The List

PLST · 5588 cards · Released

Deny Reality
Sorcery

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Return target permanent to its owner's hand.

Lich Lord of Unx
Creature — Zombie Wizard

, : Create a 1/1 blue and black Zombie Wizard creature token.

: Target player loses X life and mills X cards, where X is the number of Zombies you control.

2/2
Nemesis of Reason
Creature — Leviathan Horror

Whenever this creature attacks, defending player mills ten cards.

Words describing it fail. Pages relating it shrivel. Tales recounting it end.

3/7
Time Sieve
Artifact

, Sacrifice five artifacts: Take an extra turn after this one.

"I pray that I am never considered useless or old."

—Sharuum the Hegemon

Dragon Broodmother
Creature — Dragon

Flying

At the beginning of each upkeep, create a 1/1 red and green Dragon creature token with flying and devour 2. (As the token enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.)

4/4
Filigree Angel
Artifact Creature — Angel

Flying

When this creature enters, you gain 3 life for each artifact you control.

"I craved enlightenment, and Crucius's etherium opened my eyes. I would share my sight with you, but first you must believe."

4/4
Enlisted Wurm
Creature — Wurm

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

A match for any army—even its own.

5/5
Grizzled Leotau
Creature — Cat

"Não há nenhuma glória em morrer de velhice, como até mesmo os leotaus sabem. Quando o inverno penetra sua couraça, eles buscam as terras mais perigosas para poder morrer do mesmo modo que viveram."

—Aarsil, a Abençoada

1/5
Meddling Mage
Creature — Human Wizard

As this creature enters, choose a nonland card name.

Spells with the chosen name can't be cast.

"This violent wasteland is an indictment of its people. These cowards lack the will to oppose disorder."

2/2
Spellbound Dragon
Creature — Dragon

Flying

Whenever this creature attacks, draw a card, then discard a card. This creature gets +X/+0 until end of turn, where X is the discarded card's mana value.

A king in Jund, a serf in Esper.

3/5
Llanowar Reborn
Land

This land enters tapped.

: Add .

Graft 1 (This land enters with a +1/+1 counter on it. Whenever a creature enters, you may move a +1/+1 counter from this land onto it.)

Ryusei, the Falling Star
Legendary Creature — Dragon Spirit

Flying

When Ryusei dies, it deals 5 damage to each creature without flying.

5/5
Shinen of Life's Roar
Creature — Spirit

All creatures able to block this creature do so.

Channel — , Discard this card: All creatures able to block target creature this turn do so.

1/2
Spin into Myth
Instant

Put target creature on top of its owner's library, then fateseal 2. (To fateseal 2, look at the top two cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.)

Batwing Brume
Instant

Prevent all combat damage that would be dealt this turn if was spent to cast this spell. Each player loses 1 life for each attacking creature they control if was spent to cast this spell. (Do both if was spent.)

Battle Hymn
Instant

Add for each creature you control.

"A church is just wood and walls. A congregation is the faithful praising the angels."

—Kolman, elder of Gatstaf

Dual Casting
Enchantment — Aura

Enchant creature

Enchanted creature has ", : Copy target instant or sorcery spell you control. You may choose new targets for the copy."

Hours after the Helvault opened, his powers returned twice as strong as before.

Lightning Mauler
Creature — Human Berserker

Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)

As long as this creature is paired with another creature, both creatures have haste.

2/1
Malignus
Creature — Elemental Spirit

Malignus's power and toughness are each equal to half the highest life total among your opponents, rounded up.

Damage that would be dealt by this creature can't be prevented.

It descended on Estwald like a sudden storm. Moments later, only ashes and agony remained.

*/*
Reforge the Soul
Sorcery

Each player discards their hand, then draws seven cards.

Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

In a wave of spells called the Cursemute, Avacyn cleansed the world with divine fire.

Druid's Familiar
Creature — Bear

Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)

As long as this creature is paired with another creature, each of those creatures gets +2/+2.

2/2
Nightshade Peddler
Creature — Human Druid

Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)

As long as this creature is paired with another creature, both creatures have deathtouch.

1/1
Sheltering Word
Instant

Target creature you control gains hexproof until end of turn. You gain life equal to that creature's toughness. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

Entreat the Angels
Sorcery

Create X 4/4 white Angel creature tokens with flying.

Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Wolfir Silverheart
Creature — Wolf Warrior

Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)

As long as this creature is paired with another creature, each of those creatures gets +4/+4.

4/4
Gisela, Blade of Goldnight
Legendary Creature — Angel

Flying, first strike

If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.

If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.

5/5
Goldnight Commander
Creature — Human Cleric Soldier

Whenever another creature you control enters, creatures you control get +1/+1 until end of turn.

"One faith, but many hands in victory."

2/2
Alchemist's Refuge
Land

: Add .

, : You may cast spells this turn as though they had flash.

Persecuted alchemists fled deep into Kessig's wilds, seeking solitude to continue their ghoulish craft.

Cavern of Souls
Land

As this land enters, choose a creature type.

: Add .

: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Seraph Sanctuary
Land

When this land enters, you gain 1 life.

Whenever an Angel you control enters, you gain 1 life.

: Add .

Nearheath Pilgrim
Creature — Human Cleric

Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)

As long as this creature is paired with another creature, both creatures have lifelink.

2/1
Seraph of Dawn
Creature — Angel

Flying, lifelink

She parts the clouds so sunlight can reach even the darkest lairs and duskiest tombs.

