The List

PLST · 5588 cards · Released

Forsake the Worldly
Instant

Exile target artifact or enchantment.

Cycling (, Discard this card: Draw a card.)

"Why cling to these trappings? They are but tools and affectations. True wealth can be possessed only in the afterlife."

Fling
Instant

As an additional cost to cast this spell, sacrifice a creature.

Fling deals damage equal to the sacrificed creature's power to any target.

Never flinch. Never falter. Never fear.

Hazoret the Fervent
Legendary Creature — God

Indestructible, haste

Hazoret can't attack or block unless you have one or fewer cards in hand.

, Discard a card: Hazoret deals 2 damage to each opponent.

5/4
Hyena Pack
Creature — Hyena

With carrion a rarity in the Broken Lands, the hyenas that stalk the deserts hunt in packs.

3/4
Magma Spray
Instant

Magma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead.

"Ashes can't be embalmed."

—Neheb, initiate of Ahn crop

Nimble-Blade Khenra
Creature — Jackal Warrior

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

"In the Hour of Glory, the gods and the untested will prove their worth before the God-Pharaoh."

—The Accounting of Hours

1/3
Thresher Lizard
Creature — Lizard

This creature gets +1/+2 as long as you have one or fewer cards in hand.

The sound of its plated tail beating on desert rocks is often mistaken for the footfalls of a much larger predator.

3/2
Bitterblade Warrior
Creature — Jackal Warrior

You may exert this creature as it attacks. When you do, it gets +1/+0 and gains deathtouch until end of turn. (An exerted creature won't untap during your next untap step.)

"The vizier of poisons teaches an unconventional kind of strength."

2/2
Cartouche of Strength
Enchantment — Aura Cartouche

Enchant creature you control

When this Aura enters, you may have enchanted creature fight target creature an opponent controls. (Each deals damage equal to its power to the other.)

Enchanted creature gets +1/+1 and has trample.

Dissenter's Deliverance
Instant

Destroy target artifact.

Cycling (, Discard this card: Draw a card.)

"When all doubts have melted away, the worthy will meet the Hour of Eternity and earn a place at the God-Pharaoh's side."

—The Accounting of Hours

Giant Spider
Creature — Spider

Reach (This creature can block creatures with flying.)

The Broken Lands are littered with the remnants of civilizations long dead and infested by terrors very much alive.

2/4
Gift of Paradise
Enchantment — Aura

Enchant land

When this Aura enters, you gain 3 life.

Enchanted land has ": Add two mana of any one color."

Greater Sandwurm
Creature — Wurm

This creature can't be blocked by creatures with power 2 or less.

Cycling (, Discard this card: Draw a card.)

A sandwurm can lie in wait beneath the sands for years until the slightest tremor alerts it to the presence of prey.

7/7
Gust Walker
Creature — Human Wizard

You may exert this creature as it attacks. When you do, it gets +1/+1 and gains flying until end of turn. (An exerted creature won't untap during your next untap step.)

"I'm never unarmed."

2/2
Hooded Brawler
Creature — Snake Warrior

You may exert this creature as it attacks. When you do, it gets +2/+2 until end of turn. (An exerted creature won't untap during your next untap step.)

Nagas wielding twin daggers excel at the fighting technique known as the Bite of Rhonas.

3/2
Manglehorn
Creature — Beast

When this creature enters, you may destroy target artifact.

Artifacts your opponents control enter tapped.

"Rely too much on your weapons and watch your dreams shatter in your hands."

—Rhonas, god of strength

2/2
Pouncing Cheetah
Creature — Cat

Flash

Rhonas's monument is home to a wider variety of creatures than anywhere else in the city of Naktamun—a feature most initiates fail to appreciate.

3/2
Stinging Shot
Instant

Put three -1/-1 counters on target creature with flying.

Cycling (, Discard this card: Draw a card.)

Initiates must train to resist the natural toxins they use as weapons.

Anointed Procession
Enchantment

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

"The gods here may walk among the people, but they are not with them."

—Gideon Jura

Commit
Instant

Put target spell or nonland permanent into its owner's library second from the top.

Memory
Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each player shuffles their hand and graveyard into their library, then draws seven cards.

Insult
Sorcery

Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead.

Injury
Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Injury deals 2 damage to target creature and 2 damage to target player or planeswalker.

Reduce
Instant

Counter target spell unless its controller pays .

Rubble
Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Up to three target lands don't untap during their controller's next untap step.

Destined
Instant

Target creature gets +1/+0 and gains indestructible until end of turn.

Lead
Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

All creatures able to block target creature this turn do so.

Cut
Sorcery

Cut deals 4 damage to target creature.

Ribbons
Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each opponent loses X life.

Gate to the Afterlife
Artifact

Whenever a nontoken creature you control dies, you gain 1 life. Then you may draw a card. If you do, discard a card.

, , Sacrifice this artifact: Search your graveyard, hand, and/or library for a card named God-Pharaoh's Gift and put it onto the battlefield. If you search your library this way, shuffle. Activate only if there are six or more creature cards in your graveyard.

Oketra's Monument
Legendary Artifact

White creature spells you cast cost less to cast.

Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.

"The worthy shall respect the worthy. In the afterlife, all will stand united."

—Monument inscription

Rhonas's Monument
Legendary Artifact

Green creature spells you cast cost less to cast.

Whenever you cast a creature spell, target creature you control gets +2/+2 and gains trample until end of turn.

"The worthy shall hone a strong body to endure the boundless energies of the afterlife."

—Monument inscription

Regal Caracal
Creature — Cat

Other Cats you control get +1/+1 and have lifelink. (Damage dealt by those creatures also causes you to gain that much life.)

