destructive Tampering
Sorcery

Choose one —

• Destroy target artifact.

• Creatures without flying can't block this turn.

"I don't think they'll appreciate my . . . adjustments."

—Karavin, renegade saboteur

Frontline Rebel
Creature — Human Warrior

This creature attacks each combat if able.

"Will you be strong and stand with me?"

3/3
Invigorated Rampage
Instant

Choose one —

• Target creature gets +4/+0 and gains trample until end of turn.

• Two target creatures each get +2/+0 and gain trample until end of turn.

Gremlins can change from pest to problem to plague in the span of a moment.

Kari Zev, Skyship Raider
Legendary Creature — Human Pirate

First strike, menace

Whenever Kari Zev attacks, create Ragavan, a legendary 2/1 red Monkey creature token. Ragavan enters tapped and attacking. Exile that token at end of combat.

Aboard her ship, the Dragon's Smile, Kari follows no one's rules but her own.

1/3
Release the Gremlins
Sorcery

Destroy X target artifacts. Create X 2/2 red Gremlin creature tokens.

"Being an inventor means knowing how to use the tools at hand to make something great—or to bring it down."

—Pia Nalaar

Siege Modification
Enchantment — Aura

Enchant creature or Vehicle

As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types.

Enchanted creature gets +3/+0 and has first strike.

Perfect for getting through to the consuls.

Demanding Dragon
Creature — Dragon

Flying

When this creature enters, it deals 5 damage to target opponent unless that player sacrifices a creature of their choice.

A knight's devotion to their steed goes only so far.

5/5
Kenrith's Transformation
Enchantment — Aura

Enchant creature

When this Aura enters, draw a card.

Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)

Argentum Armor
Artifact — Equipment

Equipped creature gets +6/+6.

Whenever equipped creature attacks, destroy target permanent.

Equip

Mirrodin's creator still lives, still shapes metal, and still commands world-shaking power.

Prosper, Tome-Bound
Legendary Creature — Tiefling Warlock

Deathtouch

Mystic Arcanum — At the beginning of your end step, exile the top card of your library. Until the end of your next turn, you may play that card.

Pact Boon — Whenever you play a card from exile, create a Treasure token.

1/4
Viridian Longbow
Artifact — Equipment

Equipped creature has ": This creature deals 1 damage to any target."

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Desert
Land — Desert

: Add .

: This land deals 1 damage to target attacking creature. Activate only during the end of combat step.

Grim Hireling
Creature — Tiefling Rogue

Whenever one or more creatures you control deal combat damage to a player, create two Treasure tokens.

, Sacrifice X Treasures: Target creature gets -X/-X until end of turn. Activate only as a sorcery.

3/2
Klauth, Unrivaled Ancient
Legendary Creature — Dragon

Flying, haste

Whenever Klauth attacks, add X mana in any combination of colors, where X is the total power of attacking creatures. Spend this mana only to cast spells. Until end of turn, you don't lose this mana as steps and phases end.

4/4
Bucknard's Everfull Purse
Artifact

, : Roll a d4 and create a number of Treasure tokens equal to the result. The player to your right gains control of this artifact.

As long as it's never left empty, this magic pouch produces coins every dawn.

Component Pouch
Artifact

, Remove a component counter from this artifact: Add two mana of different colors.

: Roll a d20.

1—9 | Put a component counter on this artifact.

10—20 | Put two component counters on this artifact.

Underdark Rift
Land

: Add .

, , Exile this land: Roll a d10. Put target artifact, creature, or planeswalker into its owner's library just beneath the top X cards of that library, where X is the result. Activate only as a sorcery.

Feign Death
Instant

Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it."

A drastic measure for dangerous times.

Grim Bounty
Sorcery

Destroy target creature or planeswalker. Create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

Freed from the need to pay tribute to the dragon, the villages gladly paid the dragon-slayers instead.

Lolth, Spider Queen
Legendary Planeswalker — Lolth

Whenever a creature you control dies, put a loyalty counter on Lolth.

[0]: You draw a card and you lose 1 life.

[−3]: Create two 2/1 black Spider creature tokens with menace and reach.

[−8]: You get an emblem with "Whenever an opponent is dealt combat damage by one or more creatures you control, if that player lost less than 8 life this turn, they lose life equal to the difference."

Loyalty: 4
Power Word Kill
Instant

Destroy target non-Angel, non-Demon, non-Devil, non-Dragon creature.

Aramil issued a long, heroic challenge, then the lich felled him with a single word.

Reaper's Talisman
Artifact — Equipment

Whenever equipped creature attacks, it gains deathtouch until end of turn.

Whenever equipped creature attacks alone, defending player loses 2 life and you gain 2 life.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Shambling Ghast
Creature — Zombie

When this creature dies, choose one —

• Target creature an opponent controls gets -1/-1 until end of turn.

• Create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

1/1
Skullport Merchant
Creature — Dwarf Citizen

When this creature enters, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

, Sacrifice another creature or a Treasure: Draw a card.

"Buy something or get out."

1/4
Battle Cry Goblin
Creature — Goblin

: Goblins you control get +1/+0 and gain haste until end of turn.

Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, create a 1/1 red Goblin creature token that's tapped and attacking.

2/2
Boots of Speed
Artifact — Equipment

Equipped creature gets +1/+0 and has haste.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Click your heels and become the wind.

Chaos Channeler
Creature — Human Shaman

Wild Magic Surge — Whenever this creature attacks, roll a d20.

1—9 | Exile the top card of your library. You may play it this turn.

10—19 | Exile the top two cards of your library. You may play them this turn.

20 | Exile the top three cards of your library. You may play them this turn.

4/3
Hoarding Ogre
Creature — Ogre

Whenever this creature attacks, roll a d20.

1—9 | Create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

10—19 | Create two Treasure tokens.

20 | Create three Treasure tokens.

3/3
Magic Missile
Sorcery

This spell can't be countered.

Magic Missile deals 3 damage divided as you choose among one, two, or three targets.

A tried-and-true favorite of many wizards, whatever their school.

Plundering Barbarian
Creature — Dwarf Barbarian

When this creature enters, choose one —

• Smash the Chest — Destroy target artifact.

• Pry It Open — Create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

2/2
Rust Monster
Creature — Beast

First strike

Sacrifice an artifact: This creature gets +2/+0 until end of turn.

"They don't seem scary, but then you're suddenly standing there in your underclothes without a weapon. Then everything looks like a threat."

—Jarro, battle master

2/1
Swarming Goblins
Creature — Goblin

When this creature enters, roll a d20.

1—9 | Create a 1/1 red Goblin creature token.

10—19 | Create two of those tokens.

20 | Create three of those tokens.

4/3