The ogres you know are nothing like the Onakke. Possessing both intellect and industry, they had brute strength without being brutish.
Shock deals 2 damage to any target.
The tools of invention became the weapons of revolution.
Destroy target artifact.
The creation of new weapons demands the destruction of others.
Flying
When this creature enters, you may pay . When you do, it deals 3 damage to any target.
Fools believe that Kolaghan's brood follows lightning storms. The wise know that it is the other way around.
Destroy target land. Creatures without flying can't block this turn.
"You will kneel before me, even if I have to split the earth under your feet!"
—Ash Kronor, Keldon warlord
Flying, haste
Sometimes an eruption in Shiv produces something more dangerous than a mere river of molten rock.
Enchant creature
Enchanted creature gets +1/+1 for each Forest you control.
This creature can't be blocked by more than one creature.
"Nicol Bolas destroyed my world. I owe it to Skalla to celebrate all life, no matter how dangerous."
—Vivien Reid
"The centaurs are truly free. Never will they be tamed by temptation or controlled by fear. They live in total harmony, a feat not yet achieved by our kind."
—Ramal, sage of Westgate
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Its ventricles weep venom, and it consumes only poison.
: Add .
"The wild tangle of the Cowl provides sanctuary to life that watched the first buildings rise."
Vigilance (Attacking doesn't cause this creature to tap.)
"Horse? Who needs a horse?"
"Each tooth is the length of a horse, and new ones grow in every sixteen days. Let's get a closer look!"
—Vivien Reid
「歯の一本一本が馬ほどの長さで、新しい歯が16日おきに生えてくるの。もっと近くで見てみましょう。」
――ビビアン・リード
Creature spells you cast with power 4 or greater cost less to cast.
Whenever Goreclaw attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.
You don't want to know how she got that name.
Vigilance (Attacking doesn't cause this creature to tap.)
Within a mile of the woodland, you will feel her eyes upon you. Within its borders, you will feel her blade.
Destroy target artifact or enchantment.
"And if you threaten me again, your shiny steel trousers will be sprouting daggerthorn vines."
—Iveta, rooftop runner
Enchant creature
Enchanted creature gets +1/+1 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
: Return this card from your graveyard to your hand.
"Halana grew brambles to create a barricade around our camp, hoping that it would keep the wolves out. That was a mistake for which we almost paid dearly."
—Alena, trapper of Kessig
Target creature gets +4/+4 until end of turn.
The massive dominate through might. The tiny survive with guile. Beware the tiny who become massive.
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
This creature can't be blocked by black creatures.
When it passes, the dead are displaced by flourishing life.
[+1]: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
[−3]: Destroy target artifact, enchantment, or creature with flying.
[−8]: You get an emblem with "Creatures you control get +2/+2 and have vigilance, trample, and indestructible."
Flying, vigilance
Whenever a creature you control with defender enters, draw a card.
Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.
: Add one mana of any color.
, , Sacrifice this creature: Create a 5/5 red Dragon creature token with flying.
"If I am to die, I will die in the embrace of immeasurable flame."
Whenever you cast an enchantment spell, draw a card.
"The threads of magic that protect this place were woven by my will."
Flying
Whenever Vaevictis Asmadi attacks, for each player, choose target permanent that player controls. Those players sacrifice those permanents. Each player who sacrificed a permanent this way reveals the top card of their library, then puts it onto the battlefield if it's a permanent card.
As this creature enters, choose a color.
Whenever you cast a spell of the chosen color, you gain 1 life.
When it passes, rainbows follow.
At the beginning of your upkeep, you gain 1 life.
, Sacrifice this artifact: Draw a card.
Entrepreneurs have attempted to sell the water, but to no avail. Whatever magic it contains disappears upon bottling.
When this creature enters, destroy target nonland permanent an opponent controls.
The impact sent the soldiers scattering—then something came out of the crater.
, : Target player mills two cards.
Minds, like mountains, are never so grand and mighty that they can't be reduced to dust.
Flying
When this creature enters, draw a card.
