Flash
Rhonas's monument is home to a wider variety of creatures than anywhere else in the city of Naktamun—a feature most initiates fail to appreciate.
Put three -1/-1 counters on target creature with flying.
Cycling (, Discard this card: Draw a card.)
Initiates must train to resist the natural toxins they use as weapons.
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
"The gods here may walk among the people, but they are not with them."
—Gideon Jura
Put target spell or nonland permanent into its owner's library second from the top.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Each player shuffles their hand and graveyard into their library, then draws seven cards.
Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Injury deals 2 damage to target creature and 2 damage to target player or planeswalker.
Counter target spell unless its controller pays .
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Up to three target lands don't untap during their controller's next untap step.
Cut deals 4 damage to target creature.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Each opponent loses X life.
Whenever a nontoken creature you control dies, you gain 1 life. Then you may draw a card. If you do, discard a card.
, , Sacrifice this artifact: Search your graveyard, hand, and/or library for a card named God-Pharaoh's Gift and put it onto the battlefield. If you search your library this way, shuffle. Activate only if there are six or more creature cards in your graveyard.
White creature spells you cast cost less to cast.
Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.
"The worthy shall respect the worthy. In the afterlife, all will stand united."
—Monument inscription
Green creature spells you cast cost less to cast.
Whenever you cast a creature spell, target creature you control gets +2/+2 and gains trample until end of turn.
"The worthy shall hone a strong body to endure the boundless energies of the afterlife."
—Monument inscription
Other Cats you control get +1/+1 and have lifelink. (Damage dealt by those creatures also causes you to gain that much life.)
When this creature enters, create two 1/1 white Cat creature tokens with lifelink.
Oketra's closest viziers are known as her chosen, though others may have a better claim to that moniker.
: Add .
, : Add one mana of any color.
Centuries of scouring sands have carved and polished the rocky terrain of the Shefet.
(: Add or .)
This land enters tapped.
Cycling (, Discard this card: Draw a card.)
(: Add or .)
This land enters tapped.
Cycling (, Discard this card: Draw a card.)
(: Add .)
(: Add .)
You may exert this creature as it attacks. When you do, it gets +1/+0 and gains first strike until end of turn. (An exerted creature won't untap during your next untap step.)
"In the afterlife, I'll have no need of sleep. And until then, I have no time for it!"
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Lifelink
Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Cat with no mana cost. Embalm only as a sorcery.)
Flying
Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it still dies.)
"Angels? My feelings remain unchanged."
—Liliana Vess
When this creature enters, untap target creature.
Aspiring to earn their place in the afterlife, acolytes train every day against those who fell short of that glory.
Whenever a creature token you control enters, you gain 1 life.
Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)
Vigilance
Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Warrior with no mana cost. Embalm only as a sorcery.)
If one or more -1/-1 counters would be put on a creature you control, that many -1/-1 counters minus one are put on it instead.
"You'll need all your strength for the trials to come."
Flying, vigilance
Cycling (, Discard this card: Draw a card.)
"When the Hour of Promise arrives, the God-Pharaoh will tear down the Hekma, for its protection will be needed no longer."
—The Accounting of Hours
If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.
Enchant creature you control
When this Aura enters, draw a card.
Enchanted creature gets +1/+1 and has flying.
Cartouches chronicle the initiates' achievements in the trials.
Target player mills five cards.
Cycling (, Discard this card: Draw a card.)
"How can there be doubt in the presence of such blessings?"
—Ukhat, vizier of initiation
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
"Eyes see only what is possible. A trained mind can explore the impossible."
—Kefnet, god of knowledge
Draw two cards.
Cycling (, Discard this card: Draw a card.)
"The answers are here. This is the way through the trial."
When this creature becomes the target of a spell, sacrifice it.
Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Illusion Warrior with no mana cost. Embalm only as a sorcery.)
Enchant permanent
You control enchanted permanent.
Cycling (, Discard this card: Draw a card.)
Initiates need worry only about the trials. Everything else is in the hands of the gods.
This creature can't attack unless there are five or more cards in your graveyard.
Cycling (, Discard this card: Draw a card.)
