The List

PLST · 5588 cards · Released

Treasure Dredger
Creature — Human Rogue

, , Pay 1 life: Create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

The old miners' trail across Blacksnag Bog is littered with lost fortunes and the bones of those who searched for them.

2/2
Great Train Heist
Instant

Spree (Choose one or more additional costs.)

+ — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.

+ — Creatures you control get +1/+0 and gain first strike until end of turn.

+ — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.

Return the Favor
Instant

Spree (Choose one or more additional costs.)

+ — Copy target instant spell, sorcery spell, activated ability, or triggered ability. You may choose new targets for the copy.

+ — Change the target of target spell or ability with a single target.

"Don't you know it's rude not to share?"

Dance of the Tumbleweeds
Sorcery

Spree (Choose one or more additional costs.)

+ — Search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle.

+ — Create an X/X green Elemental creature token, where X is the number of lands you control.

Lassoed by the Law
Enchantment

When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.

When this enchantment enters, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

Spinewoods Armadillo
Creature — Armadillo

Reach

Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

, Discard this card: Search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle. You gain 3 life.

7/7
Bruse Tarl, Roving Rancher
Legendary Creature — Human Warrior

Oxen you control have double strike.

Whenever Bruse Tarl enters or attacks, exile the top card of your library. If it's a land card, create a 2/2 white Ox creature token. Otherwise, you may cast it until the end of your next turn.

"I find a world where the herds finally listen to me, but now the plants have an attitude?"

4/3
Ertha Jo, Frontier Mentor
Legendary Creature — Kor Advisor

When Ertha Jo enters, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

Whenever you activate an ability that targets a creature or player, copy that ability. You may choose new targets for the copy.

2/4
Requisition Raid
Sorcery

Spree (Choose one or more additional costs.)

+ — Destroy target artifact.

+ — Destroy target enchantment.

+ — Put a +1/+1 counter on each creature target player controls.

The Freestriders believe in liberation, in all its many forms.

Double Down
Enchantment

Whenever you cast an outlaw spell, copy that spell. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Copies of permanent spells become tokens.)

The best alibi is being in multiple places at the same time.

Hollow Marauder
Creature — Specter Rogue

This spell costs less to cast for each creature card in your graveyard.

Flying

When this creature enters, any number of target opponents each discard a card. For each of those opponents who didn't discard a card with mana value 4 or greater, draw a card.

4/2
Lively Dirge
Sorcery

Spree (Choose one or more additional costs.)

+ — Search your library for a card, put it into your graveyard, then shuffle.

+ — Return up to two creature cards with total mana value 4 or less from your graveyard to the battlefield.

"Now rip your partner from the grave, and form an undead killing wave!"

Ogre Arsonist
Creature — Ogre

When this creature enters, destroy target land.

3/3
Spitting Earth
Sorcery

Spitting Earth deals damage to target creature equal to the number of Mountains you control.

Bear Cub
Creature — Bear

Every little cub has its mother's teeth to guard it.

—Elvish saying

2/2
Deathcoil Wurm
Creature — Wurm

You may have this creature assign its combat damage as though it weren't blocked.

7/6
Golden Bear
Creature — Bear

The elvish scout was scrupulous about the truth. She told the traders that gold lay nearby.

4/3
Harmony of Nature
Sorcery

Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.

Ironhoof Ox
Creature — Ox

This creature can't be blocked by more than one creature.

The good news is it's vegetarian. The bad news is it just doesn't like you.

4/4
Norwood Archers
Creature — Elf Archer

Reach (This creature can block creatures with flying.)

"'Air superiority?' Not while our archers scan the skies."

—Elvish scout

3/3
River Bear
Creature — Bear

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

The bears had been isolated on an island for hundreds of years, until the island sank and the bears didn't.

3/3
Salvage
Sorcery

Put target card from your graveyard on top of your library.

"What was taken shall be restored."

—Arathel, elvish queen

Temple Acolyte
Creature — Human Cleric

When this creature enters, you gain 3 life.

Young, yes. Inexperienced, yes. Weak? Don't count on it.

1/3
Trokin High Guard
Creature — Human Knight

Battle tempers soldiers as fire tempers steel.

3/3
Air Elemental
Creature — Elemental

Flying

As insubstantial, and as powerful, as the wind that carries it.

4/4
Apprentice Sorcerer
Creature — Human Wizard Sorcerer

: This creature deals 1 damage to any target. Activate only during your turn, before attackers are declared.

