At the beginning of your end step, if you didn't activate a loyalty ability of a planeswalker this turn, you lose 2 life.
, : For each planeswalker you control, you may activate one of its loyalty abilities once this turn as though none of its loyalty abilities have been activated this turn.
Equipped creature can't be blocked.
Whenever equipped creature is dealt damage, destroy it.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
"Comin' through!"
Designed by James Ernest
After the Battle of Pharagax Bridge, the Champion spent many months among the leonin of Oreskos. She found that they were quick to take offense, not because they were thin-skinned, but because they were always eager for a fight.
—The Theriad
Flying
Once a year, the skies over Paliano fill with the flying machines of those who hope to be taken on as pupils by the artificer Muzzio.
Trample
: Permanents you control gain indestructible until end of turn.
, Exile this card from your graveyard: Permanents you control gain indestructible until end of turn.
: You gain 1 life.
"Healing is more art than magic. Well, there is still quite a bit of magic."
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Create three 1/1 white Spirit creature tokens with flying.
: Target creature can't be blocked this turn.
"There are those who do not believe in the existence of the amphin. This seems somehow to be of their own design."
—Gor Muldrak, Cryptohistories
Whenever you draw a card, put a +1/+1 counter on this creature.
When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)
Designed by Mike Neumann
Put target creature into its owner's library second from the top.
Timing is everything.
When this creature enters, you may search your graveyard, hand, and/or library for an Aura card and put it onto the battlefield attached to this creature. If you search your library this way, shuffle.
Enchant artifact
Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types.
Too often, some self-described genius comes up with a "labor-saving device" that ends up creating far more work.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
This creature can't attack unless there is a Mountain on the battlefield.
Target player gains 2 life for each creature on the battlefield.
"In the gathering there is strength for all who founder, renewal for all who languish, love for all who sing."
—Song of All, canto 642
Enchant creature
Enchanted creature can't be blocked except by Walls.
Verick held his breath. Breathing wouldn't reveal his position, but it would force him to smell the goblins.
Whenever you attack with two or more creatures, draw a card.
To know the battlefield is to anticipate the enemy. To know the enemy is to anticipate victory.
Sliver creatures you control have "When this creature enters, you may exile target creature an opponent controls until this creature leaves the battlefield."
Slivers are often seen toying with enemies they capture, not out of cruelty, but to fully learn their physical capabilities.
Target opponent mills seven cards.
"Your mind was a curious mix of madness and genius. I just took away the genius."
—Jace Beleren
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Many have heard the slither of dragging armor and the soft squelch of its voice. But only its victims ever meet its icy gaze.
When this creature dies, target opponent discards a card at random.
Its last life is spent tormenting your dreams.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Covenant of Blood deals 4 damage to any target and you gain 4 life.
Enchant creature
Enchanted creature gets -1/-1 and can't block.
"Still alive? No matter. I'll leave you as a warning to others who would oppose me."
—Vish Kal, Blood Arbiter
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Put target creature card from a graveyard onto the battlefield under your control.
Flash (You may cast this spell any time you could cast an instant.)
"If you want them dead, buy some poison. If you want them to have the worst day of their life before dying, then let's talk price."
: Return this card from your graveyard to the battlefield tapped.
"They may show up with the wrong thigh bone or mandible, but they always show up."
—Zul Ashur, lich lord
When this creature enters, it deals 1 damage to any target.
"When it comes to killing with precision, a soul is but a hindrance."
—Isareth the Awakener
When this creature enters or dies, mill three cards. (Put the top three cards of your library into your graveyard.)
No part goes to waste.
"Feeding a normal army is a problem of logistics. With zombies, it is an asset. Feeding is why they fight. Feeding is why they are feared."
—Jadar, ghoulcaller of Nephalia
As this enchantment enters, choose a nonbasic land card name.
Lands your opponents control with the chosen name lose all land types and abilities, and they gain ": Add one mana of any color."
