The List

PLST · 5045 cards · Released

Vaevictis Asmadi, the Dire
Legendary Creature — Elder Dragon

Flying

Whenever Vaevictis Asmadi attacks, for each player, choose target permanent that player controls. Those players sacrifice those permanents. Each player who sacrificed a permanent this way reveals the top card of their library, then puts it onto the battlefield if it's a permanent card.

6/6
Diamond Mare
Artifact Creature — Horse

As this creature enters, choose a color.

Whenever you cast a spell of the chosen color, you gain 1 life.

When it passes, rainbows follow.

1/3
Fountain of Renewal
Artifact

At the beginning of your upkeep, you gain 1 life.

, Sacrifice this artifact: Draw a card.

Entrepreneurs have attempted to sell the water, but to no avail. Whatever magic it contains disappears upon bottling.

Meteor Golem
Artifact Creature — Golem

When this creature enters, destroy target nonland permanent an opponent controls.

The impact sent the soldiers scattering—then something came out of the crater.

3/3
Millstone
Artifact

, : Target player mills two cards.

Minds, like mountains, are never so grand and mighty that they can't be reduced to dust.

Skyscanner
Artifact Creature — Thopter

Flying

When this creature enters, draw a card.

The municipal senate makes extensive use of the thopters, mostly to gather dirt on rival senators.

1/1
Suspicious Bookcase
Artifact Creature — Wall

Defender

, : Target creature can't be blocked this turn.

All the books were dusty with disuse, save the one titled Camouflage and Its Practical Applications.

0/4
Transmogrifying Wand
Artifact

This artifact enters with three charge counters on it.

, , Remove a charge counter from this artifact: Destroy target creature. Its controller creates a 2/4 white Ox creature token. Activate only as a sorcery.

Reliquary Tower
Land

You have no maximum hand size.

: Add .

The most holy treasures are kept far from unclean soil.

Mighty Leap
Instant

Target creature gets +2/+2 and gains flying until end of turn.

"I feel the presence of the God-Pharaoh in the Second Sun, and I rise upon its rays."

Silverbeak Griffin
Creature — Griffin

Flying (This creature can't be blocked except by creatures with flying or reach.)

A pair of domesticated griffins escaped from captivity a century ago. Now the skies are filled with the songs of their descendants.

2/2
Sarkhan's Whelp
Creature — Dragon

Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever you activate an ability of a Sarkhan planeswalker, this creature deals 1 damage to any target.

2/2
Novice Knight
Creature — Human Knight

Defender (This creature can't attack.)

As long as this creature is enchanted or equipped, it can attack as though it didn't have defender.

Even the greatest hero begins with nothing.

2/3
Nexus of Fate
Instant

Take an extra turn after this one.

If Nexus of Fate would be put into a graveyard from anywhere, reveal Nexus of Fate and shuffle it into its owner's library instead.

Sarkhan wandered into a tomb and back in time.

Befuddle
Instant

Target creature gets -4/-0 until end of turn.

Draw a card.

"The trick to talking sense into Keldons is getting them to hold still."

Grasping Scoundrel
Creature — Human Pirate

This creature gets +1/+0 as long as it's attacking.

"I can hear the plunder calling. It asks for me by name."

1/1
Llanowar Elves
Creature — Elf Druid

: Add .

As patient and generous as life, as harsh and merciless as nature.

1/1
Pegasus Courser
Creature — Pegasus

Flying

Whenever this creature attacks, another target attacking creature gains flying until end of turn.

A pegasus chooses its rider, bearing the worthy into the clouds and tossing all others to the ground.

1/3
Star-Crowned Stag
Creature — Elk

Whenever this creature attacks, tap target creature defending player controls.

White as starlight on snow, it appears only on the eve of the winter solstice.

3/3
Ajani's Last Stand
Enchantment

Whenever a creature or planeswalker you control dies, you may sacrifice this enchantment. If you do, create a 4/4 white Avatar creature token with flying.

When a spell or ability an opponent controls causes you to discard this card, if you control a Plains, create a 4/4 white Avatar creature token with flying.

Take Vengeance
Sorcery

Destroy target tapped creature.

"Your death will be a balm, your passing a welcome revision, and all will sigh with peace to know of your demise."

Anticipate
Instant

Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Divining the future is easy when you hold the power to sway it.

Divination
Sorcery

Draw two cards.

"The stars mark your destiny. May you accept the fate thus divulged."

Essence Scatter
Instant

Counter target creature spell.

Dependence on luck is anathema to Kefnet's rigorous studies. Those who hope to escape his maze by chance never succeed.

Frilled Sea Serpent
Creature — Serpent

: This creature can't be blocked this turn.

"Reel it in. No, wait! Throw it back!"

—Gertrude, deep-sea angler

4/6
Ajani's Welcome
Enchantment

Whenever a creature you control enters, you gain 1 life.

"You cannot defend others if your own well-being is neglected."

Mirror Image
Creature — Shapeshifter

You may have this creature enter as a copy of a creature you control.

The life of a shapeshifter is one of constant change.

0/0
Psychic Corrosion
Enchantment

Whenever you draw a card, each opponent mills two cards.

"To break another's mind is to deliver a fate worse than death. It is a terrifying power."

—Jace Beleren

Sleep
Sorcery

Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.

"I give them dreams so wondrous that they hesitate to return to the world of the conscious."

—Garild, merfolk mage

Snapping Drake
Creature — Drake

Flying (This creature can't be blocked except by creatures with flying or reach.)

Foul-tempered, poorly trained, and mule-stubborn, the drake is the perfect test of the master's will.

3/2
Tezzeret, Artifice Master
Legendary Planeswalker — Tezzeret

[+1]: Create a 1/1 colorless Thopter artifact creature token with flying.

