The List

PLST · 4985 cards · Released

Rishadan Footpad
Creature — Human Pirate

When this creature enters, each opponent sacrifices a permanent of their choice unless they pay .

"The best things in life are free. Money, for instance."

2/2
Foulmire Knight
Creature — Zombie Knight

Deathtouch

1/1
Profane Insight
Instant — Adventure

You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)

Graveshifter
Creature — Shapeshifter

Changeling (This card is every creature type.)

When this creature enters, you may return target creature card from your graveyard to your hand.

"Why throw away a perfectly good identity?"

2/2
Kodama's Reach
Sorcery — Arcane

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

"The land grows only where the kami will it."

—Dosan the Falling Leaf

Replicating Ring
Snow Artifact

: Add one mana of any color.

At the beginning of your upkeep, put a night counter on this artifact. Then if it has eight or more night counters on it, remove all of them and create eight colorless snow artifact tokens named Replicated Ring with ": Add one mana of any color."

Arcane Sanctum
Land

This land enters tapped.

: Add , , or .

"We must rely on our own knowledge, not on the dogma of the seekers or the mutterings of the sphinxes."

—Tullus of Palandius

Gloomfang Mauler
Creature — Nightmare

Swampcycling (, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)

Backup 2 (When this creature enters, put two +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.)

Menace

5/5
Unseal the Necropolis
Instant

Each player mills three cards. Then you return up to two creature cards from your graveyard to your hand. (To mill three cards, a player puts the top three cards of their library into their graveyard.)

On Amonkhet, Phyrexia found a ready-made army of horrors waiting for a new master.

Elspeth's Smite
Instant

Elspeth's Smite deals 3 damage to target attacking or blocking creature. If that creature would die this turn, exile it instead.

Elesh Norn screamed as the light pierced her. Her nightmare had become flesh.

Fearless Skald
Creature — Dwarf Berserker

Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)

Double strike

"Hold nothing back, my friends. Tonight we feast in Starnheim!"

3/2
Volcanic Spite
Instant

Volcanic Spite deals 3 damage to target creature, planeswalker, or battle. You may put a card from your hand on the bottom of your library. If you do, draw a card.

None may approach the Ashen Idol without an offering—an edict fortuitously absent from Phyrexian intelligence concerning the world of Azgol.

Wrenn's Resolve
Sorcery

Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

Even as she burned, Wrenn bent Realmbreaker to her will.

Atraxa's Fall
Sorcery

Destroy target artifact, battle, enchantment, or creature with flying.

"Fallen angels should stay fallen."

—Henzie "Toolbox" Torre

Iridescent Blademaster
Creature — Elf Warrior

: This creature gets +2/+2 until end of turn.

Her arm and spirit were weary, but as the Halo flowed across her blade, it became weightless, and new strength flooded through her. She would fight on.

2/2
Storm the Seedcore
Sorcery

Distribute four +1/+1 counters among up to four target creatures you control. Creatures you control gain vigilance and trample until end of turn.

In that moment, the fate of countless worlds rested with one dryad and a handful of the bravest Mirrodin had to offer.

Streetwise Negotiator
Creature — Cat Citizen

Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)

This creature assigns combat damage equal to its toughness rather than its power.

Like the laws, the rules of engagement always seem to bend in the Brokers' favor.

0/2
Timberland Ancient
Creature — Treefolk

Reach, trample

Forestcycling (, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)

Only the trees were old enough to remember what happened when Moag ignored warnings of Phyrexia millennia ago. They were determined not to repeat the mistake.

6/5
Realmbreaker, the Invasion Tree
Legendary Artifact

, : Target opponent mills three cards. Put a land card from their graveyard onto the battlefield tapped under your control. It gains "If this land would leave the battlefield, exile it instead of putting it anywhere else."

, , Sacrifice Realmbreaker: Search your library for any number of Praetor cards, put them onto the battlefield, then shuffle.

