Enchant creature
Enchanted creature gets +3/+0 and has menace.
The larger the crowd, the harder it is for them to run away.
Suspend 10—
Sacrifice an artifact, creature, or land: Remove a time counter from this card. Activate only if this card is suspended.
Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
Man's best fungus.
When this creature enters, draw a card.
Whenever you cast a creature spell, you may pay . If you do, return this card from your graveyard to your hand.
"Beauty determines value, and we determine beauty."
When this creature enters, choose target face-up exiled card. Its owner shuffles it into their library.
"Beings of the rifts are not natural. No longer will these abominations tread upon the body of Gaea."
White spells you cast cost less to cast.
Blue spells you cast cost less to cast.
Spells your opponents cast cost more to cast.
The Arbiter is a conduit of justice, a will so disciplined that it dispenses justice without ego or remorse.
Target opponent reveals cards from the top of their library until four land cards are revealed. That player puts all cards revealed this way into their graveyard.
"The soul is only as eternal as I say it is."
—Sharuum the Hegemon
, Sacrifice this artifact: Return target creature to its owner's hand.
, Sacrifice this artifact: Draw a card.
"Release that which was never caged."
—Spellbomb inscription
Equipped creature has ": Add one mana of any color."
Equip
"It contains the wisdom of generations of our people. We permit only a chosen few to don the raiment."
—Imran, Viridian elder
Draw two cards, then sacrifice a permanent.
When the School of the Unseen fell, so many magical treasures lay abandoned that no amount of death could deter the stream of thieves and desperate scholars.
Other Goblin creatures you control get +1/+1.
: Regenerate another target Goblin.
One part cunning, one part wise, and many, many parts demented.
: Shuffle your library.
: Look at the top X cards of your library, then put them back in any order.
The vizier's wisdom proved invaluable in untangling the Mercadian knot of lies.
Defender (This creature can't attack.)
, : This creature deals 1 damage to any target.
You may return three Islands you control to their owner's hand rather than pay this spell's mana cost.
Counter target spell.
: Return target land you control to its owner's hand.
, Discard a land card: Draw a card.
Like the price of goods, the value of the routes was renegotiated daily.
, , Discard a card: Target creature gets +X/+0 until end of turn.
The touch of his madness can drive anyone into a killing frenzy.
If an opponent controls a Forest and you control a Swamp, you may cast this spell without paying its mana cost.
: This creature gets +1/+1 until end of turn.
: This creature gets +1/+1 until end of turn.
His mind, like his body, is made up of the swamp's flotsam.
Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness.
"With the proper tools, even the Great River can be dammed."
—Ta-Spon, Cho-Arrim executioner
: This creature deals 1 damage to target attacking or blocking creature.
The crossbow is the ideal weapon for the lazy Mercadians: just point and shoot.
You may exile a black card from your hand rather than pay this spell's mana cost.
Target player reveals their hand. You choose a nonland card from it. That player discards that card.
, , Discard a card: Destroy target artifact or enchantment.
The Cho-Arrim fought Mercadia's decadence with more than just swords.
Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness.
Starke knew the voice was Takara's, but the venom was Volrath's.
, Sacrifice a Goblin: This creature deals 4 damage to target creature.
He has the weapons, he has the connections, and he knows the hangar's dark secret.
Enchant creature
Enchanted creature gets +1/+1 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)
When this creature attacks or blocks, destroy it at end of combat.
"These guards are the most disciplined military unit in the city. They couldn't fight their way out of a broom closet, but they've got discipline."
—Gerrard, to Sisay
Artifacts and enchantments you control have shroud. (They can't be the targets of spells or abilities.)
The Cho-Arrim didn't rely only on a secret location to protect their Fountain.
, , Discard a card: Destroy all artifacts with mana value X or less.
When he's holding the hammers, everything looks like a nail.
Tap an untapped creature you control: This enchantment deals 1 damage to target player or planeswalker.
Kyren goblins always speak in questions and never allow wrong answers.
Each attacking creature gets +1/+0 until end of turn for each nonbasic land defending player controls.
With an explosion that shook the foundation of the city, the Weatherlight burst from the underground hangar.
Flip a coin. If you win the flip, destroy all creatures with power 2 or less. If you lose the flip, destroy all creatures with power 3 or greater.
"What was heads again?"
—Mercadian magistrate
Exile all nontoken permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under their control. Repeat this process until all cards exiled this way have been chosen.
You may sacrifice a Mountain rather than pay this spell's mana cost.
Thunderclap deals 3 damage to target creature.
Enchant creature
Enchanted creature gets +2/+2 for each other enchantment on the battlefield.
The masks, like the ancient trees they're grown from, lend strength to the dryads.
Whenever a creature attacks you, it gets -1/-0 until end of turn.
As easily as the dryads could close a fist, so could the branches and underbrush entangle.
Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells.
When this creature enters, each other player may put a creature card from their hand onto the battlefield.
Just one can feed a dozen people for a month.
If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life.
Target creature gets +4/+4 until end of turn.
If you have no land cards in hand, you may reveal your hand rather than pay this spell's mana cost.
Search your library for a Forest card, reveal that card, put it into your hand, then shuffle.
Whenever this creature is dealt damage, you may create that many 1/1 green Insect creature tokens.
They stay on the battlefield only long enough to consume the losers.
When this creature enters, you may search your library for a Forest card, put that card onto the battlefield, then shuffle.
Exile target creature with power 2 or less. Its controller gains 4 life.
"The River flows. My soul returns."
, , Discard a card: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Whenever an opponent casts a blue or black spell, you may create a 1/1 green Snake creature token.
If the ground is smooth, the way will be rough.
—Deepwood saying
Creatures you control get +0/+1 and have reach. (They can block creatures with flying.)
It hardly weighs anything, but it takes all day to remove.
Any player may cast creature and enchantment spells as though they had flash.
Defender (This creature can't attack.)
: Target creature gets +0/+4 until end of turn.
Mercadian soldiers excel at finding things to stand behind.
, : Flip a coin. If you win the flip, destroy target creature an opponent controls. If you lose the flip, destroy target creature you control unless you pay and repeat this process.
Flying, protection from black
Once you learn to float on the shadows, you'll never fear them again.
, , Discard a card: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn. (It retains its abilities.)
Whenever a creature you control deals combat damage, you gain that much life.
Fighting for the right reason is itself a source of strength.
: Add .
, Sacrifice a creature: You gain 1 life.
If it can't be had here, it can't be had on any world.
This land enters tapped with two depletion counters on it.
, Remove a depletion counter from this land: Add . If there are no depletion counters on this land, sacrifice it.
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.
Creatures you control get +1/+1 until end of turn.
: Target unblocked attacking creature becomes blocked. Activate only during combat after blockers are declared. (This ability works on creatures that can't be blocked.)
"How could I catch her when the trees conspired to stop me?"
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
"I don't like to think of myself as a pirate. I'm more like a stimulator of the local economy."
, , Discard a card: Counter target spell or ability that targets a creature.
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay ."
Karn said nothing—he just grasped the powerstone and squeezed tightly. The wild flashing ceased.
Flying
When this creature enters, each opponent sacrifices a permanent of their choice unless they pay .
This creature can block only creatures with flying.
When this creature enters, each opponent sacrifices a permanent of their choice unless they pay .
The bigger the purse, the greater the fool.
—Rishadan saying