2/4
Misthollow Griffin
Creature — Griffin

Flying

You may cast this card from exile.

For some creatures, existing is only a whim.

3/3
Banishing Stroke
Instant

Put target artifact, creature, or enchantment on the bottom of its owner's library.

Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Will Kenrith
Legendary Planeswalker — Will

[+2]: Until your next turn, up to two target creatures each have base power and toughness 0/3 and lose all abilities.

[−2]: Target player draws two cards. Until your next turn, instant, sorcery, and planeswalker spells that player casts cost less to cast.

[−8]: Target player gets an emblem with "Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy."

Partner with Rowan Kenrith

Will Kenrith can be your commander.

Loyalty: 4
Royal Trooper
Creature — Human Soldier

Whenever this creature blocks, it gets +2/+2 until end of turn.

"Loyalty guides me. Pride compels me. Anger sustains me. And the pay isn't bad."

2/2
Shoulder to Shoulder
Sorcery

Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

Draw a card.

"Sea Gate may have fallen, but we still stand. We still fight."

—Gideon Jura

Silverchase Fox
Creature — Fox

, Sacrifice this creature: Exile target enchantment.

"Be careful in your hunt. The clever little creature can steal your wards and lead you right into the werewolf's den."

—Britta, midwife of Gatstaf

2/2
Pir, Imaginative Rascal
Legendary Creature — Human

Partner with Toothy, Imaginary Friend (When this creature enters, target player may put Toothy into their hand from their library, then shuffle.)

If one or more counters would be put on a permanent your team controls, that many plus one of each of those kinds of counters are put on that permanent instead.

1/1
Tandem Tactics
Instant

Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.

In times of infestation and war, Zendikar favors the blades that strike in unison.

Benthic Giant
Creature — Giant

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

"Some fates you can see coming for you, plain as day, and there's nothing you can do about them."

—Callaphe the mariner

4/5
Call to Heel
Instant

Return target creature to its owner's hand. Its controller draws a card.

On Bant, a sigil is both a prize of honor and a bond of duty. The one who bears it may be called to fulfill that charge at any moment.

Coralhelm Guide
Creature — Merfolk Scout Ally

: Target creature can't be blocked this turn.

"She knows every step of this coastline, both above and below the surface, and she has hideouts all along the way. She will get you there."

—Jori En, expedition leader

2/1
Fog Bank
Creature — Wall

Defender (This creature can't attack.)

Flying

Prevent all combat damage that would be dealt to and dealt by this creature.

"The union of sea and sky makes a perfect cover."

—Talrand, sky summoner

0/2
Frost Lynx
Creature — Elemental Cat

When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

It readily attacks much larger prey, knowing retaliation is impossible.

2/2
Impulse
Instant

Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

"You call it luck. I call it preparation."

Toothy, Imaginary Friend
Legendary Creature — Illusion

Partner with Pir, Imaginative Rascal (When this creature enters, target player may put Pir into their hand from their library, then shuffle.)

Whenever you draw a card, put a +1/+1 counter on Toothy.

When Toothy leaves the battlefield, draw a card for each +1/+1 counter on it.

1/1
Mystic Confluence
Instant

Choose three. You may choose the same mode more than once.

• Counter target spell unless its controller pays .

• Return target creature to its owner's hand.

• Draw a card.

Omenspeaker
Creature — Human Wizard

When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Her prophecies amaze her even as she speaks them.

1/3
Totally Lost
Instant

Put target nonland permanent on top of its owner's library.

Fblthp had always hated crowds.

Watercourser
Creature — Elemental

: This creature gets +1/-1 until end of turn.

"Beware an eddy where there should be none or a stretch that flows too fast or too slow."

—Old Fishbones, Martyne river guide

2/3
Fill with Fright
Sorcery

Target player discards two cards. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Grotesque Mutation
Instant

Target creature gets +3/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

Chakram Retriever
Creature — Elemental Dog

Partner with Chakram Slinger (When this creature enters, target player may put Chakram Slinger into their hand from their library, then shuffle.)

Whenever you cast a spell during your turn, untap target creature.

2/4
Painful Lesson
Sorcery

Target player draws two cards and loses 2 life.

"You wish to remember this lesson? I will write it down for you."

—Senifet, vizier of Bontu

Quest for the Gravelord
Enchantment

Whenever a creature dies, you may put a quest counter on this enchantment.

Remove three quest counters from this enchantment and sacrifice it: Create a 5/5 black Zombie Giant creature token.

Chakram Slinger
Creature — Human Warrior

Partner with Chakram Retriever (When this creature enters, target player may put Chakram Retriever into their hand from their library, then shuffle.)

, : This creature deals 2 damage to target player or planeswalker.

2/4
Tavern Swindler
Creature — Human Rogue

, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life.

Rakdos cultists are her best customers. They never flinch at pain and are seldom good at math.

2/2
Battle Rampart
Creature — Wall

Defender

: Target creature gains haste until end of turn.

"I will build no sanctuaries. The safety you seek can be won only by the sword."

—Yannash, outpost builder

1/3
Dragon Breath
Enchantment — Aura

Enchant creature

Enchanted creature has haste.

: Enchanted creature gets +1/+0 until end of turn.

When a creature with mana value 6 or greater enters, you may return this card from your graveyard to the battlefield attached to that creature.