When this creature enters, draw a card.
Whenever you cast a Spirit or Arcane spell, you may return this creature to its owner's hand.
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay ."
"Before the war, we prayed to Kataki to sharpen our swords and harden our armor. Without his blessing our weapons are all but useless against the kami hordes."
—Kenzo the Hardhearted
Whenever you cast a legendary spell, draw a card.
"After his death, monks spent ten years transcribing the tattoos from Reki's body and gathering stories from those who spoke with him. Thus the volume you hold was written."
—The History of Kamigawa
: You may put a land card from your hand onto the battlefield.
"Scouts of the Sakura Tribe spent two years wandering the forest to learn every leaf and tree. That knowledge was called upon during the Kami War to ensure the orochi's survival."
—The History of Kamigawa
At the beginning of each player's upkeep, that player returns a permanent they control to its owner's hand unless they pay 2 life.
In an age of war, time is measured not by sand but by blood.
This Equipment can be attached only to a creature with power 3 or greater.
Equipped creature gets +3/+0 and has trample.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Whenever a source an opponent controls deals damage to you, that player sacrifices a permanent of their choice.
"Watch over my father. Tell him I'm safe, but I won't come home until I find out how to bring him back to his senses, and Kamigawa is again at peace."
—Michiko Konda, last letter to General Takeno
When this creature enters, destroy target enchantment.
Whenever you cast a Spirit or Arcane spell, you may return this creature to its owner's hand.
When you have 30 or more life, flip Rune-Tail.
Prevent all damage that would be dealt to creatures you control.
Flying
Whenever you cast a Spirit or Arcane spell, destroy all permanents with that spell's mana value.
All bow at its visitation—some in awe, some in honor, some in fear.
Search target opponent's library for an artifact, creature, enchantment, or land card. Put that card onto the battlefield under your control. Then that player shuffles.
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)
(Nonexistent mana costs can't be paid.)
Draw a card.
Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Enchant creature
: Tap enchanted creature.
: Untap enchanted creature.
When a strong mind moves, form and energy shift to heed it.
Draw three cards. Discard three cards at the beginning of the next end step.
The apprentice stared in puzzlement. "But Master, you finished writing those spells just yesterday. Don't you remember?" The jushi's heart froze.
You may have Sakashima the Impostor enter as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it's legendary in addition to its other types, and it has ": Return Sakashima the Impostor to its owner's hand at the beginning of the next end step."
Return target creature card from your graveyard to the battlefield. Sacrifice that creature at the beginning of the next end step.
In the case of violent deaths, kami offered a chance for revenge if the deceased offered up its corpse as a host to the invading kami.
, : Target player discards two cards. Activate only as a sorcery.
Channel — , Discard this card: Target player discards four cards. Activate only as a sorcery.
Discard your hand.
When nothing remains, everything is equally possible.
Sweep — Return any number of Swamps you control to their owner's hand. Target player discards a card for each Swamp returned this way.
Creatures you control have hexproof.
: Regenerate target creature. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
"Let my ignominy build walls thicker than iron and stronger than darksteel."
—Thrun, the last troll
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Other green creatures you control have intimidate.
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
: Regenerate this creature.
Its venom drips with Phyrexia's hate.
When this artifact enters, put a -1/-1 counter on target creature.
, : Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
When this artifact enters, put a -1/-1 counter on each creature target player controls.
, : Proliferate twice. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.)
Whenever a player casts an artifact spell, you may gain 1 life.
The heart of a golem gives life to more than just the iron husk around it.
: Add .
The myr are like rusted metal: gleaming purpose hidden by a thin disguise of debris.
Reminders of Memnarch's reign still skirr across Mirrodin, reminiscent of his form if not his power.
, Sacrifice this artifact: Exile target player's graveyard.
When this artifact is put into a graveyard from the battlefield, you may pay . If you do, draw a card.
Imprint — When this artifact enters, you may exile an artifact card from your hand.
, : Create a token that's a copy of the exiled card. X is the mana value of that card.
, : This artifact deals 12 damage to target creature.
