When this creature enters, you become the monarch.
This creature can't be blocked by creatures the monarch controls.
"Your concern for my safety is touching, but as long as your gunners remain reliably erratic, I see no reason to change course."
—Admiral Yelise, to Commodore Axurik
Choose a creature type. Draw a card for each permanent you control of that type.
Even before Teferi heard Wrenn's call, a few Zhalfirins were roused from sleep by a strange, otherworldly song.
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
"Monsters dwell in every heart. We only think civilization tames them."
—Euphemia, Nexus watcher
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
All seeds share a common bond, calling to each other across infinity.
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Her song twines throughout the Core, a melodic message to all Oltec near and far: you are home.
Flying
Whenever Zara attacks, look at defending player's hand. You may put a creature card from it onto the battlefield under your control tapped and attacking that player or a planeswalker they control. Return that creature to its owner's hand at the beginning of the next end step.
(: Add or .)
This land enters tapped unless you control two or more basic lands.
Chuuy Kaaj, "The Hanging City," has endured for centuries as the thriving hub of Malamet art, life, and culture.
Flying
Whenever you gain life, put a +1/+1 counter on this creature.
When this creature dies, create X 1/1 white Vampire creature tokens with lifelink, where X is its power.
Target creature gets +2/+0 and gains first strike until end of turn.
Create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
"You surface-dwellers may have forgotten your history, but it has not forgotten you."
—Akal Pakal, First Steward of Oteclan
Up to three target creatures can't block this turn.
Discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Indestructible (Effects that say "destroy" don't destroy this Equipment.)
Equipped creature gets +1/+1 and has "Whenever this creature attacks, create a Treasure token." (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Equip
Tap two untapped artifacts and/or creatures you control: This creature deals 1 damage to each opponent. Activate only as a sorcery.
As the Legion of Dusk closed in, Oltec citizens rallied to support the Thousand Moons and drive off the invaders.
Whenever you attack with one or more non-Gnome creatures, put a +1/+1 counter on Anim Pakal, then create X 1/1 colorless Gnome artifact creature tokens that are tapped and attacking, where X is the number of +1/+1 counters on Anim Pakal.
"If we are to protect this world, we can no longer hide within it!"
Your opponents can't cast spells during your turn.
Whenever one or more creatures you control each with power greater than its base power deals combat damage to a player, draw a card.
"Invaders in the West Chasm? Give me an hour and they'll be fungus food."
This land enters tapped.
: Add .
, , Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
This land enters tapped.
: Add or .
: This land becomes a 3/3 green and white Llama creature until end of turn. It's still a land.
Whenever this land attacks, other creatures you control get +1/+1 until end of turn.
Flying
At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
: Until end of turn, this creature gets +2/+2 and gains lifelink.
(: Add .)
(: Add .)
(: Add .)
(: Add .)
(: Add .)
Flying
When this creature enters, create a Map token. (It's an artifact with ", , Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
Artifacts your opponents control enter tapped.
, Sacrifice this creature: Destroy each artifact with mana value X.
To their dismay, Brazen Coalition explorers soon found that the Oltec were not impressed by cannons.
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
: Prevent all combat damage that would be dealt to and dealt by this creature this turn.
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
This creature can't be blocked by more than one creature.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When this creature is turned face up, destroy target artifact or enchantment.
: Add X mana of any one color, where X is the number of Elves on the battlefield.
"Your words are meaningless. The rustling of leaves is the only language that makes any sense."
As this creature enters, choose a color.
All Slivers have protection from the chosen color.
The first wave of slivers perished from the Riptide wizards' magic. The second wave shrugged off their spells like water.
At the beginning of each player's upkeep, that player mills X cards, where X is the number of cards in their hand.
"Her voice is insight, piercing and true."
—Ixidor, reality sculptor
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When this creature is turned face up, return target creature to its owner's hand.
Flying
, Tap two untapped Birds you control: Return target permanent to its owner's hand.
"You cannot fight the storm."
, : Draw a card for each Wizard you control.
Those who lead others to wisdom become the wisest themselves.
Slivers can't be blocked except by Slivers.
Once the last few slivers the Riptide Project controlled were dead, there was nothing to keep the island from being completely overrun.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When this creature is turned face up, target creature gets -3/-3 until end of turn.
, Pay 1 life: Add one mana of any color.
"Their blood is the nectar that nourishes the Cabal."
—Phage the Untouchable
, , Sacrifice a creature: Search your library for a Zombie card and a Swamp card, reveal them, put them into your hand, then shuffle.
All Slivers have ": Regenerate target Sliver."
"Death couldn't contain the slivers. What made us think we could?"
—Riptide Project researcher
This creature can't block.
Whenever this creature deals combat damage, sacrifice a permanent.
It strikes at your soul, heedless of your prayers.
Cycling (, Discard this card: Draw a card.)
When you cycle this card, you may have target player lose life equal to the number of Zombies on the battlefield.
Whenever this creature or another Zombie enters, all non-Zombie creatures get -1/-1 until end of turn.
Plague and death wrapped in one convenient package.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When this creature is turned face up, destroy target nonblack creature. It can't be regenerated.
All Sliver creatures have ": This creature gets +1/+1 until end of turn."
"Sure, I've seen agents of the Cabal here and there. Well, not here, and certainly not in any of the sliver labs. Oh dear, I've said too much."
—Apprentice researcher
Whenever a Sliver deals combat damage to a creature, destroy that creature. It can't be regenerated.
It doesn't need to use its venom—it just needs you to know it can.
: Exile target card from a graveyard.
Once it consecrated the dead. Now it desecrates them.
All Sliver creatures get +1/+0.
After breaking free from the Riptide Project, the slivers quickly adapted to life on Otaria—much to the dismay of life on Otaria.
Whenever this creature or another Goblin enters, each player flips a coin. Each player whose coin comes up tails sacrifices a creature of their choice.
The more victims he kills, the more likely he is to get the right one.
When this creature enters, create three 1/1 white Kithkin Soldier creature tokens.
Tap three untapped Kithkin you control: This creature gets +2/+0 and gains flying until end of turn.
When this creature enters, you may search your library for a Goblin card, reveal it, then shuffle and put that card on top.
Changeling (This card is every creature type.)
As long as a creature card with flying is in a graveyard, this creature has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance.
Changeling (This card is every creature type.)
Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.
Put any number of target creature cards from your graveyard on top of your library.
Draw a card.
The scent of rot and vinegar fills the marsh, inviting boggarts from every warren to reunite and feast.
When this creature enters, put a +1/+1 counter on target creature you don't control.
, : Destroy target creature with a counter on it.
Snokk ran as fast as he could, but the sound of hooves grew ever louder in his ears.
Flying
When this creature enters, create two 1/1 black Goblin Rogue creature tokens.
Sacrifice a Goblin: This creature has base power and toughness 3/3 until end of turn.
Changeling (This card is every creature type.)
: Regenerate this creature.
Though they lack true flesh and bone of their own, changelings imitate either with equal ease.
Changeling (This card is every creature type.)
Haste
Champion a creature (When this enters, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)
Changeling (This card is every creature type.)
: This creature gets +1/+0 until end of turn. Activate no more than twice each turn.
"My ears say it hisses. My fingers say it burns."
—Auntie Wort
When this creature enters, you may search your library for an Elemental card, reveal it, then shuffle and put that card on top.
Giant's Ire deals 4 damage to target player or planeswalker. If you control a Giant, draw a card.
The only feeling greater than hurling something a mile is crushing something else with it that was really, really irritating you.