The List

PLST · 4985 cards · Released

Silver Myr
Artifact Creature — Myr

: Add .

The vedalken saw the myr as toys, unaware of the intelligence lurking behind their empty eyes.

1/1
Tower of Eons
Artifact

, : You gain 10 life.

Its etchings tell the ur-golems' stories of an entity able to force life into a lifeless plane.

Tower of Fortunes
Artifact

, : Draw four cards.

The ur-golem etchings begin by celebrating Mirrodin's creator, a golem of almost limitless power. They end by cursing its protector, a being called Memnarch.

Ancient Den
Artifact Land

: Add .

Taj-Nar, throne of Raksha Golden Cub, destined leader of the leonin prides.

Great Furnace
Artifact Land

: Add .

Kuldotha, wellspring of molten metal, temple of the goblin horde.

Stalking Stones
Land

: Add .

: This land becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.)

Tree of Tales
Artifact Land

: Add .

Tel-Jilad, sanctum of the ancient trolls, keepers of the secret of Mirrodin's origin.

Broodstar
Creature — Beast

Affinity for artifacts (This spell costs less to cast for each artifact you control.)

Flying

Broodstar's power and toughness are each equal to the number of artifacts you control.

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Fatespinner
Creature — Human Wizard

At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn.

No one knows what she is watching, but she never takes her eyes off it.

1/2
March of the Machines
Enchantment

Each noncreature artifact is an artifact creature with power and toughness each equal to its mana value. (Equipment that's a creature can't equip a creature.)

Shared Fate
Enchantment

If a player would draw a card, that player exiles the top card of one of their opponents' libraries face down instead.

Each player may look at cards they exiled with this enchantment, and they may play lands and cast spells from among those cards.

Barter in Blood
Sorcery

Each player sacrifices two creatures of their choice.

"In the game of conquest, who cares about the pawns if the king yet reigns?"

—Geth, keeper of the Vault

Betrayal of Flesh
Instant

Choose one —

• Destroy target creature.

• Return target creature card from your graveyard to the battlefield.

Entwine—Sacrifice three lands. (Choose both if you pay the entwine cost.)

Chimney Imp
Creature — Imp

Flying

When this creature dies, target opponent puts a card from their hand on top of their library.

1/2
Wall of Blood
Creature — Wall

Defender (This creature can't attack.)

Pay 1 life: This creature gets +1/+1 until end of turn.

Blood is thicker than mortar.

0/2
Detonate
Sorcery

Destroy target artifact with mana value X. It can't be regenerated. Detonate deals X damage to that artifact's controller.

The goblins have forty-two different words for "ow."

Fiery Gambit
Sorcery

Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.

Grab the Reins
Instant

Choose one —

• Until end of turn, you gain control of target creature and it gains haste.

• Sacrifice a creature. Grab the Reins deals damage equal to that creature's power to any target.

Entwine (Choose both if you pay the entwine cost.)

Mass Hysteria
Enchantment

All creatures have haste.

The sooner you see the whites of their eyes, the sooner you'll spill the red of their blood.

Tetsuko Umezawa, Fugitive
Legendary Creature — Human Rogue

Creatures you control with power or toughness 1 or less can't be blocked.

"Her talent for slipping unseen behind enemy lines provided information that would prove crucial to Dominaria's defense."

Heroes of the Second Invasion

1/3
Sun Titan
Creature — Giant

Vigilance

Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.

A blazing sun that never sets.

6/6
Daring Saboteur
Creature — Human Pirate

: This creature can't be blocked this turn.

Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.

"They'll never see me coming."

2/1
Disciple of Bolas
Creature — Human Wizard

When this creature enters, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power.

"Lord Bolas has shown me how each miserable little life holds untold resources."

2/1
Cultivate
Sorcery

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

All seeds share a common bond, calling to each other across infinity.

Farseek
Sorcery

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

"How truly vast this city must be, that I have traveled so far and seen so much, yet never once found the place where the buildings fail."

Forgotten Ancient
Creature — Elemental

Whenever a player casts a spell, you may put a +1/+1 counter on this creature.

At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.

Its blood is life. Its body is growth.

0/3
Treeshaker Chimera
Creature — Chimera

All creatures able to block this creature do so.

When this creature dies, draw three cards.

The wisdom of the past is written on the bones of ancients.

8/5
Wall of Roots
Creature — Plant Wall

Defender

Put a -0/-1 counter on this creature: Add . Activate only once each turn.

"Mana grows and changes like the roots of a plant. Like a plant, it must be nurtured."

—Nissa Revane

0/5
Kitt Kanto, Mayhem Diva
Legendary Creature — Cat Bard Druid

When Kitt Kanto enters, create a 1/1 green and white Citizen creature token.

At the beginning of combat on each player's turn, you may tap two untapped creatures you control. When you do, target creature that player controls gets +2/+2 and gains trample until end of turn. Goad that creature.

3/3
Fortified Village
Land

As this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped.

: Add or .

Game Trail
Land

As this land enters, you may reveal a Mountain or Forest card from your hand. If you don't, this land enters tapped.

