Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever this creature deals combat damage to a player, that player discards two cards.
Arc Trail deals 2 damage to any target and 1 damage to any other target.
"Don't try to hit your enemies. Concentrate on the space between them, and fill the air with doom."
—Spear-Tribe teaching
When this creature enters, create two 1/1 red Goblin creature tokens.
Whether trained, ridden, or eaten, few goblin military innovations have rivaled the bug.
Choose any target. Reveal cards from the top of your library until you reveal a nonland card. Erratic Explosion deals damage equal to that card's mana value to that permanent or player. Put the revealed cards on the bottom of your library in any order.
Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and this turn.)
The flame of anger is hard to douse once lit.
Flying
Devour 2 (As this creature enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.)
Whenever this creature attacks, it deals damage to any target equal to the number of +1/+1 counters on this creature.
Choose two target creatures that share no creature types. Those creatures fight each other. (Each deals damage equal to its power to the other.)
They could agree on one thing only: one of them must die.
Enchant creature
Enchanted creature has lifelink.
: Attach this Aura to target creature you control.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
When this creature enters, create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this token: Add ."
It nurtures its masters' glorious future.
When this creature enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Some druids nurture gardens. Others nurture continents.
Enchant artifact or enchantment
At the beginning of your upkeep, choose one —
• Destroy enchanted permanent.
• You gain 2 life.
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
This creature can't be blocked except by creatures with flying.
Street folk call them "spire mice," but behind the mockery is an unspoken envy of the ledgewalkers' skill at avoiding harm.
When this creature dies, create a 1/1 green Saproling creature token.
Jund's thallids tried to disguise their deliciousness by covering themselves in spines harvested from the tukatongue tree.
Flying, deathtouch
When this creature enters, draw a card.
Its beak rends flesh and bone, exposing the tender marrow of dream.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Bituminous Blast deals 4 damage to target creature.
Haste (This creature can attack and as soon as it comes under your control.)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Return target permanent to its owner's hand.
This creature can't be blocked.
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Reach
Whenever an opponent casts a spell, create a 1/1 green Insect creature token.
Swarms thrive in its nest, feeding on leathery bits of discarded wing.
Creatures you control have haste.
Sacrifice this enchantment: Target creature gets +2/+2 until end of turn.
As the shards merged into the Maelstrom, their mana energies fused into new monstrosities.
Flying
: Regenerate this creature.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Other Elves you control get +1/+1.
, : Create a 1/1 green Elf Warrior creature token.
You may discard a Plains card rather than pay this spell's mana cost.
Destroy target artifact or enchantment.
As war raged on, the young mages became more direct in their tactics, often at great cost.
This creature gets +3/+3 as long as you control no untapped lands.
Like a volcano, it too can erupt without warning.
Sacrifice this creature: Prevent all combat damage that would be dealt this turn.
The end of one life is merely the beginning of thousands more.
, Sacrifice a land: Create two 1/1 green Squirrel creature tokens.
, Sacrifice a land: Squirrel creatures get +1/+1 until end of turn.
"Gnawed to death. Bad way to go."
This creature has shroud as long as you control no untapped lands. (It can't be the target of spells or abilities.)
"The snapper is still when all else moves
And strikes when all are dozing."
—Tales of the Vintara Forest
Whenever one or more creatures attack you, if this creature is untapped, you may untap all creatures you control.
"To arms! To arms! The Lion roars!"
Search target player's library for up to seven cards and exile them. Then that player shuffles.
"The third wind of ascension is Eliminator, clearing Keld's path to victory."
—Keld Triumphant
Whenever an opponent casts a spell, you may draw a card unless that player pays .
Friends teach what you want to know. Enemies teach what you need to know.
Flying
Sacrifice this creature: Counter target spell unless its controller pays .
"The spell will have to wait," said Alexi, pointing up. "Drakes."
Flying
Sacrifice a land: Return this creature to its owner's hand.
When eagles leave the sky, sailors leave the sea.
Enchant creature
Enchanted creature can block any number of creatures.
"Tell me again," said Latulla, raising her fist, "how just one woman held back an entire Keldon platoon."
Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn.
With each grunt of pain from Haddad, Greel's grin widened.
You may discard a Mountain card rather than pay this spell's mana cost.
Flameshot deals 3 damage divided as you choose among one, two, or three target creatures.
Whenever this creature attacks or blocks, sacrifice a land.
Trod on by a gargadon
—Kipamu expression meaning "wiped out"
If a red instant or sorcery spell you control would deal damage, it deals double that damage instead.
"Elemental fire shimmers with rose hues and, unlike terrestrial blazes, smolders long after it's extinguished."
—Jestus Dreya, Of Elements and Eternity
When this enchantment enters, return target creature card from your graveyard to the battlefield.
When the creature put onto the battlefield with this enchantment dies, exile it and return this enchantment to its owner's hand.
When this enchantment leaves the battlefield, exile the creature put onto the battlefield with this enchantment.
Haste
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Lightning Bolt deals 3 damage to any target.
Flying
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When this creature enters or leaves the battlefield, you gain 2 life.
Shivan Meteor deals 13 damage to target creature.
Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature an opponent controls to its owner's hand.
Dead deals 2 damage to target creature.
Return target creature you don't control to its owner's hand.
First strike, protection from white
His is the fury of the wildfire, the boiling blood of the volcano. He fights you not because you've wronged him, but because you're there.
Target creature gets +3/+3 until end of turn.
Blood, bone, and sinew are magnified, as is the rage that drives them. The brain, however, remains unchanged—a little bean, swinging by a strand in a cavernous, raving head.
At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment.
: This enchantment deals 1 damage to each creature and each player.
Counter target spell that targets a permanent you control.
"I cannot teach you their brand of magic, but I can teach you how to defend against it."
—Tavalus, priest of Korlis
Exile this card from your hand: Add .
"All my spells smell like burnt hair lately."
—Jaya Ballard, task mage
Choose one —
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
• Return target creature card from your graveyard to your hand.
• Target creature gains flying until end of turn.
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Whenever Jedit Ojanen attacks or blocks, create a 2/2 green Cat Warrior creature token with forestwalk.
The cat warriors recognized this Jedit's face, but not his fierce loyalty to Efrava.
Trample
Whenever an opponent gains life, put that many +1/+1 counters on this creature.
In a withered world, the scent of healthy prey is enough to drive a predator to frenzy.
Enchant creature
Enchanted creature can't attack or block.
Enchanted creature has ": Add one mana of any color."
"I'll guard this fruit and its seedling until the land is healed. My life now belongs to Dominaria."
Creatures you control get +1/+1.
"To those who can hear it, Gaea's battle song brings power as swift as sunlight and as enduring as the deep roots of the forest."
—Gamelen, Citanul elder
Trample, haste
At the beginning of the end step, sacrifice this creature.
The earth's memory is long, its retribution brief.
This creature gets +1/+1 as long as you control a Plains.
: Regenerate this creature.
His abode was clean and bare, not a morsel in sight. I asked him what he ate, fearing the answer. He smiled and said his faith alone sustained him.
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Crovax sensed that Mirri wasn't ready for the curse taking hold of her. Weeping in his heart, he fled.
All Slivers have ": If this permanent is on the battlefield, flip a coin. If you win the flip, exile this permanent and return it to the battlefield under its owner's control at the beginning of the next end step. If you lose the flip, sacrifice it."
All Slivers have ", Sacrifice this permanent: Destroy target permanent."
Though Volrath is long dead, the slivers have become everything he wanted them to be: mindless instruments of destruction and despair.