Though the Luxa River brings life to Naktamun, it's not without dangers.
Enchant creature you control
When this Aura enters, create a 1/1 white Warrior creature token with vigilance.
Enchanted creature gets +1/+1 and has first strike. (It deals combat damage before creatures without first strike.)
Flying
Cycling (, Discard this card: Draw a card.)
They are drawn by the brilliant blue glint of the mineral lazotep from the mines below.
This creature can't be blocked.
Some naga initiates move as silently the suns' reflections on the water.
Lifelink
When this creature enters, put a -1/-1 counter on target creature you control.
"Not all in our crop deserve the afterlife. We must leave the unworthy behind, Samut."
—Djeru, initiate of Tah crop
Flash
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Cycling (, Discard this card: Draw a card.)
Flying
: This creature gains haste until end of turn.
Amonkhet's dual suns don't allow for the darkness of night, so bats are most active under the gloom of the frequent sandstorms.
This spell costs less to cast if a creature died this turn.
Flying, deathtouch
They are the first to greet dissenters on their journey into exile.
Enchant creature you control
When this Aura enters, you may put a -1/-1 counter on target creature.
Enchanted creature gets +1/+1 and has lifelink.
Menace (This creature can't be blocked except by two or more creatures.)
"Look! That is why we must never waver. That is what awaits us if we fail."
—Djeru, initiate of Tah crop
When this creature dies, create a 2/2 black Zombie creature token.
There is only one fate left to those banished from the God-Pharaoh's city.
The scouring sands of Shefet polish its carapace, and the ranks of the cursed fill its belly.
Exile target creature.
Those who earn a glorious death are given the highest honor. They are carried on funeral barges through the gate to the afterlife.
This creature gets -1/-1 for each card in your hand.
"As a child I saw something walking in the distance, far beyond the Hekma—shadow-dark, and taller than the gods. Even now, it passes through my dreams."
—Pytamun, initiate of Nef crop
[+1]: Create a 2/2 black Zombie creature token. Mill two cards.
[−3]: Return target creature card from your graveyard to the battlefield. That creature is a black Zombie in addition to its other colors and types.
[−7]: Destroy all non-Zombie creatures.
Other Zombies you control get +1/+1.
, : All Zombies gain menace until end of turn.
The Curse of Wandering leaves only hatred.
Flying, haste
At the beginning of the end step, sacrifice this creature.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card.
: Add .
"I feel the vine-rhythm as my friends drive the beast to me. I will not miss my mark."
This creature gets +1/+1 as long as you control a Mountain.
This creature gets +1/+1 as long as you control a Plains.
"The Cloud Nacatl sit and think, a bunch of soft paws. We are the Claws of Marisi, stalking, pouncing, drawing blood."
When this creature enters, create two 1/1 white Soldier creature tokens.
, Sacrifice a Soldier: Prevent all combat damage that would be dealt this turn.
The strength of Bant's caste system is the unfailing loyalty of its meekest members.
Vigilance
: Create an 8/8 Beast creature token that's red, green, and white.
"Lay sacrifice to the godsire that it may spare us, but save some for his progeny who also will hunger."
—Syeena, elvish godtoucher
Flying, trample, haste
: This creature gets +1/+0 until end of turn.
: Regenerate this creature.
"The dragon has no pretense of compassion, no false mask of civilization—just hunger, heat, and need."
—Sarkhan Vol
Reach
If a creature is attacking you and you control a Forest and a Plains, you may cast this creature without paying its mana cost and as though it had flash.
The surprise of a battle cry can be as deadly as a blade.
Each creature card in your graveyard has unearth . (: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
He bids his minions rise from their graves to their knees.
Destroy three target permanents.
"Words are a waste of time. Destruction is a language everyone understands."
—Sarkhan Vol
When this creature enters, you may search your library for up to two creature cards with mana value 1 or less, reveal them, put them into your hand, then shuffle.
At his side, humble beasts become weapons more deadly than sharpened steel.
If you would lose the game, instead shuffle your hand, your graveyard, and all permanents you own into your library, then draw seven cards and your life total becomes 20.
It shows not what you are but what you were.