Referee Squad
Creature — Homunculus

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Vigilance

When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

2/2
Injector Crocodile
Creature — Phyrexian Crocodile

When this creature dies, incubate 3. (Create an Incubator token with three +1/+1 counters on it and ": Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)

Swampcycling (, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)

5/5
Cragsmasher Yeti
Creature — Yeti

Mountaincycling (, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)

Backup 2 (When this creature enters, put two +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.)

Trample

4/2
Sunder the Gateway
Sorcery

Choose one —

• Destroy target nontoken artifact or enchantment an opponent controls. Incubate 2. (Create an Incubator token with two +1/+1 counters on it and ": Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)

• Incubate 2, then transform an Incubator token you control.

Surge of Salvation
Instant

You and permanents you control gain hexproof until end of turn. Prevent all damage that black and/or red sources would deal to creatures you control this turn.

No Meletian had ever laid eyes on an angel, but when protective Halo flooded the Multiverse, they knew a divine blessing was at hand.

Disturbing Conversion
Enchantment — Aura

Flash

Enchant creature

When this Aura enters, each player mills two cards.

Enchanted creature gets -X/-0, where X is the number of cards in its controller's graveyard.

Meeting of Minds
Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Draw two cards.

"If something seems impossible, you probably haven't tried asking for help."

—Niambi, cleric of Dominaria

Wicked Slumber
Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Tap up to two target creatures. Put a stun counter on either of them. Then put a stun counter on either of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Spitebellows
Creature — Elemental

When this creature leaves the battlefield, it deals 6 damage to target creature.

Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

Disaster stalks with gaping jaws across unready lands.

6/1
Taurean Mauler
Creature — Shapeshifter

Changeling (This card is every creature type.)

Whenever an opponent casts a spell, you may put a +1/+1 counter on this creature.

The power of a waterfall. The fury of an avalanche. The intellect of a gale-force wind.

2/2
Bramblewood Paragon
Creature — Elf Warrior

Each other Warrior creature you control enters with an additional +1/+1 counter on it.

Each creature you control with a +1/+1 counter on it has trample.

Those who seek to escape her blades succeed only in dying on their stomachs.

2/2
Deglamer
Instant

Choose target artifact or enchantment. Its owner shuffles it into their library.

The more pleasant an illusion's garb, the more indecent its form laid bare.

Game-Trail Changeling
Creature — Shapeshifter

Changeling (This card is every creature type.)

Trample

"I pity them, never knowing the pleasures of a single familiar form, but at least they find a noble shape at times."

—Desmera, perfect of Wren's Run

4/4
Gilt-Leaf Archdruid
Creature — Elf Druid

Whenever you cast a Druid spell, you may draw a card.

Tap seven untapped Druids you control: Gain control of all lands target player controls.

"In our hands, the natural world finds more beauty than nature alone could ever provide."

3/3
Leaf-Crowned Elder
Creature — Treefolk Shaman

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, you may play that card without paying its mana cost.

3/5
Recross the Paths
Sorcery

Reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield and the rest on the bottom of your library in any order. Clash with an opponent. If you win, return Recross the Paths to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)

Unstoppable Ash
Creature — Treefolk Warrior

Trample

Champion a Treefolk or Warrior (When this enters, sacrifice it unless you exile another Treefolk or Warrior you control. When this leaves the battlefield, that card returns to the battlefield.)

Whenever a creature you control becomes blocked, it gets +0/+5 until end of turn.

5/5
Kinsbaile Cavalier
Creature — Kithkin Knight

Knight creatures you control have double strike.

Ambidexterity is common among kithkin. The thoughtweft links the minds of the left- and right-handed, giving each the knack of the other.

2/2
Stonybrook Schoolmaster
Creature — Merfolk Wizard

Whenever this creature becomes tapped, you may create a 1/1 blue Merfolk Wizard creature token.

Merrow schools rarely form by design. They come together naturally as eager learners surround the wisest teachers.

1/2
Swell of Courage
Instant

Creatures you control get +2/+2 until end of turn.

Reinforce X (, Discard this card: Put X +1/+1 counters on target creature.)

"Tideshaping is more than creating a few new puddles."

Latchkey Faerie
Creature — Faerie Rogue

Flying

Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.)