When this creature enters, create two 1/1 white Cat creature tokens with lifelink.

Oketra's closest viziers are known as her chosen, though others may have a better claim to that moniker.

3/3
Painted Bluffs
Land — Desert

: Add .

, : Add one mana of any color.

Centuries of scouring sands have carved and polished the rocky terrain of the Shefet.

Scattered Groves
Land — Forest Plains

(: Add or .)

This land enters tapped.

Cycling (, Discard this card: Draw a card.)

Sheltered Thicket
Land — Mountain Forest

(: Add or .)

This land enters tapped.

Cycling (, Discard this card: Draw a card.)

Plains
Basic Land — Plains

(: Add .)

Island
Basic Land — Island

(: Add .)

Rhet-Crop Spearmaster
Creature — Human Warrior

You may exert this creature as it attacks. When you do, it gets +1/+0 and gains first strike until end of turn. (An exerted creature won't untap during your next untap step.)

"In the afterlife, I'll have no need of sleep. And until then, I have no time for it!"

3/1
Mountain
Basic Land — Mountain

(: Add .)

Forest
Basic Land — Forest

(: Add .)

Sacred Cat
Creature — Cat

Lifelink

Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Cat with no mana cost. Embalm only as a sorcery.)

1/1
Seraph of the Suns
Creature — Angel

Flying

Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it still dies.)

"Angels? My feelings remain unchanged."

—Liliana Vess

4/4
Sparring Mummy
Creature — Zombie

When this creature enters, untap target creature.

Aspiring to earn their place in the afterlife, acolytes train every day against those who fell short of that glory.

3/3
Anointer Priest
Creature — Human Cleric

Whenever a creature token you control enters, you gain 1 life.

Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)

1/3
Unwavering Initiate
Creature — Human Warrior

Vigilance

Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Warrior with no mana cost. Embalm only as a sorcery.)

3/2
Vizier of Remedies
Creature — Human Cleric

If one or more -1/-1 counters would be put on a creature you control, that many -1/-1 counters minus one are put on it instead.

"You'll need all your strength for the trials to come."

2/1
Winged Shepherd
Creature — Angel

Flying, vigilance

Cycling (, Discard this card: Draw a card.)

"When the Hour of Promise arrives, the God-Pharaoh will tear down the Hekma, for its protection will be needed no longer."

—The Accounting of Hours

3/3
Approach of the Second Sun
Sorcery

If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.

Cartouche of Knowledge
Enchantment — Aura Cartouche

Enchant creature you control

When this Aura enters, draw a card.

Enchanted creature gets +1/+1 and has flying.

Cartouches chronicle the initiates' achievements in the trials.

Compelling Argument
Sorcery

Target player mills five cards.

Cycling (, Discard this card: Draw a card.)

"How can there be doubt in the presence of such blessings?"

—Ukhat, vizier of initiation

Decision Paralysis
Instant

Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.

"Eyes see only what is possible. A trained mind can explore the impossible."

—Kefnet, god of knowledge

Hieroglyphic Illumination
Instant

Draw two cards.

Cycling (, Discard this card: Draw a card.)

"The answers are here. This is the way through the trial."

Labyrinth Guardian
Creature — Illusion Warrior

When this creature becomes the target of a spell, sacrifice it.

Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Illusion Warrior with no mana cost. Embalm only as a sorcery.)

2/3
Lay Claim
Enchantment — Aura

Enchant permanent

You control enchanted permanent.

Cycling (, Discard this card: Draw a card.)

Initiates need worry only about the trials. Everything else is in the hands of the gods.

River Serpent
Creature — Serpent

This creature can't attack unless there are five or more cards in your graveyard.

Cycling (, Discard this card: Draw a card.)

Though the Luxa River brings life to Naktamun, it's not without dangers.

5/5
Cartouche of Solidarity
Enchantment — Aura Cartouche

Enchant creature you control

When this Aura enters, create a 1/1 white Warrior creature token with vigilance.

Enchanted creature gets +1/+1 and has first strike. (It deals combat damage before creatures without first strike.)

Shimmerscale Drake
Creature — Drake

Flying

Cycling (, Discard this card: Draw a card.)

They are drawn by the brilliant blue glint of the mineral lazotep from the mines below.

3/4
Slither Blade
Creature — Snake Rogue

This creature can't be blocked.

Some naga initiates move as silently the suns' reflections on the water.

1/2
Baleful Ammit
Creature — Crocodile Demon

Lifelink

When this creature enters, put a -1/-1 counter on target creature you control.

"Not all in our crop deserve the afterlife. We must leave the unworthy behind, Samut."

—Djeru, initiate of Tah crop

4/3
Cast Out
Enchantment

Flash

When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.

Cycling (, Discard this card: Draw a card.)

Blighted Bat
Creature — Zombie Bat

Flying

: This creature gains haste until end of turn.

Amonkhet's dual suns don't allow for the darkness of night, so bats are most active under the gloom of the frequent sandstorms.

2/1
Bone Picker
Creature — Bird

This spell costs less to cast if a creature died this turn.

Flying, deathtouch

They are the first to greet dissenters on their journey into exile.

3/2
Cartouche of Ambition
Enchantment — Aura Cartouche

Enchant creature you control

When this Aura enters, you may put a -1/-1 counter on target creature.

Enchanted creature gets +1/+1 and has lifelink.

Cursed Minotaur
Creature — Zombie Minotaur

Menace (This creature can't be blocked except by two or more creatures.)

"Look! That is why we must never waver. That is what awaits us if we fail."

—Djeru, initiate of Tah crop

3/2