: Add or .

Path of Ancestry
Land

This land enters tapped.

: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Phabine, Boss's Confidant
Legendary Creature — Cat Advisor

Creature tokens you control have haste.

Parley — At the beginning of combat on your turn, each player reveals the top card of their library. For each land card revealed this way, you create a 1/1 green and white Citizen creature token. Then creatures you control get +1/+1 until end of turn for each nonland card revealed this way. Then each player draws a card.

3/6
Taurean Mauler
Creature — Shapeshifter

Changeling (This card is every creature type.)

Whenever an opponent casts a spell, you may put a +1/+1 counter on this creature.

The power of a waterfall. The fury of an avalanche. The intellect of a gale-force wind.

2/2
Komainu Battle Armor
Artifact Creature — Equipment Dog

Menace

Equipped creature gets +2/+2 and has menace.

Whenever this creature or equipped creature deals combat damage to a player, goad each creature that player controls.

Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

2/2
Reality Shift
Instant

Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)

Angelic Favor
Instant

If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.

Cast this spell only during combat.

Create a 4/4 white Angel creature token with flying. Exile it at the beginning of the next end step.

Skyshroud Behemoth
Creature — Beast

Fading 2 (This creature enters with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

This creature enters tapped.

10/10
Skyshroud Claim
Sorcery

Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.

The forest's constant struggle is to keep the spreading flowstone at bay.

Belbe's Armor
Artifact

, : Target creature gets -X/+X until end of turn.

It protects her from the ravages of Phyrexia and the savages of Rath.

Belbe's Portal
Artifact

As this artifact enters, choose a creature type.

, : You may put a creature card of the chosen type from your hand onto the battlefield.

The fight will continue on a new battlefield.

Eye of Yawgmoth
Artifact

, , Sacrifice a creature: Reveal a number of cards from the top of your library equal to the sacrificed creature's power. Put one into your hand and exile the rest.

Terrain Generator
Land

: Add .

, : You may put a basic land card from your hand onto the battlefield tapped.

Parallax Wave
Enchantment

Fading 5 (This enchantment enters with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from this enchantment: Exile target creature.

When this enchantment leaves the battlefield, each player returns to the battlefield all cards they own exiled with it.

Seahunter
Creature — Human Mercenary

, : Search your library for a Merfolk permanent card, put it onto the battlefield, then shuffle.

"They can't feel pain. They just wiggle 'cause they're scared."

2/2
Seal of Removal
Enchantment

Sacrifice this enchantment: Return target creature to its owner's hand.

"I am the unraveler, the loosened thread that will not hold."

—Seal inscription

Submerge
Instant

If an opponent controls a Forest and you control an Island, you may cast this spell without paying its mana cost.

Put target creature on top of its owner's library.

Dark Triumph
Instant

If you control a Swamp, you may sacrifice a creature rather than pay this spell's mana cost.

Creatures you control get +2/+0 until end of turn.

All that's left is the coronation.

Divining Witch
Creature — Human Spellshaper

, , Discard a card: Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.

1/1
Massacre
Sorcery

If an opponent controls a Plains and you control a Swamp, you may cast this spell without paying its mana cost.

All creatures get -2/-2 until end of turn.

Phyrexian Prowler
Creature — Phyrexian Zombie Mercenary

Fading 3 (This creature enters with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from this creature: This creature gets +1/+1 until end of turn.

3/3
Ancient Hydra
Creature — Hydra

Fading 5 (This creature enters with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

, Remove a fade counter from this creature: It deals 1 damage to any target.

5/1
Fanatical Devotion
Enchantment

Sacrifice a creature: Regenerate target creature.

The Oracle told Eladamri he would save his people by abandoning them. His followers adopted that ideal.

Moggcatcher
Creature — Human Mercenary

, : Search your library for a Goblin permanent card, put it onto the battlefield, then shuffle.

"They're not worth much, but they're easy to catch."

2/2
Rupture
Sorcery

Sacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player.

All creatures have an inner fire. Releasing it can be dangerous.

Seal of Fire
Enchantment

Sacrifice this enchantment: It deals 2 damage to any target.

"I am the romancer, the passion that consumes the flesh."

—Seal inscription

Nashi, Moon Sage's Scion
Legendary Creature — Rat Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Nashi deals combat damage to a player, exile the top card of each player's library. Until end of turn, you may play one of those cards. If you cast a spell this way, pay life equal to its mana value rather than paying its mana cost.

3/2
Nezumi Prowler
Artifact Creature — Rat Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

When this creature enters, target creature you control gains deathtouch and lifelink until end of turn.

3/1
Reckoner's Bargain
Instant

As an additional cost to cast this spell, sacrifice an artifact or creature.

You gain life equal to the sacrificed permanent's mana value. Draw two cards.

Restricted auctions are held once a year at the Dragon's Lair—the sacred, neutral meeting ground of all Reckoner gangs.

Virus Beetle
Artifact Creature — Insect

When this creature enters, each opponent discards a card.

"They'll be debugging their code for days before they figure out what happened!"

—Eita, Futurist agent

1/1