[0]: Draw a card. If you control three or more artifacts, draw two cards instead.

[−9]: You get an emblem with "At the beginning of your end step, search your library for a permanent card, put it onto the battlefield, then shuffle."

Loyalty: 5
Uncomfortable Chill
Instant

Creatures your opponents control get -2/-0 until end of turn.

Draw a card.

The cold slowed their movements until only their panicked eyeballs swiveled beneath the ice.

Epicure of Blood
Creature — Vampire

Whenever you gain life, each opponent loses 1 life.

"Fleshy, with just a hint of leather. A fine vintage."

4/4
Fell Specter
Creature — Specter

Flying

When this creature enters, target opponent discards a card.

Whenever an opponent discards a card, that player loses 2 life.

1/3
Murder
Instant

Destroy target creature.

"By fate or by will, every reign must come to an end."

—Kethis, the Hidden Hand

Rotting Regisaur
Creature — Zombie Dinosaur

At the beginning of your upkeep, discard a card.

"Now, that's a zombie!"

—Modriss of Zargoth Fen

7/6
Vampire of the Dire Moon
Creature — Vampire

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

"This place suits me: craven authorities and plentiful prey."

1/1
Cavalier of Flame
Creature — Elemental Knight

: Creatures you control get +1/+0 and gain haste until end of turn.

When this creature enters, discard any number of cards, then draw that many cards.

When this creature dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard.

6/5
Chandra, Novice Pyromancer
Legendary Planeswalker — Chandra

[+1]: Elementals you control get +2/+0 until end of turn.

[−1]: Add .

[−2]: Chandra deals 2 damage to any target.

Loyalty: 5
Dragon Mage
Creature — Dragon Wizard

Flying

Whenever this creature deals combat damage to a player, each player discards their hand, then draws seven cards.

"Yes, it's huge and strong and breathes fire. But we're smart!"

—Tadith the Wise, last words

5/5
Disenchant
Instant

Destroy target artifact or enchantment.

Where the holy light of the angels has shone, only purity remains.

Marauding Raptor
Creature — Dinosaur

Creature spells you cast cost less to cast.

Whenever another creature you control enters, this creature deals 2 damage to it. If a Dinosaur is dealt damage this way, this creature gets +2/+0 until end of turn.

"Stand still and try not to look like prey!"

—Skerk Hobnett, wilderness guide

2/3
Scorch Spitter
Creature — Elemental Lizard

Whenever this creature attacks, it deals 1 damage to the player or planeswalker it's attacking.

"Yes, she can be a nuisance. But at least my tea never gets cold."

—Marlan Farthwald, innkeeper

1/1
Unchained Berserker
Creature — Human Berserker

Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.)

This creature gets +2/+0 as long as it's attacking.

Sathros turned his restraints to revenge.

1/1
Cavalier of Thorns
Creature — Elemental Knight

Reach

When this creature enters, reveal the top five cards of your library. Put a land card from among them onto the battlefield and the rest into your graveyard.

When this creature dies, you may exile it. If you do, put another target card from your graveyard on top of your library.

5/6
Overcome
Sorcery

Creatures you control get +2/+2 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)

"Forward! Until the horizon is ours!"

—Khemses, charioteer

Season of Growth
Enchantment

Whenever a creature you control enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Whenever you cast a spell that targets a creature you control, draw a card.

"Awake, and lift your faces to the sun."

Shared Summons
Instant

Search your library for up to two creature cards with different names, reveal them, put them into your hand, then shuffle.

"In times of need, the forest creates its own protectors."

—Vivien Reid

Veil of Summer
Instant

Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)

Ajani, Strength of the Pride
Legendary Planeswalker — Ajani

[+1]: You gain life equal to the number of creatures you control plus the number of planeswalkers you control.

[−2]: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on this token."

[0]: If you have at least 15 life more than your starting life total, exile Ajani and each artifact and creature your opponents control.

Loyalty: 5
Vorstclaw
Creature — Elemental Horror

Las raíces más profundas a veces alcanzan cosas que sería mejor no despertar.

7/7
Empyrean Eagle
Creature — Bird Spirit

Flying

Other creatures you control with flying get +1/+1.

All the birds of the skies are the spirit's brood, gathered for safety under its wings.

2/3
Moldervine Reclamation
Enchantment

Whenever a creature you control dies, you gain 1 life and draw a card.

"The heroes of the past nourish our spirits by their example—and nourish our crops by their decay."

—Jeddeg, philosopher of graves

Risen Reef
Creature — Elemental

Whenever this creature or another Elemental you control enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.

"No, not 'washed' ashore. It walked ashore."

—Shafring Hulm, beachcomber

1/1
Skyknight Vanguard
Creature — Human Knight

Flying

Whenever this creature attacks, create a 1/1 white Soldier creature token that's tapped and attacking.

"Jump! NOW!"

1/2
Twinblade Paladin
Creature — Human Knight

Whenever you gain life, put a +1/+1 counter on this creature.

As long as you have 25 or more life, this creature has double strike. (It deals both first-strike and regular combat damage.)

3/3
Savage Gorger
Creature — Vampire

Flying

At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on this creature. (Damage causes loss of life.)

"I have no patience for sipping blood from crystal goblets. I want to bite and tear."

1/1
Thirsting Bloodlord
Creature — Vampire

Other Vampires you control get +1/+1.

"A whole life, full of memories and experience, love and sorrow, drained drop by drop into this bottle. Could any feast be more glorious?"

3/3
Pacifism
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

"Can't a fella get a moment's peace around here?"

Bogstomper
Creature — Beast

"They are gentle herbivores, despite their size. Approach cautiously, and hum a tune to let them know you mean no harm."

—Vivien Reid

6/5