At the beginning of your upkeep, discard a card.
"Now, that's a zombie!"
—Modriss of Zargoth Fen
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
"This place suits me: craven authorities and plentiful prey."
: Creatures you control get +1/+0 and gain haste until end of turn.
When this creature enters, discard any number of cards, then draw that many cards.
When this creature dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard.
[+1]: Elementals you control get +2/+0 until end of turn.
[−1]: Add .
[−2]: Chandra deals 2 damage to any target.
Flying
Whenever this creature deals combat damage to a player, each player discards their hand, then draws seven cards.
"Yes, it's huge and strong and breathes fire. But we're smart!"
—Tadith the Wise, last words
Destroy target artifact or enchantment.
Where the holy light of the angels has shone, only purity remains.
Creature spells you cast cost less to cast.
Whenever another creature you control enters, this creature deals 2 damage to it. If a Dinosaur is dealt damage this way, this creature gets +2/+0 until end of turn.
"Stand still and try not to look like prey!"
—Skerk Hobnett, wilderness guide
Whenever this creature attacks, it deals 1 damage to the player or planeswalker it's attacking.
"Yes, she can be a nuisance. But at least my tea never gets cold."
—Marlan Farthwald, innkeeper
Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.)
This creature gets +2/+0 as long as it's attacking.
Sathros turned his restraints to revenge.
Reach
When this creature enters, reveal the top five cards of your library. Put a land card from among them onto the battlefield and the rest into your graveyard.
When this creature dies, you may exile it. If you do, put another target card from your graveyard on top of your library.
Creatures you control get +2/+2 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
"Forward! Until the horizon is ours!"
—Khemses, charioteer
Whenever a creature you control enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Whenever you cast a spell that targets a creature you control, draw a card.
"Awake, and lift your faces to the sun."
Search your library for up to two creature cards with different names, reveal them, put them into your hand, then shuffle.
"In times of need, the forest creates its own protectors."
—Vivien Reid
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
[+1]: You gain life equal to the number of creatures you control plus the number of planeswalkers you control.
[−2]: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on this token."
[0]: If you have at least 15 life more than your starting life total, exile Ajani and each artifact and creature your opponents control.
Las raíces más profundas a veces alcanzan cosas que sería mejor no despertar.
Flying
Other creatures you control with flying get +1/+1.
All the birds of the skies are the spirit's brood, gathered for safety under its wings.
Whenever a creature you control dies, you gain 1 life and draw a card.
"The heroes of the past nourish our spirits by their example—and nourish our crops by their decay."
—Jeddeg, philosopher of graves
Whenever this creature or another Elemental you control enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.
"No, not 'washed' ashore. It walked ashore."
—Shafring Hulm, beachcomber
Flying
Whenever this creature attacks, create a 1/1 white Soldier creature token that's tapped and attacking.
"Jump! NOW!"
Whenever you gain life, put a +1/+1 counter on this creature.
As long as you have 25 or more life, this creature has double strike. (It deals both first-strike and regular combat damage.)
Flying
At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on this creature. (Damage causes loss of life.)
"I have no patience for sipping blood from crystal goblets. I want to bite and tear."
Other Vampires you control get +1/+1.
"A whole life, full of memories and experience, love and sorrow, drained drop by drop into this bottle. Could any feast be more glorious?"
Enchant creature
Enchanted creature can't attack or block.
"Can't a fella get a moment's peace around here?"
"They are gentle herbivores, despite their size. Approach cautiously, and hum a tune to let them know you mean no harm."
—Vivien Reid
Reach (This creature can block creatures with flying.)
"What goes up must get stuck."
Flying, haste
"That's no ordinary eruption!"
—Grazlash Stonehold, last words
: Add .
"I sing to the branches, and they reach to the sky. I sing to the leaves, and they open to the sun. I sing to the roots, and they dig their fingers deep. I sing the song that creation sung."
You may pay and tap four untapped creatures you control with flying rather than pay this spell's mana cost.
Flying, lifelink
Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)
Flying
If you would gain life, you gain that much life plus 1 instead.
This creature gets +2/+2 as long as you have 25 or more life.
Flying
When this creature enters, draw a card.
"I can see which way the wind is blowing."
Flying
: This creature gets +1/-1 until end of turn.