The municipal senate makes extensive use of the thopters, mostly to gather dirt on rival senators.
Defender
, : Target creature can't be blocked this turn.
All the books were dusty with disuse, save the one titled Camouflage and Its Practical Applications.
This artifact enters with three charge counters on it.
, , Remove a charge counter from this artifact: Destroy target creature. Its controller creates a 2/4 white Ox creature token. Activate only as a sorcery.
You have no maximum hand size.
: Add .
The most holy treasures are kept far from unclean soil.
Target creature gets +2/+2 and gains flying until end of turn.
"I feel the presence of the God-Pharaoh in the Second Sun, and I rise upon its rays."
Flying (This creature can't be blocked except by creatures with flying or reach.)
A pair of domesticated griffins escaped from captivity a century ago. Now the skies are filled with the songs of their descendants.
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever you activate an ability of a Sarkhan planeswalker, this creature deals 1 damage to any target.
Defender (This creature can't attack.)
As long as this creature is enchanted or equipped, it can attack as though it didn't have defender.
Even the greatest hero begins with nothing.
Take an extra turn after this one.
If Nexus of Fate would be put into a graveyard from anywhere, reveal Nexus of Fate and shuffle it into its owner's library instead.
Sarkhan wandered into a tomb and back in time.
Target creature gets -4/-0 until end of turn.
Draw a card.
"The trick to talking sense into Keldons is getting them to hold still."
This creature gets +1/+0 as long as it's attacking.
"I can hear the plunder calling. It asks for me by name."
: Add .
As patient and generous as life, as harsh and merciless as nature.
Flying
Whenever this creature attacks, another target attacking creature gains flying until end of turn.
A pegasus chooses its rider, bearing the worthy into the clouds and tossing all others to the ground.
Whenever this creature attacks, tap target creature defending player controls.
White as starlight on snow, it appears only on the eve of the winter solstice.
Whenever a creature or planeswalker you control dies, you may sacrifice this enchantment. If you do, create a 4/4 white Avatar creature token with flying.
When a spell or ability an opponent controls causes you to discard this card, if you control a Plains, create a 4/4 white Avatar creature token with flying.
Destroy target tapped creature.
"Your death will be a balm, your passing a welcome revision, and all will sigh with peace to know of your demise."
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Divining the future is easy when you hold the power to sway it.
Draw two cards.
"The stars mark your destiny. May you accept the fate thus divulged."
Counter target creature spell.
Dependence on luck is anathema to Kefnet's rigorous studies. Those who hope to escape his maze by chance never succeed.
: This creature can't be blocked this turn.
"Reel it in. No, wait! Throw it back!"
—Gertrude, deep-sea angler
Whenever a creature you control enters, you gain 1 life.
"You cannot defend others if your own well-being is neglected."
You may have this creature enter as a copy of a creature you control.
The life of a shapeshifter is one of constant change.
Whenever you draw a card, each opponent mills two cards.
"To break another's mind is to deliver a fate worse than death. It is a terrifying power."
—Jace Beleren
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
"I give them dreams so wondrous that they hesitate to return to the world of the conscious."
—Garild, merfolk mage
Flying (This creature can't be blocked except by creatures with flying or reach.)
Foul-tempered, poorly trained, and mule-stubborn, the drake is the perfect test of the master's will.
[+1]: Create a 1/1 colorless Thopter artifact creature token with flying.
[0]: Draw a card. If you control three or more artifacts, draw two cards instead.
[−9]: You get an emblem with "At the beginning of your end step, search your library for a permanent card, put it onto the battlefield, then shuffle."
Creatures your opponents control get -2/-0 until end of turn.
Draw a card.
The cold slowed their movements until only their panicked eyeballs swiveled beneath the ice.
Whenever you gain life, each opponent loses 1 life.
"Fleshy, with just a hint of leather. A fine vintage."
Flying
When this creature enters, target opponent discards a card.
Whenever an opponent discards a card, that player loses 2 life.
Destroy target creature.
"By fate or by will, every reign must come to an end."
—Kethis, the Hidden Hand