Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if a library has twenty or fewer cards in it.
This land enters tapped with two charge counters on it.
: Add .
, Remove a charge counter from this land: Add one mana of any color.
As this land enters, you may reveal a Merfolk card from your hand. If you don't, this land enters tapped.
: Add or .
Below the great river, a bustling hub channels the flow of merrow trade.
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Changeling (This card is every creature type.)
: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.
Unaware of Lorwyn's diversity, it sees only itself, reflected a thousand times over.
When this creature enters, clash with an opponent. If you win, put a +1/+1 counter on this creature. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
When this enchantment enters, exile another target nonland permanent.
When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.
A circle of sugar and a word of forbiddance.
Changeling (This card is every creature type.)
Creatures target player controls get +0/+1 and gain all creature types until end of turn.
Changelings can alter shape based on what the beings around them desire most.
Changeling (This card is every creature type.)
Flying
Today it flies with the flock. Tomorrow it may wake to find them gone, its body in an unfamiliar form.
Whenever this creature becomes tapped, you may put a +1/+1 counter on it.
In the backwaters of the Merrow Lanes lie stones scarred with tallies of countless generations, each representing a victory of merrow soldiers.
Other Kithkin creatures you control get +1/+1.
"Thoughtweft binds us together as one, part of an intricate pattern that would unravel if even one thread came loose."
Changeling (This card is every creature type.)
: Target creature gains all creature types until end of turn.
: Target creature loses all creature types until end of turn.
Choose two —
• Counter target spell.
• Return target permanent to its owner's hand.
• Tap all creatures your opponents control.
• Draw a card.
Flash
Flying
When this creature enters, you may search your library for a Faerie card, reveal it, then shuffle and put that card on top.
As an additional cost to cast this spell, return a creature you control to its owner's hand.
Counter target spell.
Because of their capricious nature, faeries can serve as living lenses for disruptive magic.
Whenever an opponent casts a spell, that player draws seven cards.
"Petals within petals within petals, tadpole. The truth lurks below an opulence of illusion."
—Neerdiv, fallowsage
Protection from red
Sacrifice this creature: Prevent all damage a red source of your choice would deal this turn.
"We are a clachan of smiths. The forge is as comfortable to us as a small fire during a cool winter's evening."
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
When this creature enters, you may search your library for a Merfolk card, reveal it, then shuffle and put that card on top.
Changeling (This card is every creature type.)
: Target Shapeshifter becomes a copy of target creature until your next turn.
One good mimic deserves another.
: Target creature gets -X/-0 until end of turn, where X is the number of Merfolk and/or Faeries you control.
The Silvergill school monitors traffic on the Lanes, ensuring that the riffraff don't interfere with travelers.
Flash
Flying
When this creature enters, counter target spell with mana value X or less, where X is the number of Faeries you control.
Changeling (This card is every creature type.)
Champion a creature (When this enters, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Changeling (This card is every creature type.)
: Switch this creature's power and toughness until end of turn.
A changeling involuntarily mimics the nearest being at hand, sometimes trading a borrowed shell for borrowed claws.
Flying
Whenever this creature deals damage to an opponent, that player discards a card at random.
Its victims are known by their eyes: shattered vessels leaking broken dreams.
Target player draws two cards and loses 2 life.
"You know I accept only one currency here, and yet you have sought me out. Why now do you hesitate?"
—Xathrid demon
Play with the top card of your library revealed.
As long as the top card of your library is black, this creature and other Vampire creatures you control get +2/+1 and have flying.
"Your life will set with the sun."
Each player draws three cards, then discards three cards at random.
Jariad burned the midnight oil, burned through scroll after scroll, and then burned down his laboratory.
: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.
All are prey to the eyes of the wild.
Equipped creature gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
At the beginning of each player's draw step, if this artifact is untapped, that player draws an additional card.
The mine's riches never end, nor do the moans of the spirits doomed to haunt them.
This land enters tapped unless you control a Mountain or a Forest.
: Add or .
This land enters tapped unless you control a Forest or a Plains.
: Add or .
, : Exile target Skeleton, Vampire, or Zombie.
"My motive is not vengeance but mercy. I deliver the soulless back to their severed souls."
First strike (This creature deals combat damage before creatures without first strike.)
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
Search your library for an artifact card, reveal it, put it into your hand, then shuffle.
"I'm one masterpiece away from ruling this pathetic world."
—Saldrath, master artificer
Target creature gains flying until end of turn.
"Humanity has always envied the power of flight. So we took it."
—Scytha, aeromage
Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.
First strike (This creature deals combat damage before creatures without first strike.)
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
She died in this swamp, and so will you.
Whenever an opponent discards a card, that player loses 2 life.
"This might hurt less if you don't fight so hard. But I doubt it."
Flying
When this creature enters, each opponent discards a card.
"The finest minions know what I need without me ever saying a thing."
—Liliana Vess
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
In matters of life and death, he trusts his gut.
[+1]: Chandra Nalaar deals 1 damage to target player or planeswalker.
[−X]: Chandra Nalaar deals X damage to target creature.
[−8]: Chandra Nalaar deals 10 damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.
Add .
The Multiverse is filled with limitless power just waiting for someone to reach out and seize it.
Whenever another creature you control with power 3 or greater enters, you may draw a card.
"He has learned much in his long years. And unlike selfish humans, he's willing to share."
—Garruk Wildspeaker
Hornet Sting deals 1 damage to any target.
It was only then—to his infinite sorrow—that Gork realized hornets don't make honey.
Enchant creature
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.
When enchanted creature attacks or blocks, sacrifice this Aura.
First strike (This creature deals combat damage before creatures without first strike.)
Other Knight creatures you control get +1/+1 and have indestructible. (Damage and effects that say "destroy" don't destroy them.)
, : You gain 5 life. Shuffle this artifact and your graveyard into their owner's library.
"Bottled life. Not as tasty as I'm used to, rather stale, but it has the same effect."
—Baron Sengir
Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.
Equip
When wielded by a true believer, it matters little whether the sword is a relic or a replica.
This creature enters with three +1/+1 counters on it.
Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
"Why do bad things always come in threes?"
—Gisulf, expedition survivor
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
Equip
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
As long as you have 30 or more life, this creature gets +5/+5 and has flying.
When this creature enters, you may destroy target enchantment.
"Let nothing take away from the purity of swords clashing or of arrows taking flight toward the breast of evil."
Whenever this creature becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays .
Whenever this creature enters or attacks, tap target permanent. It doesn't untap during its controller's next untap step.
Exile all creatures you control, then reveal cards from the top of your library until you reveal that many creature cards. Put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library.
Other Vampire creatures you control get +1/+1.
Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.
You may pay 6 life and sacrifice three black creatures rather than pay this spell's mana cost.
Flying, trample
The locks on the cages of the damned are opened with keys of marrow, sinew, and blood.
[+2]: Sorin Markov deals 2 damage to any target and you gain 2 life.
[−3]: Target opponent's life total becomes 10.
[−7]: You control target player during that player's next turn.