When this creature enters, if its prowl cost was paid, draw a card.

3/1
Mothdust Changeling
Creature — Shapeshifter

Changeling (This card is every creature type.)

Tap an untapped creature you control: This creature gains flying until end of turn.

"Ever seen a changeling fly into a lantern?"

—Calydd, kithkin farmer

1/1
Nevermaker
Creature — Elemental

Flying

When this creature leaves the battlefield, put target nonland permanent on top of its owner's library.

Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

2/3
Stonybrook Banneret
Creature — Merfolk Wizard

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Merfolk spells and Wizard spells you cast cost less to cast.

Made from trout scales and crawfish whiskers, merrows' shimmering banners flash in the water like lightning.

1/1
Moonglove Changeling
Creature — Shapeshifter

Changeling (This card is every creature type.)

: This creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.)

2/2
Boldwyr Intimidator
Creature — Giant Warrior

Cowards can't block Warriors.

: Target creature becomes a Coward until end of turn.

: Target creature becomes a Warrior until end of turn.

"Now everyone knows what you are."

5/5
Lightning Crafter
Creature — Goblin Shaman

Champion a Goblin or Shaman (When this enters, sacrifice it unless you exile another Goblin or Shaman you control. When this leaves the battlefield, that card returns to the battlefield.)

: This creature deals 3 damage to any target.

3/3
Release the Ants
Instant

Release the Ants deals 1 damage to any target. Clash with an opponent. If you win, return Release the Ants to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)

Molder Slug
Creature — Slug Beast

At the beginning of each player's upkeep, that player sacrifices an artifact of their choice.

Fortunately for it, Mirrodin is a plane without salt.

4/6
Predator's Strike
Instant

Target creature gets +3/+3 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)

If you hear it coming, you're not its prey.

Viridian Shaman
Creature — Elf Shaman

When this creature enters, destroy target artifact.

Because the elves are so in touch with Mirrodin's nature, they understand best how to dismantle it.

2/2
Bonesplitter
Artifact — Equipment

Equipped creature gets +2/+0.

Equip

Clockwork Dragon
Artifact Creature — Dragon

Flying

This creature enters with six +1/+1 counters on it.

Whenever this creature attacks or blocks, remove a +1/+1 counter from it at end of combat.

: Put a +1/+1 counter on this creature.

0/0
Crystal Shard
Artifact

, or , : Return target creature to its owner's hand unless its controller pays .

The vedalken know it is not of this world, so they know that this world is not the only one.

Hematite Golem
Artifact Creature — Golem

: This creature gets +2/+0 until end of turn.

Centuries before the first peaks of the Oxidda Chain rewrote the laws of magnetism, the golems patrolled Mirrodin's featureless surface unhindered.

1/4
Isochron Scepter
Artifact

Imprint — When this artifact enters, you may exile an instant card with mana value 2 or less from your hand.

, : You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.

Krark's Thumb
Legendary Artifact

If you would flip a coin, instead flip two coins and ignore one.

"I can think of one goblin it ain't so lucky for."

—Slobad, goblin tinkerer

Leveler
Artifact Creature — Juggernaut

When this creature enters, exile all cards from your library.

Once a century, the levelers rip through every corner of Mirrodin, obeying the commands of an unseen master.

10/10
Second Sunrise
Instant

Each player returns to the battlefield all artifact, creature, enchantment, and land cards in their graveyard that were put there from the battlefield this turn.

The bright tunnel sometimes leads back to life.

Mindslaver
Legendary Artifact

, , Sacrifice Mindslaver: You control target player during that player's next turn. (You see all cards that player could see and make all decisions for them.)

Pearl Shard
Artifact

, or , : Prevent the next 2 damage that would be dealt to any target this turn.

Leonin folktales claim it was brought from beyond the sky by the first kha.

Power Conduit
Artifact

, Remove a counter from a permanent you control: Choose one —

• Put a charge counter on target artifact.

• Put a +1/+1 counter on target creature.

Never content, vedalken artificers continually tinker with their creations.