"Well, if that goblin didn't want his tongue pierced, he shouldn't have stuck it out at me."
When this creature enters, return up to two target instant and/or sorcery cards from your graveyard to your hand.
"I study the past to find hope for the future."
Flash (You may cast this spell any time you could cast an instant.)
Flying
: Draw a card.
"Any ship that sails on these mean seas for long is bound to pick up a ghost or two."
—Admiral Beckett Brass
Whenever an Angel you control enters, you gain 4 life.
Whenever an Angel you control dies, create a 1/1 white Spirit creature token with flying.
"Within every angel is a spirit of light that will fight as long as there is darkness."
Whenever this creature attacks, you draw a card and you lose 1 life.
"Skill, imagination, smarts: none of it matters unless you have the nerve to use it."
Target creature gains deathtouch until end of turn.
Draw a card.
"One knife, two knives, three knives, four—which will drop you to the floor?"
Protection from green (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything green.)
Creatures your opponents control can't have +1/+1 counters put on them.
Leaf and soul alike wither at its touch.
Choose up to two target permanent cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield tapped.
"As long as your courage remains, your life will not falter."
—Sephara, Sky's Blade
Flying
Whenever you gain life, put a +1/+1 counter on this creature.
A circus acrobat in life, she kills with such fluid grace that even her victims are awed by her performance.
As an additional cost to cast this spell, sacrifice a creature.
Destroy target creature.
"I will make your bones into a weapon that will lay even the mighty low."
—Modriss of Zargoth Fen
Lifelink
When this creature enters, you may sacrifice another creature. When you do, destroy target creature an opponent controls.
When this creature dies, return target creature card with mana value 3 or less from your graveyard to the battlefield.
Put a +1/+1 counter on each creature you control.
"The will to fight and act as one is not limited to a single world. Oketra's teachings are universal."
—Basri Ket
Whenever this creature becomes blocked by a creature, that creature's controller loses 2 life and you gain 2 life.
"First, the darkness fell. Terror came next. After that, only despair remained."
—The Tragedy of Morein
Zombies you control get +1/+0.
At the beginning of your end step, if a creature died this turn, you may pay . If you do, create a 2/2 black Zombie creature token.
Liliana inspires horror in many and fanatical admiration in a few.
Target player draws cards equal to half the number of cards in their library and loses half their life. Round up each time.
"Oh, don't be so dramatic. When your eyes bleed, and your brain leaks out your ears, then we'll talk about lost sanity."
—Braids, dementia summoner
Return target creature card from your graveyard to the battlefield.
"I love those who are eager to serve."
—Liliana Vess
Play with the top card of your library revealed.
You may cast Goblin spells from the top of your library.
As long as the top card of your library is a Goblin card, this creature has all activated abilities of that card.
Create two 1/1 red Goblin Wizard creature tokens with prowess. (Whenever you cast a noncreature spell, they get +1/+1 until end of turn.)
"Quiet in the library" soon gave way to larger concerns.
Whenever you sacrifice a permanent, this creature deals 1 damage to any target.
To the Rakdos, screams of delight and screams of terror are one and the same.
Haste
: Another target creature with power 2 or less can't be blocked this turn.
, , Discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
If you feel the ground quake, run. If you hear its bellow, flee. If you see its teeth, it's too late.
Other Cats you control get +1/+1 and have protection from Dogs.
Whenever one or more Cats you control deal combat damage to a player, destroy up to one target artifact or enchantment that player controls.
Dogs beg. Cats lay claim.
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature you don't control.
The hunt ends. Lunch begins.
Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on that creature.
For hydras, most problems can be solved with the addition of a few extra heads.
Whenever you draw your second card each turn, create a 2/2 green Cat creature token.
: Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand.
"Humans bring nothing but suffering and deceit. They are not welcome in my forest."
When this creature enters, draw a card.
: Add .
The elves of Llanowar look to their past to determine the shape of their future.
Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on this creature.
"Never underestimate the ability of natural forces to adapt to unnatural influences."
—Molimo, maro-sorcerer
Vigilance (Attacking doesn't cause this creature to tap.)
"On the eighth day, a blizzard hit. Supplies were lost, and morale plummeted. On the ninth day, Dover found us."
—To the Summit: A Tale of Survival