As an additional cost to cast this spell, sacrifice a creature.
Destroy target creature.
"I will make your bones into a weapon that will lay even the mighty low."
—Modriss of Zargoth Fen
Lifelink
When this creature enters, you may sacrifice another creature. When you do, destroy target creature an opponent controls.
When this creature dies, return target creature card with mana value 3 or less from your graveyard to the battlefield.
Put a +1/+1 counter on each creature you control.
"The will to fight and act as one is not limited to a single world. Oketra's teachings are universal."
—Basri Ket
Whenever this creature becomes blocked by a creature, that creature's controller loses 2 life and you gain 2 life.
"First, the darkness fell. Terror came next. After that, only despair remained."
—The Tragedy of Morein
Zombies you control get +1/+0.
At the beginning of your end step, if a creature died this turn, you may pay . If you do, create a 2/2 black Zombie creature token.
Liliana inspires horror in many and fanatical admiration in a few.
Target player draws cards equal to half the number of cards in their library and loses half their life. Round up each time.
"Oh, don't be so dramatic. When your eyes bleed, and your brain leaks out your ears, then we'll talk about lost sanity."
—Braids, dementia summoner
Return target creature card from your graveyard to the battlefield.
"I love those who are eager to serve."
—Liliana Vess
Play with the top card of your library revealed.
You may cast Goblin spells from the top of your library.
As long as the top card of your library is a Goblin card, this creature has all activated abilities of that card.
Create two 1/1 red Goblin Wizard creature tokens with prowess. (Whenever you cast a noncreature spell, they get +1/+1 until end of turn.)
"Quiet in the library" soon gave way to larger concerns.
Whenever you sacrifice a permanent, this creature deals 1 damage to any target.
To the Rakdos, screams of delight and screams of terror are one and the same.
Haste
: Another target creature with power 2 or less can't be blocked this turn.
, , Discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
If you feel the ground quake, run. If you hear its bellow, flee. If you see its teeth, it's too late.
Other Cats you control get +1/+1 and have protection from Dogs.
Whenever one or more Cats you control deal combat damage to a player, destroy up to one target artifact or enchantment that player controls.
Dogs beg. Cats lay claim.
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature you don't control.
The hunt ends. Lunch begins.
Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on that creature.
For hydras, most problems can be solved with the addition of a few extra heads.
Whenever you draw your second card each turn, create a 2/2 green Cat creature token.
: Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand.
"Humans bring nothing but suffering and deceit. They are not welcome in my forest."
When this creature enters, draw a card.
: Add .
The elves of Llanowar look to their past to determine the shape of their future.
Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on this creature.
"Never underestimate the ability of natural forces to adapt to unnatural influences."
—Molimo, maro-sorcerer
Vigilance (Attacking doesn't cause this creature to tap.)
"On the eighth day, a blizzard hit. Supplies were lost, and morale plummeted. On the ninth day, Dover found us."
—To the Summit: A Tale of Survival
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead.
When this creature dies, you gain life equal to its power.
"I have faith in your potential."
At the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white Griffin creature token with flying.
When griffins started nesting atop the northern tower, the castellan worried they'd be a nuisance. Instead, they took the entire castle under their protection.
: Draw a card, then discard a card.
, , Sacrifice this creature: Return target creature card from your graveyard to the battlefield.
No one is as dedicated to perfection as a stitcher working on their latest masterpiece.
, Put a page counter on this artifact: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
, , Put a page counter on this artifact: Draw a card.
When there are four or more page counters on this artifact, exile it. If you do, you gain 4 life.
: Add .
, : Put a +1/+1 counter on target Bird, Cat, Dog, Goat, Ox, or Snake.
"No owners allowed."
—Sanctuary sign
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
From here, the path to anywhere may be found.
When this land enters, you gain 2 life.
: Add .
"All peoples treasure a place where the weary traveler may drink in peace."
—Ajani Goldmane
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .
Lifelink
Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.
Whenever an opponent casts their second spell each turn, draw a card.
Other Dogs you control get +1/+1.
Whenever this creature attacks, prevent all combat damage that would be dealt this turn to Dogs you control.
He will be your loyal champion, and his pack your protectors. All he asks for is a full belly, a spot by the fire, and all the love in your heart.
Zombies you control get +1/+0.
