Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Return target permanent to its owner's hand.
, : Create a 1/1 blue and black Zombie Wizard creature token.
: Target player loses X life and mills X cards, where X is the number of Zombies you control.
Whenever this creature attacks, defending player mills ten cards.
Words describing it fail. Pages relating it shrivel. Tales recounting it end.
, Sacrifice five artifacts: Take an extra turn after this one.
"I pray that I am never considered useless or old."
—Sharuum the Hegemon
Flying
At the beginning of each upkeep, create a 1/1 red and green Dragon creature token with flying and devour 2. (As the token enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.)
Flying
When this creature enters, you gain 3 life for each artifact you control.
"I craved enlightenment, and Crucius's etherium opened my eyes. I would share my sight with you, but first you must believe."
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
A match for any army—even its own.
"Não há nenhuma glória em morrer de velhice, como até mesmo os leotaus sabem. Quando o inverno penetra sua couraça, eles buscam as terras mais perigosas para poder morrer do mesmo modo que viveram."
—Aarsil, a Abençoada
As this creature enters, choose a nonland card name.
Spells with the chosen name can't be cast.
"This violent wasteland is an indictment of its people. These cowards lack the will to oppose disorder."
Flying
Whenever this creature attacks, draw a card, then discard a card. This creature gets +X/+0 until end of turn, where X is the discarded card's mana value.
A king in Jund, a serf in Esper.
This land enters tapped.
: Add .
Graft 1 (This land enters with a +1/+1 counter on it. Whenever a creature enters, you may move a +1/+1 counter from this land onto it.)
Flying
When Ryusei dies, it deals 5 damage to each creature without flying.
All creatures able to block this creature do so.
Channel — , Discard this card: All creatures able to block target creature this turn do so.
Put target creature on top of its owner's library, then fateseal 2. (To fateseal 2, look at the top two cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.)
Prevent all combat damage that would be dealt this turn if was spent to cast this spell. Each player loses 1 life for each attacking creature they control if was spent to cast this spell. (Do both if was spent.)
Add for each creature you control.
"A church is just wood and walls. A congregation is the faithful praising the angels."
—Kolman, elder of Gatstaf
Enchant creature
Enchanted creature has ", : Copy target instant or sorcery spell you control. You may choose new targets for the copy."
Hours after the Helvault opened, his powers returned twice as strong as before.
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as this creature is paired with another creature, both creatures have haste.
Malignus's power and toughness are each equal to half the highest life total among your opponents, rounded up.
Damage that would be dealt by this creature can't be prevented.
It descended on Estwald like a sudden storm. Moments later, only ashes and agony remained.
Each player discards their hand, then draws seven cards.
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
In a wave of spells called the Cursemute, Avacyn cleansed the world with divine fire.
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as this creature is paired with another creature, each of those creatures gets +2/+2.
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as this creature is paired with another creature, both creatures have deathtouch.
Target creature you control gains hexproof until end of turn. You gain life equal to that creature's toughness. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Create X 4/4 white Angel creature tokens with flying.
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as this creature is paired with another creature, each of those creatures gets +4/+4.
Flying, first strike
If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.
If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
Whenever another creature you control enters, creatures you control get +1/+1 until end of turn.
"One faith, but many hands in victory."
: Add .
, : You may cast spells this turn as though they had flash.
Persecuted alchemists fled deep into Kessig's wilds, seeking solitude to continue their ghoulish craft.
As this land enters, choose a creature type.
: Add .
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
When this land enters, you gain 1 life.
Whenever an Angel you control enters, you gain 1 life.
: Add .
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as this creature is paired with another creature, both creatures have lifelink.
Flying, lifelink
She parts the clouds so sunlight can reach even the darkest lairs and duskiest tombs.
Flying
You may cast this card from exile.
For some creatures, existing is only a whim.
Put target artifact, creature, or enchantment on the bottom of its owner's library.
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
[+2]: Until your next turn, up to two target creatures each have base power and toughness 0/3 and lose all abilities.
[−2]: Target player draws two cards. Until your next turn, instant, sorcery, and planeswalker spells that player casts cost less to cast.
[−8]: Target player gets an emblem with "Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy."
Partner with Rowan Kenrith
Will Kenrith can be your commander.
Whenever this creature blocks, it gets +2/+2 until end of turn.
"Loyalty guides me. Pride compels me. Anger sustains me. And the pay isn't bad."
Support 2. (Put a +1/+1 counter on each of up to two target creatures.)
Draw a card.
"Sea Gate may have fallen, but we still stand. We still fight."
—Gideon Jura
, Sacrifice this creature: Exile target enchantment.
"Be careful in your hunt. The clever little creature can steal your wards and lead you right into the werewolf's den."
—Britta, midwife of Gatstaf
Partner with Toothy, Imaginary Friend (When this creature enters, target player may put Toothy into their hand from their library, then shuffle.)
If one or more counters would be put on a permanent your team controls, that many plus one of each of those kinds of counters are put on that permanent instead.
Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.
In times of infestation and war, Zendikar favors the blades that strike in unison.
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
"Some fates you can see coming for you, plain as day, and there's nothing you can do about them."
—Callaphe the mariner
Return target creature to its owner's hand. Its controller draws a card.
On Bant, a sigil is both a prize of honor and a bond of duty. The one who bears it may be called to fulfill that charge at any moment.
: Target creature can't be blocked this turn.
"She knows every step of this coastline, both above and below the surface, and she has hideouts all along the way. She will get you there."
—Jori En, expedition leader
Defender (This creature can't attack.)
Flying
Prevent all combat damage that would be dealt to and dealt by this creature.
"The union of sea and sky makes a perfect cover."
—Talrand, sky summoner
When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
It readily attacks much larger prey, knowing retaliation is impossible.
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
"You call it luck. I call it preparation."
Partner with Pir, Imaginative Rascal (When this creature enters, target player may put Pir into their hand from their library, then shuffle.)
Whenever you draw a card, put a +1/+1 counter on Toothy.
When Toothy leaves the battlefield, draw a card for each +1/+1 counter on it.
Choose three. You may choose the same mode more than once.
• Counter target spell unless its controller pays .
• Return target creature to its owner's hand.
• Draw a card.
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Her prophecies amaze her even as she speaks them.
Put target nonland permanent on top of its owner's library.
Fblthp had always hated crowds.
: This creature gets +1/-1 until end of turn.
"Beware an eddy where there should be none or a stretch that flows too fast or too slow."
—Old Fishbones, Martyne river guide
Target player discards two cards. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Target creature gets +3/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
Partner with Chakram Slinger (When this creature enters, target player may put Chakram Slinger into their hand from their library, then shuffle.)
Whenever you cast a spell during your turn, untap target creature.
Target player draws two cards and loses 2 life.
"You wish to remember this lesson? I will write it down for you."
—Senifet, vizier of Bontu
Whenever a creature dies, you may put a quest counter on this enchantment.
Remove three quest counters from this enchantment and sacrifice it: Create a 5/5 black Zombie Giant creature token.
Partner with Chakram Retriever (When this creature enters, target player may put Chakram Retriever into their hand from their library, then shuffle.)
, : This creature deals 2 damage to target player or planeswalker.
, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life.
Rakdos cultists are her best customers. They never flinch at pain and are seldom good at math.
Defender
: Target creature gains haste until end of turn.
"I will build no sanctuaries. The safety you seek can be won only by the sword."
—Yannash, outpost builder
Enchant creature
Enchanted creature has haste.
: Enchanted creature gets +1/+0 until end of turn.
When a creature with mana value 6 or greater enters, you may return this card from your graveyard to the battlefield attached to that creature.