The ur-golems concealed one of their towers out of fear that its power would be abused, and in anticipation of a time when its power would be sorely needed.
Flying
When this creature enters, destroy all tapped creatures.
There may exist powers even greater than Phyrexia.
Other blue creatures you control get +1/+1.
: Target artifact creature becomes blue until end of turn.
Tap an untapped blue creature you control: Add . Spend this mana only to cast artifact spells or activate abilities of artifacts.
Die Neurok vergruben umschlingende Kabel direkt unter der Quecksilbersee. Eine Wasserwanderer-Ernte reicht oft aus, um eine ganze Armee mit Rüstung und Schilden auszustatten.
Switch target creature's power and toughness until end of turn.
Draw a card.
"True strength is in the mind, for the body is too malleable a form."
—Politus, vedalken emisar
Metalcraft — When this creature enters, if you control three or more artifacts, target player loses 4 life and you gain 4 life.
As the shadow of the Mephidross spread over the Tangle, the vampires' territory expanded.
Each opponent loses X life. You gain life equal to the life lost this way.
Vampires don't consider patience a virtue nor gluttony a sin.
Flying
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
: Skithiryx gains haste until end of turn.
: Regenerate Skithiryx.
Vigilance
When this creature enters, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
As an additional cost to cast this spell, sacrifice an artifact.
Create three 1/1 red Goblin creature tokens.
All goblin rituals serve a dual purpose as fertility rites, even the destructive ones. Especially the destructive ones.
Each player shuffles the cards from their hand into their library, then draws that many cards.
Metalcraft — If you control three or more artifacts, Molten Psyche deals damage to each opponent equal to the number of cards that player has drawn this turn.
Draw three cards, then put two cards from your hand on top of your library in any order.
"I have a plan. Actually, I have three."
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
"It's not just what you know. It's knowing where to find what you don't."
When this enchantment enters, exile all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.
"I will keep watch."
Equipped creature gets +1/+1 for each land you control.
Equip legendary creature
Equip
A weapon of evil, redeemed in Gideon's hand.
Add , then add for each card named Rite of Flame in each graveyard.
As the flames engulfed her, Chandra opened her heart and offered up her greatest regrets to be consumed by the inferno.
If you would draw a card, you may put a study counter on this enchantment instead.
Remove three study counters from this enchantment, Sacrifice this enchantment: Draw seven cards.
At the beginning of each upkeep, untap all creatures and lands.
"There are times when destiny calls forth a people and demands an action. Now is the time. *We* are the people. *This* is our action. Charge!"
—Eladamri, Lord of Leaves
Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
"The plants said, 'We will fight the stone with root and stem and seed. We are patient. We will win.'"
—Skyshroud myth of the forest
, : Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.
Seeking the company of plants ensures that your wits will go to seed.
Creatures you control have trample. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
"Charge!" A great cry went out, and countless elves and Vec soldiers charged up the mountain. Their fury and passion hid the fact that they were horribly outnumbered.
This creature enters with four +1/+1 counters on it.
, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.
Defender
When this creature enters, draw a card.
Each flower identical, every leaf and petal disturbingly exact.
All Slivers have shroud. (They can't be the targets of spells or abilities.)
Bred as living shields, these slivers have proven unruly—they know they cannot be caught.
Activated abilities of creatures cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
"Finding a true heartstone is even harder than finding a true heart."
—Hanna
Whenever a nontoken permanent is put into your graveyard from the battlefield, this artifact deals 1 damage to you.
Sacrifice a creature: Target opponent gains control of this artifact. (This effect lasts indefinitely.)
Defender (This creature can't attack.)
This creature enters with X +1/+1 counters on it.
"You'd almost think Volrath doesn't want me here."
—Gerrard
: Target legendary creature gets +2/+2 until end of turn.
One shard of Selenia yet remained.
, : This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect.
Enchanted creature can't attack.
: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
Only a matter as vital as destroying Volrath could bring together the reclusive Kor people.
Flying
This creature can block only creatures with flying.
Clouds are the soil, dreams are the crop.
—Kor saying