1/1
Undo
Sorcery

Return two target creatures to their owners' hands.

Ancient Craving
Sorcery

You draw three cards and you lose 3 life.

"Knowledge demands sacrifice."

—Tojira, swamp queen

Dakmor Plague
Sorcery

Dakmor Plague deals 3 damage to each creature and each player.

The tiniest cough can be deadlier than the fiercest dragon.

Hand of Death
Sorcery

Destroy target nonblack creature.

The touch of death is never gentle.

Rain of Daggers
Sorcery

Destroy all creatures target opponent controls. You lose 2 life for each creature destroyed this way.

Knives in the sky, cries in the air, and blood on the ground.

Raise Dead
Sorcery

Return target creature card from your graveyard to your hand.

"Life from death is part of the natural cycle. This is merely a shortcut."

—Tojira, swamp queen

Swarm of Rats
Creature — Rat

Swarm of Rats's power is equal to the number of Rats you control.

*/1
Brimstone Dragon
Creature — Dragon

Flying, haste

6/6
Earthquake
Sorcery

Earthquake deals X damage to each creature without flying and each player.

Goblin Lore
Sorcery

Draw four cards, then discard three cards at random.

"I done forgot more than you'll ever know, pipsqueak."

"Yeah—that's your problem."

Oxidize
Instant

Destroy target artifact. It can't be regenerated.

Mortify
Instant

Destroy target creature or enchantment.

Disenchant
Instant

Destroy target artifact or enchantment.

Harmonize
Sorcery

Draw three cards.

Negate
Instant

Counter target noncreature spell.

Terminate
Instant

Destroy target creature. It can't be regenerated.

Sign in Blood
Sorcery

Target player draws two cards and loses 2 life.

Burst Lightning
Instant

Kicker (You may pay an additional as you cast this spell.)

Burst Lightning deals 2 damage to any target. If this spell was kicked, it deals 4 damage instead.

Doom Blade
Instant

Destroy target nonblack creature.

Stasis Snare
Enchantment

Flash (You may cast this spell any time you could cast an instant.)

When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield.

Vela the Night-Clad
Legendary Creature — Human Wizard

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Other creatures you control have intimidate.

Whenever Vela or another creature you control leaves the battlefield, each opponent loses 1 life.

Vela snuffs out every trace of Krond's reign, leaving pure nightfall in her wake.

4/4
Fractured Powerstone
Artifact

: Add .

: Roll the planar die. Activate only as a sorcery.

The Thran learned to capture mana, but power inevitably escapes its bonds.

Dreampod Druid
Creature — Human Druid

At the beginning of each upkeep, if this creature is enchanted, create a 1/1 green Saproling creature token.

"Don't mistake my creations for mere vegetation. They are my children, loyal and fierce."

2/2
Etherium-Horn Sorcerer
Artifact Creature — Minotaur Wizard Sorcerer

: Return this creature to its owner's hand.

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

3/6
Shardless Agent
Artifact Creature — Human Rogue

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

2/2
Flayer Husk
Artifact — Equipment

Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +1/+1.

Equip

Thran Golem
Artifact Creature — Golem

As long as this creature is enchanted, it gets +2/+2 and has flying, first strike, and trample.

The golems of the ancient Thran still draw power in ways that baffle the artificers of today.

3/3
Whispersilk Cloak
Artifact — Equipment

Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)

Equip

Such cloaks are in high demand both by assassins and by those who fear them.

Skarrg, the Rage Pits
Land

: Add .

, : Target creature gets +1/+1 and gains trample until end of turn.

"This palace will be our fire-spit, and roasted prince our victory meal. Send in the torch-pigs!"

—Ghut Rak, Gruul guildmage

Augury Owl
Creature — Bird

Flying

When this creature enters, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)

1/1
Guard Gomazoa
Creature — Jellyfish

Defender, flying

Prevent all combat damage that would be dealt to this creature.

It lingers near the outposts of the Makindi Trenches, inadvertently granting another layer of defense.

1/3
Mistblade Shinobi
Creature — Human Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever this creature deals combat damage to a player, you may return target creature that player controls to its owner's hand.

1/1
Sakashima's Student
Creature — Human Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

You may have this creature enter as a copy of any creature on the battlefield, except it's a Ninja in addition to its other creature types.

0/0
Walker of Secret Ways
Creature — Human Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever this creature deals combat damage to a player, look at that player's hand.

: Return target Ninja you control to its owner's hand. Activate only during your turn.

1/2