If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead.
When this creature dies, you gain life equal to its power.
"I have faith in your potential."
At the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white Griffin creature token with flying.
When griffins started nesting atop the northern tower, the castellan worried they'd be a nuisance. Instead, they took the entire castle under their protection.
: Draw a card, then discard a card.
, , Sacrifice this creature: Return target creature card from your graveyard to the battlefield.
No one is as dedicated to perfection as a stitcher working on their latest masterpiece.
, Put a page counter on this artifact: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
, , Put a page counter on this artifact: Draw a card.
When there are four or more page counters on this artifact, exile it. If you do, you gain 4 life.
: Add .
, : Put a +1/+1 counter on target Bird, Cat, Dog, Goat, Ox, or Snake.
"No owners allowed."
—Sanctuary sign
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
From here, the path to anywhere may be found.
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .
Lifelink
Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.
Whenever an opponent casts their second spell each turn, draw a card.
Other Dogs you control get +1/+1.
Whenever this creature attacks, prevent all combat damage that would be dealt this turn to Dogs you control.
He will be your loyal champion, and his pack your protectors. All he asks for is a full belly, a spot by the fire, and all the love in your heart.
Zombies you control get +1/+0.
At the beginning of your end step, if a creature died this turn, you may pay . If you do, create a 2/2 black Zombie creature token.
When this creature enters, destroy target artifact or enchantment an opponent controls.
Emphatic words with powerful gestures. Clearly this was playtime.
: This creature deals 1 damage to target player or planeswalker.
As this enchantment enters, choose a card name.
You have protection from the chosen card name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)
[+1]: Return up to one target creature card from your graveyard to your hand.
[−3]: Destroy target creature. Its controller loses 2 life.
[−7]: Target opponent loses 2 life for each creature card in their graveyard.
When this creature enters, it deals 2 damage to each opponent.
He became elder shaman when his predecessor was mysteriously struck by lightning on a cloudless day.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
If you're lucky, the centaurs will give a single warning to leave their territory before driving a spear into you. If you're unlucky, the spear is the warning.
Vigilance, lifelink (Attacking doesn't cause this creature to tap. Damage dealt by this creature also causes you to gain that much life.)
: Create a 4/4 white Angel creature token with flying. Activate only if you have at least 7 life more than your starting life total and only as a sorcery.
"All are welcome in the angels' light."
Vigilance (Attacking doesn't cause this creature to tap.)
When this creature enters, create a 2/2 white Knight creature token with vigilance.
A unicorn chooses only the most virtuous and noble of knights to be its companion.
Flying
Noncreature spells cost more to cast.
It's the favored mount of military commanders as well as anyone with a flair for the dramatic.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Lost at sea doesn't have to mean lost forever.
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Whenever this creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Choose one or more —
• Counter target spell.
• Counter target activated or triggered ability.
• Return target nonland permanent to its owner's hand.
• Create a token that's a copy of target creature you control.
• Target player draws a card.
Flying
Whenever you attack with two or more creatures with flying, draw a card.
Fishing boats often follow hunting drakes to find the largest schools of fish.
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When this creature enters, put a +1/+1 counter on each of up to two other target creatures you control.
Basri carries on his god's legacy, spreading her teachings throughout the Multiverse.
Whenever you draw a card, you may pay . When you do, you may tap or untap target creature.
"It's contemplative, resourceful, and original. Everything else aside, it's the perfect student."
—Naban, dean of iteration
Creatures your opponents control get -1/-0.
, Discard this card: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
On the open sea, there is nowhere to hide.
You draw two cards and each opponent discards two cards. Each player loses 2 life.
There are still places where a smile and a handshake are all you need to seal a deal.
Changeling (This card is every creature type.)
Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.
: Add .
: Add or . This land deals 1 damage to you.
Left barren by the Brothers' War, it stands as a stark reminder of Dominaria's likely fate should the Coalition fail.
: Add .
: Add or . This land deals 1 damage to you.
"Urza fortified every thirty miles on the path to Tomakul, creating a network of trenches the brothers would trade for decades."
—The Antiquities War
: Add .
: Add or . This land deals 1 damage to you.
Between jagged, snowcapped peaks, the dense bands of hardy evergreens provide the perfect cover for roving bands of orc and goblin raiders.
, : Add .
Still to the ignorant eye, yet bursting with life. A million actions and reactions, unstoppable as the dawn.
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Target opponent exiles a creature or planeswalker they control with the greatest mana value among creatures and planeswalkers they control.
After the invasion, many wanted to leave a life of violence. But once you're a Reckoner, you die a Reckoner.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Lifelink
Other Vampires you control get +1/+1.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Haste
Whenever this creature attacks, look at the top six cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
"I fight for the suns, the surface, and everything in between."
When this creature enters, you may exile target artifact or enchantment.
When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Imprint — When this artifact enters, each player exiles the top three cards of their library.
Whenever a player casts a spell from their hand, that player exiles it. If the player does, they may cast a spell from among other cards exiled with this artifact without paying its mana cost.
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
This creature can't be blocked except by creatures with flying or reach.
It leaps from tree to tree, revealing the enemy's positions.
This creature can't attack or block unless it's equipped.
"Vulshok flail, Viridian shield, loxodon blade . . . Tazzir, bring the Moriok hook and assemble the rookies."
—Vy Covalt, Neurok agent
Equipped creature gets +1/+0 and has first strike.
Equip
"Phyrexians can't corrupt what they can't get close enough to touch."
Vigilance
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
"May our blessings sever the tongues of the forsaken."
—Elesh Norn, Grand Cenobite
Create X 2/2 white Cat creature tokens. Shuffle White Sun's Zenith into its owner's library.
After the Battle of Liet Field, the white sun crested above Taj-Nar, bringing hope to all who survived the carnage.
Enchant creature
You control enchanted creature.
Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Karn's creation is now his master.
Flying
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Sacrifice a creature: This creature gets +1/+1 until end of turn.
Enchant creature
Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
"Perfection is at hand. You have been freed of weakness and made compleat."
—Sheoldred, Whispering One
First strike, protection from red and from white
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
At the beginning of your upkeep, you get a poison counter.
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
"A true warrior fights with whatever's handy."
—Qerk of the Secret Warren
Reach (This creature can block creatures with flying.)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Whenever an artifact is put into a graveyard from the battlefield, you may gain 5 life.
"The fangren fight without comfort of any kind. We can ask no less of ourselves."
—Tilien, Sylvok partisan
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
"So, the survivors from Oxid Ridge are on the move. Let them come and witness predation in its purest form."
—Glissa
This creature can't have counters put on it.
Her warriors are the last defense against the coming storm.
Vigilance
This creature can block an additional creature each combat for each Equipment attached to this creature.
The squabble over succession was quickly replaced by the struggle to survive.
This spell can't be countered.
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
: Regenerate Thrun.
His crime was silence, and now he suffers it eternally.
Create two 1/1 white Soldier creature tokens.
"The nim raid our homes without warning. We must defend our homes without hesitation."
Flying, vigilance
Forked Lightning deals 4 damage divided as you choose among one, two, or three target creatures.
Destroy two target nonblack creatures. You lose 5 life.