The List

PLST · 5045 cards · Released

Perpetual Timepiece
Artifact

: Mill two cards. (Put the top two cards of your library into your graveyard.)

, Exile this artifact: Shuffle any number of target cards from your graveyard into your library.

Do not be so caught up in keeping track of time that you forget to make use of it.

Prakhata Pillar-Bug
Artifact Creature — Insect

: This creature gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)

Not a mote of dust escapes the dutiful cleaners that keep the exclusive Prakhata Club immaculate.

2/3
Smuggler's Copter
Artifact — Vehicle

Flying

Whenever this Vehicle attacks or blocks, you may draw a card. If you do, discard a card.

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

3/3
Aether Hub
Land

When this land enters, you get (an energy counter).

: Add .

, Pay : Add one mana of any color.

It powers the dreams of Ghirapur.

Inventors' Fair
Legendary Land

At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.

: Add .

, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.

Refurbish
Sorcery

Return target artifact card from your graveyard to the battlefield.

"There's no reason to buy a new one when I've got the tools to fix the one you've got."

—Ripu, repair specialist

Terrain Elemental
Creature — Elemental

"You tread upon the land all the time, yet you seem dismayed when it moves to step on you."

—Nissa Revane

3/2
Wispweaver Angel
Creature — Angel

Flying

When this creature enters, you may exile another target creature you control, then return that card to the battlefield under its owner's control.

4/4
Aether Tradewinds
Instant

Return target permanent you control and target permanent you don't control to their owners' hands.

Consulate engineers have developed safe methods of harvesting aether, but renegades aren't always so careful.

Curio Vendor
Creature — Vedalken

"Step right up! Try your hand! It'll thrill the senses and boggle the mind!"

2/1
Failed Inspection
Instant

Counter target spell. Draw a card, then discard a card.

The most dangerous thing an artificer can do is believe an invention is perfect.

Authority of the Consuls
Enchantment

Creatures your opponents control enter tapped.

Whenever a creature an opponent controls enters, you gain 1 life.

Citizens are free to do as they wish, within the confines of the Consulate's laws.

Hightide Hermit
Creature — Crab

Defender

When this creature enters, you get (four energy counters).

Pay : This creature can attack this turn as though it didn't have defender.

4/4
Weldfast Wingsmith
Creature — Human Artificer

Whenever an artifact you control enters, this creature gains flying until end of turn.

"Airships are too confining. If I'm in the sky, I want to feel the wind in my hair and taste the aether."

3/3
Built to Last
Instant

Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Consulate-built automatons have a lifetime warranty.

Wind Drake
Creature — Drake

Flying

Drakes prowl the skies of Kaladesh, waiting for the perfect moment to strike.

2/2
Ambitious Aetherborn
Creature — Aetherborn Artificer

Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

Aetherborn who are unwilling to accept the decomposition of their bodies invent ways to preserve and augment themselves.

4/3
Die Young
Sorcery

Choose target creature. You get (two energy counters), then you may pay any amount of . The creature gets -1/-1 until end of turn for each paid this way.

"When the time comes, let go. Nothing lasts forever."

Dukhara Scavenger
Creature — Crocodile

When this creature enters, you may put target artifact or creature card from your graveyard on top of your library.

The teeth marks add character.

4/6
Essence Extraction
Instant

Essence Extraction deals 3 damage to target creature and you gain 3 life.

The "gifted" among the aetherborn can draw the life essence of other living beings into themselves.

Fretwork Colony
Creature — Insect

This creature can't block.

At the beginning of your upkeep, put a +1/+1 counter on this creature and you lose 1 life.

The swarm leaves behind a flawless pattern that only occasionally threatens the structural integrity of the wood.

1/1
Gonti, Lord of Luxury
Legendary Creature — Aetherborn Rogue

Deathtouch

When Gonti enters, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.

2/3
Lawless Broker
Creature — Aetherborn Rogue

When this creature dies, put a +1/+1 counter on target creature you control.

Kaladesh's illicit marketplaces are known as "night markets," but if you know who to ask, you can find what you're looking for at any time of the day.

3/2
Prakhata Club Security
Creature — Aetherborn Warrior

It's rare that the Prakhata Club closes its doors. It's also rare that Lord Gonti meets with Consul Kambal. What are the odds the two would occur on the same day?

3/4
Rush of Vitality
Instant

Target creature gets +1/+0 and gains lifelink and indestructible until end of turn. (Damage dealt by that creature also causes its controller to gain that much life, and it can't be destroyed by damage or effects that say "destroy.")

Short lives lead to forbidden choices.

Abzan Battle Priest
Creature — Human Cleric

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has lifelink.

"Wherever I walk, the ancestors walk too."

3/2
Feat of Resistance
Instant

Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)

Dragons are extinct on Tarkir, but Abzan magic still emulates their endurance.

Barrage of Boulders
Sorcery

Barrage of Boulders deals 1 damage to each creature you don't control.

Ferocious — If you control a creature with power 4 or greater, creatures can't block this turn.

Crude tactics can be effective nonetheless.

Bloodfire Expert
Creature — Efreet Monk

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Some efreet abandon their homes in the volcanic Fire Rim to embrace the Jeskai Way and discipline their innate flames.

3/1
Bring Low
Instant

Bring Low deals 3 damage to target creature. If that creature has a +1/+1 counter on it, Bring Low deals 5 damage to it instead.

"People are often humbled by the elements. But the elements, too, can be humbled."

—Surrak, khan of the Temur

Canyon Lurkers
Creature — Human Rogue

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

The broken Qal Sisma foothills make poor terrain for cavalry, but a perfect setting for ambushes.