"A rare and fascinating phenomenon."
—Tamiyo
Creatures you control gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Draw a card.
It treads on feet of coals and strikes with the force of a volcano.
When this creature enters, create a 1/1 red Goblin creature token.
"We can take 'em. You go first!"
: Target creature gains haste until end of turn. (It can attack and this turn.)
Small words stoke large flames.
Other Goblins you control get +1/+1.
Sacrifice a Goblin: Destroy target artifact.
"Folks 'round here are too in love with their contraptions. Does them some good if we smash one every so often."
Creatures you control get +2/+1 until end of turn.
"Impossible! How could they overwhelm us? We had barricades, war elephants,... and they were barely a tenth of our number!"
—General Avitora
The ogres you know are nothing like the Onakke. Possessing both intellect and industry, they had brute strength without being brutish.
Shock deals 2 damage to any target.
The tools of invention became the weapons of revolution.
Destroy target artifact.
The creation of new weapons demands the destruction of others.
Flying
When this creature enters, you may pay . When you do, it deals 3 damage to any target.
Fools believe that Kolaghan's brood follows lightning storms. The wise know that it is the other way around.
Destroy target land. Creatures without flying can't block this turn.
"You will kneel before me, even if I have to split the earth under your feet!"
—Ash Kronor, Keldon warlord
Flying, haste
Sometimes an eruption in Shiv produces something more dangerous than a mere river of molten rock.
Enchant creature
Enchanted creature gets +1/+1 for each Forest you control.
This creature can't be blocked by more than one creature.
"Nicol Bolas destroyed my world. I owe it to Skalla to celebrate all life, no matter how dangerous."
—Vivien Reid
"The centaurs are truly free. Never will they be tamed by temptation or controlled by fear. They live in total harmony, a feat not yet achieved by our kind."
—Ramal, sage of Westgate
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Its ventricles weep venom, and it consumes only poison.
: Add .
"The wild tangle of the Cowl provides sanctuary to life that watched the first buildings rise."
Vigilance (Attacking doesn't cause this creature to tap.)
"Horse? Who needs a horse?"
"Each tooth is the length of a horse, and new ones grow in every sixteen days. Let's get a closer look!"
—Vivien Reid
「歯の一本一本が馬ほどの長さで、新しい歯が16日おきに生えてくるの。もっと近くで見てみましょう。」
――ビビアン・リード
Creature spells you cast with power 4 or greater cost less to cast.
Whenever Goreclaw attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.
You don't want to know how she got that name.
Vigilance (Attacking doesn't cause this creature to tap.)
Within a mile of the woodland, you will feel her eyes upon you. Within its borders, you will feel her blade.
Destroy target artifact or enchantment.
"And if you threaten me again, your shiny steel trousers will be sprouting daggerthorn vines."
—Iveta, rooftop runner
Enchant creature
Enchanted creature gets +1/+1 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
: Return this card from your graveyard to your hand.
"Halana grew brambles to create a barricade around our camp, hoping that it would keep the wolves out. That was a mistake for which we almost paid dearly."
—Alena, trapper of Kessig
Target creature gets +4/+4 until end of turn.
The massive dominate through might. The tiny survive with guile. Beware the tiny who become massive.
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
This creature can't be blocked by black creatures.
When it passes, the dead are displaced by flourishing life.
[+1]: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
[−3]: Destroy target artifact, enchantment, or creature with flying.
[−8]: You get an emblem with "Creatures you control get +2/+2 and have vigilance, trample, and indestructible."
Flying, vigilance
Whenever a creature you control with defender enters, draw a card.
Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.
: Add one mana of any color.
, , Sacrifice this creature: Create a 5/5 red Dragon creature token with flying.
"If I am to die, I will die in the embrace of immeasurable flame."
Whenever you cast an enchantment spell, draw a card.
"The threads of magic that protect this place were woven by my will."