The List

PLST · 5588 cards · Released

Far Wanderings
Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Threshold — If there are seven or more cards in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.

Parallel Evolution
Sorcery

For each creature token on the battlefield, its controller creates a token that's a copy of that creature.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Seton's Scout
Creature — Centaur Druid Scout Archer

Reach (This creature can block creatures with flying.)

Threshold — This creature gets +2/+2 as long as there are seven or more cards in your graveyard.

2/1
Tainted Wood
Land

: Add .

: Add or . Activate only if you control a Swamp.

Breakthrough
Sorcery

Draw four cards, then choose X cards in your hand and discard the rest.

The ideas came flooding in so fast that they couldn't all be contained.

Cephalid Illusionist
Creature — Octopus Wizard

Whenever this creature becomes the target of a spell or ability, mill three cards.

, : Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.

1/1
Compulsion
Enchantment

, Discard a card: Draw a card.

, Sacrifice this enchantment: Draw a card.

Llawan, Cephalid Empress
Legendary Creature — Octopus Noble

When Llawan enters, return all blue creatures your opponents control to their owners' hands.

Your opponents can't cast blue creature spells.

2/3
Chainer's Edict
Sorcery

Target player sacrifices a creature of their choice.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

The pits have their own form of mercy.

Crippling Fatigue
Sorcery

Target creature gets -2/-2 until end of turn.

Flashback—, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Mesmeric Fiend
Creature — Nightmare Horror

When this creature enters, target opponent reveals their hand and you choose a nonland card from it. Exile that card.

When this creature leaves the battlefield, return the exiled card to its owner's hand.

1/1
Shade's Form
Enchantment — Aura

Enchant creature

Enchanted creature has ": This creature gets +1/+1 until end of turn."

When enchanted creature dies, return that card to the battlefield under your control.

Mogg Infestation
Sorcery

Destroy all creatures target player controls. For each creature that died this way, that player creates two 1/1 red Goblin creature tokens.

Pandemonium
Enchantment

Whenever a creature enters, that creature's controller may have it deal damage equal to its power to any target of their choice.

"If we cannot live proudly, we die so!"

—Eladamri, Lord of Leaves

Coffin Queen
Creature — Zombie Wizard

You may choose not to untap this creature during your untap step.

, : Put target creature card from a graveyard onto the battlefield under your control. When this creature becomes untapped or you lose control of this creature, exile that creature.

1/1
Gemstone Mine
Land

This land enters with three mining counters on it.

, Remove a mining counter from this land: Add one mana of any color. If there are no mining counters on this land, sacrifice it.

Celestial Dawn
Enchantment

Lands you control are Plains.

Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield.

You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.

Conspiracy
Enchantment

As this enchantment enters, choose a creature type.

Creatures you control are the chosen type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

Funeral Charm
Instant

Choose one —

• Target player discards a card.

• Target creature gets +2/-1 until end of turn.

• Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)

Undead Warchief
Creature — Zombie

Zombie spells you cast cost less to cast.

Zombie creatures you control get +2/+1.

It has the strength of seven men. In fact, it used to be seven men.

1/1
Spike Feeder
Creature — Spike

This creature enters with two +1/+1 counters on it.

, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.

Remove a +1/+1 counter from this creature: You gain 2 life.

0/0
Coalition Victory
Sorcery

You win the game if you control a land of each basic land type and a creature of each color.

"You can build a perfect machine out of imperfect parts."

—Urza

Lightning Angel
Creature — Angel

Flying, vigilance, haste

3/4
Endrek Sahr, Master Breeder
Legendary Creature — Human Wizard

Whenever you cast a creature spell, create X 1/1 black Thrull creature tokens, where X is that spell's mana value.

When you control seven or more Thrulls, sacrifice Endrek Sahr.

2/2
Evil Eye of Urborg
Creature — Eye

Non-Eye creatures you control can't attack.

Whenever this creature becomes blocked by a creature, destroy that creature.

"Edahlis, what is that thing? We should have stayed in Yavimaya . . . ."

—Aznaph, greenseeker

6/3
Lim-Dûl the Necromancer
Legendary Creature — Human Wizard

Whenever a creature an opponent controls dies, you may pay . If you do, return that card to the battlefield under your control. If it's a creature, it's a Zombie in addition to its other creature types.

: Regenerate target Zombie.

4/4
Mindstab
Sorcery

Target player discards three cards.

Suspend 4— (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Fury Sliver
Creature — Sliver

All Sliver creatures have double strike.

"A rift opened, and our arrows were abruptly stilled. To move was to push the world. But the sliver's claw still twitched, red wounds appeared in Thed's chest, and ribbons of blood hung in the air."

—Adom Capashen, Benalish hero

3/3
Ground Rift
Sorcery

Target creature without flying can't block this turn.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Some time rifts didn't take away the people but just the ground they stood on.

Ib Halfheart, Goblin Tactician
Legendary Creature — Goblin Advisor

Whenever another Goblin you control becomes blocked, sacrifice it. If you do, it deals 4 damage to each creature blocking it.

Sacrifice two Mountains: Create two 1/1 red Goblin creature tokens.

"Everybody but me—CHARGE!"

3/2
Jaya Ballard, Task Mage
Legendary Creature — Human Spellshaper

, , Discard a card: Destroy target blue permanent.

, , Discard a card: Jaya Ballard deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.

, , Discard a card: Jaya Ballard deals 6 damage to each creature and each player.

2/2
Lightning Axe
Instant

As an additional cost to cast this spell, discard a card or pay .