5/2
Goblinslide
Enchantment

Whenever you cast a noncreature spell, you may pay . If you do, create a 1/1 red Goblin creature token with haste.

Goblins, like snowflakes, are only dangerous in numbers.

Firehoof Cavalry
Creature — Human Berserker

: This creature gets +2/+0 and gains trample until end of turn.

"What warrior worth the name fears to leave a trail? If my enemies seek me, let them follow the ashes in my wake."

1/1
Leaping Master
Creature — Human Monk

: This creature gains flying until end of turn.

"Strength batters down barriers. Discipline ignores them."

2/1
Mardu Warshrieker
Creature — Orc Shaman

Raid — When this creature enters, if you attacked this turn, add .

"No body can contain so much fury. It reminds me of another battle, long past."

—Sarkhan Vol

3/3
Swift Kick
Instant

Target creature you control gets +1/+0 until end of turn. It fights target creature you don't control.

Shintan sensed the malice in his opponent, but he did not strike until the orc's muscles tensed in preparation to throw the first punch.

Valley Dasher
Creature — Human Berserker

Haste

This creature attacks each combat if able.

Mardu riders' greatest fear is that a battle might end before their weapons draw blood.

2/2
Alpine Grizzly
Creature — Bear

The Temur welcome bears into the clan, fighting alongside them in battle. The relationship dates back to when they labored side by side under Sultai rule.

4/2
Become Immense
Instant

Delve (Each card you exile from your graveyard while casting this spell pays for .)

Target creature gets +6/+6 until end of turn.

Dragonscale Boon
Instant

Put two +1/+1 counters on target creature and untap it.

"When we were lost and weary, the ainok showed us how to survive. They have earned the right to call themselves Abzan, and to wear the Scale."

—Anafenza, khan of the Abzan

Feed the Clan
Instant

You gain 5 life.

Ferocious — You gain 10 life instead if you control a creature with power 4 or greater.

The Temur believe three things only are needed in life: a hot fire, a full belly, and a strong companion.

Hooting Mandrills
Creature — Ape

Delve (Each card you exile from your graveyard while casting this spell pays for .)

Trample

Interlopers in Sultai territory usually end up as crocodile chow or baboon bait.

4/4
Kin-Tree Warden
Creature — Human Warrior

: Regenerate this creature.

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

"The amber of the tree and the blood of my veins are the same."

1/1
Longshot Squad
Creature — Dog Archer

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has reach. (A creature with reach can block creatures with flying.)

3/3
Meandering Towershell
Creature — Turtle

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Whenever this creature attacks, exile it. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn.

5/9
Sagu Archer
Creature — Snake Archer

Reach (This creature can block creatures with flying.)

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

His arrows whistle like a serpent's hiss.

2/5
Savage Punch
Sorcery

Target creature you control fights target creature you don't control.

Ferocious — The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.

Woolly Loxodon
Creature — Elephant Warrior

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Even among the hardiest warriors of the Temur, loxodons are respected for their adaptation to the mountain snows.

6/7
Abzan Guide
Creature — Human Warrior

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

"These roads are desolate and changeable. Follow me, or die in the wastes."

4/4
Armament Corps
Creature — Human Soldier

When this creature enters, distribute two +1/+1 counters among one or two target creatures you control.

The Abzan avoid extended supply lines by incorporating weapons stores into their battle formations.

4/4
Bear's Companion
Creature — Human Warrior

When this creature enters, create a 4/4 green Bear creature token.

"The Sultai came hunting for a bear hide. Now I have a belt of naga skin, and my friend has a full belly."

2/2
Mardu Hordechief
Creature — Human Warrior

Raid — When this creature enters, if you attacked this turn, create a 1/1 white Warrior creature token.

The horde grows with each assault.

2/3
Highspire Mantis
Creature — Insect

Flying, trample

Its wings produce a high-pitched, barely audible whirring sound in flight. Only Jeskai masters are quiet enough to hear one coming.

3/3
Kin-Tree Invocation
Sorcery

Create an X/X black and green Spirit Warrior creature token, where X is the greatest toughness among creatures you control.

The passing years add new rings to the tree's trunk, bolstering the spirits that dwell within.

Mantis Rider
Creature — Human Monk

Flying, vigilance, haste

Mantis riders know their mounts owe them no allegiance. Even a mantis ridden for years would consume a rider who loses focus for only a moment.

3/3
Mardu Roughrider
Creature — Orc Warrior

Whenever this creature attacks, target creature can't block this turn.

The most ferocious saddlebrutes lead the assault, ramming through massed pikes and stout barricades as if they were paper and silk.

5/4
Savage Knuckleblade
Creature — Ogre Warrior

: This creature gets +2/+2 until end of turn. Activate only once each turn.

: Return this creature to its owner's hand.

: This creature gains haste until end of turn.

4/4
Abzan Falconer
Creature — Human Soldier

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has flying.

The fastest way across the dunes is above.

2/3
Sorin, Solemn Visitor
Legendary Planeswalker — Sorin

[+1]: Until your next turn, creatures you control get +1/+0 and gain lifelink.

[−2]: Create a 2/2 black Vampire creature token with flying.

[−6]: You get an emblem with "At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice."

Loyalty: 4
Sultai Charm
Instant

Choose one —

• Destroy target monocolored creature.

• Destroy target artifact or enchantment.

• Draw two cards, then discard a card.

"Strike," the fumes hiss. "Raise an empire with your ambition."