At the beginning of your end step, if a creature died this turn, you may pay . If you do, create a 2/2 black Zombie creature token.
When this creature enters, destroy target artifact or enchantment an opponent controls.
Emphatic words with powerful gestures. Clearly this was playtime.
: This creature deals 1 damage to target player or planeswalker.
As this enchantment enters, choose a card name.
You have protection from the chosen card name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)
[+1]: Return up to one target creature card from your graveyard to your hand.
[−3]: Destroy target creature. Its controller loses 2 life.
[−7]: Target opponent loses 2 life for each creature card in their graveyard.
When this creature enters, it deals 2 damage to each opponent.
He became elder shaman when his predecessor was mysteriously struck by lightning on a cloudless day.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
If you're lucky, the centaurs will give a single warning to leave their territory before driving a spear into you. If you're unlucky, the spear is the warning.
Vigilance, lifelink (Attacking doesn't cause this creature to tap. Damage dealt by this creature also causes you to gain that much life.)
: Create a 4/4 white Angel creature token with flying. Activate only if you have at least 7 life more than your starting life total and only as a sorcery.
"All are welcome in the angels' light."
Vigilance (Attacking doesn't cause this creature to tap.)
When this creature enters, create a 2/2 white Knight creature token with vigilance.
A unicorn chooses only the most virtuous and noble of knights to be its companion.
Flying
Noncreature spells cost more to cast.
It's the favored mount of military commanders as well as anyone with a flair for the dramatic.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Lost at sea doesn't have to mean lost forever.
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Whenever this creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Choose one or more —
• Counter target spell.
• Counter target activated or triggered ability.
• Return target nonland permanent to its owner's hand.
• Create a token that's a copy of target creature you control.
• Target player draws a card.
Flying
Whenever you attack with two or more creatures with flying, draw a card.
Fishing boats often follow hunting drakes to find the largest schools of fish.
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When this creature enters, put a +1/+1 counter on each of up to two other target creatures you control.
Basri carries on his god's legacy, spreading her teachings throughout the Multiverse.
Whenever you draw a card, you may pay . When you do, you may tap or untap target creature.
"It's contemplative, resourceful, and original. Everything else aside, it's the perfect student."
—Naban, dean of iteration
Creatures your opponents control get -1/-0.
, Discard this card: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
On the open sea, there is nowhere to hide.
You draw two cards and each opponent discards two cards. Each player loses 2 life.
There are still places where a smile and a handshake are all you need to seal a deal.
Deathtouch, lifelink
Barrowgoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
Whenever this creature deals combat damage to a player, you may mill that many cards. If you do, you may put a creature card from among them into your hand.
Lieutenant — At the beginning of combat on your turn, if you control your commander, create two 1/1 red Goblin creature tokens. Those tokens gain haste until end of turn.
, Sacrifice a Goblin: This creature deals 1 damage to any target.
His crew proudly maintains an accident rate of 100% per day.
: Add .
, Sacrifice a creature: Add one mana of any color.
, , Sacrifice a Desert: Exile target creature card with mana value X from your graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie. Activate only as a sorcery.
Changeling (This card is every creature type.)
Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.
Whenever a creature you control deals combat damage to a player, choose one —
• Goad target creature that player controls.
• Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
"You burn. I'll pillage."
Reach
: Add one mana of any color.
: This creature gains deathtouch until end of turn.
"Bright as any dinosaur—and just as with other great hunters, its colors are a warning."
—Huatli
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Devoid (This card has no color.)
Whenever a land an opponent controls enters, that player exiles the top two cards of their library and you draw two cards.
As the great scourge passed by, Zendikar shivered, then lay silent.
: Draw a card. Activate only if you created a token this turn.
, , Sacrifice this artifact: Create a 10/10 colorless Eldrazi creature token.
"Arise, great one, and cleanse the world of our enemies!"
: Add .
: Add or . This land deals 1 damage to you.
Left barren by the Brothers' War, it stands as a stark reminder of Dominaria's likely fate should the Coalition fail.
: Add .
: Add or . This land deals 1 damage to you.
"Urza fortified every thirty miles on the path to Tomakul, creating a network of trenches the brothers would trade for decades."
—The Antiquities War
This land enters tapped.
: Add .
Cycling (, Discard this card: Draw a card.)