Lightning Axe deals 5 damage to target creature.

"A gargoyle's meat can be carved with an ordinary cleaver, but for its petrous hide . . ."

—Asmoranomardicadaistinaculdacar, The Underworld Cookbook

Norin the Wary
Legendary Creature — Human Warrior

When a player casts a spell or a creature attacks, exile Norin. Return it to the battlefield under its owner's control at the beginning of the next end step.

"I have a bad feeling about this."

2/1
Rift Bolt
Sorcery

Rift Bolt deals 3 damage to any target.

Suspend 1— (Rather than cast this card from your hand, you may pay and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Sedge Sliver
Creature — Sliver

All Sliver creatures have "This creature gets +1/+1 as long as you control a Swamp."

All Slivers have ": Regenerate this permanent." (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Their flesh is as sodden as the fens in which they live, oozing to fill any wound and squishing to absorb any blow.

2/2
Gemhide Sliver
Creature — Sliver

All Slivers have ": Add one mana of any color."

"The land is weary. Even Skyshroud is depleted. We must find another source of mana—one that is growing despite our withering world."

—Freyalise

1/1
Might of Old Krosa
Instant

Target creature gets +2/+2 until end of turn. If you cast this spell during your main phase, that creature gets +4/+4 until end of turn instead.

Sometimes even humble forest creatures were gifted with mighty emanations from the past.

Mwonvuli Acid-Moss
Sorcery

Destroy target land. Search your library for a Forest card, put that card onto the battlefield tapped, then shuffle.

"Life gives way to death, and death to new life. Nature feeds upon her own decay."

—Ezrith, druid of the Dark Hours

Scryb Ranger
Creature — Faerie Ranger

Flash

Flying, protection from blue

Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.

1/1
Spectral Force
Creature — Elemental Spirit

Trample

Whenever this creature attacks, if defending player controls no black permanents, it doesn't untap during your next untap step.

"The spirits of old have not left us unguarded."

—Uros, Pendelhaven elder

8/8
Ghostflame Sliver
Creature — Sliver

All Slivers are colorless.

"This breed is on the cusp of evolution. It burns away the markings that connect it to a queen that no longer heeds its call. It seeks a new master. Perhaps I can give it one."

—Freyalise

2/2
Harmonic Sliver
Creature — Sliver

All Slivers have "When this permanent enters, destroy target artifact or enchantment."

"Since the last sliver arrived, even our mightiest relics splinter into shards as soon as we bring them against the hive."

—Llanach, Skyshroud ranger

1/1
Ith, High Arcanist
Legendary Creature — Human Wizard

Vigilance

: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Suspend 4—

3/5
Mishra, Artificer Prodigy
Legendary Creature — Human Artificer

Whenever you cast an artifact spell, you may search your graveyard, hand, and/or library for a card with the same name as that spell and put it onto the battlefield. If you search your library this way, shuffle.

A sojourn through time gave dark inspiration to one gifted young mind.

4/4
Chromatic Star
Artifact

, , Sacrifice this artifact: Add one mana of any color.

When this artifact is put into a graveyard from the battlefield, draw a card.

"This item is not from . . . now. It reflects a sky no longer ours and gleams with hope that does not exist."

—Tavalus, acolyte of Korlis

Gauntlet of Power
Artifact

As this artifact enters, choose a color.

Creatures of the chosen color get +1/+1.

Whenever a basic land is tapped for mana of the chosen color, its controller adds an additional one mana of that color.

Lotus Bloom
Artifact

Suspend 3— (Rather than cast this card from your hand, pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

, Sacrifice this artifact: Add three mana of any one color.

Knight of the Holy Nimbus
Creature — Human Rebel Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

If this creature would be destroyed, regenerate it. (Tap it, remove it from combat, and heal all damage on it.)

: This creature can't be regenerated this turn. Only your opponents may activate this ability.

2/2
Gemstone Caverns
Legendary Land

If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.

: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.

Kher Keep
Legendary Land

: Add .

, : Create a 0/1 red Kobold creature token named Kobolds of Kher Keep.

"They're still here?! The cockroach may have finally met its match."

—Teferi

Terramorphic Expanse
Land

, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Take two steps north into the unsettled future, south into the unquiet past, east into the present day, or west into the great unknown.

Vesuva
Land

You may have this land enter tapped as a copy of any land on the battlefield.

It is everywhere you've ever been.

Angel's Grace
Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.

Pentarch Paladin
Creature — Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

As this creature enters, choose a color.

, : Destroy target permanent of the chosen color.

3/3
Pull from Eternity
Instant

Put target face-up exiled card into its owner's graveyard.

It is best to conquer dragons before they hatch.

—Femeref adage

Temporal Isolation
Enchantment — Aura

Flash

Enchant creature

Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.)

Prevent all damage that would be dealt by enchanted creature.

Looter il-Kor
Creature — Kor Rogue

Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever this creature deals damage to an opponent, draw a card, then discard a card.

Unable to touch items of value, he goes forth to steal secrets instead.

1/1
Moonlace
Instant

Target spell or permanent becomes colorless.

Once a vision of constancy in the sky, the moon had long been hidden from view by the haze that chokes the heavens. The very sight of it had become a sign that change was in the air.

Ophidian Eye
Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Whenever enchanted creature deals damage to an opponent, you may draw a card.

Paradox Haze
Enchantment — Aura

Enchant player

At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step.

"Keep your pace steady through the haze, lest you step on the heels of your future self or trip the self a moment behind you."

—Teferi