Defender (This creature can't attack.)
, : This creature deals 1 damage to any target.
You may return three Islands you control to their owner's hand rather than pay this spell's mana cost.
Counter target spell.
: Return target land you control to its owner's hand.
, Discard a land card: Draw a card.
Like the price of goods, the value of the routes was renegotiated daily.
, , Discard a card: Target creature gets +X/+0 until end of turn.
The touch of his madness can drive anyone into a killing frenzy.
If an opponent controls a Forest and you control a Swamp, you may cast this spell without paying its mana cost.
: This creature gets +1/+1 until end of turn.
: This creature gets +1/+1 until end of turn.
His mind, like his body, is made up of the swamp's flotsam.
Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness.
"With the proper tools, even the Great River can be dammed."
—Ta-Spon, Cho-Arrim executioner
: This creature deals 1 damage to target attacking or blocking creature.
The crossbow is the ideal weapon for the lazy Mercadians: just point and shoot.
You may exile a black card from your hand rather than pay this spell's mana cost.
Target player reveals their hand. You choose a nonland card from it. That player discards that card.
, , Discard a card: Destroy target artifact or enchantment.
The Cho-Arrim fought Mercadia's decadence with more than just swords.
Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness.
Starke knew the voice was Takara's, but the venom was Volrath's.
, Sacrifice a Goblin: This creature deals 4 damage to target creature.
He has the weapons, he has the connections, and he knows the hangar's dark secret.
Enchant creature
Enchanted creature gets +1/+1 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)
When this creature attacks or blocks, destroy it at end of combat.
"These guards are the most disciplined military unit in the city. They couldn't fight their way out of a broom closet, but they've got discipline."
—Gerrard, to Sisay
Artifacts and enchantments you control have shroud. (They can't be the targets of spells or abilities.)
The Cho-Arrim didn't rely only on a secret location to protect their Fountain.
, , Discard a card: Destroy all artifacts with mana value X or less.
When he's holding the hammers, everything looks like a nail.
Tap an untapped creature you control: This enchantment deals 1 damage to target player or planeswalker.
Kyren goblins always speak in questions and never allow wrong answers.
Each attacking creature gets +1/+0 until end of turn for each nonbasic land defending player controls.
With an explosion that shook the foundation of the city, the Weatherlight burst from the underground hangar.
Flip a coin. If you win the flip, destroy all creatures with power 2 or less. If you lose the flip, destroy all creatures with power 3 or greater.
"What was heads again?"
—Mercadian magistrate
Exile all nontoken permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under their control. Repeat this process until all cards exiled this way have been chosen.
You may sacrifice a Mountain rather than pay this spell's mana cost.
Thunderclap deals 3 damage to target creature.
Enchant creature
Enchanted creature gets +2/+2 for each other enchantment on the battlefield.
The masks, like the ancient trees they're grown from, lend strength to the dryads.
Whenever a creature attacks you, it gets -1/-0 until end of turn.
As easily as the dryads could close a fist, so could the branches and underbrush entangle.
Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells.
When this creature enters, each other player may put a creature card from their hand onto the battlefield.
Just one can feed a dozen people for a month.
If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life.
Target creature gets +4/+4 until end of turn.
If you have no land cards in hand, you may reveal your hand rather than pay this spell's mana cost.
Search your library for a Forest card, reveal that card, put it into your hand, then shuffle.
Whenever this creature is dealt damage, you may create that many 1/1 green Insect creature tokens.
They stay on the battlefield only long enough to consume the losers.
When this creature enters, you may search your library for a Forest card, put that card onto the battlefield, then shuffle.
Exile target creature with power 2 or less. Its controller gains 4 life.
"The River flows. My soul returns."
, , Discard a card: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Whenever an opponent casts a blue or black spell, you may create a 1/1 green Snake creature token.
If the ground is smooth, the way will be rough.
—Deepwood saying
Creatures you control get +0/+1 and have reach. (They can block creatures with flying.)
It hardly weighs anything, but it takes all day to remove.
Any player may cast creature and enchantment spells as though they had flash.
Defender (This creature can't attack.)
: Target creature gets +0/+4 until end of turn.
Mercadian soldiers excel at finding things to stand behind.
, : Flip a coin. If you win the flip, destroy target creature an opponent controls. If you lose the flip, destroy target creature you control unless you pay and repeat this process.
Flying, protection from black
Once you learn to float on the shadows, you'll never fear them again.
, , Discard a card: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn. (It retains its abilities.)
Whenever a creature you control deals combat damage, you gain that much life.
Fighting for the right reason is itself a source of strength.
: Add .
, Sacrifice a creature: You gain 1 life.
If it can't be had here, it can't be had on any world.
This land enters tapped with two depletion counters on it.
, Remove a depletion counter from this land: Add . If there are no depletion counters on this land, sacrifice it.
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.
Creatures you control get +1/+1 until end of turn.
: Target unblocked attacking creature becomes blocked. Activate only during combat after blockers are declared. (This ability works on creatures that can't be blocked.)
"How could I catch her when the trees conspired to stop me?"
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
"I don't like to think of myself as a pirate. I'm more like a stimulator of the local economy."
, , Discard a card: Counter target spell or ability that targets a creature.
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay ."
Karn said nothing—he just grasped the powerstone and squeezed tightly. The wild flashing ceased.
Flying
When this creature enters, each opponent sacrifices a permanent of their choice unless they pay .
This creature can block only creatures with flying.
When this creature enters, each opponent sacrifices a permanent of their choice unless they pay .
The bigger the purse, the greater the fool.
—Rishadan saying
When this creature enters, each opponent sacrifices a permanent of their choice unless they pay .
"The best things in life are free. Money, for instance."
Deathtouch
You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)
Changeling (This card is every creature type.)
When this creature enters, you may return target creature card from your graveyard to your hand.
"Why throw away a perfectly good identity?"
Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.
"If their ears are to the ground, we will make them bleed!"
—Taklai, Kolaghan warrior
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
"The land grows only where the kami will it."
—Dosan the Falling Leaf
: Add one mana of any color.
At the beginning of your upkeep, put a night counter on this artifact. Then if it has eight or more night counters on it, remove all of them and create eight colorless snow artifact tokens named Replicated Ring with ": Add one mana of any color."
This land enters tapped.
: Add , , or .
"We must rely on our own knowledge, not on the dogma of the seekers or the mutterings of the sphinxes."
—Tullus of Palandius
Swampcycling (, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
Backup 2 (When this creature enters, put two +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.)
Menace
Each player mills three cards. Then you return up to two creature cards from your graveyard to your hand. (To mill three cards, a player puts the top three cards of their library into their graveyard.)
On Amonkhet, Phyrexia found a ready-made army of horrors waiting for a new master.
Elspeth's Smite deals 3 damage to target attacking or blocking creature. If that creature would die this turn, exile it instead.
Elesh Norn screamed as the light pierced her. Her nightmare had become flesh.
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
Double strike
"Hold nothing back, my friends. Tonight we feast in Starnheim!"
Volcanic Spite deals 3 damage to target creature, planeswalker, or battle. You may put a card from your hand on the bottom of your library. If you do, draw a card.
None may approach the Ashen Idol without an offering—an edict fortuitously absent from Phyrexian intelligence concerning the world of Azgol.